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Battle Hall Challenge: YellowAdminSilver

nightblitz42

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Only users: nightblitz42 and YellowAdminSilver should be posting in this thread.

YellowAdminSilver will be using Kitsunoh (R4) with Iron Fist:
Belladonna is the first--and so far only--Pokémon that Silver has caught. Silver only did this because Belladonna was scaring Zelda, and he thought that if he caught the Ghost Pokémon she would stop staring. Belladonna's red-eyed stared remains, however, as does Zelda's apprehension for her teammate. The fact that it took an inordinately long time for Belladonna to speak her first words did nothing to soothe Zelda's nerves, although her lack of words could be explained by the fact that the small Nohface didn't have a face at the time.

After evolution, however, Belladonna did grow a face--five of them, to be precise. And just as Silver had hoped, the addition of faces has allowed Belladonna to speak in a voice that others can hear. Three voices, in fact, since it seems that the faces can communicate independently of each other. Belladonna's regular voice seems to come from her front face, while the heads above her shoulders seem to communicate in whispers. The faces above her hind legs appear to be reserved for blood-curdling screams and terrifying howls, but also for some foreign languages, like German.

Zelda still wishes B would stop staring at her.
frontnormal-fkitsunoh.png

Belladonna - Kitsunoh (F).
Type: Ghost / Steel
Ghost STAB; cannot be prevented from switching.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray.

Abilities: Frisk / Limber / Iron Fist (U)

Nature: Jolly (+15% Spe / +19% Acc / -1 SpA)

Stats:
HP - 90
Atk - 4
Def - 3
SpA – 1 (-)
SpD - 3
Spe - 127 (+)
Size class - 3
Weight class - 4
Total: 19

MC: 0

Attacks (84)
Level up:
Imprison
Scratch
Tail Whip
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Metal Claw
Curse
Fake Out
ShadowStrike
Perish Song
Revenge
Iron Head
Hex
Copycat
Memento
Bullet Punch

Egg:
Flail
Foul Play
Meteor Mash
Phantom Force
Yawn
Psycho Shift
Play Rough
Wish

TM:
Protect
Torment
Endure
Will-O-Wisp
Substitute
Trick Room
Taunt
Gyro Ball
Dig
Earthquake
U-Turn
Defog
Giga Impact
Bulldoze
Roar
Façade
Rock Slide
Toxic
Hidden Power [Water]
Safeguard
Rest
Sleep Talk
Thief
Shadow Ball
Dark Pulse
Embargo
Hyper Beam
Shadow Claw
Retaliate
Aerial Ace
Rock Smash
Payback
Rain Dance
Flash Cannon
Telekinesis
Fling

Tutor:
Magic Coat
Pain Split
Knock Off
Low Kick
Ice Punch
Endeavor
Snatch
Sucker Punch
Super Fang
Iron Tail
Role Play
Superpower
ThunderPunch
Trick
Icy Wind
Ominous Wind
Memento
Natural Gift
Swagger
Throat Chop
0tzCIw2.png

YellowAdminSilver , you may choose your first type. Your options are:

normal.gif
fire.gif
fighting.gif

water.gif
flying.gif
grass.gif

poison.gif
electric.gif
ground.gif

psychic.gif
rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif


Good luck!
 
(rolled 3/5): Lapras
(rolled 2/3): Shell Armor
lapras.gif


Lapras (♀)

Type: Water/Ice
Ability: Water Absorb/Shell Armor/Hydration

Item: Everstone

Nature: Quiet (+SpA, -Spe, -10% Eva)
HP: 110
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 52 (-)
Total: 20

Size: 5
Weight: 6

Moves:
Sing
Growl
Water Gun
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Ice Beam
Brine
Safeguard
Hydro Pump
Sheer Cold

Ancient Power
Avalanche
Dragon Pulse
Fissure
Freeze Dry
Future Sight
Sleep Talk
Whirlpool

Blizzard
Bulldoze
Protect
Psychic
Substitute
Surf
Thunder
Thunderbolt
lapras.gif
"I've traveled between all sorts of regions, but I've never seen anybody who looked like you before."

YellowAdminSilver to order
 
frontnormal-fkitsunoh.png

"Aren't you lucky, then? That luck runs out today."

Super Fang - Low Kick - Low Kick
[ONCE], [IF] Bulldoze is used [AND] you would move first based on speed order, use Imprison [Bulldoze / Protect / Substitute] that action instead and push actions back
[IF] Sing is used [AND] you would move first based on speed order, use Taunt that action instead and push actions back​
 
lapras.gif
"You wouldn't be the first person to try mugging me during my travels, and you definitely won't be the last. Not if I can help it."
Fissure > Fissure > Fissure
IF Fissure hits a1 AND a2 THEN [Surf + Surf] a3.
IF Fissure hits a1 OR a2 THEN [Fissure + Fissure] a3.

Round 1:

lapras.gif

Water/Ice | Shell Armor
HP: 110/110 | EN: 100
3/3/4/3/52 | 5/6/20
Status: -10% Eva
frontnormal-fkitsunoh.png

Ghost/Steel | Iron Fist
HP: 90/90 | EN: 100
4/3/1/3/127 | 3/4/19
Status: +19% Acc​
A1

Super Fang

Damage = 110/5 = -22hp (88hp)
EN cost = 22/2+3 = -14en (86en)

Fissure
Hit chance = .3 (rolled 8/10): MISS
-14en (86en)

A2

Low Kick

Shell Armor
Damage = (12+8-6)*1.5 = 21 damage (67hp)
-7en (79en)

Fissure
Hit chance = .3 (rolled 5/10): MISS
-18en (68en)

A3

Low Kick

Shell Armor
21 damage (46hp)
-11en (68en)

Fissure
Hit chance = .3 (rolled .2): HIT
Crit roll: 2/24
Damage = (25+6-6)*1.5 = 37.5 damage (52hp)
-22en (46en)
lapras.gif

Water/Ice | Shell Armor
HP: 46/110 | EN: 46
3/3/4/3/52 | 5/6/20
Status: -10% Eva
frontnormal-fkitsunoh.png

Ghost/Steel | Iron Fist
HP: 52/90 | EN: 68
4/3/1/3/127 | 3/4/19
Status: +19% Acc​

lapras.gif
"Yes, I landed one! My luck hasn't run out yet!"
Bulldoze > Hydro Pump > Hydro Pump
IF damaging Fighting-Type Combination THEN Protect, pushing back.
IF under D/E THEN Bulldoze, pushing back.

YellowAdminSilver
 
Round 2:

lapras.gif

Water/Ice | Shell Armor
HP: 46/110 | EN: 46
3/3/4/3/52 | 5/6/20
Status: -10% Eva
frontnormal-fkitsunoh.png

Ghost/Steel | Iron Fist
HP: 52/90 | EN: 68
4/3/1/3/127 | 3/4/19
Status: +19% Acc​
A1

Bulldoze

Crit roll: 10/24
Damage = (6+6-6)*1.5 = 9 damage (43hp)
-1 Speed (127/1.75 = 73)
-5en (41en)

Revenge
Shell Armor
Damage = (12+8-6)*1.5 = 21 damage (25hp)
-8en (60en)

A2

Fake Out

Shell Armor
Damage = 4+8-6 = 6 damage (19hp)
-4en (56en)

Flinch!

A3

Hydro Pump

Hit chance = .8 (rolled .4): HIT
Crit roll: 22/24
Damage = 11+3+8-6 = 16 damage (27hp)
-7en (34hp)

Revenge
Shell Armor
21 damage (KO!)
-8en (48en)
lapras.gif

KO
frontnormal-fkitsunoh.png

Ghost/Steel | Iron Fist
HP: 27/90 | EN: 48
4/3/1/3/127 | 3/4/19
Status: +19% Acc
lapras.gif
"No... After I've come so far, I've failed..."

Rewards:
YellowAdminSilver : 2 CC
Kitsunoh: 3 KOC

nightblitz42 : 6+3 = 9 UC

normal.gif
fire.gif
fighting.gif

water.gif
flying.gif
grass.gif

poison.gif
electric.gif
ground.gif

psychic.gif
rock.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif


(Choosing Fairy)
(rolled 4/5): Kerfluffle
(rolled 2/3): Aroma Veil
t0amfRt.png


Kerfluffle (♂)

Type: Fairy/Fighting
Ability: Natural Cure/Aroma Veil/Friend Guard

Item: Rare Candy

Nature: Modest (+SpA, -Atk)
HP: 90
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 119
Total: 21

Size: 4
Weight: 2

Moves:
Scratch
Feather Dance
Fairy Wind
Yawn
Wake-Up Slap
Draining Kiss
Endure
Crush Claw
Scary Face
Parting Shot
Play Rough
Rest
Aura Sphere
Moonblast
Close Combat
Encore
Snore
Nightmare
Dream Eater

Charm
Quick Guard
Wide Guard
Wish

Dazzling Gleam
Energy Ball
Flash Cannon
Focus Blast
Grass Knot
Hyper Beam
Protect
Sludge Bomb
Sludge Wave
Substitute
Taunt
Torment
t0amfRt.png
"I ain't got no catnip in me, so scram, furball!"

YellowAdminSilver to order
 
frontnormal-fkitsunoh.png

"Furball? What does it mean?"
"It seems the denizens of this place don't make much sense"
Meteor Mash - Iron Tail - Meteor Mash
[IF] Encore [OR] Taunt is used [AND] you have Iron Fist as an ability [AND] you would move first based on speed order, use Role Play that action instead​
 
t0amfRt.png
"It means if you get too close you're gonna contaminate my soft, downy exterior with yer stinky fur sheddings! Now shoo, shoo!"
Moonblast > Dazzling Gleam > Moonblast

Round 1:

t0amfRt.png

Fairy/Fighting | Aroma Veil
HP: 90/90 | EN: 100
2/3/5/3/119 | 4/2/21
Status: OK
frontnormal-fkitsunoh.png

Ghost/Steel | Iron Fist
HP: 90/90 | EN: 100
4/3/1/3/127 | 3/4/19
Status: +19% Acc​
A1

Meteor Mash

Crit roll: 13/24
Damage = (9+3+2+8-6)*1.5 = 24 damage (66hp)
Eff chance = .2 (rolled 3/10)
-6en (94en)

Moonblast
Crit roll: 11/24
Damage = (10+3+10-6)/1.5 = 11.33... damage (79hp)
Eff chance = .3 (rolled 7/10)
-6en (94en)

A2

Iron Tail

Hit chance = .75+.19 = .94 (rolled 39/100): HIT
Crit roll: 5/24
Damage = (10+3+8-6)*1.5 = 22.5 damage (43hp)
Eff chance = .3 (rolled 8/10)
-6en (88en)

Dazzling Gleam
Crit roll: 13/24
Damage = (8+3+10-6)/1.5 = 10 damage (69hp)
-5en (89en)

A3

Meteor Mash

Crit roll: 17/24
24 damage (19hp)
Eff chance = .2 (rolled 6/10)
-6en (82en)

Moonblast
Crit roll: 21/24
11 damage (58hp)
Eff chance = .3 (rolled 3/10): -1 SpA
-6en
(83en)
t0amfRt.png

Fairy/Fighting | Aroma Veil
HP: 19/90 | EN: 83
2/3/5/3/119 | 4/2/21
Status: OK
frontnormal-fkitsunoh.png

Ghost/Steel | Iron Fist
HP: 58/90 | EN: 82
4/3/1/3/127 | 3/4/19
Status: +19% Acc, -1 SpA​

t0amfRt.png
"I may be a fighter, but my real dream is to be the greatest pillow in the world! Someday I'll furnish a luxurious bed in some lavish mansion, lying next to hand-sewn quilts, on top of a silk bedspread, propped against an authentic mahogany headrest... Yeah, that's the life for me... So don't ruin me with your animal hair!"
Endure > Moonblast > Moonblast

YellowAdminSilver to order
 
Round 2:
t0amfRt.png

Fairy/Fighting | Aroma Veil
HP: 19/90 | EN: 83
2/3/5/3/119 | 4/2/21
Status: OK
frontnormal-fkitsunoh.png

Ghost/Steel | Iron Fist
HP: 58/90 | EN: 82
4/3/1/3/127 | 3/4/19
Status: +19% Acc, -1 SpA​
A1

Endure
-15en
(58en)

Torment
Aroma Veil blocked it!
-10en (72en)

A2

Meteor Mash

Crit roll: 17/24
Damage = (9+3+2+8-6)*1.5 = 24 damage (1hp)
Eff chance = .2 (rolled 10/10)
-6en (66en)

Moonblast
Crit roll: 14/24
Damage = (10+3+10-6)/1.5 = 11.33... damage (47hp)
Eff chance = .3 (rolled 1/10): SpA -> -2
-6en (52en)

A3

Toxic

Badly Poisoned (1hp/a)
-7en (59en)

Moonblast
Crit roll: 24/24
11 damage (36hp)
Eff chance = .3 (rolled 7/10)
-8en (44en)

Poison: -1hp (KO!)
t0amfRt.png

KO
frontnormal-fkitsunoh.png

Ghost/Steel | Iron Fist
HP: 36/90 | EN: 59
4/3/1/3/127 | 3/4/19
Status: +19% Acc, -2 SpA
t0amfRt.png
"Haha, I get that a lot. Anyways, as I was saying..."

Rewards:
YellowAdminSilver : 4 CC
Kitsunoh: 6 KOC

nightblitz42 : (6*2)+3 = 15 UC

normal.gif
fire.gif
fighting.gif

water.gif
flying.gif
grass.gif

poison.gif
electric.gif
ground.gif

psychic.gif
rock.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif


(choosing Psychic)
(rolled 5/5): Alakazam
(rolled 2/3): Inner Focus
alakazam.gif


Alakazam (♂)

Type: Psychic
Ability: Synchronize/Inner Focus/Magic Guard

Item: Wise Glasses

Nature: Jolly (+Spe, -SpA, +22% Acc)
HP: 80
Atk: 2
Def: 2
SpA: 4 (-)
SpD: 3
Spe: 138 (+)
Total: 19

Size: 3
Weight: 3

Moves:
Kinesis
Teleport
Confusion
Disable
Psybeam
Miracle Eye
Reflect
Psycho Cut
Recover
Telekinesis
Ally Switch
Psychic
Calm Mind
Future Sight
Trick
Role Play

Barrier
Encore
Guard Split
Guard Swap
Knock Off
Power Trick
Psycho Shift
Skill Swap

Dazzling Gleam
Energy Ball
Focus Blast
Hyper Beam
Shadow Ball
Substitute
Taunt
Torment
alakazam.gif
"Ah, yes, I foresaw your arrival years ago. If you'd like I'll tell you how this will end."

YellowAdminSilver to order
 
Of course it had to be Inner Focus orz

frontnormal-fkitsunoh.png

"I've heard about these, claiming they can see on the other side. Better to steer clear."
ShadowStrike - Phantom Force - Payback
[IF] Encore is used, use Shadow Sneak that action instead
[IF] Reflect is up on the opponent's side of the field [AND] Reflect is not to be used on the following action, use Defog that action instead and push actions back

I think sub #2 should be legal but pls let me know otherwise​
 
alakazam.gif
"Hide in the shadows all you like, but I see everything!"
Barrier > Encore > Shadow Ball

Round 1:
alakazam.gif

Psychic | Inner Focus
HP: 80/80 | EN: 100
2/2/4/3/138 | 3/3/19
Status: +22% Acc
frontnormal-fkitsunoh.png

Ghost/Steel | Iron Fist
HP: 90/90 | EN: 100
4/3/1/3/127 | 3/4/19
Status: +19% Acc​
A1

Barrier
+2 Def
-6en
(94en)

Shadow Strike
Miss!
-5en (95en)

A2

Shadow Sneak

Crit roll: 11/24
Damage = (4+3+8-4)*1.5-4 = 12.5 damage (67hp)
-3en (92en)

Encore
Kitsunoh fell for the encore (2a)!
-15en (89en)

A3

Shadow Sneak

Crit roll: 10/24
12.5 damage (53hp)
-3en (89en)
Encore -> 1a

Shadow Ball
Crit roll: 7/24
Damage = (8+8-6)*1.5 = 15 damage (75hp)
-6en (83en)
alakazam.gif

Psychic | Inner Focus
HP: 53/80 | EN: 83
2/2/4/3/138 | 3/3/19
Status: +22% Acc, +2 Def
frontnormal-fkitsunoh.png

Ghost/Steel | Iron Fist
HP: 75/90 | EN: 89
4/3/1/3/127 | 3/4/19
Status: +19% Acc, Encore (1a)​

alakazam.gif
"We all have our paths to follow, you and I. We can't escape that."
Shadow Ball > Shadow Ball > Shadow Ball
ONCE IF [Imprison OR Torment] AND Kitsunoh is slower THEN Taunt.

YellowAdminSilver to order
 
frontnormal-fkitsunoh.png

"Ég myndi ráðleggja þér að tala ekki um hluti sem þú skilur ekki."
Shadow Sneak - Phantom Force - Phantom Force

We'll do Flying next, thank you very much​
 
Round 2:

alakazam.gif

Psychic | Inner Focus
HP: 53/80 | EN: 83
2/2/4/3/138 | 3/3/19
Status: +22% Acc, +2 Def
frontnormal-fkitsunoh.png

Ghost/Steel | Iron Fist
HP: 75/90 | EN: 89
4/3/1/3/127 | 3/4/19
Status: +19% Acc, Encore (1a)​
A1

Shadow Sneak

Crit roll: 1/24: CRIT!
Damage = (4+3+3+8-4)*1.5 = 21 damage (32hp)
-3en (86en)

Shadow Ball
Crit roll: 2/24
15 damage (60hp)
Eff chance = .2 (rolled 9/10)
-10en (73en)

A2

Shadow Ball

Crit roll: 21/24
15 damage (45hp)
Eff chance = .2 (rolled 7/10)
-14en (59en)

Phantom Force
Crit roll: 10/24
Damage = (9+3+8-4)*1.5-4 = 20 damage (12hp)
-11en (62en)

A3

Shadow ball

Crit roll: 19/24
15 damage (30hp)
Eff chance = .2 (rolled 5/10)
-18en (41en)

Phantom Force
Crit roll: 17/24
20 damage (KO!)
-15en (47en)
alakazam.gif

KO
frontnormal-fkitsunoh.png

Ghost/Steel | Iron Fist
HP: 30/90 | EN: 47
4/3/1/3/127 | 3/4/19
Status: +19% Acc
alakazam.gif
"Thank you, but no advice you can give me will change my fate.... or yours. The end approaches now."

Rewards:
YellowAdminSilver : 6 CC
Kitsunoh: 9 KOC

nightblitz42 : (6*3)+3 = 21 UC

normal.gif
fire.gif
fighting.gif

water.gif
flying.gif
grass.gif

poison.gif
electric.gif
ground.gif

rock.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif


Choosing Flying
(rolled 4/5): Charizard
(rolled 1/2): Blaze
charizard.gif


Charizard (♀)

Type: Fire/Flying
Ability: Blaze/Solar Power

Item: Weakness Policy

Nature: Adamant (+Atk, -SpA)
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3 (-)
SpD: 3
Spe: 100
Total: 20

Size: 3
Weight: 4

Moves:
Wing Attack
Flare Blitz
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Flame Burst
Slash
Flamethrower
Fire Spin
Inferno
Rage
Leer
Metal Claw

Air Cutter
Ancient Power
Counter
Crunch
Dragon Pulse
Dragon Rush
Focus Punch
Outrage

Brick Break
Earthquake
Fly
Hidden Power Water
Hyper Beam
Protect
Rock Slide
Solar Beam
charizard.gif
"WHO DARES DISTURB MY SLUMBER!?"

YellowAdminSilver to order
 
frontnormal-fkitsunoh.png

"a loud one, very loud loud. can it fight?"
Fake Out - Rock Slide - Rock Slide
[IF] a damaging Fire-type combination is used when you would use Rock Slide, use Protect that action instead
[IF] a P/E move is used, use Phantom Force that action instead. Do not trigger consecutively.​
 
charizard.gif
"I CAN FIGHT, BUT THIS WILL BE NO FIGHT -- IT WILL BE A SLAUGHTER!!"
Growl > Inferno > Scary Face
[2 subs]: IF Charizard [flinches OR misses] a2 THEN push back.

Round 1:
charizard.gif

Fire/Flying | Blaze
HP: 90/90 | EN: 100
4/3/3/3/100 | 3/4/20
Status: OK
frontnormal-fkitsunoh.png

Ghost/Steel | Iron Fist
HP: 90/90 | EN: 100
4/3/1/3/127 | 3/4/19
Status: +19% Acc​
A1

Fake Out

Crit roll: 22/24
Damage = 4+8-6 = 6 damage (84hp)
-4en (96en)

Flinch

A2

Rock Slide

Crit roll: 5/24
Damage = (8+8-6)*2.25 = 22.5 damage (61hp)
Eff chance = .3 (rolled 9/10)
-6en (90en)

Inferno
Hit chance = .5 (rolled 1/10): HIT
Crit roll: 13/24
Damage = (10+3+6-6)*1.5 = 19.5 damage (70hp)
Burned!
-6en
(94en)

Burn: -2hp (68hp)

A3

Rock Slide

Crit roll: 10/24
Damage = (8-3+8-6)*2.25 = 15.75 damage (45hp)
Eff chance = .3 (rolled 2/10): Flinch!
-10en (80en)

Flinch

Burn: -2hp (66hp)
charizard.gif

Fire/Flying | Blaze
HP: 45/90 | EN: 94
4/3/3/3/100 | 3/4/20
Status: OK
frontnormal-fkitsunoh.png

Ghost/Steel | Iron Fist
HP: 66/90 | EN: 80
4/3/1/3/127 | 3/4/19
Status: +19% Acc
charizard.gif
"THAT... THAT WAS NOT A FLINCH! I WAS MERELY, UH... SHOWING MERCY! YES! FEAR ME!!"
Fly > Heat Wave > Fly
IF damaging Rock-Type Combination THEN begin string: Fly > Heat Wave > Fly.
IF damaging Rock-Type move THEN Protect odd instances, Heat Wave even instances, always pushing back.

YellowAdminSilver to order
 
Round 2:
charizard.gif

Fire/Flying | Blaze
HP: 45/90 | EN: 94
4/3/3/3/100 | 3/4/20
Status: OK
frontnormal-fkitsunoh.png

Ghost/Steel | Iron Fist
HP: 66/90 | EN: 80
4/3/1/3/127 | 3/4/19
Status: +19% Acc​
A1

Façade

Crit roll: 24/24
Damage = 14+8-6 = 16 damage (29hp)
-8en (72en)

Fly
Crit roll: 10/24
Damage = (9+3+8-6)/1.5 = 9.33... damage (57hp)
-10en (84en)

-2hp (55hp)

A2

Façade

Crit roll: 12/24
16 damage (13hp)
-12en (60en)

Heat Wave
Hit chance = .9 (rolled 5/10)
Crit roll: 8/24
Damage = (10+3+6-6)*1.5 = 19.5 damage (35hp)
-6en (78en)

-2hp (33hp)

A3

Faç̻͕̪̱̜̯̤̠̹̲̜̘͙̹͔̱̺͔ade

Crit roll: 7/24
16 damage (KO!)
-16en (44en)

-2hp (31hp)
charizard.gif

KO
frontnormal-fkitsunoh.png

Ghost/Steel | Iron Fist
HP: 31/90 | EN: 44
4/3/1/3/127 | 3/4/19
Status: +19% Acc
charizard.gif
"I AM RUNNING AWAY NOW, NOT BECAUSE OF FEAR, BUT BECAUSE... OKAY FINE IT'S BECAUSE I'M SCARED OF YOU."

Rewards:
YellowAdminSilver : 8 CC
Kitsunoh: 12 KOC

nightblitz42 : (6*4)+3 = 27 UC

normal.gif
fire.gif
fighting.gif

water.gif
grass.gif

poison.gif
electric.gif
ground.gif

rock.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif


Choose Steel
(rolled 4/5): Cawmadore
(rolled 2/3): Volt Absorb
CawmodoreFront_zps564904b3.png


Cawmodore (♀)

Type: Steel/Flying
Ability: Intimidate/Volt Absorb/Big Pecks

Item: Weakness Policy

Nature: Adamant (+Atk, -SpA)
HP: 80
Atk: 4 (+)
Def: 5
SpA: 2 (-)
SpD: 3
Spe: 118
Total: 21

Size: 3
Weight: 3

Moves:
Leer
Peck
Growl
Swift
Metal Claw
Screech
Wing Attack
Detect
Steel Wing
Belly Drum
Bullet Punch
Brine
Tailwind
Flash Cannon
Hurricane

Drill Peck
Metal Sound
Mirror Move
Pursuit
Quick Attack
Quick Guard
Razor Wind
Water Sport

Brick Break
Facade
Fly
Giga Impact
Protect
Sky Drop
Substitute
Toxic
CawmodoreFront_zps564904b3.png
"Pleasure to meet you. The name's Captain Longbeak. Sorry ahead of time if I lose my temper; battling makes me a little uppity, you know."

YellowAdminSilver to order
 
frontnormal-fkitsunoh.png

"рад встрече с вами"
Will-O-Wisp - Super Fang - Super Fang
[IF] Belly Drum is used [AND] you would move first based on speed order, use Taunt that action instead and push actions back
[ONCE], [IF] Tailwind is used [AND] not in a combination, use Taunt that action instead and push actions back​
 
CawmodoreFront_zps564904b3.png
"What polite words! I guess it's true that in life you get what you receive."
Detect > Mirror Move (Will-O-Wisp) > Pursuit
IF Cawmadore's Will-O-Wisp misses a2 THEN push it back.

Round 1:
CawmodoreFront_zps564904b3.png

Steel/Flying | Volt Absorb
HP: 80/80 | EN: 100
4/5/2/3/118 | 3/3/21
Status: OK
frontnormal-fkitsunoh.png

Ghost/Steel | Iron Fist
HP: 90/90 | EN: 100
4/3/1/3/127 | 3/4/19
Status: +19% Acc​
A1

Detect
-7en
(93en)

Will-O-Wisp
Miss!
-7en (93en)

A2

Super Fang

Damage = (80/5) = 16 damage (64hp)
EN cost = (16/2)+3 = -11en (82en)

Mirror Move (Will-O-Wisp)
Hit chance = .85 (rolled 71/100): HIT
Kitsunoh was Burned!
EN cost = 2+7-1 = -8en (85en)

-2hp (88hp)

A3

Super Fang

Damage = (64/5) = 12.8 damage (51hp)
EN cost = (13/2)+3+4 = -13.5en (68en)

Pursuit
Crit roll: 22/24
Damage = (4+8-6)*1.5 = 9 damage (79hp)
-5en (80en)

-2hp (77hp)
CawmodoreFront_zps564904b3.png

Steel/Flying | Volt Absorb
HP: 51/80 | EN: 80
4/5/2/3/118 | 3/3/21
Status: OK
frontnormal-fkitsunoh.png

Ghost/Steel | Iron Fist
HP: 79/90 | EN: 68
4/3/1/3/127 | 3/4/19
Status: +19% Acc, Burned
CawmodoreFront_zps564904b3.png
"Careful with those flames; it's awfully windy, and I hate to see them blow back at you."
Tailwind > Pursuit > Steel Wing
IF Snatch a1 THEN Steel Wing, pushing back actions AND subs.
IF Rest AND Cawmadore has more than 30 HP THEN Belly Drum.

YellowAdminSilver to order
 
Round 2:
CawmodoreFront_zps564904b3.png

Steel/Flying | Volt Absorb
HP: 51/80 | EN: 80
4/5/2/3/118 | 3/3/21
Status: OK
frontnormal-fkitsunoh.png

Ghost/Steel | Iron Fist
HP: 79/90 | EN: 68
4/3/1/3/127 | 3/4/19
Status: +19% Acc, Burned​
A1

Curse
-30hp
(49hp)
Kitsunoh laid a curse upon Cawmadore!
-9en (59en)

Tailwind
Cawmadore stirred up a tailwind (6a)!
-9en (71en)
Tailwind -> 5a

Cawmadore: -5hp (46hp)
Kitsunoh: -2hp (47hp)

A2

Pursuit

Crit roll: 15/24
Damage = (4+8-6)*1.5 = 9 damage (38hp)
-5en (66en)
Tailwind -> 4a

Psycho Shift
Kitsunoh was healed of its burn!
Cawmadore was burned!
-7en (52en)

Cawmadore: -7hp (39hp)

A3

Steel Wing

Hit chance = .9 (rolled 9/10): HIT
Crit roll: 1/24: CRIT!
Damage = (7+3+3+8-6)/1.5 = 10 damage (28hp)
Eff chance = .1 (rolled 4/10)
-4en (62en)
Tailwind -> 3a

Yawn
Cawmadore grew drowsy!
-7en (45en)

Cawmadore: -7hp (32hp)
CawmodoreFront_zps564904b3.png

Steel/Flying | Volt Absorb
HP: 32/80 | EN: 62
4/5/2/3/118 | 3/3/21
Status: Burned, Cursed, Drowsy, Tailwind (3a)
frontnormal-fkitsunoh.png

Ghost/Steel | Iron Fist
HP: 28/90 | EN: 45
4/3/1/3/127 | 3/4/19
Status: +19% Acc
CawmodoreFront_zps564904b3.png
"Ooh, that curse is a nasty one, I can tell. I'd better wait a few years before I set foot on a boat again."

YellowAdminSilver to order
 
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frontnormal-fkitsunoh.png

"The walls close in."
Fake Out - Hex - Shadow Sneak
[IF] a P/E move is used [AND] Cawmodore is not asleep, use Phantom Force on the first instance, Chill on the second. Do not trigger consecutively.
[IF] Quick Guard is used when you would use Shadow Sneak, Chill that action instead​
 
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