This won't be a long post like the other proposals cause this is to easy to understand: Put the Ban system in the tie breakers.
In (almost) all competitive games they have a ban system to equilibrate the game where you can ban maps/weapons/civilizations/whatever the game use.
So my proposal is to BAN tiers before deciding the tier you want to play in the Tie-Breaker, in a snake format, so for example, if Ruiners (seed 1) and Scooters (seed 4) have to Tie-Break, this would work like this:
First of all, Ruiners (the better seed) pick if they want to start and pick 1 and 4, or if they want scooters to pick first and they would go to pick 2 and 3.
Ruiners start because they wanted to start.
Ruiners: Ban GSC
Scooters: Ban DPP
Scooters: Pick RBY
Ruiners: Pick SV
Tie Breaker for this series:
SV OU
SV OU
RBY OU
I think in this format, teams still decide a super strong tier that beneficts them to compete for the tie breaker, but balance a little bit if a generation for them is strongly weak.
In (almost) all competitive games they have a ban system to equilibrate the game where you can ban maps/weapons/civilizations/whatever the game use.
So my proposal is to BAN tiers before deciding the tier you want to play in the Tie-Breaker, in a snake format, so for example, if Ruiners (seed 1) and Scooters (seed 4) have to Tie-Break, this would work like this:
First of all, Ruiners (the better seed) pick if they want to start and pick 1 and 4, or if they want scooters to pick first and they would go to pick 2 and 3.
Ruiners start because they wanted to start.
Ruiners: Ban GSC
Scooters: Ban DPP
Scooters: Pick RBY
Ruiners: Pick SV
Tie Breaker for this series:
SV OU
SV OU
RBY OU
I think in this format, teams still decide a super strong tier that beneficts them to compete for the tie breaker, but balance a little bit if a generation for them is strongly weak.
















