Hey, ive been playing around with the idea of banded
. Many people, I feel like ,dont expect it to deal so much damage. Thats why im hoping it could work in OU. With the Team i'm running right now im around 1200ish but id like it to improve more, so ill take any advise. ^^
Barraskewda @ Choice Band
Ability: Swift Swim
Tera Type: Water
EVs: 252 Atk / 252 Def / 4 Spe
Adamant Nature
- Aqua Jet
- Close Combat
- Liquidation
- Psychic Fangs
I need to take Swift Swim here even tho i didnt build the team around it because Propeller Tail wouldnt do anything(i think).
Max Atk is obvious, but then max defense, its to tank atleast 2 hits from heavy threats like
or
and then retaliate with some huge damage.
Aqua Jet is for Prio, useful in some situation where the enemy has lots of water weaknesses. CC for things like
or
, Liquidation nice STAB move and Psychic fang for fighting types. Water Tera to give that Aqua Jet a bit more oomph.
Azelf @ Choice Specs
Ability: Levitate
Tera Type: Psychic
EVs: 24 HP / 4 Def / 252 SpA / 228 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Grass Knot
- Dazzling Gleam
- Psychic
I really like this set because no one really expects Specs Azelf, its really nice to outspeed and OHKO
with Grass Knot, or deal huge damage to Grass n Steel types with Flamethrower, Psychic for STAB and Dazzling Gleam is Coverage.
Its mostly all SpA n Spe with a bit in Hp and Def to survive Knock offs. Psychic Tera for more Damage with Psychic.
Breloom @ Focus Sash
Ability: Technician
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Seed
- Mach Punch
- Spore
- Tera Blast
Its neat to have to pick off some things or put something safe to sleep. Basic Set with Ice Tera to counter Flying types, especially with :enamorous: on the rise.
But i think it could be replaced with something else, but its nice to have a safe sleep on something.
Garchomp @ Rocky Helmet
Ability: Rough Skin
Tera Type: Steel
EVs: 240 HP / 16 Atk / 252 Def
Impish Nature
- Dragon Claw
- Earthquake
- Stealth Rock
- Iron Head
Full Defense and mostly used as a lead. I can set up rocks which makes it easier to pick up kills later on. And then some nice heavy hitting moves and Iron Head for Fairy types. A bit in Atk so i can chunk a bit harder with my EQs. Steel Tera so i can use it to catch Fairy Types of guard and get a better Defensive typing.
Uxie @ Damp Rock
Ability: Levitate
Tera Type: Ground
EVs: 4 Atk / 252 Def / 252 SpD
Impish Nature
- Rain Dance
- U-turn
- Yawn
- Foul Play
Uxie is in a really weird spot for me because i wanted it to be a Rain Setter for
, but so far ive just used it as a defensive pivot into anything really and then yawn or u-turn out. Rain Dance, Damp Rock to set up Rain but ive never really used that part of it. And foul play is a free slot basically because i'm just swapping moves in n out of there. Ground Tera to make it a bit more tanky.
So any advise here would be wonderful.
Torkoal @ Leftovers
Ability: White Smoke
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Rapid Spin
- Will-O-Wisp
- Earthquake
- Stealth Rock
Last but not least,
my other lead pic, if i cant bring
. Stealth Rocks for easy chip, Will-o-Wisp to weaken psychical hitters and then rapid spin for hazard clead and EQ for nice damage. Then just basic Stats full SpDef and HP with 4 Atk. and White Smoke instead of drought bc drought would just weaken my
. And Water Tera to be a bit more tanky, i tried Grass with Solar Beam and Drought aswell but thats not really so worth, i only had one match out of a lot in which it was useful and got me an easy pick.
I'd appreciate any help. ^^
And if you got any questions to things i didnt cover, ask away.


Ability: Swift Swim
Tera Type: Water
EVs: 252 Atk / 252 Def / 4 Spe
Adamant Nature
- Aqua Jet
- Close Combat
- Liquidation
- Psychic Fangs
I need to take Swift Swim here even tho i didnt build the team around it because Propeller Tail wouldnt do anything(i think).
Max Atk is obvious, but then max defense, its to tank atleast 2 hits from heavy threats like


Aqua Jet is for Prio, useful in some situation where the enemy has lots of water weaknesses. CC for things like



Ability: Levitate
Tera Type: Psychic
EVs: 24 HP / 4 Def / 252 SpA / 228 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Grass Knot
- Dazzling Gleam
- Psychic
I really like this set because no one really expects Specs Azelf, its really nice to outspeed and OHKO

Its mostly all SpA n Spe with a bit in Hp and Def to survive Knock offs. Psychic Tera for more Damage with Psychic.

Ability: Technician
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Seed
- Mach Punch
- Spore
- Tera Blast
Its neat to have to pick off some things or put something safe to sleep. Basic Set with Ice Tera to counter Flying types, especially with :enamorous: on the rise.
But i think it could be replaced with something else, but its nice to have a safe sleep on something.

Ability: Rough Skin
Tera Type: Steel
EVs: 240 HP / 16 Atk / 252 Def
Impish Nature
- Dragon Claw
- Earthquake
- Stealth Rock
- Iron Head
Full Defense and mostly used as a lead. I can set up rocks which makes it easier to pick up kills later on. And then some nice heavy hitting moves and Iron Head for Fairy types. A bit in Atk so i can chunk a bit harder with my EQs. Steel Tera so i can use it to catch Fairy Types of guard and get a better Defensive typing.

Ability: Levitate
Tera Type: Ground
EVs: 4 Atk / 252 Def / 252 SpD
Impish Nature
- Rain Dance
- U-turn
- Yawn
- Foul Play
Uxie is in a really weird spot for me because i wanted it to be a Rain Setter for

So any advise here would be wonderful.

Ability: White Smoke
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Rapid Spin
- Will-O-Wisp
- Earthquake
- Stealth Rock
Last but not least,



I'd appreciate any help. ^^
And if you got any questions to things i didnt cover, ask away.