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Battle Hall Challenge - Jason Fawkes

Name: Jason Fawkes
Challenge Thread: N/A
Rank: Rank 2
Pokemon: Growlithe
Pokemon Ability: Intimidate
Pokemon Info:

58.png

Growlithe “Rex” (M)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Fire

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Intimidate: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Justified (DW): (Locked)(Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down

Close Combat
Crunch
Morning Sun
Safeguard
Heat Wave

Wild Charge
Dig
Flamethrower
Will-O-Wisp
Flame Charge


Welcome, challenger!


NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Sorry, I totally missed when this went up. I'm still kinda getting used to navigating things around here...

PBR-Male.png

"Let's start off with
GrassType.png
"
 
Spr_DP_Pok%C3%A9mon_Ranger_M.png


Pokemon Ranger Cazz wants to battle!

My overworld sprite has nothing to do with my battle sprite!

Ace_Trainer_m_IV_OD.png


SEE?!


RNG: 3/5

459.png

Snover (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 34 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 14

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Attacks:
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist
Ice Shard

Blizzard
Swords Dance
Double Team

Bullet Seed
Avalanche
Seed Bomb

Ability: 1/2
Snow Warning!
 
PBR-Male.png

"Looks like we got off easy. Let's turn up the heat shall we?"

Flamethrower~Heat Wave~Flamethrower

IF Grasswhistle is used THEN use Safeguard that action pushing other actions back
 
Spr_DP_Pok%C3%A9mon_Ranger_M.png


Hum.....we can just save time and let you win now OR we can stall for a while and make the ref work more.....

Avalanche*3

58.png

90 HP
100 EN
4/2/3/1/60
459.png

90 HP
100 EN
4/2/3/2/34


Action 1

Growlithe used Flamethrower - 6 energy
No need for rolls cuz i am lazy like that
(10 + 3 + 1,5)*2,25 = 32,625 damage
See? Easy 3HKO

Snover used Avalanche - Something
(12 + 3 + 3)*0,67 - 1,75 = 10,31 damage

Action 2


Growlithe used Heat Wave - 6 energy
No need for rolls cuz i am lazy like that
(10 + 3 + 1,5)*2,25 = 32,625 damage

Cant miss due to Snover's nature.

Snover used Avalanche - Something
(12 + 3 + 3)*0,67 - 1,75 = 10,31 damage

Action 3


Growlithe used Flamethrower - 6 energy
No need for rolls cuz i am lazy like that
(10 + 3 + 1,5)*2,25 = 32,625 damage

Snover fainted!

58.png

69 HP
82 EN
4/2/3/1/60
459.png

KO HP
KO EN
4/2/3/2/34



NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
ffs. I am so sorry, i completely forgot your Hall.

RNG: 5/5

Wait, that means....

541.png

Swadloon (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 36 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:
GrassWhistle
Tackle
String Shot
Bug Bite
Razor Leaf
Protect
Struggle Bug
Endure

Energy Ball
Payback
Light Screen

Silver Wind
Air Slash
Agility
Ability: 1/3
Leaf Guard!
 
Given everything i can do is try to stall with Grass Whistle, Protect and get some hits, it is clear how this will end. Sadly, i kinda of have to try >_<


541.png

*Whistles*


Agility (Boosting) -> Air Slash -> Air Slash


If Air Slash doesnt flinches A2, use Grass Whistle A3.


58.png

90 HP
100 EN
4/2/3/1/60

541.png

90 HP
100 EN
3/3/3/3/36

Action 1

Rex used Flamethrower - 6 energy
To crit (8418) - No
To burn (5512) - No
(10 + 3)*2,25 = 29,25 damage

Swadloon used Agility (Boosting) - 7 energy

Action 2

Swadloon used Air Slash - 5 energy
To hit (8716) - Yes
To crit (7742) - No
To flinch (4665) - No
(7 + 3) = 10 damage

Rex used Heat Wave - 6 energy
To crit (75) - Yes
To burn (9853) - No
(10 + 3 + 3)*2,25 = 36 damage

Action 3

Swadloon used Grass Whistle - 4 energy
To hit (8871) - No


Rex used Flamethrower - 6 energy
To crit (4214) - No
To burn (6351) - No
(10 + 3)*2,25 = 29,25 damage

58.png

80 HP
82 EN
4/2/3/1/60

541.png

KO HP
KO EN
3/3/3/3/36


inb4 Ferroseed.
 
RNG: 3/5


Spr_FRLG_Channeler.png


I HAVE MASSIVE EYES!


Nohface.png

Nohface (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Attacks:
Iron Defense
Scratch
Lick
Metal Burst
Faint Attack
Shadow Sneak
Curse
Copycat

Will-O-Wisp
Rock Slide
Taunt

Meteor Mash
Yawn
Psycho Shift
Ability: 1/1
Levitate!
 
PBR-Male.png

"Finally, a real challenge!"

Will-O-Wisp~Flamethrower~Flamethrower

IF Metal Burst is used, THEN use Safeguard that action pushing other actions back

IF Will-O-Wisp is used, THEN use Safeguard that action, pushing other actions back
 
Spr_FRLG_Channeler.png


Time for some sub abuse.


Will-O-Wisp -> Metal Burst -> Will-O-Wisp



58.png

90 HP
100 EN
4/2/3/1/60

Nohface.png

100 HP
100 EN
3/3/0/3/10

Intimidate Activated!

Action 1-3

Rex uses Safeguard 3 times.
10 + 14 + 18 = 42 EN spent

Nohface uses Will-O-Wisp, Metal Burst and Will-O-Wisp.
7 + 5 + 7 = 19 energy spent
58.png

90 HP
58 EN
4/2/3/1/60
Safeguard (5 Actions)
Nohface.png

100 HP
81 EN
3/3/0/3/10


Spr_FRLG_Channeler.png


And now, is the time to attack!


Rock-Slide*3

If damaging fire type move, use Metal Burst that action.
If Will-O-Wisp AND it misses you, use Taunt that action.

 
Dont worry about the sub, you are just new.


58.png

90 HP
58 EN
4/2/3/1/60
Safeguard (5 Actions)
Nohface.png

100 HP
81 EN
3/3/0/3/10


Action 1

Rex used Bite - 4 energy
To crit (7019) - No
To flinch (6713) - No
(6 + 1,5) = 7,5 damage

Nohface used Rock-Slide - 6 energy
To hit (9587) - No

Action 2

Rex used Crunch - 6 energy
To crit (8138) - No
To lower Def (193) - Yes
(8 + 1,5) = 9,5 damage

Nohface used Rock Slide - 10 energy
To hit (4812) - Yes
To crit (8481) - No
(8 + 1,5)*1,5 - 1,75 = 12,5 damage

Action 3

Rex used Morning Sun - 15 energy
+12,5 HP!


Nohface used Rock Slide - 14 energy
To hit (7743) - Yes
To crit (2215) - No
(8 + 1,5)*1,5 - 1,75 = 12,5 damage

58.png

77 HP
33 EN
4/2/3/1/60
Safeguard (2 Actions)
Nohface.png

83 HP
51 EN
3/3/0/3/10
-1 Def
-1 Attack (Intimidate)
 
PBR-Male.png

"Don't let up!"

Crunch~Flamethrower~Crunch

IF Metal Burst is used a2, sub Morning Sun for Flamethrower
IF Yawn is used a2 or a3, sub Safeguard for Crunch a3
 
Spr_FRLG_Channeler.png


Lets make sure he faints due to Energy Loss!

Chill -> Metal Burst -> Taunt


58.png

77 HP
33 EN
4/2/3/1/60
Safeguard (2 Actions)
Nohface.png

83 HP
51 EN
3/3/0/3/10
-1 Def
-1 Attack (Intimidate)


Rex used Crunch - 6 energy
To crit (4781) - No
To lower Def (8406) - No
(8 + 1,5) + 1,75 = 11,25 damage

Nohface chilled +12 energy

Action 2

Rex used Morning Sun - 15 energy
Rex's HP is fully healed!

Nohface used Metal Burst - 5 energy

Action 3

Rex used Crunch - 6 energy
To crit (6133) - No
To lower Def (8871) - No
(8 + 1,5) + 1,75 = 11,25 damage

Nohface used Taunt - 10 energy



58.png

90 HP
6 EN
4/2/3/1/60
Taunted
Nohface.png

60 HP
48 EN
3/3/0/3/10
-1 Def (Will decrease next round)
-1 Attack (Intimidate)


Spr_FRLG_Channeler.png


And now....


Chill*3
 
58.png

90 HP
6 EN
4/2/3/1/60
Taunted
Nohface.png

60 HP
48 EN
3/3/0/3/10
-1 Def (Will decrease next round)
-1 Attack (Intimidate)

Rex used Crunch twice and fainted

58.png

KO HP
KO EN
4/2/3/1/60
Taunted
Nohface.png

44 HP
60 EN
3/3/0/3/10
-1 Def (Will decrease next round)
-1 Attack (Intimidate)


Sorry, Jason, your Hall has come to an end.

Jason: 6 CC
Rex: 6 HC

Matezoide: 11 UC
 
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