Band Korai

:sv/koraidon:

[SET]

Big Band (Koraidon) @ Choice Band
Ability: Orichalcum Pulse
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Fighting / Ghost / Fire
Jolly Nature
- Close Combat
- Flare Blitz
- Outrage / Scale Shot
- U-turn / Wild Charge / Brick Break

Choice Band Koraidon trades utility and coverage for sheer awesome power. While under the effect of Orichalcum Pulse, Koraidon's attacks cleanly 2HKO every relevant defensive Pokemon in the tier, making it one of the most potent breakers in the tier. Close Combat is run over Low Kick due to the higher guaranteed power: it lands 2HKOs on defensive Ho-Oh and Gliscor with Tera Fighting. Scale Shot is the alternative to Outrage, losing damage in exchange for a speed boost and the ability to freely switch out. U-turn is the default fourth move, providing valuable pivoting, though many teams will instead prefer additional coverage. Wild Charge is run for its high chance to OHKO physically defensive Ho-Oh while under the effect of Miraidon's Electric Terrain. Brick Break is an extremely powerful option against screens teams. Tera Ghost lets Koraidon safely revenge Extreme Killer Arceus and punish opposing choice-locked Koraidon. Tera Fighting is run to 2HKO defensive Ho-Oh with Close Combat. Tera Fire instead boosts the damage of Flare Blitz to absurd levels, allowing Koraidon to OHKO even fully defensively Ho-Oh, Gliscor, or Calyrex-Ice with neutral hits, also letting Koraidon switch freely into Will-o-Wisp.

Banded sets are mostly limited to offense teams that need the additional breaking power or struggle with fat teams. It is one of the most consistent stallbreakers in the tier, second only to offensive Ho-Oh. Thanks to its overwhelming power and phenomenal coverage, it is able to force progress against fully defensive Pokemon such as Ho-Oh, Gliscor, or defensive Arceus formes who would be able to switch into other physical wallbreakers. It needs positioning support to safely enter the field, so it pairs well with pivots like Miraidon or Iron Treads. Choice Band Koraidon has a tendency to force out opposing Terastalizations, usually Fairy or Ghost, which greatly benefits teammates like Zacian-C, Kingambit, or Arceus-Ghost. Choice Band Koraidon is also commonly paired with Kyogre, who serves as a special wallbreaking counterpart, both able to create holes in the opposing team the other can later finish off. As Koraidon can't run a Choice Scarf, some other form of speed control and endgame cleaner is greatly appreciated. Scarf Miraidon is a common partner, as is Flutter Mane, who can boost its speed with the sun Koraidon sets. Many teams will also run a form of priority, such as Extreme Speed from Extreme Killer Arceus, or Kingambit's Sucker Punch.
 
Last edited:
:sv/koraidon:

[SET]

Big Band (Koraidon) @ Choice Band
Ability: Orichalcum Pulse
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Fighting / Ghost / Fire / Dragon
Jolly Nature
- U-turn / Wild Charge
- Outrage / Scale Shot
- Flare Blitz
- Close Combat

- Close Combat
- Flare Blitz
- Outrage / Scale Shot
- U-turn / Wild Charge / Brick Break


Choice Band Koraidon trades utility and coverage for sheer awesome power. While under the effect of Orichalcum Pulse, Koraidon's attacks cleanly 2HKO every relevant defensive Pokemon in the tier, making it one of the most potent breakers in the tier. Close Combat is run over Low Kick due to the higher guaranteed power: as Choice Band Koraidon is harder to position than Scarf, it needs to make the most of every turn it is on the field what does this sentence mean, this isn't needed info. the real reason CC is run is because Tera fight CC 2hkos Ho-Oh and Gliscor. Scale Shot is the alternative to Outrage, losing damage in exchange for a speed boost and the ability to freely switch out. U-turn is the default fourth move, providing valuable pivoting, though many teams will instead prefer additional coverage. Wild Charge hits Kyogre, Arceus-Water and Ho-Oh for massive damage without locking you into Outrage CC hits the first two as hard as Wild Charge already. the reason for wild charge is because Electric Terrain boosted Wild charge OHKOS Ho-Oh from full. Other coverage options include Iron Head, Drain Punch, or running double dragon STABs. Mention Brick Break as an anti screens tech. mention Tera Fighting being able to 2HKO defensive Ho-Oh. Tera Ghost grants Koraidon two immunities and allows it for entry on Extreme Killer Arceus or an opposing Koraidon lets Koraidon safely revenge Extreme Killer Arceus and punish opposing choice-locked Koraidon. Tera Fire and Dragon instead boost the damage of Outrage and Flare Blitz to absurd levels, allowing Koraidon to OHKO even fully defensively Ho-Oh, Gliscor, or Calyrex-Ice with neutral hits. remove dragon mentions Tera Fire also lets Koraidon switch freely into Will-o-Wisp.

Banded sets are mostly limited to offense teams that need the additional breaking power or struggle with fat teams. this sentence is too vague. be more specific, what does it provide with breaking power for a team? you can say this sentence about any breaker. It needs positioning support to safely enter the field, so it pairs well with pivots like Miraidon or Iron Treads, with Treads additionally providing hazard control. Choice Band Koraidon has a tendency to force out opposing Terastalizations, which greatly benefits its teammates. be specific: it forces tera ghosts and tera fairies which can be punished by teammates like Zacian-C and Kingambit / ghostceus. Zacian-C can easily punish a Tera Fairy with its Behemoth Blade, and benefits greatly from Koraidon wearing down its other checks such as?. Physical Arceus formes such as Arceus-Ground or Extreme Killer Arceus are also good teammates be more specific, what do they provide as teammates?. Special attackers such as Miraidon, Kyogre, or Flutter Mane can easily take advantage of the holes Banded Koraidon can create or soften up opponents for it to sweep in the endgame be more specific, you keep naming pokemon but don't explain what they specifically have to provide.

will qc 1/2 after you rewrite and tag me. this analysis doesn't really provide any info on what the mon does for its team, or what the teammates you talk about actually provide for Koraidon.
 
been a bit busy with work last week and this weekend, I will get around to this on Tuesday or Wednesday. Haven't forgotten, just haven't had time to play any mons and I don't want to make edits without testing some more.
 
:sv/koraidon:

[SET]

Big Band (Koraidon) @ Choice Band
Ability: Orichalcum Pulse
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Fighting / Ghost / Fire / Dragon
Jolly Nature
- U-turn / Wild Charge
- Outrage / Scale Shot
- Flare Blitz
- Close Combat

- Close Combat
- Flare Blitz
- Outrage / Scale Shot
- U-turn / Wild Charge / Brick Break


Choice Band Koraidon trades utility and coverage for sheer awesome power. While under the effect of Orichalcum Pulse, Koraidon's attacks cleanly 2HKO every relevant defensive Pokemon in the tier, making it one of the most potent breakers in the tier. Close Combat is run over Low Kick due to the higher guaranteed power: as Choice Band Koraidon is harder to position than Scarf, it needs to make the most of every turn it is on the field what does this sentence mean, this isn't needed info. the real reason CC is run is because Tera fight CC 2hkos Ho-Oh and Gliscor. Scale Shot is the alternative to Outrage, losing damage in exchange for a speed boost and the ability to freely switch out. U-turn is the default fourth move, providing valuable pivoting, though many teams will instead prefer additional coverage. Wild Charge hits Kyogre, Arceus-Water and Ho-Oh for massive damage without locking you into Outrage CC hits the first two as hard as Wild Charge already. the reason for wild charge is because Electric Terrain boosted Wild charge OHKOS Ho-Oh from full. Other coverage options include Iron Head, Drain Punch, or running double dragon STABs. Mention Brick Break as an anti screens tech. mention Tera Fighting being able to 2HKO defensive Ho-Oh. Tera Ghost grants Koraidon two immunities and allows it for entry on Extreme Killer Arceus or an opposing Koraidon lets Koraidon safely revenge Extreme Killer Arceus and punish opposing choice-locked Koraidon. Tera Fire and Dragon instead boost the damage of Outrage and Flare Blitz to absurd levels, allowing Koraidon to OHKO even fully defensively Ho-Oh, Gliscor, or Calyrex-Ice with neutral hits. remove dragon mentions Tera Fire also lets Koraidon switch freely into Will-o-Wisp.

Banded sets are mostly limited to offense teams that need the additional breaking power or struggle with fat teams. this sentence is too vague. be more specific, what does it provide with breaking power for a team? you can say this sentence about any breaker. It needs positioning support to safely enter the field, so it pairs well with pivots like Miraidon or Iron Treads, with Treads additionally providing hazard control. Choice Band Koraidon has a tendency to force out opposing Terastalizations, which greatly benefits its teammates. be specific: it forces tera ghosts and tera fairies which can be punished by teammates like Zacian-C and Kingambit / ghostceus. Zacian-C can easily punish a Tera Fairy with its Behemoth Blade, and benefits greatly from Koraidon wearing down its other checks such as?. Physical Arceus formes such as Arceus-Ground or Extreme Killer Arceus are also good teammates be more specific, what do they provide as teammates?. Special attackers such as Miraidon, Kyogre, or Flutter Mane can easily take advantage of the holes Banded Koraidon can create or soften up opponents for it to sweep in the endgame be more specific, you keep naming pokemon but don't explain what they specifically have to provide.

will qc 1/2 after you rewrite and tag me. this analysis doesn't really provide any info on what the mon does for its team, or what the teammates you talk about actually provide for Koraidon.

Implemented, sorry about the delay. I'm never sure exactly how much detail to go into on these analyses, I have a tendency to go too hard into theoretical or very specific scenarios and may have overcorrected a bit while initially drafting. Hopefully this provides better context, it's hard to get a super accurate read on what exactly each teammate does when only playing a couple dozen games on ladder.

Let me know if there's anything else I need to change.
 
Choice Band Koraidon is also commonly paired with Kyogre, who serves as a special wallbreaking counterpart, both able to create holes in the opposing team the other can later finish off.


Be more specific on this sentence. What’s their synergy from? Any two physical breakers can create holes, but what does ogre come in on to punish Koraidon checks? Etc

Also make Tera fighting mentioned in the passage before ghost

QC 1/2
 
Back
Top