Its A Random has chosen to challenge the Battle Arcade! His first challenge uses the following setup:
Without further ado, let the challenge begin!
Dancer Random wants to battle!
"Can you deal with my randomness?"
RNG Roll-Pokemon: 87/125
"Go Bronzor!"
Bronzor (—)
Types:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Brave Nature(+Atk, -Spe)
Stats:
HP: 90
Atk: 2(+)
Def: 3
SpA: 1
SpD: 3
Spe: 20(-)
Size Class 1
Weight Class: 4
Base Rank Total: 11
-10% Evasion
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.
Ability:
Heatproof + Levitate[Trait]
Attacks:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Iron Defense
Safeguard
Hidden Power Ice 7
Light Screen
Protect
Earthquake
Reflect
Sandstorm
Gyro Ball
Rock Slide
Trick Room
Roulette Randomization
Your roulette for this battle is as follows:
16 | 14 | 2 | 20
6 | 1 | 8 | 2
24 | 16 | 18 | 1
6 | 3 | 4 | 3
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
2: Opponent’s Pokemon are burned for the battle.
20: Snow Warning is applied to the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
1: Opponent’s Pokemon are poisoned for the battle.
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
2: Opponent’s Pokemon are burned for the battle.
24: Challenger wins 1 free CC, then battles normally
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
18: Drizzle is applied to the battle.
1: Opponent’s Pokemon are poisoned for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
Select 4 consecutive events from the roulette.
Let's see how badly we fuck up at this...Challenging the Battle Arcade!
Mode: Singles
Thread: N/A
Pokemon and Abilities:
Simipour: Torrent
Hitmontop: Technician
Cofagrigus: Mummy
![]()
Simipour [Blind] (M)
NATURE: Hasty (+16% Accuracy)
TYPE
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
ABILITIES
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Torrent (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 117 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (61/61)
PHYSICAL
Acrobatics
Aqua Tail
Astonish
Bite
Brick Break
Covet
Crunch
Cut
Dig
Dive
Facade
Fling
Frustration
Fury Swipes
Giga Impact
Lick
Low Kick
Low Sweep
Natural Gift
Payback
Return
Rock Slide
Rock Smash
Rock Tomb
Scratch
Shadow Claw
Thief
Waterfall
SPECIAL
Blizzard
Brine
Focus Blast
Grass Knot
Hidden Power (Electric 7)
Hydro Pump
Hyper Beam
Ice Beam
Round
Scald
Surf
Water Gun
OTHER
Aqua Ring
Attract
Double Team
Hail
Hone Claws
Leer
Mud Sport
Nasty Plot
Protect
Rain Dance
Recycle
Rest
Role Play
Substitute
Swagger
Taunt
Tickle
Torment
Toxic
Water Sport
Work Up![]()
Hitmontop [Beyblade] (M)
NATURE: Impish
TYPE
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
ABILITIES
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Steadfast (DW Unlocked): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
STATS
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (19)
PHYSICAL
Bullet Punch
Close Combat
Counter
Dig
Fake Out
Hi Jump Kick
Pursuit
Quick Attack
Rapid Spin
Revenge
Rolling Kick
Tackle
Triple Kick
SPECIAL
None
OTHER
Focus Energy
Foresight
Helping Hand
Protect
Substitute
Wide Guard![]()
Cofagrigus [Spiroffin] (M)
NATURE: Sassy (-10% Evasion)
TYPE
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
ABILITIES
Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.
STATS
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 3
SpD: Rank 5 (+)
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: N/A
ATTACKS (23)
PHYSICAL
Astonish
SPECIAL
Energy Ball
Hex
Hidden Power (Fighting 7)
Night Shade
Ominous Wind
Psychic
Shadow Ball
OTHER
Curse
Destiny Bond
Disable
Double Team
Endure
Guard Split
Haze
Heal Block
Imprison
Mean Look
Nasty Plot
Power Split
Protect
Toxic
Will-O-Wisp
Let's do this!
Without further ado, let the challenge begin!

Dancer Random wants to battle!
"Can you deal with my randomness?"
RNG Roll-Pokemon: 87/125
"Go Bronzor!"

Bronzor (—)
Types:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Brave Nature(+Atk, -Spe)
Stats:
HP: 90
Atk: 2(+)
Def: 3
SpA: 1
SpD: 3
Spe: 20(-)
Size Class 1
Weight Class: 4
Base Rank Total: 11
-10% Evasion
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.
Ability:
Heatproof + Levitate[Trait]
Attacks:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Iron Defense
Safeguard
Hidden Power Ice 7
Light Screen
Protect
Earthquake
Reflect
Sandstorm
Gyro Ball
Rock Slide
Trick Room
Roulette Randomization
Your roulette for this battle is as follows:
16 | 14 | 2 | 20
6 | 1 | 8 | 2
24 | 16 | 18 | 1
6 | 3 | 4 | 3
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
2: Opponent’s Pokemon are burned for the battle.
20: Snow Warning is applied to the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
1: Opponent’s Pokemon are poisoned for the battle.
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
2: Opponent’s Pokemon are burned for the battle.
24: Challenger wins 1 free CC, then battles normally
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
18: Drizzle is applied to the battle.
1: Opponent’s Pokemon are poisoned for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
Select 4 consecutive events from the roulette.