Basic Sand Team

Hello and welcome to my first OU 6th gen. RMT! Here I introduce a sand-offence team featuring one of the most versatile Pokémon in this game’s history: AV Excadrill. Not only it provides Rapid Spin, but he has a lot of bulk and a surprising amount of power under his belt. Combined with his Sand Rush ability, you have a fast, multi-purpose, hard to beat Pokémon.

Sun (or rather Charizard-Y) is a really predominant playstyle right now, but Excadrill had me fall in love with sand, because it sacrifices a bit of power in favor of a lot more versatility. Also, the raw sweeping power of Mega-Tyranitar is just incredible.

But let’s take a look to the team:


AT A GLANCE:

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togekiss.gif



TEAM BUILDING:

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As I saw Excadrill, I wanted to use an AV set for him, because of the reasons listed before.

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Mega-Tyranitar is here to set up sand and possibly mid-sweep or lategame sweep with DD.

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Landorus-T provides a much-needed Fighting resistance to the team, as well as SR.

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RestoChesto Rotom-W is here to deal with Talonflame and other physically offensive threats.

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Breloom gives me priority and a possible winning condition.

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Togekiss joins the crew as a support special wall.

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After a suggestion from Uberlox, I replaced Landorus-T with Landorus-I, a more offensive SRer.

IN-DEPTH SETS:


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Mr.Resetti (Excadrill) @ Assault Vest
Ability: Sand Rush
EVs: 216 HP / 248 Atk / 44 Spd
Adamant Nature
- Rapid Spin
- Iron Head
- Earthquake
- Rock Slide


GENERAL ANALYSIS:

I simply love Excadrill! This thing has literally a doubled set of EVs thanks to two things: AV and Sand Rush. AV lets me deal with defensive Pokémon with a fire move as coverage, as he takes NOTHING from those hits. Sand Rush and the EVs listed let me basically outspeed the entire unboosted tier while in sand. He can work as an offensive check, as well as a defensive pivot, depending on the scenario. I use him as a reliable Rapid Spinner, as he’s easily the best in this job in a Sand team. He can also work as a lategame sweeper, thanks to his awesome STABs, good coverage and a decent amount of power. In my opinion, a must in every respectable Sand team.


MOVESET:

-Rapid Spin: I’m mostly worried about stall teams and TSpikes, and Excadrill is a really reliable spinner;

-Iron Head: STAB Fairy killer, which is enough to be in his moveset. It also has that pesky 30% flinch rate. It could actually save the game sometimes;

-Earthquake: STAB, 100 Base Power, 100% accuracy. A must, period;

-Rock Slide: Sometimes I have to deal (sigh) with Talonflame and birds in general, so I need to have this coverage move against them. It provides Excadrill a nice EdgeQuake combo.


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FakeDragon (Tyranitar) @ Tyranitarite
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Dragon Dance
- Crunch
- Stone Edge
- Earthquake


GENERAL ANALYSIS:

Oh Tyranitar, you’re so good this gen! This monster has a lot of potential in just one set. Remember the scary RSE DD set? This one is emulating that set, only it’s on steroids. The goal with Mega-Tyranitar is to weaken the opposing team in early game by poking them, then attempt a mid to late game sweep after setting up a DD or let the other team members do the job. This Pokémon is to be played cautiously: it’s also my sand setter, so I don’t want to lose him in the early turns. Not that it’s going to happen so easily, Tyranitar has a more than decent natural bulk, backed up by SpDef boost from sand. I chose Adamant over Jolly because when in Mega form he receives a little boost to his speed, and having max Attack provides nasty OHKOs, even at only +1.


MOVESET:

-Dragon Dance: Imagine a max Attack Banded Mega-Tyranitar also wielding a Choice Scarf, with the option of changing moves. Scary, huh? The move lets me have this abomination just in one turn of setup;

-Crunch: STAB, good starting poke against slow Psychic types, an absolute necessity for a DD sweep;

-Stone Edge: again, I’m really scared of Talonflame. I guess this move could be replaced by Rock Slide, but I like the raw power.

-Earthquake: for EdgeQuake. It lets me deal better with Charizard-X, opposing Tyranitar and some more Steel threats.


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Machoman (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Sludge Wave
- Psychic

(Suggested by Uberlox)


GENERAL ANALYSIS:

Simply put, this is one of the best offensive Stealth Rockers of the game. At least, the best special offensive among the others that fit in a sand team. The main reasons why I put this Pokémon in the team are because of his troll speed and the raw power of his hits. His coverage moves are fantastic: they give me advantage against so many threats! I was lacking a fast special heavy hitter, and this Djinni fits absurdly well in the team, because he can cover almost anything not covered by the other team members. Fairy? Check. Grass? Check. Poison? You get the idea. Timid max Speed and max SpAtk are pretty standard. I feel that Focus Blast isn’t a necessity, mostly because Dark types are well covered by Breloom and Steel types not named Skarmory and not holding a Balloon are easy preys for Earth Power. Plus, hitting consistently is more important than not hitting, in my opinion.


MOVESET:

-Stealth Rock: Good against some scary things for my team, namely Talonflame and Charizard-Y, as well as Dnite and birds in general;

-Sludge Wave: Coverage against Fairy types and occasional pure Grass types;

-Earth Power: Even if redundant in this team, a necessity against so many threats, like Aegislash, Charizard-X, Excadrill and so on. It’s the most powerful move in Landorus-I’s arsenal;

-Psychic: Coverage move against Mega-Venusaur and Fighting types.


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Xanax (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 200 Def / 60 Spd
Bold Nature
IVs: 0 Atk
- Rest
- Will-O-Wisp
- Volt Switch
- Hydro Pump


GENERAL ANALYSIS:

Moving next, we have ChestoResto Rotom-W. He has so much uses he deserves a spot in this team, and an important one. It’s a hard counter for Scarf Keldeo (the thing that could ruin the entire team) as well as an excellent check to Talonflame. The beauty of this set is that, in conjunction with Togekiss’ Heal Bell he can use Rest more than once and not be a sitting duck for two turns of the match. Another cool thing is that I can fake really easily a choice set with Rotom, then cripple a potential switch in with Will-O-Wisp. A powerful defensive Pokémon, really useful at times.


MOVESET:

-Rest: Actually, more useful than Pain Split because of Heal Bell Togekiss and because Rotom-W’s already high SpAtk and useful STABs. The first time you use this in a match, though, is a joy to watch!

-Will-O-Wisp: To cripple physical attackers, obviously;

-Volt Switch: A really nice momentum grabber, it forms a good VoltTurn combo with Landorus-T;

-Hydro Pump: Raw power. A must in my opinion, because of STAB, high power and Rotom-W’s staying capabilities that permits him to miss once.


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Champignon (Breloom) @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Swords Dance


GENERAL ANALYSIS:

Everyone complaints about Talonflame (even me) and prepares his team more than enough to bare his assaults, when there’s something scarier than him in the form of a boxing champignon. Breloom is a freaking monster! He destroys stall like nothing, he gives me a much needed priority user, and he can use Spore to cripple a switch in for the rest of the match. When the opposing team has suffered some damage, Breloom can also SD and sweep with ease, courtesy of his fearsome STAB, Life Orb boosted Technician Mach Punch. He synergizes well offensively with the other team members, because Mega-Tyranitar smashes Ghost and Psychic types, Excadrill plows through Fairy and Poison types and both can deal with Flying types, thus removing the main checks for a potential Breloom sweep. In return, Breloom removes bulky Waters (Unaware Quagsire) with relative ease, thus increasing the staying power of the aforementioned Pokémon.


MOVESET:

-Spore: An opener for a sweep or a problem remover, depending on the situations. The main reason to use Breloom, honestly;

-Bullet Seed: Really consistent in power and in offensive coverage, receives several boosts from the set (Life Orb, Technician, a potential SD);

-Mach Punch: A blessing for Breloom. One of the most powerful priority moves ever, coming from a truck-heavy hitter, with awesome coverage;

-Swords Dance: The scariest of the options Breloom has in his arsenal. This move , along with Spore, turns stall into a joke to face and lets me sweep weakened teams with the just above mentioned win button.


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RoadRunner (Togekiss) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 148 SDef / 108 Spd
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Wish
- Heal Bell
- Air Slash


GENERAL ANALYSIS:

And there it is, last but not least, the more-than-ever annoying Road Runner, Togekiss! The main purpose of Togekiss is to deal with Specs Keldeo, a massive problem for the team, as well as defensive Mega-Venusaur, which could prove to be a nuisance to take down. Not only that, she can pass huge wishes to his teammates and basically revive them, as well as paralyzing some fast scarfers that could ruin a sweep from Mega-Tyranitar or Excadrill. The 6th gen. has done a huge favor to Togekiss and gave him a Fairy type, so that lead Infernape can’t really touch it and so that he now quad-resists Fighting moves in general. The Speed EVs are there for a reason only: they let me hit 223 Speed, the magic number in my opinion. If you noticed, all of my Pokémon in this team have this Speed value, if not above that. “What’s the purpose on that?”, you may ask. Well, outside of outspeeding some defensive threats, it lets me know exactly what can I outspeed and what I can’t, based purely on what outsped me. And I can judge this (worst case scenario) by sacrificing a Pokémon, which is a fair price to pay, honestly.

Also, that nerve-racking ParaFlinch!


MOVESET:

-Thunder Wave: In combo with Air Slash, a gamebreaker. The more I Paralyze stuff, the more I have a chance to sweep with Mega-Ttar;

-Wish: The stall enhancer, it can be really effective if I have to rely on a specific Pokémon to win. It also allows some free switch-ins, if I can predict correctly;

-Heal Bell: To remove Sleep from Rotom-W once he has consumed his Chesto, and to remove annoying statuses from my main attackers, mainly Burns;

-Air Slash: STAB, 60% flinch rate, enhanced by TWave, with an actually decent SpAtk stat. More than enough reasons to use this move.


THREATS:


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Specs Keldeo/SubCM Keldeo/Scarf Keldeo: Honestly, who doesn’t have a problem with these three? Scarf Keldeo is more manageable, because he hasn’t that much raw power, but the other two sets are real problems, especially if rain is up and Ttar is down. I usually try to outspeed with Excadrill or TWave it with Togekiss to Air Slash it or let Breloom do the job. SubCM Keldeo can be a major problem, but Togekiss can deal with it. Generally, the more consistent way to deal with Keldeo is to maintain the offensive pressure by my side.

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Scarf Rotom-W: A pain, because this team is really momentum weak and Scarf Rotom-W is easily one of the best VoltTurn momentum grabber. Generally my response is based on the move he locks himself into, the main check however is Breloom, although he can’t stand more than a couple of Hydro Pumps. Trying to set up SR and sand quickly also helps.

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SD + 3 attacks Mega-Scizor: The only check is Rotom-W, and if I lose him, it’s gg. WOWing shuts him down, but I have to be really careful when facing one of them, and I must be aware of the coverage move (Superpower is the scariest and the most common one). Excadrill in sand can help, if at high health.

REPLAYS:

http://replay.pokemonshowdown.com/ou-134876022

This is a demonstrative battle on how the team generally works. I don't run Earth Power on Landorus-I, that's the explanation for some of the switches one couldn't understand (I run Stealth Rock/Focus Blast/Sludge Wave/Psychic).

http://replay.pokemonshowdown.com/ou-135725559

Long and close battle, featuring the current version of the team.

CONCLUSION:

And that’s all. Feel free to leave a comment, rate and use the team. It’s far from perfect, but it can be really fun to use and I enjoy battling with it. Thanks for reading!
 
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To start off, I am going to target Togekiss. Replacing Togekiss with Talonflame not only creates a more reliable check to both Keldeo and Mega Venusaur, if not a counter to M-Venusaur, but also takes away from your Ice, Fairy, and Fire weakness. It also half replaces your need for a Cleric with Heal Bell because it will absorb Will-o-Wisps and won't be bothered much by Thunder Waves. On any free switch such as a slow Rotom-W Volt Switch, you can easily OHKO Keldeo. (Or Bullet Seed with Breloom?). You already have Rapid Spin support from Excadrill too.

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 92 SpD / 164 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-Turn
- Roost / Tailwind


The Speed EVs are to outspeed base 100s. Everything else is standard.
I am also going to suggest 48 Spe instead of 60 on Rotom-W to outspeed 4 Spe Lando-T and maximize bulk.
 
Hey Liontank,

First and foremost, thank you so so much for the work you put into this RMT. This is so great, you included visuals for visual learners, you went into great detail with every move and you have an included threat list. I really wish more people would put as much effort into making these things as you did. Now, lets hop right into your team.

Regarding the entire team and its synergy, not bad. A lot of people really have a problem with having too much of one type of move covered which is usually earthquake. This is a common mistake and can sometimes be a bit dangerous. You have 3 pokemon that know the move Earthquake, this is kind of taking up space because you've already got that coverage down. Also, a major threat to your team is Hippowdon as a defensive wall. You have 4 physical attacking pokemon and 2 special attacking pokemon and one of the special attackers is hardly an attacker because of Togekiss being used as a cleric. These are by no means crippling problems, but a solution to this could definitely get you out of some problematic situations; This is why I am suggesting replacing Lando-T with Landorous Incarnate form with the following set:

Landorous-I @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power / Stealth Rock
- Psychic
- Focus Blast
- Sludge Wave

Honestly, this pokemon fits your team perfectly. Its a speedy special attacker which you don't have on your team at all, it resists ground, only has 2 weaknesses, has amazing coverage, AND gives one hell of a hit. The Earth Power may seem redundant, but you do need protection for some defensive walls that are weak to ground such as Ferrothorn, another option for this is Stealth Rock, but its really just based on how much you personally like and use that hazard. The psychic protects against many poison and fighting types which could other wise really hurt you, such as Venusaur and Conkeldur. Then the focus blast and Sludge Wave are just general coverage against so so many pokemon. Also, having that Sludge Wave to prevent Clefable setting up before it does is perfect. Clefable is usually a defensive wall with calm mind so its SpDef is only 216 which allows you to have a pretty good chance to OHKO it as seen from this calc:

252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 252 HP / 0 SpD Clefable: 354-416 (89.8 - 105.5%) -- 37.5% chance to OHKO

Now, regarding individual, somewhat finicky changes that I suggest, i only have a few. Could you explain rotom-w's ev spread? Its very specific so i assume its a custom spread for something, but you didn't say. And lastly, i dont really understand why you want to keep the number of 223 speed, you mentioned that that allows you to see what you can outspeed, but couldn't you just do that with a calc or even just looking at the base stats and predicting the spread?

In conclusion, great team. Sorry for a bit of the long read, but I wanted to make sure that i tried to put in as much effort into this as you put into your RMT. A lot of people have been kind of being lazy and not putting much of a description into the pokemon and it makes it much more difficult to put in a detailed analysis. Again, thank you very very much for all the work into the RMT, i had a lot of fun writing this and look forward to hearing from you soon.
 
To start off, I am going to target Togekiss. Replacing Togekiss with Talonflame not only creates a more reliable check to both Keldeo and Mega Venusaur, if not a counter to M-Venusaur, but also takes away from your Ice, Fairy, and Fire weakness. It also half replaces your need for a Cleric with Heal Bell because it will absorb Will-o-Wisps and won't be bothered much by Thunder Waves. On any free switch such as a slow Rotom-W Volt Switch, you can easily OHKO Keldeo. (Or Bullet Seed with Breloom?). You already have Rapid Spin support from Excadrill too.

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 92 SpD / 164 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-Turn
- Roost / Tailwind


The Speed EVs are to outspeed base 100s. Everything else is standard.
I am also going to suggest 48 Spe instead of 60 on Rotom-W to outspeed 4 Spe Lando-T and maximize bulk.

Comparing Togekiss to Talonflame is like apples to oranges. They are two completely different pokemon with two completely different roles. One is a speedy, priority all out offensive attacker, and the other is a Cleric, stall inducing, healer. The only thing alike is they are both flying pokemon. Also, tanking a status doesnt "half replace" a cleric whatsoever.

Also, as seen from the month of May 2014's Usage Stats only 2.564% of Lando-T use a 4 Spe ev spread, and that spread is: Impish:252/0/252/0/0/4 therefore, reducing the speed for such a small fraction of landos is pretty much irrelevent.
 
Hey,
I really appreciate the ratings, they help me figuring something that I wasn't really aware of. Firstly, I'm going to explain why I put 223 speed on everything :) That's just because of speed creeping utility. A lot of defensive, naturally fast Pokémon like to hit 222 to outspeed, for example, max speed neutral Tyranitar, and I like to have the upper-hand in this type of matchup. Rotom-W, for example, likes to Volt Switch when trying to escape defensive Pokémon walling him, and speed creeping those matchup at the cost of 12 EVs taken from Def is really nice, in my opinion. That's basically why I put some EVs to reach the magic number with everyone.

Stardust Dragon - The Fairy weakness you pointed out is something I didn't really consider, because the top 3 used Fairies are Azumarril (which is outsped by Breloom and can't pose a real threat, unless it's Sap Sipper), Mawile (easily dealt with Ttar/Excadrill) and Togekiss (for which I have Rotom-W/Excadrill). Also, not a bunch of Pokémon outside Fairy types get Fairy moves as coverage, so I don't see a need for a Fairy check. You make a fair point when you talk about Ice and Fire weaknesses, but honestly Rotom-W deals with these type of attacks nicely and the only thing I'm worried about is literally Freeze Dry Mamoswine, which you don't see very often nowadays.
The Keldeo weakness is glaring, though, so i'm going to make that change to see how much effective Talonflame could be to deal with the pony. Thanks for the rate!

Uberlox - Thank you very much for the rating! I might want to try Landorus-I, because I was in search of some kind of offensive SRer and I literally didn't find one that could fit in the team. Since i already have a physical wall, I guess I can maintain more offensive pressure with this change. I'm definitely going to test it out. Also, really thank you for the kind words, it pays my efforts!

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Hey,
I really appreciate the ratings, they help me figuring something that I wasn't really aware of. Firstly, I'm going to explain why I put 223 speed on everything :) That's just because of speed creeping utility. A lot of defensive, naturally fast Pokémon like to hit 222 to outspeed, for example, max speed neutral Tyranitar, and I like to have the upper-hand in this type of matchup. Rotom-W, for example, likes to Volt Switch when trying to escape defensive Pokémon walling him, and speed creeping those matchup at the cost of 12 EVs taken from Def is really nice, in my opinion. That's basically why I put some EVs to reach the magic number with everyone.

Stardust Dragon - The Fairy weakness you pointed out is something I didn't really consider, because the top 3 used Fairies are Azumarril (which is outsped by Breloom and can't pose a real threat, unless it's Sap Sipper), Mawile (easily dealt with Ttar/Excadrill) and Togekiss (for which I have Rotom-W/Excadrill). Also, not a bunch of Pokémon outside Fairy types get Fairy moves as coverage, so I don't see a need for a Fairy check. You make a fair point when you talk about Ice and Fire weaknesses, but honestly Rotom-W deals with these type of attacks nicely and the only thing I'm worried about is literally Freeze Dry Mamoswine, which you don't see very often nowadays.
The Keldeo weakness is glaring, though, so i'm going to make that change to see how much effective Talonflame could be to deal with the pony. Thanks for the rate!

Uberlox - Thank you very much for the rating! I might want to try Landorus-I, because I was in search of some kind of offensive SRer and I literally didn't find one that could fit in the team. Since i already have a physical wall, I guess I can maintain more offensive pressure with this change. I'm definitely going to test it out. Also, really thank you for the kind words, it pays my efforts!

cit_FotNS_-_manly_tears.png

Yeah of course, it was a lot of fun to write up. And yeah, just reply to this or edit the post or whatever and I'll try to get back to you as soon as I can. If you could, could you save a replay or two of you testing out and mention them? Then not only can i see the team, but also how you use it which is incredibly helpful.
 
Uberlox Back again,

I tested Landorus-I, and it fits in the team really nicely! Mega-Venusaur is much less of a threat now, and if I can catch a Keldeo locked into Secret Sword I can easily get a free hit on anything. I think I'm gonna replace it permanently.
Also, I had a perfect battle to show my playstyle and how the team works. Unfortunately Rotom-W helped only for two turns, and I couldn't switch in Lando-I as I wanted because I lacked Earth Power, replaced for SR. This battle also showed me that SR aren't that big of a necessity, because sand residual damage is really getting the work done in hazards' place. I think I'm going to stick with 4 attacks Lando-I. Here's the replay:

http://replay.pokemonshowdown.com/ou-134876022

Thank you again for the precious help!
 
Uberlox Back again,

I tested Landorus-I, and it fits in the team really nicely! Mega-Venusaur is much less of a threat now, and if I can catch a Keldeo locked into Secret Sword I can easily get a free hit on anything. I think I'm gonna replace it permanently.
Also, I had a perfect battle to show my playstyle and how the team works. Unfortunately Rotom-W helped only for two turns, and I couldn't switch in Lando-I as I wanted because I lacked Earth Power, replaced for SR. This battle also showed me that SR aren't that big of a necessity, because sand residual damage is really getting the work done in hazards' place. I think I'm going to stick with 4 attacks Lando-I. Here's the replay:

http://replay.pokemonshowdown.com/ou-134876022

Thank you again for the precious help!

Fantastic battle. A few things come to mind with that, god damn, breloom hits hard after a swords dance. One bullet seed took more than 70% of vaporeons health. Also fantastic use of Togekiss as a cleric, that wish to excadrill definitely won the game. A lot of people also make the mistake of kind of sacking their sand streamer just to get the speed boost for excadrill, and of you would've done that it would've definitely hurt, especially with all the sand turns used up with the switching. Again, really great battle, glad I could help out your team!
 
I updated my current version of the team, included some replays, updated the threats list and polished the looks of the thread in general. Again, if you're interested in the team, rate, comment and use it!
 
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