Baton Pass Physical Team

dpmfa291.png

What's This
252 HP 6 Def 252 Sp
Jolly
Leftovers

Protect
Baton Pass
Swords Dance
Substitute

Opener used to speed up/increase attack of other members, biggest flaw is if their opener has an ice attack I have a hard time switching safely unless Sub can get up.


dpmfa466.png

Massive Electric Weakness
6 hp 252 atk 252 sp
Jolly
Expert Belt

Earthquake
Cross Chop
Thunder Punch
Ice Punch

Useful for when they attempt to zap either Ninjask or Gyara, pretty easy to setup although his defenses/special defenses are poor and he has to rely on one shotting things most the time.

dpmfa470.png

It's just a rabbit
252 atk 252 sp 6d
Jolly
Leftovers

Aerial Ace
Baton Pass
Swords Dance
Leaf Blade

The anti-Swampert and useful for a secondary SD passer. It's really quick and rarely expected.

dpmfa130.png

UNLEASH THE FURY
252 atk 252 sp 6 d
Jolly
Expert Belt

Dragon Dance
Earthquake
Ice Fang
Waterfall

Standard OP Gyarados, still wish I had something bulkier I could switch too, I think this team would do better if the passes were to harder to take down pokes.
dpffa242.png

Clefatty
Natural Cure
252 hp 129 d 129 spd
Bold
Leftovers

Thunder Wave
Aromatherapy
Seismic Toss
Wish

Special Wall, the 129 D is just a safety measure against surprise mixed sweepage but usually I just send it out to eat a special sweeper like celebii, TW also allows me to re setup Ninjask. Aromatherapy and Wish allow clericness for the rest of the team

dpffa232.png

Elephantus
252 hp 252 d 6 sp
Impish
Leftovers

Ice Shard
Knock Off
Earthquake
Rapid Spin

Physical wall, Rapid Spin utitlity, Knock Off for non water/ice/grass tanks, and Ice Shard for guys who think they can extremespeed me to death and dragons.



Biggest Flaws: My Sweepers have bad defense and my walls have a hard time killing things with Recover/Rest. Often this all goes south when the swap from ninjask fails or they predict what I'll end up passing too, I kind of want to put some bolkier pokes in their place but I can't think of anything that would still work with the theme without opening up other weaknesses. Also HP Ice is a pain, I've seen a lot of jolteon openers with it today and the only guy I can pass too is Electrivire when that happens.
 
I've actually tried a mono-physical team before, but to no success, mostly because of all the physical walls. To that end, I dunno how to make it work, but I'll try my best to help.

First, for Blissey, why 129 Special Defense EVs? Blissey can get along just fine with no Special Defense EVs. I'd just pour them all into HP and Def.

You seem to rely mostly on pure power, but have you considered other means? I think you'd have a better time trying to eliminate physical walls through means other than beating them senseless, which will fail if it's your only resort. Consider putting Toxic on one of your walls to help against physical walls like Gliscor, Slowbro, and Swampert. Also look into moves such as Perish Song, Destiny Bond, Taunt, and, of course, Explosion to help kill walls.

Oh, and you have a massive Ice weak. Along that line, I'd consider Metagross, since he's pretty bulky, a good CBer, and can explode on walls.
 
Thanks for the help, what if I switch out Thunder Wave for Toxic on Bliss and put in Metagross instead of Electrivire? Another option maybe would be to swap Leafeon with a Togekiss for special attack? Actually on second thought, maybe Magmortar or something with ice resist?
 
Aromatherapy is illegal with Wish on Blissey. Also, a tip on EVing a Blissey, ALWAYS max out Defense. No questions asked. Period.
 
Back
Top