Banette

Oglemi said I could do this ^.^

354.png

Heeeere's Johnny!
QC Approved: ShakeItUp, Texas Cloverleaf
GP Approved: sirndpt, Tobes

[Overview]

<p>Banette just might be the creepiest-looking Pokemon. Don't be fooled by that sinister appearance, though; his stats leave much to be desired. While his only usable looking stat appears to be his base 115 Attack, his frailty and low Speed make him a poor choice for a sweeper. He does, however, have just the right moves to make a support set worthwhile. Those terrible defenses, coupled with his laughable Speed, actually make him a perfect candidate for the role of a suicide Trick Room lead. Just don't expect this monstrosity to accomplish much else.</p>

[SET]
name: Trick Room Support
move 1: Trick Room
move 2: Destiny Bond
move 3: Taunt
move 4: Curse
item: Focus Sash / Mental Herb
ability: Insomnia
nature: Brave
evs: 252 Atk
ivs: 0 HP / 0 Def / 0 SpD / 0 Spe

[SET COMMENTS]

<p>The basic premise of this set is to set up Trick Room while your opponent attacks, leaving Banette with just 1 HP thanks to Focus Sash. Next, use Destiny Bond as the opponent attacks again, killing both Pokemon and giving one of your Trick Room sweepers 3 turns to dish out damage. Taunt forces the opponent to attack Banette instead of just setting up themselves. Curse is useful for killing Banette off should your opponent refuse to finish the job, but instead keeps switching to stall out Trick Room turns and avoid attacking in order to dodge Destiny Bond.</p>

[ADDITIONAL COMMENTS]

<p>By minimizing Speed, Banette becomes as fast as possible under Trick Room. The complete lack of defensive investment ensures he will be KOed by almost any attack. Focus Sash is the item of choice to guarantee Banette survives the first attack. Mental Herb is an option, however, to prevent Banette from being Taunted. When using Mental Herb, maximum HP and some defensive investment is recommended. Shadow Claw is an option over Curse to give Banette a chance to utilize that base 115 Attack; when using this, 252 Attack EVs are recommended. If you choose to forgo Shadow Claw or Mental Herb, Banette can be reduced to just level 1 to further minimize its Speed and defenses. Insomnia is the ability of choice, guaranteeing Banette won't be put to sleep.</p>

<p>The best teammates for this set are powerful but slow Trick Room sweepers. Marowak, Aggron, and Druddigon immediately spring to mind as great candidates for this task. Clamperl is another great Trick Room sweeper, and due to its poor defenses, needs the free switch-in that Banette provides. As this set is meant for use only on dedicated Trick Room teams, and because Banette won't live to set it up a second time, other bulkier Trick Room users are of course recommended. The likes of Uxie and Cofagrigus are solid choices for this role.</p>

[Other Options]

<p>Banette's offensive movepool isn't the greatest; Sucker Punch and Shadow Sneak are its best bets for a straight attacking set, as it will be too slow to hit anything otherwise. Will-O-Wisp, Disable, Torment, and Pain Split are all great support moves, but there are bulkier Ghost-types, such as Cofagrigus or Dusknoir, that can pull such sets off better. Banette can run a similar set to the one listed above using Rain Dance or Sunny Day in place of Trick Room, but without the pseudo-Speed boost provided by Trick Room, it will likely be too slow to successfully use Destiny Bond. Thunder Wave, Toxic, and Swagger are great moves, but once again, there are plenty of Pokemon that can use them much more effectively.</p>

[Checks and Counters]

<p>Anything with a faster Taunt than Banette will easily shut it down if it lacks Mental Herb. Whimsicott in particular is great in this role, as it gets a priority Taunt and can use it first even under Trick Room. Any phazing move, such as Roar or Whirlwind, will move before Trick Room and force Banette out. Should any entry hazards be set up before he makes a return, Focus Sash will fail to work and his entire set falls apart. Any multi-hit move, such as Klingklang's Gear Grind, will bypass Focus Sash and easily finish off the frail Banette before it can even use Trick Room. Finally, priority in the form of Shadow Sneak—from Gallade and Dusknoir—can kill off Banette before he can use Destiny Bond, though it will not prevent Trick Room from being set up.</p>
 
The problem I see with this set is that the opponent can just keep on switching and wear off your Trick Room. Shadow Claw seems pretty pointless since you want to suicide as soon as possible. Put Curse in place of Shadow Claw since it'll let you suicide no matter what even if the opponent switches. Put Shadow Claw in the AC. Also, slash Mental Herb next to Focus Sash since there are so many Taunters in RU, and state that Max HP and some defensive investment should be used if you're running Mental Herb.

QC APPROVED 1/3
 
[Overview]

<p>Banette just might be the creepiest -looking Pokemon. Don't be fooled by that sinister appearance, however; his stats leave much to be desired. While his only usable looking stat appears to be thathis base 115 Attack, his frailty and low Speed makes him a poor choice for a sweeper. He does, however, have just the right support moves to make hima support set worthwhile. Those terrible defenses, coupled with his laughable Speed, actually make him a perfect canditdate to befor the role of a suicide Trick Room lead. Just don't expect this monstrosity to accomplish much else.</p>

[SET]
name: Trick Room Support
move 1: Trick Room
move 2: Destiny Bond
move 3: Taunt
move 4: Curse
item: Focus Sash / Mental Herb
ability: Insomnia
nature: Brave
evs: 252 Atk
ivs: 0 HP / 0 Def / 0 SpD / 0 Spe

[SET COMMENTS]

<p>This basic premise of this set is to set up Trick Room while your opponent attacks, leaving Banette with just 1 HP thanks to Focus Sash. Next, use Destiny Bond as the opponent attacks again, killing both Pokemon and giving one of your Trick Room sweepers 3 turns to dish out damage. Taunt ensures that the opponent attacks Banette instead of just setting up themselves. Curse is useful for killing Banette off should your opponent justrefuse to finish the job, but instead keep switching to avoid attacking.</p>

[ADDITIONAL COMMENTS]

<p>By minimizing Speed, Banette becomes as fast as possible under Trick Room. The complete lack of defensive investment ensures he will be killed offKOed by almost any attack. Focus Sash is the item of choice to guarantee Banette survives the first attack. Mental Herb is an option, however, to prevent Banette from being Taunted. When using Mental Herb, maximum HP and some defensive investment is recommended. Shadow Claw is an option over Curse, giving to give Banette a chance to utilize that base 115 Attack; when using this, 252 Attack EVs is recommended. Insomnia is the ability of choice, guaranteeing Banette won't be put to sleep.</p>

<p>The best teammates for this set are incredibly powerful but slowpowerful but slow Trick Room sweepers. Marowak, Aggron, and Druddigon immediately spring to mind as great candidates for this task. Clamperl is another great Trick Room sweeper, and due to its poor defenses, needs the free switch -in that Banette provides. SinceAs this set is meant for use only foron dedicated Trick Room teams, and because Banette won't be abllive to set it up a second time, other, bulkier Trick Room users are of course recommended. The likes of Uxie and Cofagrigus are solid choices for this role.</p>

[Other Options]

<p>Banette's offensive movepool isn't the greatest; Sucker Punch and Shadow Sneak are its best bets for a straight attacking set, as otherwise it will be too slow to hit anything otherwise. Will-O-Wisp, Disable, Torment, and Pain Split are all great support moves, but there are bulkier Ghost-types, such as Cofagrigus or Dusknoir, that can pull thosesuch sets off better. Banette can run a similar set to the one listed above using Rain Dance or Sunny Day in place of Trick Room, but without the pseudo-Speed boost provided by Trick Room, it will likely be too slow to successfully use Destiny Bond. Thunder Wave, Toxic, and Swagger are great moves, but once again, there are plenty of Pokemon that can use them much more effectively.</p>

[Checks and Counters]

<p>Anything with a faster Taunt than Banette will easily shut it down. Whimsicott in particular is great for thisin this role, as it gets a priority with Taunt and can use it first even under Trick Room. Any phazing move, such as Roar or Whirlwind, will go offmove before Trick Room and force Banette out. Should any entry hazards be set up before he makes a return, Focus Sash will fail to work and his entire set falls apart. Any multi-hit move, such as Klingklang's Gear Grind, will easily finish off the frail Banette before it can even use Trick Room. Finally, priority in the form of Shadow Sneak, often used by—from Gallade and Dusknoir, can kill off Banette before he can use Destiny Bond, though it will not prevent Trick Room from being set up.</p>

gpstamp


GP APPROVED 1/2

does this need to be LV 1?

[Overview]

<p>Banette just might be the creepiest-looking Pokemon. Don't be fooled by that sinister appearance, however; his stats leave much to be desired. While his only usable looking stat appears to be his base 115 Attack, his frailty and low Speed make him a poor choice for a sweeper. He does, however, have just the right support moves to make a support set worthwhile. Those terrible defenses, coupled with his laughable Speed, actually make him a perfect candidate for the role of a suicide Trick Room lead. Just don't expect this monstrosity to accomplish much else.</p>

[SET]
name: Trick Room Support
move 1: Trick Room
move 2: Destiny Bond
move 3: Taunt
move 4: Curse
item: Focus Sash / Mental Herb
ability: Insomnia
nature: Brave
evs: 252 Atk
ivs: 0 HP / 0 Def / 0 SpD / 0 Spe

[SET COMMENTS]

<p>This basic premise of this set is to set up Trick Room while your opponent attacks, leaving Banette with just 1 HP thanks to Focus Sash. Next, use Destiny Bond as the opponent attacks again, killing both Pokemon and giving one of your Trick Room sweepers 3 turns to dish out damage. Taunt ensures that the opponent attacks Banette instead of just setting up themselves. Curse is useful for killing Banette off should your opponent refuse to finish the job, but instead keep switching to avoid attacking.</p>

[ADDITIONAL COMMENTS]

<p>By minimizing Speed, Banette becomes as fast as possible under Trick Room. The complete lack of defensive investment ensures he will be KOed by almost any attack. Focus Sash is the item of choice to guarantee Banette survives the first attack. Mental Herb is an option, however, to prevent Banette from being Taunted. When using Mental Herb, maximum HP and some defensive investment is recommended. Shadow Claw is an option over Curse to give Banette a chance to utilize that base 115 Attack; when using this, 252 Attack EVs is recommended. Insomnia is the ability of choice, guaranteeing Banette won't be put to sleep.</p>

<p>The best teammates for this set are powerful but slow Trick Room sweepers. Marowak, Aggron, and Druddigon immediately spring to mind as great candidates for this task. Clamperl is another great Trick Room sweeper, and due to its poor defenses, needs the free switch-in that Banette provides. As this set is meant for use only on dedicated Trick Room teams, and because Banette won't live to set it up a second time, other bulkier Trick Room users are of course recommended. The likes of Uxie and Cofagrigus are solid choices for this role.</p>

[Other Options]

<p>Banette's offensive movepool isn't the greatest; Sucker Punch and Shadow Sneak are its best bets for a straight attacking set, as it will be too slow to hit anything otherwise. Will-O-Wisp, Disable, Torment, and Pain Split are all great support moves, but there are bulkier Ghost-types, such as Cofagrigus or Dusknoir, that can pull such sets off better. Banette can run a similar set to the one listed above using Rain Dance or Sunny Day in place of Trick Room, but without the pseudo-Speed boost provided by Trick Room, it will likely be too slow to successfully use Destiny Bond. Thunder Wave, Toxic, and Swagger are great moves, but once again, there are plenty of Pokemon that can use them much more effectively.</p>

[Checks and Counters]

<p>Anything with a faster Taunt than Banette will easily shut it down. Whimsicott in particular is great in this role, as it gets a priority Taunt and can use it first even under Trick Room. Any phazing move, such as Roar or Whirlwind, will move before Trick Room and force Banette out. Should any entry hazards be set up before he makes a return, Focus Sash will fail to work and his entire set falls apart. Any multi-hit move, such as Klingklang's Gear Grind, will easily finish off the frail Banette before it can even use Trick Room. Finally, priority in the form of Shadow Sneak—from Gallade and Dusknoir—can kill off Banette before he can use Destiny Bond, though it will not prevent Trick Room from being set up.</p>


@below I think it's supposed to be that way — look at the IVs, lol.
 
Implemented, thanks sirn :)

And sands, it only needs Attack EVs for Shadow Claw. It doesn't want any Speed or defenses, and has no use for Special Attack.

If you go with Mental Herb, or Shadow Claw, then it's best not to make it level 1. If you forgo both of those options, level 1 is fine. I'll add that to the AC.
 
Oglemi said I could do this ^.^

354.png

Heeeere's Johnny!
QC Approved: ShakeItUp, Texas Cloverleaf
GP Approved: sirndpt

[Overview]

<p>Banette just might be the creepiest-looking Pokemon. Don't be fooled by that sinister appearance, though however; his stats leave much to be desired. While his only usable looking stat appears to be his base 115 Attack, his frailty and low Speed make him a poor choice for a sweeper. He does, however, have just the right support moves to make a support set worthwhile. Those terrible defenses, coupled with his laughable Speed, actually make him a perfect candidate for the role of a suicide Trick Room lead. Just don't expect this monstrosity to accomplish much else.</p>

[SET]
name: Trick Room Support
move 1: Trick Room
move 2: Destiny Bond
move 3: Taunt
move 4: Curse
item: Focus Sash / Mental Herb
ability: Insomnia
nature: Brave
evs: 252 Atk
ivs: 0 HP / 0 Def / 0 SpD / 0 Spe

[SET COMMENTS]

<p>The basic premise of this set is to set up Trick Room while your opponent attacks, leaving Banette with just 1 HP thanks to Focus Sash. Next, use Destiny Bond as the opponent attacks again, killing both Pokemon and giving one of your Trick Room sweepers 3 turns to dish out damage. Taunt forces ensures that the opponent to attack Banette instead of just setting up themselves. Curse is useful for killing Banette off should your opponent refuse to finish the job, but instead keeps switching to stall out Trick Room turns and avoid attacking in order to dodge Destiny Bond.</p>

[ADDITIONAL COMMENTS]

<p>By minimizing Speed, Banette becomes as fast as possible under Trick Room. The complete lack of defensive investment ensures he will be KOed by almost any attack. Focus Sash is the item of choice to guarantee Banette survives the first attack. Mental Herb is an option, however, to prevent Banette from being Taunted. When using Mental Herb, maximum HP and some defensive investment is recommended. Shadow Claw is an option over Curse to give Banette a chance to utilize that base 115 Attack; when using this, 252 Attack EVs are recommended. If you choose to forgo Shadow Claw or Mental Herb, Banette can be reduced to just level 1 to further minimize its Speed and defenses. Insomnia is the ability of choice, guaranteeing Banette won't be put to sleep.</p>

<p>The best teammates for this set are powerful but slow Trick Room sweepers. Marowak, Aggron, and Druddigon immediately spring to mind as great candidates for this task. Clamperl is another great Trick Room sweeper, and due to its poor defenses, needs the free switch-in that Banette provides. As this set is meant for use only on dedicated Trick Room teams, and because Banette won't live to set it up a second time, other bulkier Trick Room users are of course recommended. The likes of Uxie and Cofagrigus are solid choices for this role.</p>

[Other Options]

<p>Banette's offensive movepool isn't the greatest; Sucker Punch and Shadow Sneak are its best bets for a straight attacking set, as it will be too slow to hit anything otherwise. Will-O-Wisp, Disable, Torment, and Pain Split are all great support moves, but there are bulkier Ghost-types, such as Cofagrigus or Dusknoir, that can pull such sets off better. Banette can run a similar set to the one listed above using Rain Dance or Sunny Day in place of Trick Room, but without the pseudo-Speed boost provided by Trick Room, it will likely be too slow to successfully use Destiny Bond. Thunder Wave, Toxic, and Swagger are great moves, but once again, there are plenty of Pokemon that can use them much more effectively.</p>

[Checks and Counters]

<p>Anything with a faster Taunt than Banette will easily shut it down if it lacks Mental Herb. Whimsicott in particular is great in this role, as it gets a priority Taunt and can use it first even under Trick Room. Any phazing move, such as Roar or Whirlwind, will move before Trick Room and force Banette out. Should any entry hazards be set up before he makes a return, Focus Sash will fail to work and his entire set falls apart. Any multi-hit move, such as Klingklang's Gear Grind, will bypass Focus Sash and easily finish off the frail Banette before it can even use Trick Room. Finally, priority in the form of Shadow Sneak—from Gallade and Dusknoir—can kill off Banette before he can use Destiny Bond, though it will not prevent Trick Room from being set up.</p>

gpstamp

GP Approved: 2/2
 
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