Battle Hall Challenge - Pwnemon

Only users: Maxim and Pwnemon should be posting in this thread.

Pwnemon will be challenging Rank 3 using Sableye with Prankster:
302.png

(Sableye) Nelson (M)

Types: Ghost/Dark
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Nature: Brave (+1 Atk, -15% spe, -10% evasion)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
-10 EVA

Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

EC: FULL
MC: 0
DC: FULL

Attacks:

Leer
Scratch
Foresight
Night Shade
Astonish
Fake Out
Fury Swipes
Detect
Shadow Sneak
Zen Headbutt
Foul Play

Metal Burst
Recover
Sucker Punch

Magic Coat
Gravity
Fire Punch
Ice Punch

Taunt
Dig
Payback
Will-O-Wisp
Toxic
Substitute
Snatch
Low Sweep
Focus Punch
Telekinesis

28 moves

It may have lowish stats, but Prankster and that insane movepool are going to make this a challenge to remember.

Pwnemon, you may choose your first type. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!
 
fortunately for you, this sableye's movepool isn't insane - yet. i may end up running the hall with it later, then it will truly be a terror to behold

can't go wrong with Psychic
 
DP_Pok%C3%A9mon_Ranger_M.png

Pokemon Ranger Daniel would like to battle

"You cannot best me!"

RNG Roll for Pokemon: 2/5

"I'll summon Kadabra to help me stop you."

RNG Roll for Ability: 2/3

"He won't flinch at the sight of anything!"

64.png

Kadabra (M)

Nature: Modest

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Attacks:

Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Telekinesis
Recover
Psycho Cut
Future Sight
Role Play
Psychic

Charge Beam
Energy Ball
Counter

Encore
Light Screen
Barrier

Signal Beam

Your move Pwnemon!
 
This is a simple matter...

Taunt ~ Payback ~ Payback
IF protective/Evasive action a1 then sub (25) and pushback

"oh no signal beam"
 
DP_Pok%C3%A9mon_Ranger_M.png

"We'll need some strategy for this."

Charge Beam~Signal Beam~Charge Beam

"
You call that a strategy."

"Eh, what else are we going to do, throw rocks?"
 
Yeah yeah keep your pants on I'm reffing. :P

Challenger's Team:
302.png

Nelson (Sableye)
HP: 90
Energy: 100
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
-10 EVA
Other: None

Home Team:
64.png

Kadabra
HP: 90
Energy: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Other: None

Action One:
Sableye used Taunt
Kadabra is taunted for 6 actions
[-9 Energy S]

Kadabra used Charge Beam
To Raise Stats: [70>= Yes]=87=No
To Crit: [1=Yes]=2=No
Damage: [5+4]=9
[9 Damage S] [-6 Energy K]

Action Two:
Kadabra used Signal Beam
To Crit: [1=Yes]=11=No
To Confuse: [10>= Yes]=54
Damage: [8+4]=12
[12 Damage S] [-6 Energy K]

Sableye used Payback
To Crit: [1=Yes]=12=No
Damage: [10+3+3]*1.5=24
[24 Damage K] [-6 Energy S]

Action Three:
Kadabra used Charge Beam
To Raise Stats: [70>= Yes]=47=Yes
To Crit: [1=Yes]=5=No
[9 Damage S] [-6 Energy K]
+1 Sp. Atk K

Sableye used Payback
To Crit: [1=Yes]=14=No
[24 Damage K] [-10 Energy S]

Totals:
Kadabra: 48 Damage, -18 Energy
Sableye: 30 Damage, -25 Energy

Challenger's Team:
302.png

Nelson (Sableye)
HP: 60
Energy: 75
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
-10 EVA
Other: None

Home Team:
64.png

Kadabra
HP: 42
Energy: 82
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Other: None

DP_Pok%C3%A9mon_Ranger_M.png

"Well this is a snag."

"I told you we should've done Mysterious Cove"

"Shut up."

Signal Beam x3
 
Challenger's Team:
302.png

Nelson (Sableye)
HP: 60
Energy: 75
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
-10 EVA
Other: None

Home Team:
64.png

Kadabra
HP: 42
Energy: 82
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Other: +1 Special Attack (3A)

Action One:
Sableye used Fake Out
To Crit: [1=yes]=3=No
Damage: [4+3]=7
[7 Damage K] [-4 Energy S]

Kadabra Flinched

Action Two:
Kadabra used Signal Beam
To Crit: [1=Yes]=8=No
To Confuse: [10>= Yes]=68=No
Damage: [8+4]+1.75=13.75
[13.75 Damage S] [-6 Energy K]

Sableye used Payback
To Crit: [1=yes]=11=No
[24 Damage K] [-6 Energy S]

Action Three:
Kadabra used Signal Beam
To Crit: [1=yes]=11=No
To Confuse: [10>= Yes]=52=No
[13.75 Damage S] [-10 Energy K]

Sableye used Payback
To Crit: [1=Yes]=14=No
[24 Damage K] [-10 Energy S]
Kadabra fainted

Pwnemon clear #1!

Totals:
Kadabra: 55 Damage, -16 Energy, FAINT
Sableye: 28 Damage, -20 Energy

Challenger's Team:
302.png

Nelson (Sableye)
HP: 32
Energy: 55
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
-10 EVA
Other: None

Home Team:
64.png

Kadabra
HP: KO
Energy: 66
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Other: None


DP_Pok%C3%A9mon_Ranger_M.png

*Sigh* "Back to the drawing board, but don't worry, I will be back!"

"And you've lost on the first battle how many times again?"

"..."

While we escort your challenger out of the arena, please choose your next type.

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
RSE_HexManiac.png

Hex Maniac Maedra would like to battle

"I can see your future you know. You have no chance to survive."

RNG Roll for Pokemon: 2/5

"Misdreavus will seal your doom."

RNG Roll for Ability: ...

200.png

Misdreavus (F)

Nature: Modest

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Attacks:

Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Pain Split
Payback
Shadow Ball

Thunderbolt
Psychic
Will-O-Wisp

Destiny Bond
Nasty Plot
Shadow Sneak

Icy Wind
 
let's keep pluggin away...

Taunt ~ Payback ~ Payback

IF dodge ordered a1 then substitute (15) that action (no pushback)
 
SURPRISE!

RSE_HexManiac.png

"Well, you may have limited my options, but your doom is still sealed."

Shadow Ball + Shadow Ball combo~Cooldown (Shadow Ball)~Payback + Payback combo
 
Challenger's Team:
302.png

Nelson (Sableye)
HP: 90
Energy: 100
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
-10 EVA
Other: None

Home Team:
200.png

Misdreavus
HP: 90
Energy: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 15
Other: none

Action One:
Sableye used Taunt
Misdreavus was taunted!
[-9 Energy S]

Misdreavus used Void Ball combo
BAP: 8*2.25=18
Energy: [6+10]*1.75-1=27
Effect Chance: 20*2=40%
To Drop Stats: [40>= Yes]=82=No
To Crit: [1=yes]=16=No
Damage: [18+3+1.5]=22.5
[22.5 Damage S] [-27 Energy M]

Action Two:
Misdreavus had to cooldown

Ref's Note: I don't know whether cooling down is considered acting in regards to Payback, but I'm assuming it does. Please correct me if I'm wrong.

Sableye used Payback
Enemy acted first?: Yes (?)
To Crit: [1=yes]=14=No
Damage: [10+3+3]*1.5=24
[24 Damage M] [-6 Energy S]

Action Three:
Sableye used Payback
Enemy acted first?: No
To Crit: [1=Yes]=10=No
Damage: [5+3+3]*1.5=16.5
[16.5 Damage M] [-10 energy S]

Misdreavus used Infernal Payback combo
BAP: 10*2.25=22.5
Energy: [7+11]*1.75=31.5
To Crit: [1=Yes]=8=No
Damage: [22.5-3]=19.5
[19.5 Damage S] [-31.5 Energy M]

Ref's Note: I love how Sableye can do more damage in a simple Payback than Misdreavus can in using a combo. L_L

Totals:
Misdreavus: 41 Damage, -59 Energy
Sableye: 42 Damage, -25 Energy

Challenger's Team:
302.png

Nelson (Sableye)
HP: 48
Energy: 75
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
-10 EVA
Other: None

Home Team:
200.png

Misdreavus
HP: 49
Energy: 41
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 15
Other: Taunt (3A)

RSE_HexManiac.png

"...not my best idea ever."

Cooldown (Thunderbolt)~Shadow Ball~Thunderbolt.
 
(sorry again for the holdup.)

Challenger's Team:
302.png

Nelson (Sableye)
HP: 48
Energy: 75
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
-10 EVA
Other: None

Home Team:
200.png

Misdreavus
HP: 49
Energy: 41
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 15
Other: Taunt (3A)

Action One:
Misdreavus had to cooldown

Sableye used Payback
To Crit: [1=Yes]=6=No
[24 Damage M] [-14 Energy S]

Action Two:
Sableye used a Shadow Sucker combo
BAP: [4/2+8]=10
Energy: [4+6]*1.5=15-1=14
To Crit: [1=Yes]=2=No
Damage: [10+3+3]*1.5=24
[24 Damage M] [-14 Energy S]

Misdreavus used Shadow Ball
To Crit: [1=Yes]=13=No
To Drop Stats: [20>= Yes]=83=No
Damage: [8+3+1.5]=12.5
[12.5 Damage S] [-5 Energy M]

Action Three:
Sableye had to cooldown

Misdreavus used Thunderbolt
To Crit: [1=Yes]=15=No
To Paralyze: [10>= Yes]=43=No
Damage: [10+1.5]=11.5
[11.5 Damage M] [-7 Energy M]

Totals:
Misdreavus: 48 Damage, -12 Energy
Sableye: 24 Damage, -28 Energy

Challenger's Team:
302.png

Nelson (Sableye)
HP: 24
Energy: 47
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
-10 EVA
Other: None

Home Team:
200.png

Misdreavus
HP: 1
Energy: 29
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 15
Other: None

Spr_RS_Hex_Maniac.png

"This is the last time I order my crystal ball from witches r' us."

Shadow Sneak + Shadow Sneak combo~Cooldown (Thunderbolt)~Shadow Ball
 
I didn't think shadow sneak's bap was halved when comboed with other prio...

Regardless, Detect ~ shadow sneak ~ shadow sneak
 
Challenger's Team:
302.png

Nelson (Sableye)
HP: 24
Energy: 47
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
-10 EVA
Other: None

Home Team:
200.png

Misdreavus
HP: 1
Energy: 29
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 15
Other: None

Action One:
Sableye used Protect
Sableye was protected!

Misdreavus used Shadow Ambush combo
BAP: 4*2.25=9
Energy: [4+8]*1.75-1=20
To Crit: [1=Yes]=2=No
Damage: [9+3-3]=9
But it was protected against
[-20 Energy M]

Sableye's Protect faded
Energy: [7+(9/2.5)]=10.6
[-10.6 Energy S]

Action Two:
Misdreavus had to cooldown

Sableye used Shadow Sneak
To Crit: [1=Yes]=8=No
Damage: [4+3+3]*1.5=15
[15 Damage M] [-3 Energy S]
Misdreavus fainted

Pwnemon clear!

Totals:
Misdreavus: 15 Damage, -20 Energy, FAINT
Sableye: -14 Energy

Challenger's Team:
302.png

Nelson (Sableye)
HP: 24
Energy: 33
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
-10 EVA
Other: None

Home Team:
200.png

Misdreavus
HP: KO
Energy: 9
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 15
Other: None

Spr_RS_Hex_Maniac.png

"Yep, crystal ball was wrong. Clearly it's nothing better than a glass ball. Oh well, see you later."

*The hex maniac disappears in a plume of black smoke*

Uh...okay, while we try to figure out how she did that, please choose your next type.


NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

RockType.png
IceType.png

BugType.png
DragonType.png

DarkType.png
SteelType.png
 
Spr_B2W2_Kyouhei.png

Pokemon Trainer Maxim would like to battle.

"Well, I don't see any problem jumping right in!"

RNG Roll for Pokemon 2/5

"Well, I haven't had a Togetic for a while."

RNG Roll for Ability: 1/3

"Hustle...was hoping for Serene Grace but whatever."

176.png

Togetic (F)

Nature: Modest

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Abilities:

Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Attacks:

Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Magical Leaf
Wish
Safeguard
Double-Edge

Hyper Beam
Shadow Ball
Thunder Wave

Nasty Plot
Morning Sun
Mirror Move

Heat Wave

"Let's see what you're made of!"
 
phew, thank you for not calling dq, i'd totally forgotten about this

Taunt ~ Payback ~ Ice Punch

IF Dodge a1 then sub (25) a1 and pushback
 
Challenger's Team:
302.png

Nelson (Sableye)
HP: 90
Energy: 100
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
-10 EVA
Other: None

Home Team:
176.png

Togetic
HP: 90
Energy: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Other: None

Action One:
Sableye used Taunt
Togetic was Taunted
[-9 Energy S]

Togetic used Shadowy Hyper Beam combo
BAP: 8+15=23
Energy: [6+10]*1.5=24
Effect Chance: 20% Lower Sp. Def.
Accuracy: (100+90/2)=95
To Hit: [5>= Miss]=12=Hit
To Drop Stats: [20>= Yes]=99=No
To Crit: [1=Yes]=13=No
Damage: [24+1.5]=25.5
[25.5 Damage S] [-24 Energy T]

Action Two:
Sableye used Payback
Target moved first?: No
To Crit: [1=Yes]=10=No
Damage: [5+3+1.5]=9.5
[9.5 Damage S] [-6 Energy S]

Togetic had to cooldown

Action Three:
Sableye used Ice Punch
To Crit: [1=Yes]=10=No
To Freeze: [10>= Yes]=39=No
Damage: [8+1.5]*1.5=14.25
[14.25 Damage T] [-6 Energy S]

Togetic used Magical Leaf
To Crit: [1=Yes]=10=No
Damage: [6+1.5]=7.5
[7.5 Damage S] [-4 Energy T]

Totals:
Sableye: 33 Damage, -21 Energy
Togetic: 24 Damage, -28 Energy

Challenger's Team:
302.png

Nelson (Sableye)
HP: 57
Energy: 79
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
-10 EVA
Other: None

Home Team:
176.png

Togetic
HP: 66
Energy: 72
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Other: Taunted (3A)

Spr_B2W2_Kyouhei.png

"Nice job Togetic, now let's show this guy we mean business!"

Heat Wave~Shadow Ball~Heat Wave
 
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