





I'm a big fan of building around lesser-used mons in the attempt to make them work in the tier, and I figured that Mienshao would be a pretty fun mon to use because of its absurd and underrated firepower. The team is centered around a Mienshao-Garchomp-Magneton (I'll try explaining why I'm using it over zone) core, who all have great synergy toghether as mienshao + FS can easily overwhelm defensive cores so that Garchomp can clean late game. Without further ado, let's get to the team:
THE TEAM

Mienshao @ Choice Band
Ability: Reckless
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- High Jump Kick
- Poison Jab
- Knock Off
- U-turn
The key pillar for the team. Reckless Mienshao is an absurdly good mon capable of 2HKOing every mon, with no exceptions, in the tier when paired with future sight. The two main niches it has over Urshifu-R are the higher speed tier (allowing it to outspeed full invested base 102s, namely garchomp) and access to knock off, making the Dragapult



252 Atk Choice Band Reckless Mienshao High Jump Kick vs. 252 HP / 248+ Def Hippowdon: 238-282 (56.6 - 67.1%) -- guaranteed 2HKO
252 Atk Choice Band Reckless Mienshao High Jump Kick vs. 252 HP / 252+ Def Skarmory: 211-249 (63.1 - 74.5%) -- guaranteed 2HKO
I'm aware that max def Hippo isn't really a thing and I already have other ways of dealing with Skarm but the purpose of these calcs is to showcase Mienshao's incredible damage output.

Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 172 Def / 84 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Ice Beam
- Future Sight
- Slack Off
- Teleport
Slowbro is my physical wall and pivot, having great synergy with Mienshao






Magneton @ Choice Scarf
Ability: Magnet Pull
EVs: 16 HP / 252 SpA / 12 SpD / 228 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flash Cannon
- Steel Beam
Quite an unorthodox pick, Scarf Magneton provides decent speed control (+1 228 EVs let it creep Jolly Weavile









Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 216 SpD / 40 Spe
Careful Nature
- Rock Blast
- Lash Out
- Stealth Rock
- Toxic
Tyranitar is an excellent special wall, capable of setting up sand for Garchomp











Garchomp @ Leftovers
Ability: Sand Veil
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Earthquake
- Scale Shot
Sub Garchomp is a great wincon and benefits a lot from the work done by Mienshao







Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 92 Def / 168 Spe
Timid Nature
- Hurricane
- Knock Off
- Defog
- U-turn
Torn-T is the glue that keeps this team together. Rillaboom




MAJOR WEAKNESSES


If played correctly, they both get a kill every time they come in. Switching TTar into a Moonblast-Focus Blast spells doom for the team and forces me to play very aggressively in order to not give them free turns. Whenever I face them my only defensive counterplay to them is getting rocks up and getting all the 50/50s right

Not as big of a threat as the other two because of Torn, but as stated earlier it can overwhelm it with rocks and from there banded Grassy Glade absolutely shreds me

Another "gets a kill every time it gets in" mon. The fact that my main counterplay is surprise killing it with magneton really speaks for itself. I was considering running Colbur Berry Counter Slowbro to lure it in and kill it but I'm not exactly sure how to fit it in my team.
All-around I'm having a lot of fun with the team but I'd really appreciate some feedback, thanks to all of you in advance! Here is the pokepaste in case anyone needs it