Baton Pass

Baton Pass with 1 hit/2hit KO

This team is mostly used to play against my friends or randoms in the Mexico/Brazil servers in PO I deal fairly well with overly offensive teams and against my friends who enjoy speedy legendaries but don't focus on defense. There's not much else to my team since I don't play in any given tier but simply unrated battled with any tier.​

The Baton Passers -
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252 HP - 252 Spe - Timid Nature - Speed Boost - Leftovers
Substitute
Protect
Swords Dance
Baton Pass

I use him for a lead starting with a substitute to avoid status issues though I alternate between substitute and protect since sometimes my substitute gets swept away. If the chance arises I go for 1-2 sword dances and then a baton bass. I try to keep my substitutions to a minimum so my HP doesn't get low but in a long fight I get low on protects. I get him out with baton pass and switch to a sweeper. Main issues are getting switched out due to roar/whirlwind and when I have to reenter being hit with toxic spikes/stealth rock. And if anyone hits too hard I switch out around +3 speed so I can use him later on.


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252 HP- 84 Def- 104 SpD- 64 Spe- Leftovers- Bold- Synchronize
Substitute
Calm Mind
Toxic
Baton Pass

While he may be slow he has plenty HP making good substitutions and giving enough time to build up calm minds. A baton pass from Ninjask to this guy gives him a nice speed boost and using Calm Mind a couple of times really helps Porygon and Genesect. With toxic, as I build up Calm Mind I can use Toxic to poison those that would try to build up their attack or defenses so when I get ready to baton pass, I can get a 1HKO without too much effort. Getting him out with a baton pass to Genesect or Porygon is great even more so if I have the speed boost baton pass from Ninjask, making their SpAt and Spe powerful. Since his HP is huge the substitutes can be used almost repeatedly as I build up calm mind and those trying to strike me with special attacks will have it harder and harder as I build up calm mind. This baton pass from Musharna to Porygon makes for a high def and SpA Porygon


Sweepers
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148 Def - 184 SpA - 176 Spe - Modest Nature - Eviolite - Download
Recover
Tri Attack
Shadow ball
Psychic

With a Baton Pass from Ninjask to Musharna to Porygon-2 and him holding Eviolite he has a high defense/SpD, great speed, and great SpAt coupled with recover makes him one of my favorite sweepers. He may be weak to fighting but if they can't top his speed he won't be going down any time soon. Getting him in with a baton pass and then sweeping as many pokemon that come by as possible before he either dies or just can't hit. No need to get him out he can survive for a while and should he die I'll be restarting the baton pass with Musharna passing to Genesect. Having a STAB Tri Attack with chances or freezing/burning/paralyzing make for a wonderful Porygon in addition to having Psychic which can reduce SpD - he is a powerhouse. With a download upping special attack he can only get stronger as with Porygon


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68 HP - 252 SpA - 184 Spe - Modest Nature - Life Orb - Download
Bug Buzz
Ice Beam
Hidden Power Water
Flame Thrower

His sole purpose being a powerhouse. I don't expect him to live long especially when it comes to fire but a baton pass from Musharna makes him deadly enough to 1HKO some opponents and getting a speed boost baton pass from Ninjask to Musharna makes him all the more deadly out speeding and having massive SpA he gets pretty deadly. Bug Buzz makes him even worse since it can lower SpD and allow him even more damage when given a baton pass from Musharna. Fire hits hard but if they don't out speed him he hits harder.


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252 Att - 252 Spe - Life Orb - Adamant - Levitate
U turn
Acrobatics
Wild Charge
Dragon Claw

Having no real weaknesses pays off with him. A ninjask baton pass with max sword dance and speed will have him sweeping and U turning back for a different baton pass. Acrobatics just to cover fighting mostly. Wild charge deals well with most and if need be, a U turn for different type coverage. Not a weak pokemon since he has no real weaknesses but Life Orb and wild charge drain him fast so a 1HKO and a u turn to set up again or all I really have because he just won't last through a long fight. Swift Swim Kingdra and dragons with outrage KO him pretty quick if he doesn't outspeed but if he gets the upper hand he will hit hard. Dragon Claw is the dragon kill and if low enough a dragon claw to U turn will kill.


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252 Hp - 252 Spe - Life Orb - Adamant - Iron Fist
Drain Punch
Earthquake
Substitute
Stone Edge

Substitute to buffer damage since he has so much HP - baton passing from Ninjask with at least speed boost makes him faster and can prepare for strong drain punches with iron first, even more with swords dance baton pass. Drain punch will recover some of the HP lost but he can sweep really hard even on high HP targets. He'll surely go down much quicker than my 2 previous but having substitute slows the process since if he avoids the hit he can get a drain punch off especially needing the high HP when switching from baton pass. When he finally dies start again with Ninjask because when he doesn't kill everyone he usually dies in the process when I can't use Drain punch due to earthquake or stone edge having better damage.
 
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