Battle Hall Challenge - Matezoide

Orcinus Duo

Banned deucer.
Only users:Orcinus and Matezoide should be posting in this thread.

Matezoide will be using Mankey with Vital Spirit

Spr_5b_056.png

<Mankey> [Steve] (Male)
Nature: Jolly (+16% accuracy)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Vital Spirit : (Innate)

This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Anger Point: (Innate)
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Defiant (DW LOCKED): (Innate)
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.



Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 81 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 14


EC: 1/6
MC: 1
DC: 1/5

Attacks:
Covet(*)
Scratch(*)
Low Kick(*)
Leer(*)
Focus Energy(*)
Fury Swipes(*)
Karate Chop(*)
Seismic Toss(*)
Screech(*)
Assurance(*)


Close Combat(*)
Reversal(*)
Encore(*)

Dig(*)
Acrobatics(*)
Rock Slide(*)
Thunder-Punch

Matezoide, you may choose your first type. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!
 
Nope!
Spr_BW_Pok%C3%A9fan_M.png

Pokefan Maria wants to fight!
"We will defeat you with our cuteness!"

RNG for Pokemon: 5/5
RNG for ability: 3/3

174.png

Igglybuff (M)

Nature: Quiet

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 13 (-)

Abilities:

Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Attacks:

Sing
Charm
Defense Curl
Pound
Sweet Kiss
Copycat

Psychic
Fire Blast
Grass Knot

Perish Song
Wish
Captivate
 
DP_School_Kid_M.png


``Ok,Steve,this looks easy,but we must not understimate him``


Karate-Chop -> Screech -> Karate-Chop

Dodge in case of a Sing and push back actions.
 
“Our cute pokemon have fun tricks!”
Perish Song-Charm-Wish

Spr_5b_056.png

Steve (M)
HP: 90 | EN: 100
Spe: 81 | Ranks: 3/2/1/2
Boosts: +16% Accuracy
Other:

174.png

Igglybuff (M)
HP: 100 | EN: 100
Spe: 13 | Ranks: 2/1/3/1
Boosts: -10% evasion
Other:


Action One

Steve uses Karate Chop -2 en
To crit 4223 no
(5+3+3)*1.5=16.5
Igglybuff uses Perish Song -15 en
All pokemon will faint in 3 rounds!

Action Two

Steve uses Screech -6 en
Igglybuff uses Charm -5 en

Action Three
Steve uses Karate Chop -2 en
To crit 2714 no
(5+3+3)*1.5=16.5
Igglybuff uses Wish -19 en

Spr_5b_056.png

Steve (M)
HP: 90 | EN: 90
Spe: 81 | Ranks: 3/2/1/2
Boosts: +16% Accuracy
Other: Perish Song 2r, -2 atk

174.png

Igglybuff (M)
HP: 67 | EN: 60
Spe: 13 | Ranks: 2/1/3/1
Boosts: -10% evasion
Other: Perish Song 2r, -2 def, Wish


NOTE: Matezoide, the Battle Hall ends when your pokemon faints. Which means that even if mine faints too, if I manage to faint your pokemon, it counts as your loss.

“Let’s stop you from attacking us!”
Charm-Sweet Kiss-Wish
 
Thought so.

In that case,my only option here is to try and KO as soon as possible.

Dig -> Close-Combat -> Karate Onslaught (Close-Combat + Karate-Chop)




If the combo is not allowed,use Close-Combat + Close-Combat


Do i at least get a KOC if we are both KO`ed by Perish-Song? :P
 
Spr_5b_056.png

Steve (M)
HP: 90 | EN: 90
Spe: 81 | Ranks: 3/2/1/2
Boosts: +16% Accuracy
Other: Perish Song 2r, -2 atk

174.png

Igglybuff (M)
HP: 67 | EN: 60
Spe: 13 | Ranks: 2/1/3/1
Boosts: -10% evasion
Other: Perish Song 2r, -2 def, Wish


Action One

Steve uses Dig -10 en
Igglypuff uses Charm -6 en
Steve hits with Dig!
To crit 8810 no
(8+3)=11
Igglypuff is healed by with +25 hp

Action Two

Steve uses Close Combat -7 en
To crit 3697
(12+3+3)*1.5=27
Igglypuff uses Sweet Kiss -4 en
To hit 6284 yes
Intensity 4598 3 actions

Action Three
To hit self: 389 no
Steve uses Karate Onslaught -16 en
(12+5+3+3)*1.5=34.5
Igglybuff uses Wish -19 en

Spr_5b_056.png

Steve (M)
HP: 90 | EN: 57
Spe: 81 | Ranks: 3/2/1/2
Boosts: +16% Accuracy
Other: Perish Song 1r, -1 atk, Confused 2a, Cooldown 1a

174.png

Igglybuff (M)
HP: 19 | EN: 60
Spe: 13 | Ranks: 2/1/3/1
Boosts: -10% evasion
Other: Perish Song 1r, -1 def, Wish


NOTE: Rewards don't work like that. You'll see.

“This is going to be close, but me and my friends will pull through!
 
Cooldown (Seismic Toss) -> Close-Combat -> Kinniku Buster (Seismic Toss + Seismic Toss)

IF
i can use the combo on A2 without Steve getting knocked out or hitting himself in it`s confusion (ignore the confusion part if thats not allowed or something), move it to A2 and the SeismicToss to A3.

I want to end this with a bang :P.

If would be nice if you could add some flavor though :P
 
Hall reffings aren’t supposed to have flavor
Furthermore, I am interpreting your sub as “If Steve has enough energy to use the Combo on A2, then use the combo to A2.” Unfortunately, Steve does have enough energy to use the Combo on A2, and it will not knock Jigglypuff out. The cooldown means that the Close Combat would never go off. And yes, the confusion sub is illegal. A better action set is Cooldown (Seismic Toss)-Seismic Toss Combo-Close Combat, IF hit self in confusion A2, then Seismic Toss Combo A3.

Protip: Seismic Toss is based on the target weight class. Your opponent is Igglytuff. Not the best choice of moves.

“All right then, our opponent seems to have been bewitched by our charm!”
Charm-chill-chill

Spr_5b_056.png

Steve (M)
HP: 90 | EN: 57
Spe: 81 | Ranks: 3/2/1/2
Boosts: +16% Accuracy
Other: Perish Song 1r, -1 atk, Confused 2a, Cooldown 1a

174.png

Igglybuff (M)
HP: 19 | EN: 60
Spe: 13 | Ranks: 2/1/3/1
Boosts: -10% evasion
Other: Perish Song 1r, -1 def, Wish


Action One

Igglypuff uses Charm -5 en
Steve is now at -3 atk
Igglypuff is healed by with +25 hp

Action Two

To hit self: 4157 no
Steve uses Seismic Toss combo -28 en
8*2.25=18
Igglypuff chills +12 en

Action Three
Igglypuff chills +12 en

Both mons are ko’d by perish song.

Spr_5b_056.png

Steve (M)
HP: KO | EN: KO
Spe: 81 | Ranks: 3/2/1/2
Boosts: +16% Accuracy
Other: Perish Song 1r, -1 atk, Confused 2a, Cooldown 1a

174.png

Igglybuff (M)
HP: KO | EN: KO
Spe: 13 | Ranks: 2/1/3/1
Boosts: -10% evasion
Other: Perish Song 1r, -1 def, Wish

“You underestimated us!”

Matezoide: 2 CC
Mankey: 2 HC (use as KOC)

Orcinus: 4 UC

See you in a week!
 
Crap,i thought it would be able to attack during the cool-down.....oh well,lesson learned.
Though i meant to use the combo only if it would KO,sadly,i forgot to explain that,gotta pay more attention next time,i lost because of that :(
 
Only users: Alchemator and Matezoide should be posting in this thread.

Matezoide said:
Well,time to try again (Or am i still not allowed to participate?)

Thread: Here
Rank: 1
Pokemon: Bosco,the Grimer
Ability: Stench

Spr_5b_088_s.png

<Grimer> (Bosco) (Male)

Nature: Sassy (-10% evasion)
Type: Poison
Poison: Poison STAB;immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilites:
Stench (Innate):

This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Sticky Hold (Innate):


This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

Poison Touch (DW LOCKED,can be enabled):

This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

<Grimer> (Bosco) (Male)
Grimer
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3(+)
Spe: 22(-)
Size Class: 1
Weight Class: 3
Base Rank Total: 13


EC: 0/6
MC: 0
DC: 0/5

Attacks:

Poison Gas(*)
Pound(*)
Harden(*)
Mud-Slap(*)
Disable(*)
Sludge(*)
Minimize(*)
Mud-Bomb(*)


Poison-Jab(*)
Flamethrower(*)
Payback(*)

Curse(*)
Shadow-Sneak(*)
Acid-Spray(*)

Might be a good opportunity to use this Grimer....
On a side note,whats the price to change a pokemon's nature,again? I cant seen to remember it....

Matezoide, you may choose your first type. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!

Also, nature changes cost 7 CC.
 
Artist Schmegale would like to battle!

Spr_BW_Artist.png
Spr_BW_Artist.png

"I look very dapper in zees apron, non?"

RNG Roll for Pokemon - 2/5 (Bulbasaur)
RNG Roll for Ability - 1/2 (Chlorophyll)

"Ah, zees Pokémon is an inspiration!"

1.png

Bulbasaur (M)

Nature: Timid

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 52 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
+10% Accuracy

Abilities:

Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:

Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge

Swagger
Giga Drain
Venoshock

Leaf Storm
Light Screen
Charm
 
"I have a sudden feeling that i am doomed"

Poison Jab -> Acid Spray -> Flamethrower

In case of Double-Edge,use Disable,only pushing back if this happened at A2.

In case of Leech Seed or Sleep-Powder,use Flamethrower to stop it (Is this action legal? I am not too sure,but it would make a lot of sense.....ignore this if thats not allowed)
 
Spr_BW_Artist.png
Spr_BW_Artist.png

"Mais non, you cannot use flavour actions like zat in zee Battle Hall!"

Leech Seed ~ Take Down ~ Sleep Powder


Spr_5b_088_s.png

Bosco
(M)
HP: 100
EN: 100
SPE: 22
ABIL: Stench
STAT: N/A
OTHR: N/A

1.png

Bulbasaur (M)
HP: 90
EN: 100
SPE: 10
ABIL: Chlorophyll
STAT: N/A
OTHR: N/A

Action 1

Bulbasaur used Leech Seed!
Bosco was seeded!
-9 EN.

Bosco used Poison Jab!
Crit roll (1/16 = Crit): 10 [No crit]
(8+3+1.5) = 12.5 DMG.
-5 EN.

Bosco had its health sapped by Leech Seed!
3 DMG Bosco / 3 HP Bulbasaur.

Action 2

Bulbasaur used Take Down!

Crit roll (1/16 = Crit): 5 [No crit]
(8-1.5) = 6.5 DMG. [2 recoil]
-6 EN.

Bosco used Acid Spray!
Crit roll (1/16 = Crit): 15 [No crit]
(4+3) = 7 DMG.
-4 EN.
Bulbasaurs SDef dropped 2 stages!

Bosco had its health sapped by Leech Seed!
3 DMG Bosco / 3 HP Bulbasaur.

Action 3

Bulbasaur used Sleep Powder!
Hit roll (>950 = miss): 936 [Hit]
Duration roll (1/3 = Light): Light
-6 EN.

Bosco is fast asleep!

Bosco had its health sapped by Leech Seed!
3 DMG Bosco / 3 HP Bulbasaur.

Spr_5b_088_s.png

Bosco
(M)
HP: 84
EN: 91
SPE: 22
ABIL: Stench
STAT: N/A
OTHR: Leech Seed (3 Actions)

1.png

Bulbasaur (M)
HP: 79
EN: 79
SPE: 10
ABIL: Chlorophyll
STAT: N/A
OTHR: -1 SDef


Spr_BW_Artist.png
Spr_BW_Artist.png

"Non non non! Ce n'ira pas!"

Double-Edge ~ Giga Drain ~ Leaf Storm
If Grimer uses Flamethrower, Sleep Powder and push actions back.
 
Spr_5b_088_s.png

Bosco
(M)
HP: 84
EN: 91
SPE: 22
ABIL: Stench
STAT: N/A
OTHR: Leech Seed (3 Actions)

1.png

Bulbasaur (M)
HP: 79
EN: 79
SPE: 10
ABIL: Chlorophyll
STAT: N/A
OTHR: -1 SDef

Action 1

Bulbasaur uses Double-Edge!
Crit roll (1/16 = Crit): 16 [No crit]
(11-1.5) = 9.5 DMG.
-6 EN.
2 Recoil.

Bosco uses Disable (Sleep Powder)!
Sleep Powder was disabled!
-7 EN.

Bosco had its health sapped by Leech Seed!
3 DMG Bosco / 3 HP Bulbasaur.

Action 2

Bulbasaur uses Giga Drain!
Crit roll (1/16 = Crit): 9 [No crit]
(8+3+1.5)*0.67 = 8 DMG / 4 HP Bulbasaur.
-11 EN.

Bosco used Acid Spray!
Crit roll (1/16 = Crit): 16 [No crit]
(4+3)+1.75 = 8.75 DMG.
-4 EN.
Bulbasaur's SDef dropped 2 stages!


Bosco had its health sapped by Leech Seed!
3 DMG Bosco / 3 HP Bulbasaur.

Action 3

Bulbasaur uses Sleep Powder!
But it failed!

Bosco uses Flamethrower!
Crit roll (1/16 = Crit): 6 [No crit]
Burn roll (1/10 = Burn): 2 [No burn]
(10*1.5)+(3*1.75) = 20.25 DMG.
-7 EN.

Bosco had its health sapped by Leech Seed!
3 DMG Bosco / 3 HP Bulbasaur.

Spr_5b_088_s.png

Bosco
(M)
HP: 57
EN: 74
SPE: 22
ABIL: Stench
STAT: N/A
OTHR: N/A

1.png

Bulbasaur (M)
HP: 61
EN: 62
SPE: 52
ABIL: Chlorophyll
STAT: -1 SDef
OTHR: Sleep Power Disabled (4 Actions)

 
Also,Bulba started with -1 Sp.Def,i assume that the Sp.Def rank cant get below 1,wich is why he didnt end the round with -2?

"Alright,lets keep this up,dont give him a chance to recover!"

Flamethrower -> Acid-Spray -> Flamethrower
 
Spr_BW_Artist.png
Spr_BW_Artist.png

"Mais non, drops from zee first Spray and zee second Spray decayed at zee same time! Drops can go as low as -6, bien sur!"

Light Screen ~ Leech Seed ~ Giga Drain


Spr_5b_088_s.png

Bosco
(M)
HP: 57
EN: 74
SPE: 22
ABIL: Stench
STAT: N/A
OTHR: N/A

1.png

Bulbasaur (M)
HP: 61
EN: 62
SPE: 52
ABIL: Chlorophyll
STAT: -1 SDef
OTHR: Sleep Power Disabled (4 Actions)

Action 1

Bulbasaur uses Light Screen!
A protective wall of light appears!
-8 EN.

Bosco uses Flamethrower!
Crit roll (1/16 = Crit): 13 [No crit]
Burn roll (1/10 = Burn): 8 [No burn]
(5*1.5)+1.75 = 9.25 DMG.
-7 EN.

Action 2

Bulbasaur uses Leech Seed!
Bosco was seeded!
-9 EN.

Bosco used Acid Spray!
Crit roll (1/16 = Crit): 11 [No crit]
(2+3)+1.75 = 6.75 DMG.
-4 EN.
Bulbasaur's SDef dropped 2 stages!


Bosco had its health sapped by Leech Seed!
3 DMG Bosco / 3 HP Bulbasaur.

Action 3

Bulbasaur uses Giga Drain!
Crit roll (1/16 = Crit): 9 [No crit]
(8+3+1.5)*0.67 = 8 DMG / 4 HP Bulbasaur.
-11 EN.

Bosco uses Flamethrower!
Crit roll (1/16 = Crit): 13 [No crit]
Burn roll (1/10 = Burn): 5 [No burn]
(5*1.5)+(3*1.75) = 12.75 DMG.
-7 EN.


Bosco had its health sapped by Leech Seed!
3 DMG Bosco / 3 HP Bulbasaur.

Spr_5b_088_s.png

Bosco
(M)
HP: 43
EN: 56
SPE: 22
ABIL: Stench
STAT: N/A
OTHR: Leech Seed (4 Actions)

1.png

Bulbasaur (M)
HP: 42
EN: 34
SPE: 52
ABIL: Chlorophyll
STAT: -1 SDef
OTHR: Sleep Power Disabled (1 Action)


Spr_BW_Artist.png
Spr_BW_Artist.png

"Oh no! Les couleurs courissent!"

Swagger ~ Sleep Powder ~ Chill
 
"I see,merci boco.....this is getting problematic,gotta trust Lady-Luck this time...."

Poison-Jab -> Shadow Sneak -> Disable (Sleep-Powder)
 
Spr_5b_088_s.png

Bosco
(M)
HP: 43
EN: 56
SPE: 22
ABIL: Stench
STAT: N/A
OTHR: Leech Seed (4 Actions)

1.png

Bulbasaur (M)
HP: 42
EN: 34
SPE: 52
ABIL: Chlorophyll
STAT: -1 SDef
OTHR: Sleep Power Disabled (1 Action)

Action 1

Bulbasaur uses Swagger!
Bosco's Attack increases by 2 stages!
Bosco is confused!
Duration roll (1/3 = Slight): Intense (4 Actions)
-7 EN.

Bosco uses Poison Jab!
Confusion roll (1/2 = success): 2 [Fail]
Bosco hit itself in confusion!

4+1.5+(2*1.75) = 9 DMG SELF.
-3 EN.
Bosco's confusion counter dropped by 1!

Bosco had its health sapped by Leech Seed!
3 DMG Bosco / 3 HP Bulbasaur.

Bosco's confusion counter dropped by 1!

Action 2

Bosco uses Shadow Sneak!
Confusion roll (1/2 = success): 1 [Success]
Crit roll (1/16 = Crit): 14 [No crit]
Stench roll (1/10 = Flinch): 4 [No flinch]
(4+1.5)+(2*1.75) = 9 DMG.
-4 EN.

Bulbasaur uses Sleep Powder!
Hit roll (>950 = miss): 166 [Hit]
Duration roll (1/3 = Light): 1 [Light]
-6 EN.

Bosco had its health sapped by Leech Seed!
3 DMG Bosco / 3 HP Bulbasaur.

Bosco's confusion counter dropped by 1!

Action 3

Bulbasaur Chills!
+12 EN.

Bosco is fast asleep!

Bosco had its health sapped by Leech Seed!
3 DMG Bosco / 3 HP Bulbasaur.

Bosco's confusion counter dropped by 1!

Spr_5b_088_s.png

Bosco
(M)
HP: 25
EN: 49
SPE: 22
ABIL: Stench
STAT: +1 Atk
OTHR: Leech Seed (1 Action)

1.png

Bulbasaur (M)
HP: 42
EN: 33
SPE: 52
ABIL: Chlorophyll
STAT: N/A
OTHR: N/A

 
"Lady Luck,why are you doing this to me? At least we are putting up a fight....very good,Bosco."

Flamethrower combo -> Cooldown (Disable,Sleep-Powder) -> Poison-Jab

If: You fall asleep,Disable Sleep-Powder upon waking up
 
Spr_BW_Artist.png

"On a des bonnes chances, n'est-ce pas?"

Sleep Powder ~ Double-Edge + Double-Edge ~ Cool (Leaf Storm)

Spr_5b_088_s.png

Bosco
(M)
HP: 25
EN: 49
SPE: 22
ABIL: Stench
STAT: +1 Atk
OTHR: Leech Seed (1 Action)

1.png

Bulbasaur (M)
HP: 42
EN: 33
SPE: 52
ABIL: Chlorophyll
STAT: N/A
OTHR: N/A


Action 1

Bulbasaur uses Sleep Powder!
Hit roll (>950 = miss): 10 [Hit]
Duration roll (1/3 = Light): 3 [Intense]
-6 EN.

Bosco is fast asleep!

Bosco had its health sapped by Leech Seed!
3 DMG Bosco / 3 HP Bulbasaur.

Action 2

Bosco is fast asleep!

Bulbasaur uses Super Double-Edge!
Crit roll (1/16 = Crit): 14 [No crit]
(24.75-1.5) = 23.25 DMG.
9 HP recoil.
-34 EN.

Bosco fainted!
Bulbasaur fainted due to energy exhaustion!

Bosco is unable to battle!
It is a tie, so Artist Schmegale wins!

Spr_BW_Artist.png

"Zank you for playing! Come back in a week -- a bientot!"

Rewards
Matezoide: 2 CC
Bosco: 2 HC

Alchemator: 4 UC
 
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