Battle Arcade Challenge: ff7hero

Only me, ff7hero, & any subrefs can post here.
Challenge #1
ff7hero is challenging doubles with these guys:
462.png

Magnezone [Mags] (-)
Types: Electric/Steel

Abilities::
Sturdy

Nature: Quiet (+Special Attack, -Speed, -10 Evasion)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 4/5

Attacks (27):
Level Up

Tri-Attack
Electric Terrain
Metal Sound
Tackle
Supersonic
Thunder Shock
Sonic Boom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
Magnet Rise
Lock On
Zap Cannon
Discharge
Magnetic Flux
Mirror Coat
Barrier

TM/HM
Thunder Bolt
Charge Beam
Volt Switch
Hidden Power (Grass)
Protect
Thunder
Rain Dance
Reflect
Light Screen
Flash Cannon
Double Team
Toxic

Tutor
Signal Beam

Other
589.png

Escavalier [Jaime Lannister] (M)
Types: Bug/Steel

Abilities::
Shell Armor

Nature: Sassy (+SpD, -Speed, -10 Evasion)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2
SpD: Rank 5 (+)
Spe: 17 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 1/5

Attacks (17):
Level Up

Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe
Double Edge
Fell Stinger
Quick Guard
Twineedle
Swords Dance
X-Scissor
Iron Head

Egg
Megahorn
Knock Off
Drill Run
Pursuit
Counter

TM/HM
Protect
Double Team
Aerial Ace
Toxic
Substitute

Tutor
448.png
Lucario [Cherry Blossom] (F)

Types: Fighting/Steel

Abilities:
Inner Focus

Nature: Adamant (+Att, -SpA)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 1/5

Attacks (19):
Level Up

Foresight
Quick Attack
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
Extreme Speed
Dragon Pulse
Close Combat
Aura Sphere
Dark Pulse
Metal Claw
Power-Up Punch
Me First
Bone Rush
Metal Sound
Final Gambit
Nasty Plot

Egg
Mind Reader
Bullet Punch
Blaze Kick
Crunch
Sky Uppercut

TM/HM
Protect
Double Team
Earthquake
Swords Dance
Dig

Tutor
52tqp.png
Aggron [Kaji] (M)
Types: Rock/Steel

Abilities:
Rock Head
Nature: Sassy (+Special Defense, -Speed, -10 Evasion)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 8
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 43 (-)
Size Class: 4
Weight Class: 8 (10 w/ Heavy Metal)
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5

Attacks (26):
Level Up

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Metal Burst
Automize

Egg
Super Power
Head Smash
Stealth Rock
Curse
Endeavor

TM/HM
Taunt
Earthquake
Sandstorm
Aerial Ace
Shadow Claw
Rock Slide
Sleep Talk
Substitute

Tutor
Magnet Rise

Battle #1
Pokemon breeder June wants to battle!
Spr_BW_Pok%C3%A9mon_Breeder_F.png

Pokemon rng: 125, 25 (rnged I swear ;_;)
coloshale3.png

Colosshale (F)

Types:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

Stats
HP: 100
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16

Abilities:

Flare Boost: (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Attacks:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Body Slam

Toxic
Hidden Power Water 7
Taunt
Rain Dance
Dark Pulse
Venoshock

Encore
Fake Out
Earth Power
Water Spout
153.png
Bayleef(Male)

Types:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 52(-)
Size Class: 2
Weight Class: 2
Base Rank Total: 16
-10% Evasion

Abilities:

Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Attacks:
Tackle
Growl
Razor Leaf
PoisonPowder
Reflect
Synthesis
Body Slam
Magical Leaf
Natural Gift

Hidden Power Fire 7
Sunny Day
Light Screen
Giga Drain
Solarbeam
Substitute

AncientPower
Counter
Ingrain
Leech Seed
"Would you like to help me train these pokemon, please?"

Roulette:
Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
20 5 22 10
3 18 9 1
24 4 13 12
21 11 6 21

Please select 4 consecutive events from the roulette.
 
Last edited:
Event: 3 (4: 4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle)

Spr_BW_Pok%C3%A9mon_Breeder_F.png

"Wake up! It's time to train!"
Colosshale: Zzz ~ Earth Power (Magnezone) ~ Earth Power (Magnezone)
If Magnezone uses a P/E move, then use Dark Pulse (Excavalier) that action
If Magnezone used Magnet Rise, then replace all afterwards instances of Earth Power with Dark Pulse (Escavalier)
Bayleef: Zzz ~ Reflect ~ Hidden Power (Fire) (Escavalier)
If Escavalier uses Megahorn on you, Counter and push back
 
"This should work..."

Mags: Magnet Rise~Thunderbolt (Colosshale)~Thunderbolt (Colosshale)

Jaime Lannister: Megahorn (Colosshale)x3
If Colosshale is KO'd, redirect to Bayleef
 
Pre-round 1
Speed order: Colosshale>Magnezone=Bayleef>Escavalier
Team ff7hero!
462.png
589.png

100|100
100|100
Fine|Fine

Team June!
coloshale3.png
153.png

100|90
100|100
Sleep 1a|Sleep 1a

I use a d1200 for my battle rolls.
Colosshale is fast asleep...
Bayleef is fast asleep...
Magnezone used Magnet Rise! -5 en
Escavalier used Megahorn! (570, 333) -7 en, -(12+3+4.5)*1.5=29.25 hp Colosshale

Colosshale used Dark Pulse! (302, 1091) -5 en, -(8+3-1.5)=9.5 hp Escavalier
Magnezone used Thunderbolt! (1091, 249) -6 en, -(9+3+4.5)*1.5=24.75 hp Colosshale
Bayleef used Reflect! -10 en
Escavalier used Megahorn! (436, 15 crit) -11 en, -(12+3+3+4.5)*1.5=33.75 hp Colosshale

Colosshale used Dark Pulse! (35 flinch, 1085) -9 en, -(8+3-1.5)=9.5 hp Escavalier
Magnezone used Thunderbolt! -10 en, -(9+3+4.5)*1.5=24.75 hp Colosshale, RIP Colosshale
Escavalier flinched!
Bayleef used Counter! -6 en, fail

Post-round 1
Speed order: Magnezone=Bayleef>Escavalier
Team ff7hero!
462.png
589.png

100|81
79|82
Magnet Rise 3a|Fine

Team June!
coloshale3.png
153.png

RIP|90
RIP|84
RIP|Reflect 4a​
 
Escavalier: Megahorn~X-Scissor~Megahorn (always target Bayleef)
If Counter is used, use Toxic the first time, Substitute (15) the second time and Double Team (1 Clone) the final time
If Leech Seed targeting you, use Protect but not consecutively

Magnezone: Rain Dance~Signal Beam~Signal Beam (always target Bayleef)
If the weather is Sunny Day, use Rain Dance
If Leech Seed targeting you, use Protect but not consecutively
 
Spr_BW_Pok%C3%A9mon_Breeder_F.png

"Well, this isn't so good."
Hidden Power (Fire) Escavalier ~ Sunny Day ~ Hidden Power+Hidden Power (Escavalier)
Pre-round 2
Speed order: Magnezone=Bayleef>Escavalier
Team ff7hero!
462.png
589.png

100|81
79|82
Magnet Rise 3a|Fine

Team June!
153.png

90
84
Reflect 4a

Bayleef used Hidden Power! (190) -4 en, -(6-1.5)*2.25=10.125 hp Escavalier
Magnezone used Rain Dance! -10 en
Escavalier used X-Scissor! (1020) -5 en, -(8/1.5+3+3)*1.5=17 hp Bayleef

(605 Bayleef goes first)
Bayleef used Sunny Day! -10 en
Magnezone used Rain Dance! -14 en
Escavalier used Megahorn! (1059, 957) -7 en, -(12/1.5+3+3)*1.5=21 hp Bayleef

Magnezone used Signal Beam! (948, 673) -6 en, -(8+4.5)*1.5=18.75 hp Bayleef
Escavalier used X-Scissor! (992) -5 en, -(8/1.5+3+3)*1.5=17 hp Bayleef
Bayleef used Hidden Power+Hidden Power! (246) -(4+4+4)*1.75=21 en, -(6*2.25-3-1.5)*2.25=20.25 hp Escavalier

Post-round 2
Speed order: Magnezone=Bayleef>Escavalier
Rain 3r
Team ff7hero!
462.png
589.png

100|51
49|65
Fine|Fine

Team June!
153.png

16
49
Reflect 1a, cooling down
Spr_BW_Pok%C3%A9mon_Breeder_F.png

"Crap."
Hidden Power x3 (Escavalier)
 
Mags should have used Rain Dance A3 due to sub?
Mags: Signal Beam x 3 (Bayleef)
Escavalier: x-Scissor x 3 (Bayleef)
 
Rain was up a3.
The round goes about how well you would expect for Bayleef (RIP brave soldier).

Battle #2:
Youngster Thomas wants to battle!
Spr_HGSS_Youngster.png

Pokemon rng: 97, 115
496.png
Servine(M)

Type:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats
Mild Nature(+SpA, -Def)
HP: 90
Atk: Rank 2
Def: Rank 2(-)
SpA: Rank 3(+)
SpD: Rank 3
Spe: 83
Size Class: 2
Weight Class: 2
Base Rank Total: 15

Abilities:

Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Leaf Blade

Hidden Power Fire 7
Sunny Day
Reflect
Solarbeam
Energy Ball
Substitute

Glare
Magical Leaf
Mirror Coat
Twister
583.png
Vanillish(F)

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats
Modest Nature(+SpA, -Atk)
HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 59
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:

Ice Body(Innate): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Attacks:
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt
Mirror Shot

Hail
Hidden Power Electric 7
Ice Beam
Blizzard
Substitute
Flash Cannon

Ice Shard
Imprison
Powder Snow
Water Pulse
"Shorts are comfy!"

Roulette:
Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
12 16 19 10
19 22 10 5
21 17 1 18
9 6 18 20

Please select 4 consecutive events from the roulette.
 
Event: 3 (19: Sandstream is applied to the battle)
Spr_HGSS_Youngster.png

"They're short and easy to wear!"
Servine: Reflect ~ Hidden Power (Fire) (Escavalier) ~ Hidden Power (Fire) (Escavalier)
If Escavalier is under the effects of a P/E move when you would target him, then target Magnezone
Vanillish: Hail ~ Blizzard ~ Avalanche (Escavalier)
If Magnezone uses Rain Dance, then Taunt (Magnezone) and push back
If Escavalier is under the effects of a P/E when you would target him, then target Magnezone
 
"Try this on for size..."

Mags: Double Team (4 Clones)~Rain Dance~Light Screen
If you are Taunted when you are to act, replace with Signal Beam (Servine)

Escavalier: Substitute (15)~X-Scissor (Servine)~Substitute (15)
If you are behind a Sub A3, replace with X-Scissor (Servine)
 
Pre-round 1
Sandstorm 4r
Speed order: Servine>Vanillish>Magnezone>Escavalier
Team ff7hero!
462.png
589.png

100|100
100|100
Fine|Fine

Team Thomas!
496.png
583.png

90|90
100|100
Fine|Fine

Servine used Reflect! -10 en
Vanillish used Hail! -9 en
Magnezone used Double Team! -16 en, +4 clones
Excavalier used Substitute! -12 en, -15 hp, +15 hp sub
-2 hp Servine
-2 hp Magnezone
-2 hp Escavalier

Servine used Hidden Power! (284) -4 en, -(6-3)*2.25=6.75 hp sub
Vanillish used Taunt! (940 clone) -10 en, -1 clone Magnezone
Magnezone used Rain Dance! -10 en
Escavalier used X-Scissor! (270) -5 en, -(8/1.5+3+4.5)*1.5=19.25 hp Servine

Servine used Hidden Power! (273) -8 en, -(6-3-3)*2.25=1 hp sub
Vanillish used Blizzard! (131 hit, 104, 342, 559, 845, 1029, 558) -7 en, -(11*.75+3-1+1.5)/1.5=7.833 hp Magnezone, no clones Magnezone, -(11*.75+3-3)/1.5=6.5 hp sub
Magnezone used Light Screen! -10 en
Escavalier used X-Scissor! (752) -9 en, -(8/1.5+3+4.5)*1.5=19.25 hp Servine

Post-round 1
Rain 3r
Speed order: Servine>Vanillish>Magnezone>Escavalier
Team ff7hero!
462.png
589.png

90|83
64|74
Light Screen 5a|1 hp sub, Light Screen 5a

Team Thomas!
496.png
583.png

50|90
78|74
Reflect 3a|Reflect 3a​
 
Mags: Signal Beam (Servine)~Flash Cannon (Vanillish)~Signal Beam (Servine)
If Servine uses Counter AND you are ordered to use Signal Beam on it, replace with Flash Cannon (Vanillish)
If Servine is KO'd, replace with Flash Cannon (Vanillish)

Escavalier: Megahorn (Servine)~X-Scissor (Servine)~Megahorn (Servine)
If Servine uses Protect Successfully without transfer, replace with Iron Head (Vanillish)
If Vanillish uses Protect Successfully targeting Servine, replave with Iron Head (Vanillish)
Once Servine is KO'd, replace with Iron Head (Vanillish)
 
Spr_HGSS_Youngster.png

"Shorts are helpful in battle"
Servine: Vine Whip (Escavalier) ~ Leaf Tornado+Twister ~ Leaf Tornado (Escavalier)
Vanillish: Water Pulse (Escavalier) ~ Water Pulse (Escavalier) ~ Blizzard
If Escavalier is confused a2, then target Magnezone instead

Pre-round 2
Rain 3r
Speed order: Servine>Vanillish>Magnezone>Escavalier
Team ff7hero!
462.png
589.png

90|83
64|74
Light Screen 5a|1 hp sub, Light Screen 5a

Team Thomas!
496.png
583.png

50|90
78|74
Reflect 3a|Reflect 3a

Servine used Vine Whip! (714) -2 en, -(4+3-3)/2.25=1.778 hp Escavalier sub, no sub
Vanillish used Water Pulse! (256 confusion, 475 3a, 578) -4 en, -(6/1.5+3-1.5)=5.5 hp Escavalier
Magnezone used Signal Beam! (1139, 83) -6 en, -(8+4.5)*1.5=18.75 hp Servine
Escavalier used Megahorn! (310 hit self, 48 crit) -3 en, -(4+3+1.5)=8.5 hp Escavalier, -1a confusion

Vanillish used Water Pulse! (627, 869) -8 en, -(6/1.5+3+1.5)=8.5 hp Magnezone
Magnezone used Flash Cannon! (779, 327) -5 en, -(8+3+4.5)=15.5 hp Servine
Escavalier used X-Scissor! (113 hit self, 1122) -7 en, -(4+1.5)=5.5 hp Escavalier
Servine used Twister+Leaf Tornado! (554, 261 -Acc Escavalier, 1044, 666) -(3+5)*1.5=12 en, -((7+4)*2*.75/1.5)/1.5=7.333 hp Magnezone, -((7+4)*2*.75-3)/1.5=5.333 hp Escavalier, -1 Acc Escavalier

Vanillish used Blizzard! (633, 862, 916, 162, 341, 1 crit Escavalier) -7 en, -(11*.75/1.5+3+1.5)/1.5=6.667 hp Magnezone, -(11*.75+3+3-1.5)/1.5=8.5 hp Escavalier
Magnezone used Signal Beam! (899, 422) -6 en, -(8+4.5)*1.5=18.75 hp Servine, RIP Servine
Escavalier used Iron Head! (713, 341) -5 en, -(8/1.5+3+3)*1.5=17 hp Vanillish

Post-round 2
Rain 2r
Speed order: Vanillish>Magnezone>Escavalier
Team ff7hero!
462.png
589.png

68|50
64|74
Light Screen 2a|Light Screen 2a, -1 Acc

Team Thomas!
496.png
583.png

RIP|73
RIP|55
RIP|Fine
Spr_HGSS_Youngster.png

"I'm running out of things to say about shorts."
Vanillish: Blizzard ~ Water Pulse (Escavalier) ~ Blizzard
 
Last edited:
Pre-round 3
Rain 2r
Speed order: Vanillish>Magnezone>Escavalier
Team ff7hero!
462.png
589.png

68|50
64|74
Light Screen 2a|Light Screen 2a, -1 Acc

Team Thomas!
583.png

73
55
Fine

Vanillish used Blizzard! (653, 226, 1171, 962, 639, 63 crit Escavalier) -7 en, -(11*.75/1.5+3+1.5)/1.5=6.667 hp Magnezone, -(11*.75+3+3-1.5)/1.5=8.5 hp Escavalier
Magnezone used Flash Cannon! (27 -SpD, 565) -5 en, -(8+3+4.5)*1.5=23.25 hp Vanillish, -1 SpD Vanillish
Excavalier used Substitute! -18 en, -20 hp, +20 hp sub

Vanillish used Water Pulse! (18 crit) -4 en, -(6+3+3-1.5)=10.5 hp Escavalier sub
Magnezone used Flash Cannon! (74 -SpD, 268) -9 en, -(8+3+4.5)*1.5+2=25.25 hp Vanillish, -1 SpD Vanillish
Escavalier used Iron Head! (600, 628) -5 en, -(8+3+3)*1.5=21 hp Vanillish

Vanillish used Blizzard! (735, 351, 56 freeze Magnezone, 353 1a, 245, 796) -7 en, -(11*.75+3+1.5)/1.5=8.5 hp Magnezone, -(11*.75+3-1.5)/1.5=6.5 hp Escavalier sub
Magnezone is frozen solid!
Escavalier used Iron Head! (312, 61 crit) -9 en, -(8+3+3+3)*1.5=25.5 hp Vanillish, RIP Vanillish
Battle #3:
Hiker Jonathan wants to battle!
Spr_RS_Hiker.png

Pokemon RNG: 76, 95
staravia.png
Staravia(M)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:

Intimidate (Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Ability:
Intimidate

Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Take Down

Facade
Steel Wing
Roost
Pluck
U-turn
Fly

Detect
Double-Edge
Pursuit
Revenge
459.png
Snover (M)

Types:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Brave Nature(+Atk, -SpA)
Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 34(-)
SC: 2
WC: 4
Base Rank Total: 14

Abilities:

Snow Warning(Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.[Command: (Ability: Snow Warning)]

Attacks:
Powder Snow
Leer
Razor Leaf
Icy Wind
Grasswhistle
Swagger
Mist
Ice Shard

Hidden Power Fire 7
Blizzard
Ice Beam
Shadow Ball
Energy Ball
Frost Breath

Avalanche
Bullet Seed
Leech Seed
Seed Bomb
"I found these fellas the last time I hiked."

Rouette:
Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

14 1 7 3
21 7 23 13
24 5 7 2
7 8 9 22

Please select four consecutive events from the roulette.
 
Last edited:
Yup.
Event: 1 (22: The roulette is slowed down for the rest of the challenge(N is halved))
Spr_RS_Hiker.png

"They're full of energy!"
Staravia: [INTIMIDATE] Revenge Magnezone ~ Double-Edge Magnezone ~ Revenge Magnezone
If Paralysis-inflicting move aimed at you and not in a combo, then start the action sequence Fly (Magnezone) ~ Revenge (Magnezone) ~ Double-Edge (Magnezone)
Snover: [SNOW WARNING] Blizzard ~ Avalanche Magnezone ~ Blizzard
 
Mags: Rain Dance~Thunder+Thundershock (Staravia)~Cooldown (Signal Beam (Snover))

Escavalier: Swords Dance~X-Scissor (Snover)~Swords Dance
 
Pre-round 1
Speed order: Staravia>Magnezone>Snover>Escavalier
Team ff7hero!
462.png
589.png

100|100
100|100
Fine|Fine

Team Jonathan!
staravia.png
459.png

90|90
100|100
Fine|Fine

Staravia intimidated the opposing team! -5 en, -1 Att Magnezone, -1 Att Escavalier
Snover summoned hail! -10 en

Magnezone used Rain Dance! -10 en
Snover used Blizzard! (529, 396, 1166, 349, 1155, 188) -7 en, -(11*.75+3-1)/1.5=6.833 hp Magnezone, -(11*.75+3-3)/1.5=5.5 hp Escavalier
Escavalier used Swords Dance! -7 en, +2 Att
Staravia used Revenge! (920) -8 en, -(6-1)*1.5=7.5 hp Magnezone

Staravia used Double-Edge! (147) -5.8 en, -(12+3-1)/1.5=9.333 hp Magnezone, -3.111 hp Staravia
Escavalier used X-Scissor! (618) -5 en, -(8+3+4.5)*1.5+2=25.25 hp Snover
Magnezone used Thunder+Thunder Shock! (969, 31 crit) -(8+3)*1.5-1=15.5 en, -(4+11*1.5+3+3+6)*1.5=48.75 hp Staravia
Snover used Avalanche! (546) -7 en, -(12+3-1)/1.5=9.333 hp Magnezone

Snover used Blizzard! (206, 1116 miss Escavalier, 908, 936) -7 en, -(11*.75+3-1)/1.5=6.833 hp Magnezone
Escavalier used Swords Dance! -7 en, +2 Att
Staravia used Revenge! (966) -8 en, -(6-1)*1.5=7.5 hp Magnezone

Post-round 1
Rain 3r
Speed order: Staravia>Magnezone>Snover>Escavalier
Team ff7hero!
462.png
589.png

53|95
75|81
-1 Att|+3 Att

Team Jonathan!
staravia.png
459.png

39|65
78|79
Fine|Fine​
 
Mags: Thunder (Staravia)x3
If Staravia uses Detect Successfully, replace with Flash Cannon (Snover)
If the weather is Hail, replace with Rain Dance and push back.
If Staravia is KO'd, replace with Flash Cannon (Snover)

Escavalier: X-Scissor (Snover)~Megahorn (Snover)~Swords Dance
 
Spr_RS_Hiker.png

"They don't go down that easily!"
Staravia: Revenge+Revenge (Magnezone)x3
Snover: Leech Seed (Magnezone) ~ Avalanche (Escavalier) ~ Blizzard+Ice Shard

Pre-round 2
Rain 3r
Speed order: Staravia>Magnezone>Snover>Escavalier
Team ff7hero!
462.png
589.png

53|95
75|81
-1 Att|+3 Att

Team Jonathan!
staravia.png
459.png

39|65
78|79
Fine|Fine

Magnezone used Thunder! (43 para, 471) -11 en, -(11+3+6)*1.5=30 hp Staravia, 20% para Staravia
Snover used Leech Seed! -9 en
Escavalier used X-Scissor! (921) -5 en, -(8+3+4.5)*1.5+6=29.25 hp Snover
Staravia used Revenge+Revenge! (584, 25 crit) -(12+16)*1.75=49 en, -(12*2.25-1)*1.5=39 hp Magnezone
-3 hp Magnezone
+3 hp Snover

Magnezone used Thunder! (836) -15 en, -(11+3+6)*1.5=30 hp Staravia, RIP Staravia
Escavalier used Megahorn! (877, 1020) -7 en, -(11+3+4.5)*1.5+6=33.75 hp Snover
Snover used Avalanche! (724) -7 en, -(12+3)/1.5=10 hp Escavalier
-3 hp Magnezone
+3 hp Snover

Snover used Blizzard+Ice Shard! (797, 327, 1068, 1123, 1105, 601) -(4+8)*1.5-1=17 en Snover, -(13*.75+3-1)/1.5=7.833 hp Magnezone, RIP Magnezone, -(13*.75+3-3)/1.5=6.5 hp Escavalier
Escavalier used Swords Dance! -7 en, +2 Att

Post-round 2
Rain 2r
Speed order: Snover>Escavalier
Team ff7hero!
462.png
589.png

RIP|89
RIP|62
RIP|+5 Att

Team Jonathan!
staravia.png
459.png

RIP|8
RIP|46
RIP|Cooling down
Spr_RS_Hiker.png

"Uh oh"
Snover: Cooldown ~ Leech Seed ~ Avalanche
 
Snover is super dead now.

Battle #4:
Arcade Star Dahlia would like to battle!
Spr_Pt_Dahlia.png

36.png
Clefable(F)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Quiet Nature(+SpA, -Spe, -10% Evasion)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

Abilities:

Cute Charm (Innate): This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Magic Guard(Innate):This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Unaware(Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.


Moves:
After You
Amnesia
Aromatherapy
Attract
Belly Drum
Bestow
Bide
Blizzard
Body Slam
Bounce
Brick Break
BubbleBeam
Calm Mind
Captivate
Charge Beam
Charm
Copycat
Cosmic Power
Counter
Covet
Curse
Defense Curl
Detect
Dig
Double-Edge
DoubleSlap
Double Team
Drain Punch
Dream Eater
DynamicPunch
Echoed Voice
Encore
Endeavor
Endure
Facade
Fake Tears
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Grass Knot
Gravity
Growl
Headbutt
Heal Bell
Healing Wish
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Last Resort
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Mega Kick
Mega Punch
Meteor Mash
Metronome
Mimic
Minimize
Moonlight
Mud-Slap
Natural Gift
Nightmare
Pound
Present
Protect
Psychic
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Smash
Role Play
Rollout
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Sing
Skull Bash
Sleep Talk
Snatch
Snore
Softboiled
SolarBeam
Splash
Stealth Rock
Stored Power
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Take Down
Telekinesis
Teleport
Thunder
Thunderbolt
ThunderPunch
Thunder Wave
Tickle
Toxic
Tri Attack
Trick
Uproar
Wake-Up Slap
Water Gun
Water Pulse
Wish
Wonder Room
Work Up
Zap Cannon
Zen Headbutt
MolluxFront.png
Mollux(F)

Types:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Bold Nature (+Def, -Att)
Stats
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Abilities:

Dry Skin(Innate): This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Illuminate(Can Be Enabled): This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.


Moves:
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confuse Ray
Double Team
Ember
Eruption
Explosion
Façade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Helping Hand
Hidden Power
Hyper Beam
Inferno
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solar Beam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venoshock
Will-O-Wisp
Withdraw
222.png
Corsola(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.


Quiet Nature (+SpA, -Spe, -10% Evasion)
Stats
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:

Hustle(Can Be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Natural Cure(Innate): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Regenerator(Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Moves:
Amnesia
AncientPower
Aqua Ring
Attract
Barrier
Bide
Blizzard
Body Slam
Brine
Bubble
BubbleBeam
Bulldoze
Calm Mind
Captivate
Confuse Ray
Curse
Defense Curl
Dig
Double-Edge
Double Team
Earth Power
Earthquake
Endeavor
Endure
Explosion
Facade
Flail
Frustration
Hail
Harden
Headbutt
Head Smash
Hidden Power (Fire 7)
Ice Beam
Icicle Spear
Icy Wind
Ingrain
Iron Defense
Light Screen
Lucky Chant
Magic Coat
Mimic
Mirror Coat
Mist
Mud-Slap
Natural Gift
Nature Power
Power Gem
Protect
Psychic
Rain Dance
Recover
Reflect
Refresh
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Scald
Screech
Secret Power
Selfdestruct
Shadow Ball
Sleep Talk
Snore
Spike Cannon
Stealth Rock
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Surf
Swagger
Tackle
Toxic
Water Pulse
Whirlpool
232.png
Donphan(F)
*
Types:
*
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Careful Nature(+SpD, -SpA)
Stats
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 19
*
Abilities:
*
Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil(Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Moves:
AncientPower
Assurance
Attract
Block
Body Slam
Bounce
Bulldoze
Captivate
Charm
Counter
Curse
Defense Curl
Double-Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fire Fang
Fissure
Flail
Focus Energy
Frustration
Fury Attack
Giga Impact
Growl
Gunk Shot
Gyro Ball
Headbutt
Head Smash
Heavy Slam
Hidden Power
Horn Attack
Hyper Beam
Hyper Voice
Ice Shard
Iron Defense
Iron Tail
Knock Off
Last Resort
Magnitude
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Poison Jab
Protect
Rapid Spin
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Seed Bomb
Slam
Sleep Talk
Snore
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Take Down
Thunder Fang
Toxic
Water Gun

Select your leads.
 
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