Hello ladies and gentlemen,hopefully you have been attracted here by the alluring title,and hopefully is wondering what "PinMag" is.I'll tell you when we get to building the team.
Teambuilding Process
NOW FOR TEH TEAM GAIS
Pinsir the Ripper (Pinsir) @ Pinsirite
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Return
- Earthquake
- Quick Attack
- Swords Dance
Pinsir is an absolute savage.I run jolly nature so I can speed creep Adamant pinsirs and so I outspeed garchomp and destroy it.Note that PinMag has opened up more options,like CC so I could hit skarmory and rotom-w,but that would make PinMag redundant(well I guess you could trap Aegislash),but the whole point of PinMag is to pave the way for a pinsir sweep.EVs are standard,and mold breaker just incase a cheeky rotom wants in on the action.
PinMag (Magnezone) @ Air Balloon
Ability: Magnet Pull
EVs: 252 SAtk / 128 HP / 128 Spd
Modest Nature
- Thunderbolt
- Hidden Power [Fire]
- Volt Switch
- Flash Cannon
Here is the Mag in PinMag,Magnezone.Moves are obvious,and the EV spread is so I can outspeed skarm and Scizor,and knock them up with HP fire or thunderbolt,respectively.Air balloon is so I have some breathing room against Exca.Volt switch is for momentum purposes,and flash cannon is my secondary STAB.Magnet Pull is the obvious ability to trap steels.
Happy Mexican (Excadrill) @ Assault Vest
Ability: Mold Breaker
EVs: 252 Atk / 248 HP / 8 Spd
Adamant Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Iron Head
Here is the spinner of the group,Excadrill.Assault vest and 8 speed EVs is so I can completely shut down rotom-w.Speed EVs outrun 44 speed rotom that put those EVs just to outspeed me.EVs are obvious for a bulky attacking pokemon.Mold breaker earthquakes are so I can dispose of rotom-w swiftly and discreetly.Rock slide,rapid spin,and iron head were the only other options because I was running AV(ok I guess shadow claw was an option).Anyways,I love this little mole,and you should too!
Hungry Hippo (Hippowdon) @ Leftovers
Ability: Sand Force
EVs: 60 Def / 252 HP / 196 SDef
Careful Nature
- Stealth Rock
- Slack Off
- Whirlwind
- Earthquake
Here is our wall of the group,Hippowdon.Its EVs are mixed so it can be a great mixed wall,capable of walling half the meta.Stealth rock is for some crucial chip damage,and whirlwind is so I am not setup fodder for those I cannot wall.Slack off is obvious recovery move,and earthquake is my attacking move of choice.Now you may be wondering why I run sand force over sand stream,and that is solely for the purpose of not having my team deal with self-induced residual damage.It also means it counters AND checks tyranitar.
NEW LATIOS (Greninja) @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Surf
- Ice Beam
- Dark Pulse
- U-turn
Here is le greninja,French Ninja Frog and special sweeper for the team.I use a standard moveset and EVs,and I lead with it if an opposing potential lead is too threatening for hippowdon to face.Surf>Hydro Pump because I like accurate moves more than I do moves that miss.Ice beam is for the Landos,Half of the tiers dragons,and Gliscor.Dark Pulse because it is so spammable,and U-turn to get out of nasty situations while maintaining momentum I may have built.
Captain Falcon (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 80 Spd / 252 Atk / 176 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Sleep Talk
Here is smogun burd,as it has been known to be used frequently by smogon competitors,and for good reason.It has priority brave bird,and fire type coverage.Did I mention that I can use it to absorb sleep with sleep talk?Its role on the team is to absorb sleep and hit with strong priority,because I noticed my team has a bit of trouble with fighting types.EVs are so I can outspeed max speed Exca and knock it up with a Flare Blitz,and the rest are in HP so I can live more hits and so I take less recoil from brave bird.
IMPORTABLE
http://pastebin.com/ZWCsWcTA
So when I was making this team,it was built around the "PinMag" core.Basically,what this core does is shut down skarmory(it resists flying/ground)so pinsir can rip through the rest of the team.
Next,seeing as I was going to be building this team around mega pinsir,I decided to use a reliable,bulky,spinner(its not donphan,donphan is garbage.)
Seeing as I was using spin support,I needed a bulky rock setter that could also counter the following:
Talonflame,Aegislash,Excadrill,Garchomp,and opposing Magnezone.I came up with...
At this point,my team was pretty much built.I had PinMag and appropriate support it would need.After that,I though about it,and I needed a strong,fast special attacker and strong priority user.
So to explain my team,I used PinMag to lure and trap Skarmory,so Pinsir could sweep the rest of the team.Next,I needed a bulky,reliable,spinner that could beat rotom-w.Excadrill fit the bill perfectly,and to justify spinning,I put a hippowdon on the team so I could set up rocks,phaze,and hit with a decently strong EQ.The after that,my team was pretty much built,so I decided greninja and talonflame could fill the remaining spots,as they provided a backup special sweeper and strong priority user.
Next,seeing as I was going to be building this team around mega pinsir,I decided to use a reliable,bulky,spinner(its not donphan,donphan is garbage.)
Seeing as I was using spin support,I needed a bulky rock setter that could also counter the following:
Talonflame,Aegislash,Excadrill,Garchomp,and opposing Magnezone.I came up with...
At this point,my team was pretty much built.I had PinMag and appropriate support it would need.After that,I though about it,and I needed a strong,fast special attacker and strong priority user.
So to explain my team,I used PinMag to lure and trap Skarmory,so Pinsir could sweep the rest of the team.Next,I needed a bulky,reliable,spinner that could beat rotom-w.Excadrill fit the bill perfectly,and to justify spinning,I put a hippowdon on the team so I could set up rocks,phaze,and hit with a decently strong EQ.The after that,my team was pretty much built,so I decided greninja and talonflame could fill the remaining spots,as they provided a backup special sweeper and strong priority user.
NOW FOR TEH TEAM GAIS
Pinsir the Ripper (Pinsir) @ Pinsirite
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Return
- Earthquake
- Quick Attack
- Swords Dance
Pinsir is an absolute savage.I run jolly nature so I can speed creep Adamant pinsirs and so I outspeed garchomp and destroy it.Note that PinMag has opened up more options,like CC so I could hit skarmory and rotom-w,but that would make PinMag redundant(well I guess you could trap Aegislash),but the whole point of PinMag is to pave the way for a pinsir sweep.EVs are standard,and mold breaker just incase a cheeky rotom wants in on the action.
PinMag (Magnezone) @ Air Balloon
Ability: Magnet Pull
EVs: 252 SAtk / 128 HP / 128 Spd
Modest Nature
- Thunderbolt
- Hidden Power [Fire]
- Volt Switch
- Flash Cannon
Here is the Mag in PinMag,Magnezone.Moves are obvious,and the EV spread is so I can outspeed skarm and Scizor,and knock them up with HP fire or thunderbolt,respectively.Air balloon is so I have some breathing room against Exca.Volt switch is for momentum purposes,and flash cannon is my secondary STAB.Magnet Pull is the obvious ability to trap steels.
Happy Mexican (Excadrill) @ Assault Vest
Ability: Mold Breaker
EVs: 252 Atk / 248 HP / 8 Spd
Adamant Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Iron Head
Here is the spinner of the group,Excadrill.Assault vest and 8 speed EVs is so I can completely shut down rotom-w.Speed EVs outrun 44 speed rotom that put those EVs just to outspeed me.EVs are obvious for a bulky attacking pokemon.Mold breaker earthquakes are so I can dispose of rotom-w swiftly and discreetly.Rock slide,rapid spin,and iron head were the only other options because I was running AV(ok I guess shadow claw was an option).Anyways,I love this little mole,and you should too!
Hungry Hippo (Hippowdon) @ Leftovers
Ability: Sand Force
EVs: 60 Def / 252 HP / 196 SDef
Careful Nature
- Stealth Rock
- Slack Off
- Whirlwind
- Earthquake
Here is our wall of the group,Hippowdon.Its EVs are mixed so it can be a great mixed wall,capable of walling half the meta.Stealth rock is for some crucial chip damage,and whirlwind is so I am not setup fodder for those I cannot wall.Slack off is obvious recovery move,and earthquake is my attacking move of choice.Now you may be wondering why I run sand force over sand stream,and that is solely for the purpose of not having my team deal with self-induced residual damage.It also means it counters AND checks tyranitar.
NEW LATIOS (Greninja) @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Surf
- Ice Beam
- Dark Pulse
- U-turn
Here is le greninja,French Ninja Frog and special sweeper for the team.I use a standard moveset and EVs,and I lead with it if an opposing potential lead is too threatening for hippowdon to face.Surf>Hydro Pump because I like accurate moves more than I do moves that miss.Ice beam is for the Landos,Half of the tiers dragons,and Gliscor.Dark Pulse because it is so spammable,and U-turn to get out of nasty situations while maintaining momentum I may have built.
Captain Falcon (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 80 Spd / 252 Atk / 176 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Sleep Talk
Here is smogun burd,as it has been known to be used frequently by smogon competitors,and for good reason.It has priority brave bird,and fire type coverage.Did I mention that I can use it to absorb sleep with sleep talk?Its role on the team is to absorb sleep and hit with strong priority,because I noticed my team has a bit of trouble with fighting types.EVs are so I can outspeed max speed Exca and knock it up with a Flare Blitz,and the rest are in HP so I can live more hits and so I take less recoil from brave bird.
IMPORTABLE
http://pastebin.com/ZWCsWcTA
Attachments
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