I used to play Smogon OU but over time kind of stopped caring about the bans, unbans, and tier changes. While Smogon OU is undoubtedly the best most balanced and competitive tier you can play sometimes its fun to play Battle Spot. While Battle Spot is not in any way balanced it is fun to abuse some of the most broken Pokemon in the game. The most important aspect of playing "Nintendo OU" is that people IRL can actually relate to it. This team is designed with "IRL play" in mind meaning I have it bred on my 3ds and use it against friends I know IRL who don't even know what Smogon is. Because of that this team has several restrictions.
1) No Legends. I understand that they are no stronger than some other Pokemon / Megas and it does put me at a disadvantage in teambuilding but you try and explain to a non-competitive player why it's okay for me to use my Cresselia but not their Mewtwo.
2) No Hidden Power. I don't have a 6 30 IV Ditto. :(
3) No 5th gen (or earlier) move tutors. I can't RNG manipulate either. R/S remakes have move tutors so I guess I can remove this rule, but I have to revamp the whole team for that anyway so...
4) This team is built to play 3v3 but ALSO must be competent enough in 6v6 and Doubles. In other words I want to run Stealth Rocks somewhere.
Peak proof. The ladder wasn't particularly tough so I don't think it was much of an achievement, but hey it's something?
Anyhow the team is based around running the most broken, physically intimidating 'mons I can think of. Since a lot of players run bulky offense in Battle Spot that means I face a lot of Cresselia, Suicune, Landorus, and M Venusaur many of which run Rocky Helmet. I get past them with the Hulk method, basically bashing them in the face until they die. I deal with offensive teams / Trick Room with a wide range of priority moves and bulk. This team does have a couple issues and weak links though, which I'll get to later.
@ Choice Band
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Brave Bird
- Flare Blitz
- Will-O-Wisp
- U-turn / Sleep Talk
First up is Talonflame which despite being my lead in team preview is never my actual lead. I'm running max speed because I don't care about speed tying other Talonflame (max HP survives a Banded Brave Bird and they kill each other anyway). Jolly Excadrill and Pinsir Quick Attack (2HKO even at +2) outrun me but... who cares. Brave Bird is a fantastic late game sweeping move and Flare Blitz hits... Mega Mawile? Will-O-Wisp is nice against Tyranitar or Kangaskhan and it also fucks with bulky Gyarados and Zapdos who switch in on me. U-turn is really good in 6v6 but is useless in 3v3 a lot of the time. Sleep Talk is good because it lets me switch in on Breloom and OHKO it 66% of the time (and burn it otherwise). Of course it probably has a Focus Sash... Sleep Talk also helps against Mega Venusaur.
Regardless 99.9% of the time Talonflame just uses Brave Bird.
@ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Rotom W is the only defensive Pokemon on the team but it is possibly the MVP because of its incredible utility. It can switch in on and crush Landorus and Cresselia (unless CM) while putting pressure on Suicune. I've considered running something over Volt Switch since its switching effect is more often detrimental than helpful and it is very, very weak. It doesn't do anything notable to Suicune either. Hydro Pump hits with decent force although the accuracy sucks. Will-O-Wisp burns pretty much anything it contacts and pairs well with Hydro Pump since nothing wants to take both moves. Chesto Berry + Rest was originally picked as its recovery over Pain Split because I didn't have access to a Pain Split move tutor but I eventually found it better because of its enormous PP potential. In long matches against Sub / Toxic Gliscor, Cresselia or various Shuckle it can just sit there and easily PP stall pretty much everything as Rotom can waste 112 turns in optimal conditions (for comparison Sub Roost Gliscor caps at 64 PP). Chesto Berry also lets me burn Breloom in a pinch provided they don't just outright hit with Bullet Seed 4+ times.
@ Life Orb
Ability: Speed Boost
EVs: 28 HP / 252 Attack / 4 Defense / 4 Special Defense / 220 Speed
Adamant Nature
- Flare Blitz
- High Jump Kick
- Will-O-Wisp
- Protect
Blaziken is insanely hard to wall in 6v6 when you can have an entire team devoted to taking it on. In 3v3 the situation is far worse. Flare Blitz rips a hole in everything it hits while High Jump Kick does as well... 90% of the time. Knock Off is something no one seems ready for. It takes out those damn Rocky Helmets on stuff like Landorus and Cresselia as well as completely wrecking Lati@s / random Starmie and Slowbro. Protect guarantees a speed boost avoiding Fake Outs and giving it effectively 127 base speed. Blaziken is checked pretty hard by Talonflame which is annoying so any time I use Blaziken I make sure I either bring Rotom W or have my other two Pokemon beat it hard one on one. I'm open to options over Knock Off since besides dicking Latios and killing Rocky Helmets it doesn't do much (often its better to just Flare Blitz and just get the KO). I've been experimenting with Will-O-Wisp > Knock Off due to its ability to damage Dragonite, Gyarados, Azumarill, Landorus-T, and Salamence (especially M Salamence) on the switch in. M Slowbro kinda doesn't care about Knock Off and even regular Slowbro can just take the hit and switch out. WoW also dicks over Aegislash that try to Kings Shield. EVs outrun Greninja at +1 with the rest in bulk.
Blaziken apparently gets Ice Punch in ORAS so that's pretty cool! Maybe that in the 3rd slot.
@ Kangaskhanite
Ability: Scrappy
EVs: 132 HP / 252 Attack / 4 Defense / 124 Speed
Adamant Nature
- Fake Out
- Sucker Punch
- Return
- Drain Punch
Kanga is my lead 95% of the time due to its sheer crushing ability to beat almost all Pokemon one on one. Even tanks like Rocky Helmet Suicune and Cresselia either die or end up at the brink of death when they try to face Kangaskhan. Fake Out + Sucker Punch is a deadly combo while Return forces anything that doesn't resist it to its knees. I try to keep Mega Kangaskhan alive even at low HP because of the utility Fake Out + Sucker Punch has. Drain Punch 2HKOs Specially Defensive Ferrothorn and blitzes through Tyranitar. Speed outruns Jolly Tyranitar and Adamant Gyarados. Who cares if it's standard, it kills everything.
@ Lum Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Outrage
- Swords Dance
I'm mostly running Garchomp because this is Battle Spot and that's kind of what everyone does. While it is a really reliable Pokemon it's pretty much the most common 'mon and this almost everyone has some sort of counter / check for it. Despite this SD + Lum Berry usually lets Garchomp bust through these counters. For example...
+1 252 Atk Garchomp Outrage vs. 252 HP / 252+ Def Landorus-T: 118-141 (60.2 - 71.9%)
+2 252 Atk Garchomp Outrage vs. 252 HP / 252+ Def Cresselia: 130-154 (57.2 - 67.8%)
+2 252 Atk Garchomp Outrage vs. 252 HP / 252+ Def Suicune: 135-160 (65.2 - 77.2%)
Lum Berry is literally just because FUCK KLEFKI but I guess it lets me beat Gliscor, Scald and Will-O-Wisp Rotom W (and the one in 50 matches where Garchomp lives long enough to Outrage itself into confusion). Rough Skin is also nice because it lets Garchomp get a little extra damage switching in on U-turns and M Kanga Fake Out(s). Garchomp isn't amazing but it is insanely reliable. I know Stealth Rocks isn't ideal in 3v3 (though it does badly hurt a lot of common pokes / break sashes) but I need it here for 6v6. Not like Garchomp needs more than three moves most of the time.
@ Air Balloon
Ability: Stance Change
EVs: 164 HP / 252 SpA / 92 Attack
Quiet Nature
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- King's Shield / Sacred Sword / Toxic
Tyranitar was useless and I was somewhat weak to Clefable so I tried Air Balloon Aegislash for its sheer ability to dick over pretty much everything 1 on 1. 92 Attack EVs helps boost Shadow Sneak's power a bit. Shadow Ball is nice to OHKO Mega Gengar (who can't OHKO back with Shadow Ball), Lati@s, and deal a heavy blow to Cresselia. Shadow Sneak is useful priority to finish off Focus Sash pokes and random things that just won't die. The EV spread is a bit random and I'm open to other suggestions.
The last move i'm having trouble with. King's Shield is pretty rarely used since everyone predicts it and often it's beneficial to just let them over predict and attack repeatedly. Sacred Sword deals with Tyranitar, Heatran, Greninja switch ins, and random Curselax and Curse Umbreon. It also puts pressure on Chansey / Blissey who no one uses. Ghost + Steel has really good coverage and I have enough physical offense here that I haven't really wished for added coverage much. Toxic is good for Mega Kangaskhan since Aegi is immune to literally all of its moves except Sucker Punch, and Toxic lets Aegi get around that.
1) No Legends. I understand that they are no stronger than some other Pokemon / Megas and it does put me at a disadvantage in teambuilding but you try and explain to a non-competitive player why it's okay for me to use my Cresselia but not their Mewtwo.
2) No Hidden Power. I don't have a 6 30 IV Ditto. :(
3) No 5th gen (or earlier) move tutors. I can't RNG manipulate either. R/S remakes have move tutors so I guess I can remove this rule, but I have to revamp the whole team for that anyway so...
4) This team is built to play 3v3 but ALSO must be competent enough in 6v6 and Doubles. In other words I want to run Stealth Rocks somewhere.

Peak proof. The ladder wasn't particularly tough so I don't think it was much of an achievement, but hey it's something?






Anyhow the team is based around running the most broken, physically intimidating 'mons I can think of. Since a lot of players run bulky offense in Battle Spot that means I face a lot of Cresselia, Suicune, Landorus, and M Venusaur many of which run Rocky Helmet. I get past them with the Hulk method, basically bashing them in the face until they die. I deal with offensive teams / Trick Room with a wide range of priority moves and bulk. This team does have a couple issues and weak links though, which I'll get to later.

Ability: Gale Wings
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Brave Bird
- Flare Blitz
- Will-O-Wisp
- U-turn / Sleep Talk
First up is Talonflame which despite being my lead in team preview is never my actual lead. I'm running max speed because I don't care about speed tying other Talonflame (max HP survives a Banded Brave Bird and they kill each other anyway). Jolly Excadrill and Pinsir Quick Attack (2HKO even at +2) outrun me but... who cares. Brave Bird is a fantastic late game sweeping move and Flare Blitz hits... Mega Mawile? Will-O-Wisp is nice against Tyranitar or Kangaskhan and it also fucks with bulky Gyarados and Zapdos who switch in on me. U-turn is really good in 6v6 but is useless in 3v3 a lot of the time. Sleep Talk is good because it lets me switch in on Breloom and OHKO it 66% of the time (and burn it otherwise). Of course it probably has a Focus Sash... Sleep Talk also helps against Mega Venusaur.
Regardless 99.9% of the time Talonflame just uses Brave Bird.

Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Rotom W is the only defensive Pokemon on the team but it is possibly the MVP because of its incredible utility. It can switch in on and crush Landorus and Cresselia (unless CM) while putting pressure on Suicune. I've considered running something over Volt Switch since its switching effect is more often detrimental than helpful and it is very, very weak. It doesn't do anything notable to Suicune either. Hydro Pump hits with decent force although the accuracy sucks. Will-O-Wisp burns pretty much anything it contacts and pairs well with Hydro Pump since nothing wants to take both moves. Chesto Berry + Rest was originally picked as its recovery over Pain Split because I didn't have access to a Pain Split move tutor but I eventually found it better because of its enormous PP potential. In long matches against Sub / Toxic Gliscor, Cresselia or various Shuckle it can just sit there and easily PP stall pretty much everything as Rotom can waste 112 turns in optimal conditions (for comparison Sub Roost Gliscor caps at 64 PP). Chesto Berry also lets me burn Breloom in a pinch provided they don't just outright hit with Bullet Seed 4+ times.

Ability: Speed Boost
EVs: 28 HP / 252 Attack / 4 Defense / 4 Special Defense / 220 Speed
Adamant Nature
- Flare Blitz
- High Jump Kick
- Will-O-Wisp
- Protect
Blaziken is insanely hard to wall in 6v6 when you can have an entire team devoted to taking it on. In 3v3 the situation is far worse. Flare Blitz rips a hole in everything it hits while High Jump Kick does as well... 90% of the time. Knock Off is something no one seems ready for. It takes out those damn Rocky Helmets on stuff like Landorus and Cresselia as well as completely wrecking Lati@s / random Starmie and Slowbro. Protect guarantees a speed boost avoiding Fake Outs and giving it effectively 127 base speed. Blaziken is checked pretty hard by Talonflame which is annoying so any time I use Blaziken I make sure I either bring Rotom W or have my other two Pokemon beat it hard one on one. I'm open to options over Knock Off since besides dicking Latios and killing Rocky Helmets it doesn't do much (often its better to just Flare Blitz and just get the KO). I've been experimenting with Will-O-Wisp > Knock Off due to its ability to damage Dragonite, Gyarados, Azumarill, Landorus-T, and Salamence (especially M Salamence) on the switch in. M Slowbro kinda doesn't care about Knock Off and even regular Slowbro can just take the hit and switch out. WoW also dicks over Aegislash that try to Kings Shield. EVs outrun Greninja at +1 with the rest in bulk.
Blaziken apparently gets Ice Punch in ORAS so that's pretty cool! Maybe that in the 3rd slot.

Ability: Scrappy
EVs: 132 HP / 252 Attack / 4 Defense / 124 Speed
Adamant Nature
- Fake Out
- Sucker Punch
- Return
- Drain Punch
Kanga is my lead 95% of the time due to its sheer crushing ability to beat almost all Pokemon one on one. Even tanks like Rocky Helmet Suicune and Cresselia either die or end up at the brink of death when they try to face Kangaskhan. Fake Out + Sucker Punch is a deadly combo while Return forces anything that doesn't resist it to its knees. I try to keep Mega Kangaskhan alive even at low HP because of the utility Fake Out + Sucker Punch has. Drain Punch 2HKOs Specially Defensive Ferrothorn and blitzes through Tyranitar. Speed outruns Jolly Tyranitar and Adamant Gyarados. Who cares if it's standard, it kills everything.

Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Outrage
- Swords Dance
I'm mostly running Garchomp because this is Battle Spot and that's kind of what everyone does. While it is a really reliable Pokemon it's pretty much the most common 'mon and this almost everyone has some sort of counter / check for it. Despite this SD + Lum Berry usually lets Garchomp bust through these counters. For example...
+1 252 Atk Garchomp Outrage vs. 252 HP / 252+ Def Landorus-T: 118-141 (60.2 - 71.9%)
+2 252 Atk Garchomp Outrage vs. 252 HP / 252+ Def Cresselia: 130-154 (57.2 - 67.8%)
+2 252 Atk Garchomp Outrage vs. 252 HP / 252+ Def Suicune: 135-160 (65.2 - 77.2%)
Lum Berry is literally just because FUCK KLEFKI but I guess it lets me beat Gliscor, Scald and Will-O-Wisp Rotom W (and the one in 50 matches where Garchomp lives long enough to Outrage itself into confusion). Rough Skin is also nice because it lets Garchomp get a little extra damage switching in on U-turns and M Kanga Fake Out(s). Garchomp isn't amazing but it is insanely reliable. I know Stealth Rocks isn't ideal in 3v3 (though it does badly hurt a lot of common pokes / break sashes) but I need it here for 6v6. Not like Garchomp needs more than three moves most of the time.

@ Air Balloon
Ability: Stance Change
EVs: 164 HP / 252 SpA / 92 Attack
Quiet Nature
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- King's Shield / Sacred Sword / Toxic
Tyranitar was useless and I was somewhat weak to Clefable so I tried Air Balloon Aegislash for its sheer ability to dick over pretty much everything 1 on 1. 92 Attack EVs helps boost Shadow Sneak's power a bit. Shadow Ball is nice to OHKO Mega Gengar (who can't OHKO back with Shadow Ball), Lati@s, and deal a heavy blow to Cresselia. Shadow Sneak is useful priority to finish off Focus Sash pokes and random things that just won't die. The EV spread is a bit random and I'm open to other suggestions.
The last move i'm having trouble with. King's Shield is pretty rarely used since everyone predicts it and often it's beneficial to just let them over predict and attack repeatedly. Sacred Sword deals with Tyranitar, Heatran, Greninja switch ins, and random Curselax and Curse Umbreon. It also puts pressure on Chansey / Blissey who no one uses. Ghost + Steel has really good coverage and I have enough physical offense here that I haven't really wished for added coverage much. Toxic is good for Mega Kangaskhan since Aegi is immune to literally all of its moves except Sucker Punch, and Toxic lets Aegi get around that.
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