Hey y'all. This is my first RMT (in the RMT forums anyway) and I'm kinda a newcomer to SS OU. I was watching one of Finchinator's videos about Urshifu and Mosa when I came up with the idea for this team. The entire purpose of this team is to abuse momentum grabbing moves like Teleport and U- Turn in conjunction with Future Sight from Slowbro to get Urshifu-S in as much as possible and wear down things like Clefable and Toxapex so that QD Mosa can end up sweeping. This team definitely has some flaws, so I was hoping to get input on how to better it.
The Team (PokePaste):
https://pokepast.es/fe6f8a80d91fcb3d
The Team (Importable):
Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Scald
- Slack Off
- Teleport
- Future Sight
Urshifu @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- Iron Head
- U-turn
Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Focus Blast
- Ice Beam
- Shock Wave
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Teleport
- Moonblast
- Wish
- Protect
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 160 SpD / 96 Spe
Careful Nature
- Defog
- Foul Play
- Roost
- U-turn
Spectrier @ Choice Scarf
Ability: Grim Neigh
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Will-O-Wisp
- Haze
- Shadow Ball
Now I'll talk about the members of the team.
Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Scald
- Slack Off
- Teleport
- Future Sight
Urshifu @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- Iron Head
- U-turn
Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Focus Blast
- Ice Beam
- Shock Wave
The point of this team is to abuse Future Sight + Teleport for Urshifu to break Clef and Pex ultimately to help Pheromosa sweep.
So I started out with those three. There's really not much else to say here other than that's the purpose of this offensive core.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Teleport
- Moonblast
- Wish
- Protect
Next we have Clefable. I chose to use Clefable because it covers Slowbro's dark weakness. Having a solid dark resist is important because of the prominence of Urshifu-S in the metagame and I think Clefable is one of the best at that job. This Clefable also provides wish and support for other teammates such as Urshifu-S. This allows Urshifu to come in many times to weaken the other team. It also has Teleport to pass Wishes easier as well as keep up momentum, a key part of this team.
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 160 SpD / 96 Spe
Careful Nature
- Defog
- Foul Play
- Roost
- U-turn
I chose Mandibuzz next because it covers Slowbro's grass and ghost weakness while also providing a secondary dark resist. Having a ghost resist is important because of Spectrier, which can easily run away with the game if the opposing team is not prepared for it. It also can eat up Banded Kartana's Leaf Blades and Roost off the damage, but switching it in is risky because of Knock-Off removing Heavy-Duty Boots and both Sacred Sword and Smart Strike having decent chances to 2HKO. Mandibuzz also provides this team hazard removal in the form of Defog and momentum in the form of U-turn.
Spectrier @ Choice Scarf
Ability: Grim Neigh
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Will-O-Wisp
- Haze
- Shadow Ball
The last mon I picked was Scarf Spectrier. I felt this team was still pretty slow, and needed something to revenge kill opposing setup sweepers. I picked Spectrier because it also benefits from the chipping down of dark types that Urshifu provides. It also serves as a secondary win condition should something go wrong with Pheromosa. Haze is an nice option this mon has to nullify things setting up and make the threat manageable. Will-O-Wisp is nice to burn things, especially switch ins like Tyranitar and Mandibuzz because it powers up Hex and chips down at their health.
Other Options:
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 224 HP / 252 SpD / 32 Spe
Careful Nature
- Stealth Rock
- Iron Head
- Toxic / Earthquake
- Rapid Spin / Earthquake
I highly debated putting Excadrill on this team instead of Spectrier. Excadrill serves as an electric immunity, a steel type, a stealth rocker an additional hazard spinner, and a fairy check so there's definetly a strong case for it being on this team. I believe a set like this would fit the team. Iron Head is a guaranteed 2HKO on 252/252 Bold Clefable seeing as about half the team loses to Clef. With Rapid Spin's new Speed increasing effect it can make Excadrill serve as a pseudo win condition. Toxic is to punish flying, grass, and some water types that come in on you. However without Earthquake, you are walled by Heatran so it's really a toss up. I would say keep Stealth Rock though, because it is good at chipping the grounded mons that come in, like Toxpex, which helps immensely in knocking them out.
Other than that... maybe a ferrothorn in this slot??
Yeah that's the team... Please LMK how I could improve it.
Thanks for reading and have a nice day.
Agency Agency
-theleedler17
The Team (PokePaste):
https://pokepast.es/fe6f8a80d91fcb3d
The Team (Importable):
Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Scald
- Slack Off
- Teleport
- Future Sight
Urshifu @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- Iron Head
- U-turn
Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Focus Blast
- Ice Beam
- Shock Wave
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Teleport
- Moonblast
- Wish
- Protect
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 160 SpD / 96 Spe
Careful Nature
- Defog
- Foul Play
- Roost
- U-turn
Spectrier @ Choice Scarf
Ability: Grim Neigh
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Will-O-Wisp
- Haze
- Shadow Ball
Now I'll talk about the members of the team.
Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Scald
- Slack Off
- Teleport
- Future Sight
Urshifu @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- Iron Head
- U-turn
Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Focus Blast
- Ice Beam
- Shock Wave
The point of this team is to abuse Future Sight + Teleport for Urshifu to break Clef and Pex ultimately to help Pheromosa sweep.
So I started out with those three. There's really not much else to say here other than that's the purpose of this offensive core.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Teleport
- Moonblast
- Wish
- Protect
Next we have Clefable. I chose to use Clefable because it covers Slowbro's dark weakness. Having a solid dark resist is important because of the prominence of Urshifu-S in the metagame and I think Clefable is one of the best at that job. This Clefable also provides wish and support for other teammates such as Urshifu-S. This allows Urshifu to come in many times to weaken the other team. It also has Teleport to pass Wishes easier as well as keep up momentum, a key part of this team.
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 160 SpD / 96 Spe
Careful Nature
- Defog
- Foul Play
- Roost
- U-turn
I chose Mandibuzz next because it covers Slowbro's grass and ghost weakness while also providing a secondary dark resist. Having a ghost resist is important because of Spectrier, which can easily run away with the game if the opposing team is not prepared for it. It also can eat up Banded Kartana's Leaf Blades and Roost off the damage, but switching it in is risky because of Knock-Off removing Heavy-Duty Boots and both Sacred Sword and Smart Strike having decent chances to 2HKO. Mandibuzz also provides this team hazard removal in the form of Defog and momentum in the form of U-turn.
Spectrier @ Choice Scarf
Ability: Grim Neigh
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Will-O-Wisp
- Haze
- Shadow Ball
The last mon I picked was Scarf Spectrier. I felt this team was still pretty slow, and needed something to revenge kill opposing setup sweepers. I picked Spectrier because it also benefits from the chipping down of dark types that Urshifu provides. It also serves as a secondary win condition should something go wrong with Pheromosa. Haze is an nice option this mon has to nullify things setting up and make the threat manageable. Will-O-Wisp is nice to burn things, especially switch ins like Tyranitar and Mandibuzz because it powers up Hex and chips down at their health.
Other Options:
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 224 HP / 252 SpD / 32 Spe
Careful Nature
- Stealth Rock
- Iron Head
- Toxic / Earthquake
- Rapid Spin / Earthquake
I highly debated putting Excadrill on this team instead of Spectrier. Excadrill serves as an electric immunity, a steel type, a stealth rocker an additional hazard spinner, and a fairy check so there's definetly a strong case for it being on this team. I believe a set like this would fit the team. Iron Head is a guaranteed 2HKO on 252/252 Bold Clefable seeing as about half the team loses to Clef. With Rapid Spin's new Speed increasing effect it can make Excadrill serve as a pseudo win condition. Toxic is to punish flying, grass, and some water types that come in on you. However without Earthquake, you are walled by Heatran so it's really a toss up. I would say keep Stealth Rock though, because it is good at chipping the grounded mons that come in, like Toxpex, which helps immensely in knocking them out.
Other than that... maybe a ferrothorn in this slot??
Yeah that's the team... Please LMK how I could improve it.
Thanks for reading and have a nice day.
Agency Agency
-theleedler17