SV OU Barraskewda Banded is chonking

Hey, ive been playing around with the idea of banded :barraskewda:. Many people, I feel like ,dont expect it to deal so much damage. Thats why im hoping it could work in OU. With the Team i'm running right now im around 1200ish but id like it to improve more, so ill take any advise. ^^

:barraskewda:Barraskewda @ Choice Band
Ability: Swift Swim
Tera Type: Water
EVs: 252 Atk / 252 Def / 4 Spe
Adamant Nature
- Aqua Jet
- Close Combat
- Liquidation
- Psychic Fangs
I need to take Swift Swim here even tho i didnt build the team around it because Propeller Tail wouldnt do anything(i think).
Max Atk is obvious, but then max defense, its to tank atleast 2 hits from heavy threats like :great tusk: or :urshifu: and then retaliate with some huge damage.
Aqua Jet is for Prio, useful in some situation where the enemy has lots of water weaknesses. CC for things like :kingambit: or :meowscarada:, Liquidation nice STAB move and Psychic fang for fighting types. Water Tera to give that Aqua Jet a bit more oomph.


:azelf:Azelf @ Choice Specs
Ability: Levitate
Tera Type: Psychic
EVs: 24 HP / 4 Def / 252 SpA / 228 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Grass Knot
- Dazzling Gleam
- Psychic
I really like this set because no one really expects Specs Azelf, its really nice to outspeed and OHKO :ursaluna: with Grass Knot, or deal huge damage to Grass n Steel types with Flamethrower, Psychic for STAB and Dazzling Gleam is Coverage.
Its mostly all SpA n Spe with a bit in Hp and Def to survive Knock offs. Psychic Tera for more Damage with Psychic.


:breloom:Breloom @ Focus Sash
Ability: Technician
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Seed
- Mach Punch
- Spore
- Tera Blast
Its neat to have to pick off some things or put something safe to sleep. Basic Set with Ice Tera to counter Flying types, especially with :enamorous: on the rise.
But i think it could be replaced with something else, but its nice to have a safe sleep on something.

:garchomp:Garchomp @ Rocky Helmet
Ability: Rough Skin
Tera Type: Steel
EVs: 240 HP / 16 Atk / 252 Def
Impish Nature
- Dragon Claw
- Earthquake
- Stealth Rock
- Iron Head
Full Defense and mostly used as a lead. I can set up rocks which makes it easier to pick up kills later on. And then some nice heavy hitting moves and Iron Head for Fairy types. A bit in Atk so i can chunk a bit harder with my EQs. Steel Tera so i can use it to catch Fairy Types of guard and get a better Defensive typing.


:uxie:Uxie @ Damp Rock
Ability: Levitate
Tera Type: Ground
EVs: 4 Atk / 252 Def / 252 SpD
Impish Nature
- Rain Dance
- U-turn
- Yawn
- Foul Play
Uxie is in a really weird spot for me because i wanted it to be a Rain Setter for :barraskewda:, but so far ive just used it as a defensive pivot into anything really and then yawn or u-turn out. Rain Dance, Damp Rock to set up Rain but ive never really used that part of it. And foul play is a free slot basically because i'm just swapping moves in n out of there. Ground Tera to make it a bit more tanky.
So any advise here would be wonderful.

:torkoal:Torkoal @ Leftovers
Ability: White Smoke
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Rapid Spin
- Will-O-Wisp
- Earthquake
- Stealth Rock
Last but not least, :torkoal: my other lead pic, if i cant bring :garchomp:. Stealth Rocks for easy chip, Will-o-Wisp to weaken psychical hitters and then rapid spin for hazard clead and EQ for nice damage. Then just basic Stats full SpDef and HP with 4 Atk. and White Smoke instead of drought bc drought would just weaken my :barraskewda:. And Water Tera to be a bit more tanky, i tried Grass with Solar Beam and Drought aswell but thats not really so worth, i only had one match out of a lot in which it was useful and got me an easy pick.


I'd appreciate any help. ^^
And if you got any questions to things i didnt cover, ask away.
 
I don't play ou, but I'd think Barraskewda would need speed. IF 4 spe and Jet works, you're still probably better off at least jolly, and if HP doesn't take the boys, split between HP/def. 252 def or SpD and 0 HP is for stuff like Alomomola, the pink blobs, and iron hands.

Chomp I'd think dragon tail not claw on SR set. Claw seems lacking with average power and no coverage, better to up the power or go utility.

Uxie+ Azelf looks weird. Idk if that works. What knock off does Azelf live with those evs btw?

Why torkoal, physical, and second Stealth Rock? I noticed it's white smoke, not sure that has any value(I tried shell armor briefly, but never considered white smoke.) I think special with lava plume over wisp and earth power over quake is more reasonable. Yawn over Sr might work.

I think Barraskewda can work though...I also am unsure. With home there's Basculegion, which on paper seems better. Maybe run Throat Chop for it?
 
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I don't play ou, but I'd think Barraskewda would need speed. IF 4 spe and Jet works, you're still probably better off at least jolly, and if HP doesn't take the boys, split between HP/def. 252 def or SpD and 0 HP is for stuff like Alomomola, the pink blobs, and iron hands.

Chomp I'd think dragon tail not claw on SR set. Claw seems lacking with average power and no coverage, better to up the power or go utility.

Uxie+ Azelf looks weird. Idk if that works. What knock off does Azelf live with those evs btw?

Why torkoal, physical, and second Stealth Rock? I noticed it's white smoke, not sure that has any value(I tried shell armor briefly, but never considered white smoke.) I think special with lava plume over wisp and earth power over quake is more reasonable. Yawn over Sr might work.

I think Barraskewda can work though...I also am unsure. With home there's Basculegion, which on paper seems better. Maybe run Throat Chop for it?
valid arguments overall, and tbh i dont really recall why i did some EVs n stuff or what exactly i calced for those because my brains got holes in it.
But yea thanks for your tips i'll try to see what works instead of uxie maybe so i can still have azelf as a nice heavy hitter

and torkoal, the abilites are really situational i feel like and theres not a good answer overall if i dont wanna use drought i feel like

and throat chop for bascu is definitly a good change

i'll see what i can do and update it later
 
Oh good. Since I just do bss I'm not confident about rating others, but if there's no other(better) reply I try if bored.

If special torkoal I'd probably recommend shell armor if keeping it and not utilizing sun. Unless you are really worried about acid spray drops, that's the main thing smoke helps for a special Mon resisting mystical fire and moonblast.
 
Oh good. Since I just do bss I'm not confident about rating others, but if there's no other(better) reply I try if bored.

If special torkoal I'd probably recommend shell armor if keeping it and not utilizing sun. Unless you are really worried about acid spray drops, that's the main thing smoke helps for a special Mon resisting mystical fire and moonblast.
you did a great job, thank you again

and yea i dont think acid spray is that common to really need smoke
 
I think you need to ask yourself, "What does my team do?" because right now it's kind of all over the place. But since you are using banded Skewda (which, by the way, I like better than dumb floatzel anyway) I think you should gear your team more toward that...

~

:torkoal:-->:Pelipper:
Banded Skewda in the rain is its bread and butter. And what better way to get the rain up than peliper? Not to mention peliper can turn into a really nice SPD wall and helps with pivoting.

Rainmann (Pelipper) @ Damp Rock
Ability: Drizzle
Tera Type: Ground
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Roost
- U-turn
- Surf
- Hurricane

:uxie:-->:Corviknight:/:Glimmora:
Secondly, I say we replace uxie with something more useful. If you want a better defensive pivot, then go corv. But if you want to give your team more hazards then I would say that Gilmmora would fit this slot pretty nicely. Not to mention that you have a good defensive mon in Garchomp so it's up to you.

Corviknight @ Rocky Helmet/ leftovers
Ability: Mirror Armor
Tera Type: Flying
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Brave Bird/ u-turn
- Body Press
- Roost
- Defog

Glimmora @ Leftovers
Ability: Corrosion
Tera Type: Rock
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Mortal Spin
- Dazzling Gleam
- Sludge Wave
- Toxic Spikes

As for the rest of your team, I think there are some tweaks you could make that might help...

:Barraskewda:
If you're going to use him then he works best as a glass cannon with 252atk/ 252spe adamant nature.

:azelf:
I don't think Azelf is that good (and it's not an OU mon) so no opinion. And I've already suggested a couple of mon changes so whether you want to keep or swap out Azelf is gonna be your call. I am not here to design a whole new team for you. ;)

:breloom:
With the current state of the meta I would tera fighting to get off powerful mach punches and swap tera blast for rock tomb to hit flying types and lower their speed for the chance to hit a second time/ help out whoever you're going to swap with.

~

But yeah.

Best of luck to ya! But what I would suggest above all else is to do some lurking and get a better handle on the meta overall. Then create a team and work with it in Showdown. You'll get better the more you play and the more battles you watch. Then come back to me with 1500+ ELO and a kick-ass team that only needs little tweaks ;)
And MOST IMPORTANTLY, have fun :mad:
 
I think you need to ask yourself, "What does my team do?" because right now it's kind of all over the place. But since you are using banded Skewda (which, by the way, I like better than dumb floatzel anyway) I think you should gear your team more toward that...

~

:torkoal:-->:Pelipper:
Banded Skewda in the rain is its bread and butter. And what better way to get the rain up than peliper? Not to mention peliper can turn into a really nice SPD wall and helps with pivoting.

Rainmann (Pelipper) @ Damp Rock
Ability: Drizzle
Tera Type: Ground
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Roost
- U-turn
- Surf
- Hurricane

:uxie:-->:Corviknight:/:Glimmora:
Secondly, I say we replace uxie with something more useful. If you want a better defensive pivot, then go corv. But if you want to give your team more hazards then I would say that Gilmmora would fit this slot pretty nicely. Not to mention that you have a good defensive mon in Garchomp so it's up to you.

Corviknight @ Rocky Helmet/ leftovers
Ability: Mirror Armor
Tera Type: Flying
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Brave Bird/ u-turn
- Body Press
- Roost
- Defog

Glimmora @ Leftovers
Ability: Corrosion
Tera Type: Rock
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Mortal Spin
- Dazzling Gleam
- Sludge Wave
- Toxic Spikes

As for the rest of your team, I think there are some tweaks you could make that might help...

:Barraskewda:
If you're going to use him then he works best as a glass cannon with 252atk/ 252spe adamant nature.

:azelf:
I don't think Azelf is that good (and it's not an OU mon) so no opinion. And I've already suggested a couple of mon changes so whether you want to keep or swap out Azelf is gonna be your call. I am not here to design a whole new team for you. ;)

:breloom:
With the current state of the meta I would tera fighting to get off powerful mach punches and swap tera blast for rock tomb to hit flying types and lower their speed for the chance to hit a second time/ help out whoever you're going to swap with.

~

But yeah.

Best of luck to ya! But what I would suggest above all else is to do some lurking and get a better handle on the meta overall. Then create a team and work with it in Showdown. You'll get better the more you play and the more battles you watch. Then come back to me with 1500+ ELO and a kick-ass team that only needs little tweaks ;)
And MOST IMPORTANTLY, have fun :mad:
thank you for your huge help, ill try to look into it more and see what works n doesnt work with the home meta n all and i will definitly be back once i got the Team a bit organised and focused on to one thing
but once again, big thank you^^
 
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