Banette (Update)*

Finally got to Banette. Sorry for taking so long. I removed every set except for Trick Room because Banette is really outclassed by other Ghost-types. Unless someone completely opposes to one of the set removals, speak up and I may reconsider.

Status: COMPLETE (ready for uploading)

354.png

Banette


[Overview]

<p>Banette is an extremely overlooked Ghost-type, mainly because of its limited movepool, pathetic defenses, and pitiful Speed. Mismagius is always a better sweeper than Banette, while Dusclops is better at walling. In fact, Banette is only used because of its great base 115 Attack stat and Trick Room. It's one of the best suicide Trick Room leads in the UU metagame, and its ability, Insomnia, helps it better accomplish that role.</p>

[SET]
name: Suicide Trick Roomer
move 1: Trick Room
move 2: Destiny Bond
move 3: Taunt
move 4: Shadow Claw
item: Focus Sash
ability: Insomnia
nature: Brave
evs: 252 Atk
ivs: 0 HP / 0 Def / 0 SpD / 0 Spe

[SET COMMENTS]

<p>Combine Banette's horrible Speed, Insomnia, Trick Room, and Destiny Bond, and you get yourself one of the best suicide Trick Roomers in the UU metagame. This combination of traits is what makes Banette stand out from other Ghost-types and other Trick Room users in general, as none of them are capable of pulling off this combination of moves. Taunt is useful in allowing Destiny Bond to work properly, as the opponent is no longer able to avoid it with indirect attacks. Shadow Claw is a basic STAB move to use in emergencies.</p>

[ADDITIONAL COMMENTS]

<p>Depending on the opposing lead, there are simple strategies to use this set effectively. If you are up against a lead who doesn't use Taunt, such as Omastar, set up Trick Room on the first turn and use Taunt the turn after. That way, the opposing lead will have to attack Banette directly, leaving them vulnerable to Destiny Bond. If you do happen to Taunt the opponent, try to avoid using Destiny Bond and go directly to one of your Trick Room sweepers, as your opponent will likely switch out due to the fear of Destiny Bond.</p>

<p>Since Banette is setting up Trick Room, it's obviously a good idea to use Trick Room sweepers and supporters. Excellent Trick Room sweepers to look into are Marowak, Rhyperior, and Rampardos, all of whom pack massive Attack, fairly low Speed, and powerful STAB moves. Other viable Trick Room sweepers you can use include Hariyama and Aggron, both of whom resist Banette's Dark-type weakness, and in Aggron's case, Ghost-type weakness, too. Pokemon that can keep Trick Room on the field include Slowbro, Claydol, and Porygon2. It's strongly recommended to read through the <a href="/dp/articles/trick_room_guide>Trick Room</a> guide to gain a better understanding of how Trick Room teams work and perform.</p>

[Team Options]

<p>As mentioned in the Suicide Trick Roomer set, Trick Room sweepers and other Trick Room users need to be considered, as Banette is almost always guaranteed to set up Trick Room.</p>

<p>One of the biggest problems for lead Banette is Ambipom. Most Ambipom carry Taunt, which can completely shut down Banette's entire set, since Ambipom is also immune to Shadow Claw. It's a good idea to use a Pokemon that can take on Ambipom, but still keep the Trick Room theme going. Porygon2 is a great Pokemon to consider, because not only does it have decent overall bulk, but with Download, Porygon2 will score a free +1 Special Attack boost because of Ambipom's equal Defense and Special Defense. Rhyperior is also a great switch-in to Ambipom, thanks to its high Defense, resistance to Ambipom's STAB attacks, and access to a powerful Earthquake to destroy it.</p>

[Optional Changes]

<p>Many of the moves Banette can use are usually utilized much better by other Ghost-types. Banette can use a support set with Will-O-Wisp, but Dusclops is usually a better fit for that role due to its much higher defenses. Calm Mind can be used, but Drifblim and Mismagius pull it off better. Since Banette has such low Speed, Sucker Punch can be used to accommodate that and give Banette a strong priority move to use. Using Thunder or Thunderbolt off of Banette's decent base 83 Special Attack are useful against bulky Water-types, such as Milotic. Banette can PP stall the opponent with a combination of Spite and Pain Split, but it's usually better used by a Ghost-type with better defenses, like Dusclops. Trick can be used on the Suicide Trick Roomer set in the place of Taunt with Choice Scarf instead of Focus Sash, but since Banette is already very slow, Tricking the Choice Scarf to the opponent won't really help it move first in Trick Room. Finally, a Choice Band set can be used to take advantage of Banette's high Attack, but with such a pathetic movepool, it's pretty underwhelming.</p>

[Counters]

<p>Banette doesn't necessarily have any counters, as it's basically meant to kill itself once it has set up Trick Room. The best thing you can do to stop Banette from setting up is by utilizing a Taunt lead, particularly Ambipom as it's immune to Banette's Shadow Claw. Another thing you should prepare for is Destiny Bond. Since Banette will most likely use this move after using Trick Room, avoiding attacking it directly will stall out Trick Room time and save your Pokemon's life; however, you must be careful of Taunt, as it will force you to use an attacking move. The easiest way to avoid Destiny Bond is by constantly switching around until Banette uses another move or switches out itself, or by crippling it with Toxic or Will-O-Wisp so you aren't affected by Destiny Bond.</p>
 
<p>Many of the moves Banette can use are usually outclassed by other Ghost-types. Banette can use a support set with Will-O-Wisp, but Dusclops is usually better fit for that role due to its much higher defenses. Calm Mind can be used, but Drifblim and Mismagius pull that off better. Since Banette has such low Speed, Sucker Punch can be used to accommodate that and give Banette a strong priority move to use. Thunder or Thunderbolt off of Banette’s decent base 83 Special Attack are useful against bulky Water-types like Milotic. Lastly, Banette can PP stall opponents with a combination of Spite and Pain Split, but it’s usually better off with another Ghost-type with better defenses, like Dusclops. Trick could be used on the Suicide Trick Roomer set in the place of Taunt and use Choice Scarf instead of Focus Sash, but since Banette is already very slow, Tricking the Choice Scarf to the opponent won’t really help it move first under Trick Room. Finally, a Choice Band set can be used to take advantage of Banette’s high Attack, but with a pathetic movepool, it’s pretty underwhelming.</p>

Very short and sweet and to the point. Nice analysis Fuzznip!
 
Changes in blue
Removals in red

I like it, very concise (because it's not like Banette needs a huge explanation anyway :P).

[Overview]

<p>Banette is an extremely overlooked Ghost-type, mainly because of its limited movepool, pathetic defenses, and low Speed. Mismagius and Dusclops will always be able to sweep and wall (respectively) much better than Banette. However, one aspect that Banette has going for it is its great base 115 Attack stat and Trick Room; Banette is basically only used because of that. It’s one of the best, if not the best, suicide Trick Room leads in the UU metagame, and its ability, Insomnia, helps it better accomplish that role.</p>

[SET]
name: Suicide Trick Roomer
move 1: Trick Room
move 2: Destiny Bond
move 3: Taunt
move 4: Shadow Claw
item: Focus Sash
ability: Insomnia
nature: Brave
evs: 252 Atk
ivs: 0 HP / 0 Def / 0 SpD / 0 Spe

[SET COMMENTS]

<p>Combine Banette’s horrible Speed, Insomnia, Trick Room, and Destiny Bond, and you get yourself one of the best suicide Trick Roomers in the UU metagame. This unique trait is what makes Banette stand out from other Ghost-types and other Trick Room users in general, as none of them are able to pull off this combination of moves. Taunt is useful in allowing Destiny Bond to work properly, as the opponent is no longer able to avoid it with indirect attacks; Shadow Claw is a basic STAB move to use in emergencies.</p>

[ADDITIONAL COMMENTS]

<p>Depending on the opposing lead, there are simple strategies to use this set effectively. If you are up against a lead like Froslass, attack it with Shadow Claw on the first turn, because it will most likely use Taunt to block Trick Room. That would leave Froslass to only use Spikes, Ice Beam, or Destiny Bond, though it will usually use Spikes as it’s meant to do that as a lead. If you are up against a lead that doesn’t use Taunt, such as Omastar, set up Trick Room on turn one and use Taunt the turn after. That way, the opposing lead will have to attack Banette directly, leaving them vulnerable to Destiny Bond. If you do happen to Taunt the opponent, try to actually not use Destiny Bond and go directly to one of your Trick Room sweepers, as your opponent will likely switch out in the fear of Destiny Bond.</p>

<p>Since Banette is setting up Trick Room, it’s obviously a good idea to use Trick Room sweepers and supporters. Excellent Trick Room sweepers to look into are Marowak, Rhyperior, and Rampardos, all of whom pack massive Attack and powerful STAB moves. Other Trick Room users to keep Trick Room on the field at all times include Slowbro, Claydol, and Porygon2. It’s strongly recommended to read through the Trick Room Guide to gain a better understanding of how Trick Room teams work and perform.</p>

[Team Options]

<p>Like mentioned in the Suicide Trick Roomer set, Trick Room sweepers and other Trick Room users need to be considered, as Banette is almost always guaranteed to set up Trick Room.</p>

<p>One of the biggest problems with Banette in the lead position is Ambipom. Since most Ambipom carry Taunt, they can completely shut down Banette’s entire set, as Ambipom is immune to Shadow Claw. It’s a good idea to use a Pokemon that can take on Ambipom but still keep the Trick Room theme going. Porygon2 is a great Pokemon to consider: not only does it have decent overall bulk, but with Download, Porygon2 will score a free +1 Special Attack boost since Ambipom has equal Defense and Special Defense.

[Optional Changes]

<p>Many of the moves Banette can use are usually better used by other Ghost-types. Banette can use a support set with Will-O-Wisp, but Dusclops is usually better fit for that role due to its much higher defenses. Calm Mind can be used, but Drifblim and Mismagius pull it off better. Since Banette has such low Speed, Sucker Punch can be used to accommodate that and give Banette a strong priority move to use. Thunder or Thunderbolt off of Banette’s decent base 83 Special Attack are useful against bulky Water-types like Milotic. Lastly, Banette can PP stall opponents with a combination of Spite and Pain Split, but it’s usually better used by another Ghost-type with better defenses, like Dusclops. Trick could be used on the Suicide Trick Roomer set in the place of Taunt with Choice Scarf instead of Focus Sash, but since Banette is already very slow, Tricking the Choice Scarf to the opponent won’t really help it move first under Trick Room. Finally, a Choice Band set can be used to take advantage of Banette’s high Attack, but with a pathetic movepool, it’s pretty underwhelming.</p>

[Counters]

<p>Banette doesn’t necessarily have any counters, as it’s basically meant to kill itself once it has set up Trick Room. The best thing you can do to stop Banette from setting up is by utilizing a Taunt lead, particularly Ambipom as it’s immune to Banette’s Shadow Claw. Another thing you should prepare for is Destiny Bond. Since Banette will most likely use this move after using Trick Room, not attacking it directly will stall out Trick Room time and save your Pokemon’s life; however, you must be careful of Taunt, as you are forced to use a direct move. The easiest way to avoid Destiny Bond is by constantly switching around until Banette uses another move, or by crippling it with Toxic or Will-O-Wisp so you don’t get affected by Destiny Bond.</p>
 
[Overview]

<p>Banette is an extremely overlooked Ghost-type, mainly because of its limited movepool and pathetic defenses and Speed. Mismagius and Dusclops will always be able to sweep and wall, respectively, much better than Banette. However, the one aspect that Banette has is its great base 115 Attack stat and Trick Room; Banette is basically only used because of that. It's one of the best, if not the best, suicide Trick Room lead in the UU metagame, and its ability, Insomnia, helps it better accomplish that role.</p>

[SET]
name: Suicide Trick Roomer
move 1: Trick Room
move 2: Destiny Bond
move 3: Taunt
move 4: Shadow Claw
item: Focus Sash
ability: Insomnia
nature: Brave
evs: 252 Atk
ivs: 0 HP / 0 Def / 0 SpD / 0 Spe

[SET COMMENTS]

<p>Combining Banette's horrible Speed, Insomnia, Trick Room, and Destiny Bond, you get yourself one of the best suicide Trick Roomers in the UU metagame. This unique trait is what makes Banette stand out from other Ghost-types and other Trick Roomers in general, as none of them are able to pull off this combination of moves. Taunt is useful in allowing Destiny Bond to work properly, as the opponent is no longer able to avoid it with indirect attacks. (run-on) Shadow Claw is a basic STAB move to use in emergencies.</p>

[ADDITIONAL COMMENTS]

<p>Depending on the opposing lead, there are simple strategies to use this set effectively. If you are up against a lead like Froslass, attack it with Shadow Claw on the first turn, because it will most likely use Taunt to block Trick Room. That would leave Froslass to only use Spikes, Ice Beam, or Destiny Bond, though it will usually use Spikes most of the time. If you are up against a lead that doesn’t use Taunt, such as Omastar, set up Trick Room turn one and use Taunt the turn after. That way, the opposing lead will have to attack Banette directly, leaving them vulnerable to Destiny Bond. If you do happen to Taunt the opponent, try to avoid using Destiny Bond and going directly to one of your Trick Room sweepers, as your opponent will likely switch out due to the fear of Destiny Bond.</p>

<p>Since Banette is setting up Trick Room, it's obviously a good idea to use Trick Room sweepers and users. Excellent Trick Room sweepers to look into are Marowak, Rhyperior, and Rampardos, all of whom pack massive Attack, fairly low Speed, and a powerful STAB moves. Other Trick Room users to keep Trick Room on the field at all times include Slowbro, Claydol, and Porygon2. It's strongly recommended to read through the Trick Room Guide to gain a better understanding of how Trick Room teams work and perform.</p>

[Team Options]

<p>Like mentioned in the Suicide Trick Roomer set, Trick Room sweepers and other Trick Room users need to be considered, as Banette is almost always guaranteed to set up Trick Room.</p>

<p>One of the biggest problems with Banette in the lead position is Ambipom. Since most Ambipom carry Taunt, they can completely shut down Banette's entire set, as Ambipom is immune to Shadow Claw. It's a good idea to use a Pokemon that can take on Ambipom, but still keep the Trick Room theme going. Porygon2 is a great Pokemon to consider, because not only does it have decent overall bulk, but with Download, Porygon2 will score a free +1 Special Attack boost since Ambipom has equal Defense and Special Defense.</p>

[Optional Changes]

<p>Many of the moves Banette can use are usually outclassed by other Ghost-types. Banette can use a support set with Will-O-Wisp, but Dusclops is usually better fit for that role due to its much higher defenses. Calm Mind can be used, but Drifblim and Mismagius pull that off better. Since Banette has such low Speed, Sucker Punch can be used to accommodate that and give Banette a strong priority move to use. Thunder or Thunderbolt off of Banette's decent base 83 Special Attack are useful against bulky Water-types like Milotic. Banette can PP stall opponents with a combination of Spite and Pain Split, but it's usually better off with another Ghost-type with better defenses, like Dusclops. Trick could be used on the Suicide Trick Roomer set in the place of Taunt and use Choice Scarf instead of Focus Sash, but since Banette is already very slow, Tricking the Choice Scarf to the opponent won't really help it move first under Trick Room. Finally, a Choice Band set can be used to take advantage of Banette's high Attack, but with such a pathetic movepool, it's pretty underwhelming.</p>

[Counters]

<p>Banette doesn't necessarily have any counters, as it's basically meant to kill itself once it has set up Trick Room. The best thing you can do to stop Banette from setting up is by utilizing a Taunt lead, particularly Ambipom as it's immune to Banette's Shadow Claw. Another thing you should prepare for is Destiny Bond. Since Banette will most likely use this move after using Trick Room, avoiding to attack it directly will stall out Trick Room time and save your Pokemon's life; however, you must be careful of Taunt, as you are forced to use a direct move. The easiest way to avoid Destiny Bond is by constantly switching around until Banette uses another move, or by crippling it with Toxic or Will-O-Wisp so you don't get affected by Destiny Bond.</p>

---

good work fuzznip, almost flawless. my only suggestion is to add rhyperior as a possible partner to keep the "trick room theme" going. other than that, this looks p. good.
 
[Overview]

<p>Banette is an extremely overlooked Ghost-type, mainly because of its limited movepool, and pathetic defenses, and Speed. Mismagius and Dusclops will always be able to sweep and wall, respectively, much better than Banette. Mismagius is always a better sweeper than Banette, while Dusclops is better at walling. However, one aspect that Banette has going for it is its great base 115 Attack stat and Trick Room, Banette is basically only used because of that which is the only reason that it's ever used. It's one of the best, if not the best, suicide Trick Room leads in the UU metagame, and its ability, Insomnia, helps it better accomplish that role.</p>
[SET COMMENTS]

<p>Combining Banette's horrible Speed, Insomnia, Trick Room, and Destiny Bond, you get yourself creates one of the best suicide Trick Roomers in the UU metagame. This unique trait is what makes Banette stand out from other Ghost-types and other Trick Roomers in general, as none of them are able to pull off this combination of moves. Taunt is useful in allowing Destiny Bond to work properly, as the opponent is no longer able to avoid it with indirect attacks. and Shadow Claw is a basic STAB move to use in emergencies.</p>
[ADDITIONAL COMMENTS]

<p>Depending on the opposing lead, there are simple strategies to use this set effectively. If you are up against a lead like Froslass, attack it with Shadow Claw on the first turn, because it will most likely use Taunt to block Trick Room. That would leave Froslass to only use Spikes, Ice Beam, or Destiny Bond, though it will usually use Spikes as it's meant to do that as a lead. If you are up against a lead that doesn’t use Taunt, such as Omastar, set up Trick Room on the first turn one and use Taunt the turn after. That way, the opposing lead will have be forced to attack Banette directly, leaving them vulnerable to Destiny Bond. If you do happen to Taunt the opponent, try to actually not to use Destiny Bond and go directly to one of your Trick Room sweepers, as your opponent will likely switch out in the fear of Destiny Bond.</p>

<p>Since Banette is setting up Trick Room, it's obviously a good idea to use Trick Room sweepers and users. Excellent Trick Room sweepers to look into are Marowak, Rhyperior, and Rampardos, all of whom pack massive Attack and powerful STAB moves. Other Trick Room users to Pokemon that can keep Trick Room on the field at all times include Slowbro, Claydol, and Porygon2. It's strongly recommended to read through the Trick Room Guide to gain a better understanding of how Trick Room teams work and perform.</p>
[Team Options]

<p>Like mentioned in the Suicide Trick Roomer set, Trick Room sweepers and other Trick Room users need to be considered, as Banette is almost always guaranteed to set up Trick Room.</p>

<p>One of the biggest problems with for lead Banette in the lead position is Ambipom. Since most Ambipom carry Taunt, they can completely shut down Banette's entire set, as with[/s] Ambipom is also being immune to Shadow Claw. It's a good idea to use a Pokemon that can take on Ambipom but still keep the Trick Room theme going. Porygon2 is a great Pokemon to consider, because not only does it have decent overall bulk, but with Download, Porygon2 will score a free +1 Special Attack boost since because of Ambipom's has equal Defense and Special Defense.</p>

[Optional Changes]

<p>Many of the moves Banette can use are usually outclassed by better suited for other Ghost-types. Banette can use a support set with Will-O-Wisp, but Dusclops is usually a better fit for that role due to its much higher defenses. Calm Mind can be used, but Drifblim and Mismagius pull that off are better for using it. Since Because of Banette's has such low Speed, Sucker Punch can be used to accommodate that and give Banette a strong priority move to use. Using Thunder or Thunderbolt off of Banette’s decent base 83 Special Attack are useful against bulky Water-types like such as Milotic. Banette can PP stall the opponent with a combination of Spite and Pain Split, but it's that combination is usually better off with another being used by a Ghost-type with better defenses, like Dusclops. Trick could can be used on the Suicide Trick Roomer set in the place of Taunt and use Choice Scarf instead of Focus Sash, but since Banette is already very slow, Tricking the Choice Scarf to the opponent won't really help it move first under in Trick Room. Finally, a Choice Band set can be used to take advantage of Banette's high Attack, but with such a pathetic movepool, it's pretty underwhelming.</p>
[Counters]

<p>Banette doesn't necessarily have any counters, as it's basically meant to kill itself once it has set up Trick Room. The best thing you can do to stop Banette from setting up is by utilizing a Taunt lead, particularly Ambipom in particular as it's immune to Banette's Shadow Claw. Another thing you should prepare for is Destiny Bond. Since Banette will most likely use this move after using Trick Room, avoiding to attack it directly will stall out Trick Room time and save your Pokemon's life; however, you must be careful of Taunt, as you are forced to use an direct attacking move. The easiest way to avoid Destiny Bond is by constantly switching around until Banette uses another move, or by crippling it with Toxic or Will-O-Wisp so you don't get aren't affected by Destiny Bond.</p>
 
Thank you for the very quick proofreads you guys. I really appreciate it!

@Snorlaxe: I'm keeping the mention of referring to the Trick Room Guide. That's pretty important.
 
Okay, I converted the Trick Room guide link in the analysis to HTML so it's easier to upload for the mods.

I think I'm fine on proofreads right now, so I would appreciate some more commentary on this analysis, please.
 
For Team Options I can see Hariyama, Aggron, and Ursaring being good teammates due to their resistances to Ghost- and Dark-type attacks, while appreciating the support from Trick Room. Aggron in particular can help take care of Ambipom, however the user would have to be wary of Low Kick.
 
Finally got to Banette. Sorry for taking so long. I removed every set except for Trick Room because Banette is really outclassed by other Ghost-types. Unless someone completely opposes to one of the set removals, speak up and I may reconsider.

Status: COMPLETE (ready for uploading)

354.png

Banette


[Overview]

<p>Banette is an extremely overlooked Ghost-type, mainly because of its limited movepool, pathetic defenses, and pitiful Speed. Mismagius is always a better sweeper than Banette, while Dusclops is better at walling. In fact, Banette is only used because ofits great base 115 Attack stat andTrick Room. It's one of the best suicide Trick Room leads in the UU metagame, and its ability, Insomnia, helps it better accomplish that role.</p>

[SET]
name: Suicide Trick Roomer
move 1: Trick Room
move 2: Destiny Bond
move 3: Taunt
move 4: Shadow Claw
item: Focus Sash
ability: Insomnia
nature: Brave
evs: 252 Atk
ivs: 0 HP / 0 Def / 0 SpD / 0 Spe

[SET COMMENTS]

<p>Combine Banette's horrible Speed, Insomnia, Trick Room, and Destiny Bond, and you get yourself one of the best suicide Trick Roomers in the UU metagame. This combination of traits is what makes Banette stand out from other Ghost-types and other Trick Room users in general, as none of them are capable of pulling off this combination of moves. Taunt is useful in allowing Destiny Bond to work properly, as the opponent is no longer able to avoid it with indirect attacks. Shadow Claw is a basic STAB move to use in emergencies.</p>

[ADDITIONAL COMMENTS]

<p>Depending on the opposing lead, there are simple strategies to use this set effectively.[omitted froslass mention] If you are up against a lead who doesn’t use Taunt, such as Omastar, set up Trick Room on the first turn and use Taunt the turn after. That way, the opposing lead will have to attack Banette directly, leaving them vulnerable to Destiny Bond. If you do happen to Taunt the opponent, try to avoid using Destiny Bond and go directly to one of your Trick Room sweepers, as your opponent will likely switch out due to the fear of Destiny Bond.</p>

<p>Since Banette is setting up Trick Room, it's obviously a good idea to use Trick Room sweepers and supporters. Excellent Trick Room sweepers to look into are Marowak, Rhyperior, and Rampardos, all of whom pack massive Attack, fairly low Speed, and powerful STAB moves. Other viable Trick Room sweepers you can use include Hariyama and Aggron, both of whom resist Banette's Dark-type weakness, and in Aggron's case, Ghost-type weakness, too. Pokemon that can keep Trick Room on the field include Slowbro, Claydol, and Porygon2. It's strongly recommended to read through the <a href="/dp/articles/trick_room_guide>Trick Room</a> guide to gain a better understanding of how Trick Room teams work and perform.</p>

[Team Options]

<p>As mentioned in the Suicide Trick Roomer set, Trick Room sweepers and other Trick Room users need to be considered, as Banette is almost always guaranteed to set up Trick Room.</p>

<p>One of the biggest problems for lead Banette is Ambipom. Most Ambipom carry Taunt, which can completely shut down Banette's entire set, since Ambipom is also immune to Shadow Claw. It's a good idea to use a Pokemon that can take on Ambipom, but still keep the Trick Room theme going. Porygon2 is a great Pokemon to consider, because not only does it have decent overall bulk, but with Download, Porygon2 will score a free +1 Special Attack boost because of Ambipom's equal Defense and Special Defense[won't it be random?]. Rhyperior is also a great switch-in to Ambipom, thanks to its high Defense, resistance to Ambipom's STAB attacks, and access to a powerful Earthquake to destroy it.</p>

[Optional Changes]

<p>Many of the moves Banette can use are usually utilized much better by other Ghost-types. Banette can use a support set with Will-O-Wisp, but Dusclops is usually a better fit for that role due to its much higher defenses. Calm Mind can be used, but Drifblim and Mismagius pull it off better. Since Banette has such low Speed, Sucker Punch can be used to accommodate that and give Banette a strong priority move to use. Using Thunder or Thunderbolt off of Banette's decent base 83 Special Attack are useful against bulky Water-types, such as Milotic. Banette can PP stall the opponent with a combination of Spite and Pain Split, but it's usually better used by a Ghost-type with better defenses, like Dusclops. Trick can be used on the Suicide Trick Roomer set in the place of Taunt with Choice Scarf instead of Focus Sash, but since Banette is already very slow, Tricking the Choice Scarf to the opponent won't really help it move first in Trick Room. Finally, a Choice Band set can be used to take advantage of Banette's high Attack, but with such a pathetic movepool, it's pretty underwhelming.</p>

[Counters]

<p>Banette doesn't necessarily have any counters, as it's basically meant to kill itself once it has set up Trick Room. The best thing you can do to stop Banette from setting up is by utilizing a Taunt lead, particularly Ambipom as it's immune to Banette's Shadow Claw. Another thing you should prepare for is Destiny Bond. Since Banette will most likely use this move after using Trick Room, avoiding attacking it directly will stall out Trick Room time and save your Pokemon's life; however, you must be careful of Taunt, as it will force you to use an attacking move. The easiest way to avoid Destiny Bond is by constantly switching around until Banette uses another move or switches out itself, or by crippling it with Toxic or Will-O-Wisp so you aren't affected by Destiny Bond.</p>
 
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