This is my attempt at a Battle Spot Singles team. It's doing ok, but I'm not sure whether the team is bad or I've just been making some really bad plays, so I've come here for some feedback :)
Salamence @ Salamencite
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Double-Edge
- Dragon Dance
- Roost
- Substitute
The teams first mega. The ev's and set is pretty simple. The aim is to set up dragon dance and plow through things roosting when necessary. Substitute is great and can be set up on a predicted status move or switch, and can help ensure Salamence gets a Dragon Dance and/or a Double Edge off.
Lucario @ Lucarionite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Bullet Punch
- Ice Punch
- Swords Dance
The second mega. I added this originally as a Mega-Kanga check but it can usually get some heavy damage down on even resistant Pokemon after a Swords Dance. I actually mega'd this because it's other good items, Focus Sash and Life Orb, were taken by teammates. Close Combat and Bullet Punch are the standard stab moves, while I picked Ice Punch as coverage over other moves as it hits Garchomp, the most commonly used Pokemon on Battle Spot atm. Again, standard ev's.
Gengar @ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Taunt
- Will-O-Wisp
I added this because I wanted fast Taunt and Will-O-Wisp. It's stab moves can also dish out heavy damage against opposing Pokemon. I don't usually use this guy much though, since Salamence is fast enough to sub against most status inflictors and I usually prefer Rotom's bulk. Self explanatory Ev's.
Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Surf
- Gunk Shot / Dark Pulse / HP Fire
- U-turn
The standard Greninja which we all know and love. I added this because It was the fist thing that came to mind when I wanted a fast Ice Beam to take out those Garchomps. I like Surf and Gunk Shot as other coverage moves and U-Turn to get out of a bad match up (and damage Dark and Psychic types), but Gunk Shots accuracy can be a pain, which is why I've been wondering about other options. Life Orb for max damage output, Naive to outspeed but also not lower U-Turn and Gunk Shot's power.
Ferrothorn @ Lum Berry
Ability: Iron Barbs
EVs: 252 HP / 204 Atk / 52 SpD
Brave Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Protect
Added this tank for more bulk on my team and a way to counter bulky water types. The ev's and moveset is actually straight out of the VGC set, but it works great in singles as well. I chose Lum Berry as avoiding burns so I could actually damage things seemed far more important than Rocky Helmet or Lefties. 204 Atk is to always OHKO Rotom-W.
Rotom-Heat @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Thunderbolt
- Overheat
- Volt Switch
- Will-O-Wisp
Another bulky mon. This one is kind of awkward, with it's moveset consisting of three attacks and no investment in either offensive stat. I was running Chesto-Rest but found Thunderbolt more useful, allowing me to stay in against things that it can wall without risking Overheats low accuracy or stat drop. I added this to counter Talonflame and to have fire coverage on my team, as well as for the utility in Will-O-Wisp. I'm not sure whether I should invest more in Special Attack or replace the Sitrus Berry with Leftovers though.

Salamence @ Salamencite
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Double-Edge
- Dragon Dance
- Roost
- Substitute
The teams first mega. The ev's and set is pretty simple. The aim is to set up dragon dance and plow through things roosting when necessary. Substitute is great and can be set up on a predicted status move or switch, and can help ensure Salamence gets a Dragon Dance and/or a Double Edge off.

Lucario @ Lucarionite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Bullet Punch
- Ice Punch
- Swords Dance
The second mega. I added this originally as a Mega-Kanga check but it can usually get some heavy damage down on even resistant Pokemon after a Swords Dance. I actually mega'd this because it's other good items, Focus Sash and Life Orb, were taken by teammates. Close Combat and Bullet Punch are the standard stab moves, while I picked Ice Punch as coverage over other moves as it hits Garchomp, the most commonly used Pokemon on Battle Spot atm. Again, standard ev's.

Gengar @ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Taunt
- Will-O-Wisp
I added this because I wanted fast Taunt and Will-O-Wisp. It's stab moves can also dish out heavy damage against opposing Pokemon. I don't usually use this guy much though, since Salamence is fast enough to sub against most status inflictors and I usually prefer Rotom's bulk. Self explanatory Ev's.

Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Surf
- Gunk Shot / Dark Pulse / HP Fire
- U-turn
The standard Greninja which we all know and love. I added this because It was the fist thing that came to mind when I wanted a fast Ice Beam to take out those Garchomps. I like Surf and Gunk Shot as other coverage moves and U-Turn to get out of a bad match up (and damage Dark and Psychic types), but Gunk Shots accuracy can be a pain, which is why I've been wondering about other options. Life Orb for max damage output, Naive to outspeed but also not lower U-Turn and Gunk Shot's power.

Ferrothorn @ Lum Berry
Ability: Iron Barbs
EVs: 252 HP / 204 Atk / 52 SpD
Brave Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Protect
Added this tank for more bulk on my team and a way to counter bulky water types. The ev's and moveset is actually straight out of the VGC set, but it works great in singles as well. I chose Lum Berry as avoiding burns so I could actually damage things seemed far more important than Rocky Helmet or Lefties. 204 Atk is to always OHKO Rotom-W.

Rotom-Heat @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Thunderbolt
- Overheat
- Volt Switch
- Will-O-Wisp
Another bulky mon. This one is kind of awkward, with it's moveset consisting of three attacks and no investment in either offensive stat. I was running Chesto-Rest but found Thunderbolt more useful, allowing me to stay in against things that it can wall without risking Overheats low accuracy or stat drop. I added this to counter Talonflame and to have fire coverage on my team, as well as for the utility in Will-O-Wisp. I'm not sure whether I should invest more in Special Attack or replace the Sitrus Berry with Leftovers though.