Battle Arcade Challenge: Its_A_Random

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
Its A Random has chosen to challenge the Battle Arcade! His first challenge uses the following setup:

Let's see how badly we fuck up at this...Challenging the Battle Arcade!

Mode: Singles
Thread: N/A

Pokemon and Abilities:
Simipour: Torrent
Hitmontop: Technician
Cofagrigus: Mummy

516.png

Simipour [Blind] (M)
NATURE: Hasty (+16% Accuracy)

TYPE

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

ABILITIES
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Torrent (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 117 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (61/61)

PHYSICAL
Acrobatics
Aqua Tail
Astonish
Bite
Brick Break
Covet
Crunch
Cut
Dig
Dive
Facade
Fling
Frustration
Fury Swipes
Giga Impact
Lick
Low Kick
Low Sweep
Natural Gift
Payback
Return
Rock Slide
Rock Smash
Rock Tomb
Scratch
Shadow Claw
Thief
Waterfall

SPECIAL
Blizzard
Brine
Focus Blast
Grass Knot
Hidden Power (Electric 7)
Hydro Pump
Hyper Beam
Ice Beam
Round
Scald
Surf
Water Gun

OTHER

Aqua Ring
Attract
Double Team
Hail
Hone Claws
Leer
Mud Sport
Nasty Plot
Protect
Rain Dance
Recycle
Rest
Role Play
Substitute
Swagger
Taunt
Tickle
Torment
Toxic
Water Sport
Work Up
237.png

Hitmontop [Beyblade] (M)
NATURE: Impish

TYPE
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

ABILITIES
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Steadfast (DW Unlocked): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

STATS

HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (19)
PHYSICAL
Bullet Punch
Close Combat
Counter
Dig
Fake Out
Hi Jump Kick
Pursuit
Quick Attack
Rapid Spin
Revenge
Rolling Kick
Tackle
Triple Kick

SPECIAL
None

OTHER

Focus Energy
Foresight
Helping Hand
Protect
Substitute
Wide Guard
563.png

Cofagrigus [Spiroffin] (M)
NATURE: Sassy (-10% Evasion)

TYPE
Ghost
: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

ABILITIES
Mummy
: (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

STATS
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 3
SpD: Rank 5 (+)
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: N/A

ATTACKS (23)
PHYSICAL
Astonish

SPECIAL
Energy Ball
Hex
Hidden Power (Fighting 7)
Night Shade
Ominous Wind
Psychic
Shadow Ball

OTHER

Curse
Destiny Bond
Disable
Double Team
Endure
Guard Split
Haze
Heal Block
Imprison
Mean Look
Nasty Plot
Power Split
Protect
Toxic
Will-O-Wisp

Let's do this!

Without further ado, let the challenge begin!

Spr_BW_Dancer.png

Dancer Random wants to battle!

"Can you deal with my randomness?"

RNG Roll-Pokemon: 87/125

"Go Bronzor!"

436.png

Bronzor (—)

Types:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Brave Nature(+Atk, -Spe)
Stats:
HP: 90
Atk: 2(+)
Def: 3
SpA: 1
SpD: 3
Spe: 20(-)
Size Class 1
Weight Class: 4
Base Rank Total: 11
-10% Evasion

Abilities:

Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Ability:
Heatproof + Levitate[Trait]

Attacks:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Iron Defense
Safeguard

Hidden Power Ice 7
Light Screen
Protect
Earthquake
Reflect
Sandstorm
Gyro Ball
Rock Slide
Trick Room

Roulette Randomization
Your roulette for this battle is as follows:

16 | 14 | 2 | 20
6 | 1 | 8 | 2
24 | 16 | 18 | 1
6 | 3 | 4 | 3

16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
2: Opponent’s Pokemon are burned for the battle.
20: Snow Warning is applied to the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
1: Opponent’s Pokemon are poisoned for the battle.
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
2: Opponent’s Pokemon are burned for the battle.
24: Challenger wins 1 free CC, then battles normally
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
18: Drizzle is applied to the battle.
1: Opponent’s Pokemon are poisoned for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.

Select 4 consecutive events from the roulette.
 
RNG Roll-Roulette: 3/4

Event 2(Opponent’s Pokemon are burned for the battle.) shall be in effect this battle!

Spr_BW_Dancer.png


"Random randomly randomizes random.org."

Trick Room~Rock Slidex2
IF Simipour successfully uses (self-protecting/evasive) move before you are to act, AND you were not using Trick Room that action, THEN replace that action with Light Screen the first time, and Sandstorm the second time.
 
436.png

Bronzor (—)
90 HP
100 EN
2/3/1/3/20
Heatproof+Levitate
Burned

516.png

Simipour(M)
100 HP
100 EN
4/2/4/3/117
Torrent

Round 1
Simipour used Taunt!
Bronzor fell for the Taunt!
-10 EN

Bronzor used Trick Room!
But it failed!

Bronzor was hurt by its burn!

Round 2
Simipour used Hydro Pump!
RNG Roll-To Hit(<=400 Miss): 2070 Hit
RNG Roll-To Crit(<=625 Crit): 4975 No
12+3+1.5=16.5 damage
-7 EN

Bronzor used Rock Slide!
RNG Roll-To Hit(<=500 Miss): 2265 No
RNG Roll-To Crit(<=625 Crit): 8704 No
8-3=5 damage
-6 EN

Bronzor was hurt by its burn!

Round 3
Simipour used Hydro Pump!
RNG Roll-To Hit(<=400 Miss): 8250 Hit
RNG Roll-To Crit(<=625 Crit): 3526 No
12+3+1.5=16.5 damage
-11 EN

Bronzor used Rock Slide!
RNG Roll-To Hit(<=500 Miss): 2466 No
RNG Roll-To Crit(<=625 Crit): 1326 No
8-3=5 damage
-10 EN

Bronzor was hurt by its burn!

436.png

Bronzor (—)
55 HP
84 EN
2/3/1/3/20
Heatproof+Levitate
Taunted(3A)

516.png

Simipour(M)
90 HP
83 EN
4/2/4/3/117/+16% Acc
Torrent
 
436.png

Bronzor (—)
55 HP
84 EN
2/3/1/3/20
Heatproof+Levitate
Taunted(3A)

516.png

Simipour(M)
90 HP
83 EN
4/2/4/3/117/+16% Acc
Torrent

Round 1
Simipour used Surf!
RNG Roll-To Crit(<=625 Crit): 3568 No
10+3+1.5=14.5 damage
-6 EN

Bronzor used Earthquake!
RNG Roll-To Crit(<=625 Crit): 8790 No
10-3=7 damage
-7 EN

Bronzor was hurt by its burn!

Round 2
Simipour used Hydro Pump!
RNG Roll-To Hit(<=400 Miss): 5604 Hit
RNG Roll-To Crit(<=625 Crit): 8452 No
12+3+1.5=16.5 damage
-7 EN

Bronzor used Gyro Ball!
RNG Roll-To Crit(<=625 Crit): 1096 No
(14.7+3-3)/1.5=9.8 damage
-6 EN

Bronzor was hurt by its burn!

Round 3
Simipour used Brine!
RNG Roll-To Crit(<=625 Crit): 9510 No
13+3+1.5=17.5 damage
-7 EN

Bronzor used Earthquake!
RNG Roll-To Crit(<=625 Crit): 5742 No
10-3=7 damage
-7 EN

Bronzor was hurt by its burn!

436.png

Bronzor (—)
3 HP
64 EN
2/3/1/3/20
Heatproof+Levitate

516.png

Simipour(M)
67 HP
63 EN
4/2/4/3/117/+16% Acc
Torrent
 
436.png

Bronzor (—)
3 HP
64 EN
2/3/1/3/20
Heatproof+Levitate

516.png

Simipour(M)
67 HP
63 EN
4/2/4/3/117/+16% Acc
Torrent

Round 1
Simipour used Brine!
RNG Roll-To Crit(<=625 Crit): 6366 No
13+3+1.5=17.5 damage
-11 EN

Bronzor has been KO'd!

436.png

Bronzor (—)
KO

516.png

Simipour(M)
67 HP
52 EN
4/2/4/3/117/+16% Acc
Torrent
 
Spr_BW_Rich_Boy.png


Rich Boy Mandor wants to battle!

"Are you aware of the nuances of the English language? Palindromes, anagrams, and the like?"

RNG Roll-Roulette: 85/125

"Go Cherrim!"

421-overcast.png

Cherrim (M)

Type:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1

Abilities:

Flower Gift(Innate): This Pokemon’s flower opens up in intense sunlight, it releases a glow that is infused into its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2).

Ability:
Flower Gift

Moves:
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day
Petal Dance
Worry Seed

Hidden Power Ice 7
Hyper Beam
Giga Drain
Solarbeam
Energy Ball
Substitute

Grasswhistle
Heal Pulse
Nature Power
Weather Ball

Roulette Randomization
Your roulette for this battle is as follows:

23 | 1 | 14 | 18
24 | 10 | 3 | 4
2 | 16 | 8 | 15
17 | 15 | 22 | 10

23: No Event
1: Opponent’s Pokemon are poisoned for the battle.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
18: Drizzle is applied to the battle.
24: Challenger wins 1 free CC, then battles normally
10: Challenger’s Pokemon are burned for the duration of the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
2: Opponent’s Pokemon are burned for the battle.
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
17: Drought is applied to the battle.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
22: The roulette is slowed down for the rest of the challenge(N is halved)
10: Challenger’s Pokemon are burned for the duration of the battle.

Select 4 consecutive events from the roulette.
 
RNG Roll-Roulette: 2/4

Event 1(Opponent’s Pokemon are poisoned for the battle) shall be in effect this battle!

Spr_BW_Rich_Boy.png


"The true gentleman accepts luck of all kinds stoicly."

Energy Ball~Giga Drain~Energy Ball
IF Simipour uses a self-protecting/evasive move successfuly, THEN replace that action with Morning Sun the first time and Sunny Day the second time, and slide actions down.
IF Simipour uses an evasive damaging move, THEN replace that action with Substitute(15).
 
421-overcast.png

Cherrim (M)
100 HP
100 EN
1/3/4/3/85
Flower Gift

516.png

Simipour(M)
100 HP
100 EN
4/2/4/3/117
Torrent

Round 1
Simipour used Acrobatics!
RNG Roll-To Crit(<=625 Crit): 2598 No
(11+1.5)*1.5=18.75 damage
-8 EN

Cherrim used Energy Ball!
RNG Roll-To Crit(<=625 Crit): 8861 No
RNG Roll-To Lower SpD(<=1000 Yes): 6852 No
(8+3+1.5)*1.5=18.75 damage
-5 EN

Cherrim was hurt by poison!

Round 2
Simipour used Substitute(20)!
Simipour created a decoy!
-18 EN

Cherrim used Giga Drain!
RNG Roll-To Crit(<=625 Crit): 5674 No
(8+3+1.5)*1.5=18.75 damage
The Substitute took the hit!
+9.375 HP
-7 EN

Cherrim was hurt by poison!

Round 3
Simipour used Acrobatics!
RNG Roll-To Crit(<=625 Crit): 8768 No
(11+1.5)*1.5=18.75 damage
-8 EN

Cherrim used Energy Ball!
RNG Roll-To Crit(<=625 Crit): 2218 No
(8+3+1.5)*1.5=18.75 damage
The Substitute took the hit!
The Subsitute faded!
-5 EN

Cherrim was hurt by poison!

421-overcast.png

Cherrim (M)
66 HP
83 EN
1/3/4/3/85
Flower Gift

516.png

Simipour(M)
61 HP
66 EN
4/2/4/3/117
Torrent
 
Cherrim should have 6 less HP due to poison. I'll fix at the start of the next reffing.

[Since Petal Dance uses just 1 PP ingame, it counts as a single move ingame, and hence ignores Torment. The same applies to ASB. This has been confirmed with Deck as well.]

Spr_BW_Rich_Boy.png

"Let's go in for the kill!"

Petal Dancex3
 
421-overcast.png

Cherrim (M)
66 HP
83 EN
1/3/4/3/85
Flower Gift

516.png

Simipour(M)
61 HP
66 EN
4/2/4/3/117
Torrent

Round 1
Simipour used Torment!
Cherrim became Tormented!
-10 EN

Cherrim used Petal Dance!
RNG Roll-To Crit(<=625 Crit): 7402 No
(12+3+1.5)*1.5=24.75 damage
-7 EN

Cherrim was hurt by poison!

Round 2
Simipour used Acrobatics!
RNG Roll-To Crit(<=625 Crit): 1743 No
(11+1.5)*1.5=18.75 damage
-8 EN

Cherrim used Petal Dance!
RNG Roll-To Crit(<=625 Crit): 3519 No
(12+3+1.5)*1.5=24.75 damage
-7 EN

Cherrim was hurt by poison!

Round 3
Simipour used Ice Beam!
RNG Roll-To Crit(<=625 Crit): 828 No
RNG Roll-To FRZ(<=1000 FRZ): 2048 No
(10+1.5)*1.5=17.25 damage
-7 EN

Cherrim used Petal Dance!
RNG Roll-To Crit(<=625 Crit): 3519 No
(12+3+1.5)*1.5=24.75 damage
-7 EN

Simipour has been KO'd!

421-overcast.png

Cherrim (M)
26 HP
62 EN
1/3/4/3/85
Flower Gift

516.png

Simipour(M)
KO

Final Streak: 1
Continuable?: No
Rewards
IAR: 4 CC
Me: 2+2+3=7 UC
Simipour: 3 MC, 1 KOC(yes I know it has movepool max, you can convert them into TC okay)
 
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