(Battle Stadium Singles) How do I make this Corviknight team better?

Hello, I created a team surrounding Corviknight as follows:
Corviknight @ Leftovers
Ability: Mirror Armor
Level: 50
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Brave Bird
- Body Press
- Iron Defense
- Roost
Corviknight is the main pokémon of the team. He makes for a great tank, and I use him by raising his defense with Iron Defense, then steamrolling through teams with Body Press, then I Roost for recovery all while Leftovers heals me. Corviknight works great, as he walls pokémon such as Excadrill who are used often. If Corviknight has the +6 defense, I tend to Dynamax him and then use STAB Max Airstream, allowing him to become an incredibly fast tank that wrecks through teams.
Hydreigon @ Choice Specs
Ability: Levitate
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Fire Blast
- Flash Cannon
Hydreigon wrecks with its unbelievable special attack, being able to beat Rotom-Heat, who is big threat to Corviknight. Flash Cannon is for the fairy types, like Sylveon, and Fire Blast chews through many steel types, like Ferrothorn and Corviknight. Draco Meteor OHKO's Haxourus and deals huge damage with STAB. Dark Pulse shreds ghost types like Gengar with STAB.
Mimikyu @ Life Orb
Ability: Disguise
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shadow Claw
- Play Rough
- Wood Hammer
- Swords Dance
Mimikyu is extremely useful. Mimikyu counters many used pokémon who threaten Hydreigon, like Dragapult, Hydreigon @ Choice Scarf, with his powerful Play Rough and Shadow Claw. Wood Hammer can OHKO annoying water types like Gastrodon and Seismitoad and can be an unexpected move. Swords Dance gives Mimikyu a beneficial +2 attack right away before his Disguise gets destroyed.
Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Overheat
- Volt Switch
- Will-O-Wisp
Rotom-Heat helps against many pokémon. For one, his Will-O-Wisp is useful against the physical pokémon who dominate the meta. Volt Switch works well against a bad match-up. Thunderbolt helps against flying types like Togekiss, Braviary, and Mandibuzz. Overheat wrecks pokémon like Ferrothorn and Corviknight. His Levitate ability prevents Ground-types from rocking him.
Gastrodon (Gastrodon-East) @ Assault Vest
Ability: Storm Drain
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Earth Power
- Ice Beam
- Clear Smog
Gastrodon is a wonderful tanky attacker who works against the opposing team's stat boosts. Storm Drain works great for a switch in from Rotom-Heat when Water-types like Gyarados are out who threaten Rotom-H. Scald is a wonderful STAB move, plus the burn cripples any big physical attackers in the Metagame. Earth Power is an incredible STAB move that makes Toxapex unviable to play against Gastrodon. Ice Beam is good coverage for Grass-types, and Clear Smog prevents stat boosts by the opponent. Gastrodon's Assault Vest makes it even bulkier against special attackers.
Weezing-Galar @ Black Sludge
Ability: Levitate
Level: 50
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Strange Steam
- Flamethrower
- Defog
- Will-O-Wisp
Galarian-Weezing works as the main hazard preventer. Strange Steam works for a great STAB move and also has a 20% chance to confuse, which is useful. Flamethrower is a good coverage move against threatening Steel-types. Defog gets rid of annoying hazards that the opposing team puts down, which is very useful. Lastly, Will-O-Wisp cripples the extremely common physical attackers in the Metagame.
Questions about the team:
-Is Galarian-Weezing a good hazard preventer for the team or should I use a different pokémon with Rapid Spin/Defog/Court Change, like Excadrill, Mandibuzz, or Cinderace?
-Should I put Shadow Sneak over one of Mimikyu's moves?
-Are any moves/items more beneficial for the pokémon?
Thank you and please leave suggestions and advice - it would really help.
 
Back
Top