ORAS OU Based Lord Bug, offense team ft. Victini (peaked ~1660)

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Hey o/
Well, I made an RMT of this team, but it disapear ._. So I repost it, don't know if it counts as another rmt or as the same, but well.


I) Teambuilding Process

So, I started the team with M-Pinsir (obvious is obvious).
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So, the few checks of this thing are: Slowbro, Hippowdon, Defensive Landorus, Zapdos, and Rotom-W. So, I chose a mon to lure all these threats, the king of cuteness, Victini
pinsir-mega.gif
victini.gif

So, the core is pretty weak to rocks, to M-Diancie, and to Sand Rush Excadrill, so I chose to add a sand core, Tyranitar+Excadrill, to check some of these threats.
pinsir-mega.gif
victini.gif
tyranitar.gif
excadrill.gif

I also added a CB Azumarill, just because well, it checks fairly well M-Sableye, and because double strong priority is pretty cool.
pinsir-mega.gif
victini.gif
tyranitar.gif
excadrill.gif
azumarill.gif

Finally, I chose to add a Klefki, because prio T-Wave is god, and spikes support really helps M-Pinsir's sweep.
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victini.gif
tyranitar.gif
excadrill.gif
azumarill.gif
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II) The Sets


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Ban Talonflame plz (Pinsir-Mega) @ Pinsirite
Ability: Hyper Cutter
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Quick Attack
- Return
- Close Combat
- Swords Dance​

So, first, the BASED LORD BUG. This thing is incredibly good, if it has a good support. The EV spread is classic, the ability is useful to dodge things like Lando's Intimidate. For the attacks, Return is an incredibly powerful stab, Close Combat to kill things like Ferro or Heatran, Swords Dance to up his attack to incredibles levels, and Quick Attack over Feint because I have a Tyranitar for Talonflame.

victini.gif

V-CREATE (Victini) @ Expert Belt
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blue Flare
- Focus Blast
- Glaciate
- Energy Ball​

My second mon, really a good set with coupled with strong attackers like Zard X, Lopunny, or M-Pinsir. The EV spread is basic, E-Belt to lure the choice set. For the attacks, Energy Ball to lure Rotom-W (M-Pinsir approves), Blue Flare is a powerful stab, Focus Blast to hit Heatran, and Glaciate to hit things like Gliscor, TankChomp, and Landorus (M-Pinsir like it).

tyranitar.gif

Agrougrou (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Pursuit
- Ice Beam
- Stone Edge
- Stealth Rock​
There is the sand/rock setter of the team. The repartition is pretty standard, allowing him to check mons like Zard X or Manectric, and the Smooth Rock to increase the turns of SS to 5 by 8, because Tyra, even if he is pretty bulky, cannot easily come and set up sand like Hippowdon, so 3 bonus turns are cools. Ice Beam to hit Garchomp/Landorus/Gliscor, Stone Edge for the stab, Pursuit to trap some mons that can do nothing to this fat thing, and Stealth Rock because this is the best move in the game (yes).

excadrill.gif

Lagann (Excadrill) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Rapid Spin
- Rock Slide
My sand abuser/spinner, Excadrill. It is also the standard set (I am not really an ortiginale player :l). The EV spread allows to hit really hard, and the Air Balloon over LO, because the team lacks of things to switchin on an Earthquake, for the attacks, Iron Head and EQ are stabs, Rock Slide because SlideQuake, and Rapid Spin because the team is pretty weak to rocks.

azumarill.gif

Lapin-Lazuli (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
My second Wallbreaker/my Exca's revenge killer. The repartition is standard too, the EV in speed are used to outspeed mons w/ 60 speed base stat without investment, like Clefable., max attack to hit as hard as possible, and the rest of the EV are put into HP to maximize bulk. The moves are also standards, Waterfall and Play Rough are the 2 stabs, Aqua-Jet for priority, and Superpower to lure Ferrothorn.

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Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Fairy Lock
- Spikes
- Thunder Wave
- Dazzling Gleam​

And last, my second EH setter, Klefki. Well, this thing is very useful. It can setup spikes, paralyze with priority (don't cry Zard X with 2 DD), and Dazzling Gleam to hit M-Sableye, and because stab. The last attack is Fairy Lock, because it can trap mons like Scarf Exca/Lando just before being KOed, and so M-Pinsir has 2 frees SDs <3 The EV spred allows to tank things like non-specs Keldeo (and Hippo can take physical hits, so...).

III) The other things

1) Export

V-CREATE (Victini) @ Expert Belt
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blue Flare
- Focus Blast
- Glaciate
- Energy Ball

Ban Talonflame plz (Pinsir-Mega) @ Pinsirite
Ability: Hyper Cutter
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Quick Attack
- Return
- Close Combat
- Swords Dance

Lagann (Excadrill) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Rapid Spin
- Rock Slide

Agrougrou (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Pursuit
- Ice Beam
- Stone Edge
- Stealth Rock

Lapin-Lazuli (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Fairy Lock
- Spikes
- Thunder Wave
- Dazzling Gleam



2) Replays

Replays of matches made when I was testing Tyranitar > Hippo

VS. a pretty bad stallteam (wtf what are u doing here scarflando? ._.), but it shows that M-Pinsir>your mother: http://replay.pokemonshowdown.com/ou-283932809

A random match which shows pretty well the utility of Fairy Lock on Klefki <3 http://replay.pokemonshowdown.com/ou-283989750

Haxx is my worst ennemy. But M-Pinsir is the worst ennemy of balanced teams (hi Ferro+Tran o/). http://replay.pokemonshowdown.com/ou-284020884
 
Hey man! cool team you have there. That lure Victini set is so obscure yet so good at the same time because it Victini baits in Tank Chomp and you 2hko it Glaciate. I do have one suggestion that might make the team better.
  • First thing I would like to point out is 4 out of 6 of your mons just gets walled by Skarmory: Pinsir, Tyranitar, Excadrill and Klefki. Your only way of dealing with it is for Azumarill to get a WaterFall flinch with Rocks Up, or Victini, which has no recovery and is weak to rocks. This is why I'm suggesting Magnezone>Klefki.
  • While Fairy Lock is a cool move for the stated reasons in the OP, Tyranitar counters and checks similar mons to what Klefki checks/counters such as Lati Twins. In addition, I feel that Spikes on a Sand Mega Pinsir offensive team is just exorbitant and that it really only needs Stealth Rocks in order to punch through your opponents team.
  • I feel that with Magnezone over Klefki would work to trap steel types, mainly Skarmory, and OHKO/2HKO them with T-Bolt/HP Fire so that Pinsir and Excadrill can have a field day. This does make you lose one Mega Sableye/Weavile counter/check, but CB Azumarill and Mega Pinsir are 2 pokemon that can deal with Mega Sableye after getting some prior damage on it and Sand Rush Drill should be able to check Weavile as long as Sand is up.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch

Conclusion: I definitely think this is a solid team overall. Magnezone over Klefki I feel does have some upsides but some downsides as well. It definitely does make you more Keldeo and Weavile weak but just getting rid of Skarmory would allow Pinsir to freely spam Return/Close Combat breaking most relevant pokemon used on balanced teams except Mega Slowbro. Anyways, good luck with the team and I hope I helped! :]
 
Hi, nice team, I love MPinsir.
But I've some tips. I think that is a balanced team, so, you could try a Talonflame Counter, you could try Heatran. It is the defensive set and Heatran is your SR setter.

Heatran @ Leftovers <- Victini
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt / Roar
- Stealth Rock

Now you don't need Tyranitar for SR, but you need a second spinner, and Starmie works really well. A defensive set is a good idea, and thanks to Reflect Type it helps you against many pokemon, such, no SD+Roost, Scizor and Heatran, the second is harder to defeats, for you, if Azumarill isn't healty.

Starmie @ Leftovers <- Tyranitar
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Recover
- Reflect Type

Finally you could try SpecsKeldeo or ScarfKeldeo over Azumarill, you need a SpA sweeper against Physical wall such Skarmory, because the first is the best wallbreaker, with YZard, in the tier, the Scarfer helps to win the speed tie. If you don't like Keldeo, you could try LO Gengar, that in a Spikes+SR team is useful against Rapid Spin.

Gengar @ Life Orb <- Azumarill
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt

Keldeo @ Choice Specs / Scarf <- Azumarill
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind

I read why you chose this set for Klefki but Magnet Rise is really useful against common check, suck Landorus-T. I prefer Foul Play<- DG because it helps against Physical sweepers.

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Magnet Rise
- Foul Play



Finally,
Heatran<-Victini
Starmie<-Tyranitar
Keldeo/Gengar<-Azumarill
MR+FP kleki<- Your Klefki
 
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