♫
Welcome aboard, ladies and gents, to another pulse-pounding edition of Smogon's CAP ASB! Before we begin, I am your host; my friends call me Duck, but you can just call me ref. Let's take a closer look at today's match:
Mudkip(*) Vladdy (M)
Nature: Relaxed
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: ***
Def: *** (+ nature)
SpA: **
SpD: **
Spe: 34
RELAXED: Adds * to Defense; a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Attacks:
(*)Tackle
(*)Growl
(*)Mud-Slap
(*)Water Gun
(*)Bide
(*)Foresight
(*)Mud Sport
(*)Counter
(*)Mirror Coat
(*)Avalanche
(*)Dig
(*)Boiling Water
(*)Rock Slide
Challenging him is Athenodros, who I can't think of anything clever to say about (but I won't hold that against him!):
Male Dratini (*), "Nidhogg"
Nature: Hasty. A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks. Subtracts * from Defence.
Type: Dragon - Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Stats: 41 / 64 / 45 / 50 / 50 / 50
HP: 90
Atk: ***
Def: * (-)
SpA: **
SpD: **
Spe: 58 (+)
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW) - (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2).
Attacks:
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Dragon Pulse (*)
Extremespeed (*)
Haze (*)
Rain Dance (*)
Thunder (*)
Surf (*)
Male Mudkipz (*), "Poseidon"
Nature: Brave. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. This seems weird. Perhaps someone can confirm? Adds * to Attack.
Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats: 50 / 70 / 50 / 50 / 50 / 40
HP: 90
Atk: **** (+)
Def: **
SpA: **
SpD: **
Spe: 33 (-)
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Torrent - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Attacks:
Tackle (*)
Growl (*)
Mud-slap (*)
Water Gun (*)
Bide (*)
Foresight (*)
Mud Sport (*)
Counter (*)
Mirror Coat (*)
Avalanche (*)
Surf (*)
Rain Dance (*)
Waterfall (*)
So, without any further delay, let's get this match started! Your first round sequence of events is as follows:
Since Mewtwo only has Vladdy the Mudkip on his team, Athenodros will send out his Pokemon first and choose his actions for the round
Following that, Mewtwo will choose his actions for the round
Pokemon is a spectator sport, you two, so give 'em a good match!
Welcome aboard, ladies and gents, to another pulse-pounding edition of Smogon's CAP ASB! Before we begin, I am your host; my friends call me Duck, but you can just call me ref. Let's take a closer look at today's match:
Arena: Water Temple Boss Chamber1v1 Singles
DQ: 2 days, but post ASAP anyway.
2 uses of Rest/Recover and 5 chills per Pokemon
No Items
No Abilities
And now, let's take a closer look at our competitors! First, the match seeker - genetic superbeing and Pokemon battle enthusiast, Mewtwo 15026!This is the terminal chamber in the Zoras' infamous temple. It takes an eternity and a half to get in but no more than 4 minutes to get out. Morpha is (thankfully) gone, but the room has been refilled with water for aesthetic and strategic purposes.
The arena is a 60-foot square with ceilings 20 feet high. Except for the corners, the perimeter walls are lined with spikes; these spikes deal middling damage to whatever hits them. In the middle is a square pool of self-replenishing water, 20 feet deep and 40 feet on all 4 sides. In the pool are 4 square platforms, 10 feet on all sides, and 6.5 feet away from solid ground on all sides. The chamber is lined with sturdy tile that cannot be broken or dug into.
.._ _ _ _ _ _ _ _ _ _
|..._._._._._._._._...| ...Note that the actual room isn't
|..|--_._.--_._.-..|..| ...all crooked on the right side.
|..|-|....|-|....|-.|..| ...Also, ignore the dots; I had to
|..|-|_._|-|_._|-.|..| ...use those instead of spaces so
|..|--_._.--_._.-.|..| ... the diagram wouldn't get compressed
|..|-|....|-|....|-.|..| ... in the actual post.
|..|-|_._|-|_._|-.|..|
|..|._._._._._._._.|..|
|_._._._._._._._._._.|
|> 10ft (platform) | 6.5ft (water) | 10ft (plat/wtr) | 6.5ft (water) | 10ft (plat/wtr) | 6.5ft (water) | 10ft (platform) <|

Mudkip(*) Vladdy (M)
Nature: Relaxed
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: ***
Def: *** (+ nature)
SpA: **
SpD: **
Spe: 34
RELAXED: Adds * to Defense; a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Attacks:
(*)Tackle
(*)Growl
(*)Mud-Slap
(*)Water Gun
(*)Bide
(*)Foresight
(*)Mud Sport
(*)Counter
(*)Mirror Coat
(*)Avalanche
(*)Dig
(*)Boiling Water
(*)Rock Slide
Challenging him is Athenodros, who I can't think of anything clever to say about (but I won't hold that against him!):

Male Dratini (*), "Nidhogg"
Nature: Hasty. A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks. Subtracts * from Defence.
Type: Dragon - Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Stats: 41 / 64 / 45 / 50 / 50 / 50
HP: 90
Atk: ***
Def: * (-)
SpA: **
SpD: **
Spe: 58 (+)
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW) - (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2).
Attacks:
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Dragon Pulse (*)
Extremespeed (*)
Haze (*)
Rain Dance (*)
Thunder (*)
Surf (*)

Male Mudkipz (*), "Poseidon"
Nature: Brave. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. This seems weird. Perhaps someone can confirm? Adds * to Attack.
Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats: 50 / 70 / 50 / 50 / 50 / 40
HP: 90
Atk: **** (+)
Def: **
SpA: **
SpD: **
Spe: 33 (-)
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Torrent - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Attacks:
Tackle (*)
Growl (*)
Mud-slap (*)
Water Gun (*)
Bide (*)
Foresight (*)
Mud Sport (*)
Counter (*)
Mirror Coat (*)
Avalanche (*)
Surf (*)
Rain Dance (*)
Waterfall (*)
So, without any further delay, let's get this match started! Your first round sequence of events is as follows:
Since Mewtwo only has Vladdy the Mudkip on his team, Athenodros will send out his Pokemon first and choose his actions for the round
Following that, Mewtwo will choose his actions for the round
Pokemon is a spectator sport, you two, so give 'em a good match!