Battle Hall Challenge - Un Passant Ordinaire

nightblitz42

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Un passant ordinaire will be using Swinub with Oblivious:
swinub.gif

Manny [M] [Swinub]
NATURE: Adamant
TYPE: Ice/Ground
ABILITIES: Oblivious

STATS
HP: 80​
Atk: 3+​
Def: 2​
SpA: 1-​
SpD: 2​
Spe: 50​
Size Class: 1​
Weight Class: 1​
Base Rank Total: 12​

MC: 0


MOVES (X/X)
Physical:
Avalanche​
Dig​
Earthquake​
Ice Shard​
Icicle Crash​
Icicle Spear​
Rock Slide​
Tackle​

Special:
Icy Wind​
Mud Bomb​
Mud Slap​
Powder Snow​

Other:
Endure​
Light Screen​
Reflect​
Mud Sport​
Odor Sleuth​
Protect​
Stealth Rock​
Un passant ordinaire, you may choose your first type. Your options are:

normal.gif
fire.gif
fighting.gif

water.gif
flying.gif
grass.gif

poison.gif
electric.gif
ground.gif

psychic.gif
rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif


Good luck!
 
Rolled 3/5: Protowatt
Rolled 2/3: Magic Guard
ProtowattF.png


Protowatt (♀)

Type: Water/Electric
Ability: Magic Guard

Nature: Modest (+Special Attack, -Attack)
HP: 70
Atk: 1 (-)
Def: 1
SpA: 3 (+)
SpD: 1
Spe: 95
Total: 10

Size: 1
Weight: 1

Moves:
Bubble
Charge
Counter
Detect
Fairy Wind
Ice Beam
Me First
Mirror Coat
Muddy Water
Protect
Scald
Signal Beam
Tackle
Thunderbolt
Thundershock
Volt Switch
ProtowattF.png
"Call me a worm and I'll shock ya!"

Un passant ordinaire to order
 
swinub.gif

"I won't call you worm, shrimp."

Earthquake | Earthquake | Earthquake
If Protowatt is to use Counter, then use Mud Bomb instead.
If Protowatt is to use a damagin Water-Type combo, then use Dig instead.
 
ProtowattF.png
"'Shrimp', huh? You making fun of my size? REEEEEEE"
Scald ~ Scald ~ [Scald+Scald]
(My only hope is an a1 Burn)

Round 1
swinub.gif

Ice/Ground | Oblivious
HP: 80 | EN: 100
3/2/1/2/50 | 1/1/12
Status: OK
ProtowattF.png

Water/Electric | Magic Guard
HP: 70 | EN: 100
1/1/3/1/95 | 10/1/1
Status: OK​
A1

Scald
Crit=1/24 (rolled 14)
Damage = (8+3+6-4)*1.5 = 19.5 damage (60.5hp remaining)
Burn chance = 30% (rolled 5/10)
-5en (95en remaining)

Earthquake
Crit=1/24 (rolled 2)
Damage = (10+3+6-2)*1.5 = 25.5 damage (44.5hp remaining)
-6en (94en remaining)

A2

Scald
Crit=1/24 (rolled 17)
19.5 damage (41hp remaining)
Burn chance = 30% (rolled 5/10)
-9en (86en remaining)

Earthquake
Crit=1/24 (rolled 22)
25.5 damage (19hp remaining)
-10en (84en remaining)

A3

Dig

Mega Scald!
Miss
Cooldown (1a)
EN cost = (14+2)*3.5 -1 = -55en (31en remaining)

Dig
Crit=1/24 (rolled 16)
Damage = (8+3+6-2)*1.5 = 22.5 damage (KO!)
-9en (75en remaining)
swinub.gif

Ice/Ground | Oblivious
HP: 41 | EN: 75
3/2/1/2/50 | 1/1/12
Status: OK
ProtowattF.png

KO

ProtowattF.png
"I guess that match was pretty short after all... No wait let me rephrase that"

Rewards so far:
Un passant ordinaire : 2CC
Swinub: 3KOC

nightblitz42 : 6 (+3) UC

Congratulations! Please choose your next type!
normal.gif
fire.gif
fighting.gif

water.gif
flying.gif
grass.gif

poison.gif
ground.gif

psychic.gif
rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif
 
Last edited:
Rolled 4/5: Dwebble
Rolled 1/3: Sturdy
dwebble.gif


Dwebble (♂)

Type: Bug/Rock
Ability: Sturdy

Nature: Adamant (+Atk, -SpA)
HP: 80
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 55
Total: 14

Size: 1
Weight: 2

Moves:
Fury Cutter
Rock Blast
Withdraw
Sand Attack
Feint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock

Block
Counter
Endure
Night Slash
Sand Tomb

Aerial Ace
X-Scissor
Rock Slide
Earthquake
Protect
dwebble.gif
"Oh, who's come here to bother me today?"

Un passant ordinaire to order
 
swinub.gif

"That sucks..."

Reflect | Earthquake | Earthquake
If Dwebble is to use Counter when you are to use Earthquake, then use Icy Wind instead.
If Dwebble is to use a damaging Rock-Type combo, then use Dig instead and push actions back.
 
dwebble.gif
"Oh dear, I knew I should've splurged on earthquake insurance..."
Rock Slide ~ X-Scissor ~ Rock Slide

Round 1
swinub.gif

Ice/Ground | Oblivious
HP: 80 | EN: 100
3/2/1/2/50 | 1/1/12
Status: OK
dwebble.gif

Bug/Rock | Sturdy
HP: 80 | EN: 100
4/3/1/2/55 | 1/2/14
Status: OK​
A1

Rock Slide
Hit=90% (rolled 9/10)
Crit=1/24 (rolled 6)
Damage = 8+3+8-4 = 15 damage (65hp remaining)
Flinch = 30% (rolled 6/10)
-5en (95en remaining)

Reflect (6a)
-10en (90en remaining)
-> 5a

A2

X-Scissor
Crit=1/24 (rolled 16)
Damage = 8/2+3+8-4 = 11 damage (54hp remaining)
-5en (90en remaining)

Earthquake
Crit=1/24 (rolled 9)
Damage = 10+3+6-6-1 = 12 damage (68hp remaining)
-6en (84en remaining)
Reflect -> 4a

A3

Rock Slide
Hit=90% (rolled 4/10)
Crit=1/24 (rolled 9)
Damage = 8/2+3+8-4 = 11 damage (43hp remaining)
Flinch chance = 30% (rolled 3/10): FLINCH!
-5en (85en remaining)

Flinch
Reflect -> 3a
swinub.gif

Ice/Ground | Oblivious
HP: 43 | EN: 84
3/2/1/2/50 | 1/1/12
Status: Reflect (3a)
dwebble.gif

Bug/Rock | Sturdy
HP: 68 | EN: 85
4/3/1/2/55 | 1/2/14
Status: OK​

dwebble.gif
"Just go away already, would you?"
Rock Slide x3
IF damaging Ground-Type combination THEN Protect.
ONCE IF Icy Wind THEN Rock Polish.

Un passant ordinaire to order
 
Round 2
swinub.gif

Ice/Ground | Oblivious
HP: 43 | EN: 84
3/2/1/2/50 | 1/1/12
Status: Reflect (3a)
dwebble.gif

Bug/Rock | Sturdy
HP: 68 | EN: 85
4/3/1/2/55 | 1/2/14
Status: OK​
A1

Rock Polish
+2 Spe: *2.5 = 138 Spe
-6en (79en remaining)

Icy Wind
Hit = 95% (rolled 41/100)
Crit=1/24 (rolled 13)
Damage = 6+3+2-4-1 = 6 damage (62hp remaining)
-1 Spe: *1.75 = 96 Spe
-4en (80en remaining)
Reflect -> 2a

A2

Rock Slide
Hit=90% (rolled 1/10)
Crit=1/24 (rolled 1/24): CRIT!
Damage = 8+3+3+8-4 = 18 damage (25hp remaining)
Flinch = 30% (rolled 5)
-5en (74en remaining)

Avalanche
Crit=1/24 (rolled 5)
Damage = 12+3+6-6-1 = 14 damage (48hp remaining)
-7en (73en remaining)
Reflect -> 1a

A3

Rock Slide
Hit=90% (rolled 9/10)
Crit=1/24 (rolled 7)
Damage = 8/2+3+8-4 = 11 damage (14hp remaining)
Flinch = 30% (rolled 1/10): FLINCH!
-9en (65en remaining)

Flinch
Reflect wore off!
swinub.gif

Ice/Ground | Oblivious
HP: 14 | EN: 73
3/2/1/2/50 | 1/1/12
Status: OK
dwebble.gif

Bug/Rock | Sturdy
HP: 48 | EN: 65
4/3/1/2/55(96) | 1/2/14
Status: +1 Spe​

dwebble.gif
"Wow..........."
Un passant ordinaire to order
 
dwebble.gif
"Goodbye."
Sand Tomb ~ Aerial Ace ~ Aerial Ace
IF Sand Tomb misses THEN Sand Tomb next action.

Round 3
swinub.gif

Ice/Ground | Oblivious
HP: 14 | EN: 73
3/2/1/2/50 | 1/1/12
Status: OK
dwebble.gif

Bug/Rock | Sturdy
HP: 48 | EN: 65
4/3/1/2/55(96) | 1/2/14
Status: +1 Spe​
A1

Endure
-15en
(58en remaining)

Sand Tomb
Hit=85% (rolled 13/100): HIT
Crit=1/24 (rolled 24)
Damage = 4+8-4 = 8 damage (6hp remaining)
Trapped (4a)
-5en (60en remaining)

Sand Tomb: -2hp (4hp remaining) -> 3a

A2

Aerial Ace
Crit=1/24 (rolled 4)
Damage = 6+8-4 = 10 damage (1hp remaining)
-4en (56en remaining)

Avalanche
Crit=1/24 (rolled 11)
Damage = 12+3+6-6-1 = 14 damage (34hp remaining)
-7en (51en remaining)

Sand Tomb: -2hp (KO!) -> 2a

Dwebble Speed -> +0
swinub.gif

KO
dwebble.gif

Bug/Rock | Sturdy
HP: 34 | EN: 56
4/3/1/2/55 | 1/2/14
Status: OK​

dwebble.gif

"I'm gonna go hide in a cave now, nobody better bother me..."

Rewards:
Un passant ordinaire : 4CC
Swinub: 6KOC

nightblitz42 : 15UC

Thanks for playing! You may challenge no sooner than August 30.
 
Un passant ordinaire will be using Metagross with Light Metal:
metagross.gif

General Grievous [-] [Metagross]
NATURE: Lonely
TYPE: Steel/Psychic
ABILITIES: Clear Body | Light Metal [Unlocked]

STATS
HP: 90​
Atk: 6+​
Def: 4-​
SpA: 3​
SpD: 3​
Spe: 70​
Size Class: 4​
Weight Class: 9​
Base Rank Total: 22​
metagross-mega.gif

General Grievous [-] [Metagross-Mega]
NATURE: Lonely
TYPE: Steel/Psychic
ABILITIES: Clear Body | Tough Claws | Light Metal [Unlocked]

MEGA STATS
HP: 90​
Atk: 7+​
Def: 5-​
SpA: 4​
SpD: 4​
Spe: 110​
Size Class: 4​
Weight Class: 11​
Base Rank Total: 27​

MC: 0


MOVES (X/82)
Physical
Bullet Punch​
Earthquake​
Fury Cutter​
Hammer Arm​
Headbutt​
Hold Back​
Ice Punch​
Iron Head​
Metal Claw​
Meteor Mash​
Pursuit​
Take Down​
Thunder Punch​
Zen Headbutt​
Special
Confusion​
Psychic​
Others
Agility​
Block​
Endure​
Iron Defense​
Magnet Rise​
Miracle Eye​
Protect​
Scary Face​
Toxic​

Un passant ordinaire, you may choose your first type. Your choices are:

normal.gif
fire.gif
fighting.gif

water.gif
flying.gif
grass.gif

poison.gif
electric.gif
ground.gif

psychic.gif
rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif


Good luck!
 
Rolled 3/5: Mr. Mime
Rolled 1/3: Soundproof

mrmime.gif


Mr. Mime (♀)

Type: Psychic/Fairy
Ability: Soundproof/Filter/Technician

Nature: Modest (+SpA, -Atk)
HP: 80
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 5
Spe: 90
Total: 19

Size: 3
Weight: 4

Moves:
Misty Terrain
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Barrier
Confusion
Copycat
Meditate
Double Slap
Mimic
Psywave
Encore
Light Screen
Reflect
Psybeam
Substitute
Recycle
Trick
Psychic
Role Play
Baton Pass
Safeguard
Tickle

Confuse Ray
Fake Out
Future Sight
Hypnosis
Icy Wind
Magic Room
Power Split
Trick

Dazzling Gleam
Energy Ball
Focus Blast
Protect
Shadow Ball
Solar Beam
Taunt
Thunderbolt

Un passant ordinaire
 
metagross.gif

"Oh hey, today seems to be my lucky day."

Meteor Mash | Iron Head | Meteor Mash
If Mr.Mime is to use a Damaging Ghost-type combo, then Protect and restart queue.
[ONCE] If Mr Mime used Barrier this action, then use Toxic and restart queue.
 
Reflect~Power Split~Shadow Ball

===

Un passant ordinaire:
metagross.png

Metagross
Type: Steel/Psychic
Status: Healthy
HP: 90 (100%)
EN: 100%
Item: N/A
Stats: 6/4/3/3/70
Abilities: Light Metal
SC: 4
WC: 7
Buffs: N/A
Debuffs: N/A
Mr. Mime:
mrmime.png

Mr. Mime
Type: Psychic/Fairy
Status: Healthy
HP: 80 (100%)
EN: 100%
Item: N/A
Stats: 1/3/5/5/90
Abilities: Soundproof
SC: 3
WC: 4
Buffs: N/A
Debuffs: N/A​
A1
Mr. Mime's Reflect
-9 EN
Metagross' Meteor Mash
-6 EN
Hit: (<9000) 7733
Crit: (<625) 2011
[9/2+3+6(2)-3(2)]*1.5=20.25 -> 20
Effect: (<2000) 5693

A2
Mr. Mime's Power Split
-6 EN
Metagross' Iron Head
-5 EN
Crit: (<625) 3617
[8/2+3+4(2)-3(2)]*1.5=13.5 -> 14

A3
Mr. Mime's Shadow Ball
-6 EN
Crit: (<625) 7027
[8+5(2)-3(2)]*1.5=18
Effect: (<2000) 9410
Metagross' Meteor Mash
-6 EN
Hit: (<9000) 2496
Crit: (<625) 9543
[9/2+3+4(2)-3(2)]*1.5=14.25 -> 14
Effect: (<2000) 6183
Un passant ordinaire:
metagross.png

Metagross
Type: Steel/Psychic
Status: Healthy
HP: 72 (80%)
EN: 83%
Item: N/A
Stats: 4/4/3/3/70
Abilities: Light Metal
SC: 4
WC: 7
Buffs: N/A
Debuffs: Power Split (4a)
Mr. Mime:
mrmime.png

Mr. Mime
Type: Psychic/Fairy
Status: Healthy
HP: 32 (40%)
EN: 79%
Item: N/A
Stats: 3/3/5/5/90
Abilities: Soundproof
SC: 3
WC: 4
Buffs: Reflect (3a), Power Split (4a)
Debuffs: N/A​

===

"Maybe trying trickery was a mistake..."

Shadow Ball x3
IF Metagross is to use a damaging non-priority Steel-type move AND you are faster than Metagross AND your current Defense stage is at 0 or lower THEN use Barrier.
 
Un passant ordinaire:
metagross.png

Metagross
Type: Steel/Psychic
Status: Healthy
HP: 72 (80%)
EN: 83%
Item: N/A
Stats: 4/4/3/3/70
Abilities: Light Metal
SC: 4
WC: 7
Buffs: N/A
Debuffs: Power Split (4a)
Mr. Mime:
mrmime.png

Mr. Mime
Type: Psychic/Fairy
Status: Healthy
HP: 32 (40%)
EN: 79%
Item: N/A
Stats: 3/3/5/5/90
Abilities: Soundproof
SC: 3
WC: 4
Buffs: Reflect (3a), Power Split (4a)
Debuffs: N/A​
A1
Mr. Mime's Shadow Ball
-10 EN
Crit: (<625) 126
[8+3+5(2)-3(2)]*1.5=22.5 -> 23
Effect: (<2000) 877
Metagross' Agility
-6 EN

A2
Metagross' Iron Head
-5 EN
Crit: (<625) 3467
[8/2+3+4(2)-3(2)]*1.5=13.5 -> 14
Effect: (<3000) 512
Mr. Mime flinched!

A3
Metagross' Iron Head
-9 EN
Crit: (<625) 3226
[8/2+3+4(2)-3(2)]*1.5=13.5 -> 14
Effect: (<3000) 2260
Mr. Mime flinched!
Un passant ordinaire:
metagross.png

Metagross
Type: Steel/Psychic
Status: Healthy
HP: 53 (58.89%)
EN: 63%
Item: N/A
Stats: 4/4/3/3/175
Abilities: Light Metal
SC: 4
WC: 7
Buffs: Spe +2
Debuffs: Power Split (1a), -1 SpD
Mr. Mime:
mrmime.png

Mr. Mime
Type: Psychic/Fairy
Status: Healthy
HP: 4 (5%)
EN: 69%
Item: N/A
Stats: 3/3/5/5/90
Abilities: Soundproof
SC: 3
WC: 4
Buffs: Power Split (1a)
Debuffs: N/A​

Un passant ordinaire
 
whoops sorry, I guess this one slipped away from me too

Rolled 1/5: Syclant
Rolled 3/3: Ice Body

d6uJvdu.png


Syclant (♀)

Type: Ice/Bug
Ability: Compoundeyes/Mountaineer/Ice Body

Item: Occa Berry

Nature: Adamant (+Atk, -SpA)
HP: 90
Atk: 6 (+)
Def: 3
SpA: 3 (-)
SpD: 3
Spe: 121
Total: 23

Size: 3
Weight: 4

Moves:
Ice Punch
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Bug Bite
Icicle Spear
Hail
Icy Wind
X-Scissor
Avalanche
Icicle Crash
Bug Buzz
Sheer Cold
Fury Attack
Ice Beam

Counter
Earth Power
Lunge
Pin Missile
Signal Beam
Silver Wind
Superpower
Water Pulse

Blizzard
Dig
Earthquake
Frost Breath
Hidden Power Fire
Protect
Solar Beam
Stone Edge

Un passant ordinaire
 
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