Resource Battle Stadium Singles Sample Team Thread

Pearl

Romance は風のまま
is a Tournament Director Alumnusis a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis the 7th Grand Slam Winneris a Past SPL Champion
Hijacking the top rated teams from the last season of Regulation C post fom Tmon. Mostly doing this for documentation purposes since the current format is vastly different, but these are all still very much worth checking out IMO (especially the reports if you either know Japanese or don't mind machine translations, Sigma's read on Tera and that Iron Valiant set are a goddamn stroke of genius). Do let me know if I made any mistakes, since I'm not particularly proficient in Japanese either and I might or might not have built the pastes in a bit of a rush

Top Teams From Regulation C Season 7

1st: Sigma (zenchino115) :iron_valiant: :ceruledge: :chien-pao: :garchomp: :rotom-wash: :flutter_mane:
rental code: XW79D7
paste: https://pokepast.es/fb5c8d61727dcb1c
report: https://shigumaaa.hatenablog.com/entry/2023/07/03/181827
twitter: https://twitter.com/zenchino115

2nd: Jasupoke :chien-pao: :dragonite: :gholdengo: :garchomp: :wo-chien: :iron_moth:
No Rental Code :(
paste: https://pokepast.es/537cadadf8d0457a
report: https://juspoke0817.hatenablog.com/entry/2023/07/01/130415
twitter: https://twitter.com/Juspoke0817

3rd: MIA
paste: MIA
report: MIA
twitter: MIA

4th: monburan :dragonite: :chi-yu: :baxcalibur: :iron_bundle: :wo-chien: :toxapex:
rental code: 6TVD08
paste: https://pokepast.es/4a5934a9abcf846e
report: https://monburan-poke.hatenablog.com/entry/2023/07/02/154538
twitter: https://twitter.com/monburan_poke

5th: Tanaka (tanak0303poke) :ting-lu: :dragonite: :gholdengo: :flutter_mane: :chi-yu: :wo-chien:
rental code: X8GJ18
paste: https://pokepast.es/86305dd2762a4240
report: https://tanakpoke.hatenablog.com/entry/2023/07/01/131326
twitter: https://twitter.com/tanak0303poke

6th: Mero (Claris_bradbury) :dragonite: :wo-chien: :palafin: :flutter_mane: :gholdengo: :ting-lu:
rental code: M3F01S
paste: https://pokepast.es/6d71d0c26ddda933
report: https://claris-bradbury.hatenablog.com/entry/2023/07/01/【最終6位】英雄スタン
twitter: https://twitter.com/Claris_bradbury

7th: MIA
paste: MIA
report: MIA
twitter: MIA

8th: noche (x00xxy) :chien-pao: :garganacl: :gholdengo: :dragonite: :chi-yu: :great_tusk:
No Rental Code :(
paste: https://pokepast.es/202791f847c44142
report: https://noncal2007.hateblo.jp/entry/2023/07/01/123347
twitter: https://twitter.com/x00xxy

9th: Morgan (pg_nwi) :ting-lu: :chien-pao: :dragonite: :dondozo: :chi-yu: :gholdengo:
No Rental Code :(
paste: https://pokepast.es/058d6c9d815938eb
report: https://note.com/pokemons2/n/ne8bbbca26cab
twitter: https://twitter.com/pg_nwi

10th: Aimaru :rotom-wash: :iron_valiant: :iron_moth: :chien-pao: :hippowdon: :dragonite:
rental code: QPLL7H
paste: https://pokepast.es/fadba7a61daa4ae2
report: http://aimaru4218.livedoor.blog/archives/32681424.html
twitter: https://twitter.com/Aimaru4218

11st: Oniyan :hippowdon: :dragonite: :azumarill: :breloom: :gholdengo: :chi-yu:
rental code: 13BYST
paste: https://pokepast.es/26872619a66d329f
report: https://oniyan0916.hatenablog.com/entry/2023/07/01/172616
twitter: https://twitter.com/oniyan0916
 

DerpySuX

its hard to breathe but thats alright
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogon
My season 8 team My Beautiful Dark Twisted Fantasy

Stayed at around 1900s but unfortunately my end of season push was marred by bad luck and questionable plays. Finished 1750s.
On PS I managed to stay top 5 all month, even finishing July at rank 2. Had decent success in tours for the most part as well.

If there’s demand for it, I’ll make a console rental, but I think the team is beginning to become a bit out dated.

Paste
 

Pearl

Romance は風のまま
is a Tournament Director Alumnusis a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis the 7th Grand Slam Winneris a Past SPL Champion
Season 8 was tough in spite of a seemingly solid start. I was coming off what was my most successful season up until this point (while blissfully ignoring the fact that it was, in essence, a glorified filler season, although calling is that could be considered an insult towards the people who put effort into it, myself included) and the beginning of this round featured a lot of good signs: lots of ideas, good runs on both Showdown and the Cartridge ladder and by far the earliest it took me to assemble a 6 that felt good to me.

Needless to say that things didn't quite end up the way I wanted them to. While it may be a bit harsh to say that it was a rough finish, the reality is that I didn't get anywhere near close to the weigths I wanted to reach, which is especially annoying when taking into account that Season 8 saw an increase in population and ratings as a whole, which would've allowed me to get a new best rating if I managed to perform as well as I did back in Season 7. In spite of that, I'd like to believe that we were able to learn a fair bit of stuff that will hopefully allow us to bounce back in the upcoming months we have left of Regulation D.

Truth be told, as much as I want to remain fully positive, I'm of the opinion that Regulation D is shaping up to be the worst format we've had all generation long, which is a bit sad considering how hype it felt theorizing niches for all the new shiny toys at the beginning. In practice, it feels that the gap between the best Pokemon and everything else has gotten wider (which by itself isn't the end of the world, as a metagame can be both centralized while still feeling good to play). This also applies to playstyles, which IMO is where the real problem lies; offense has gotten new toys to play with, while the new defensive additions, despite being OK in their own right, fail to even things out in the face of threats such as Ursaluna, Urshifu and Heatran. Also, fuck Chien-Pao, that thing was by far the worst part of Reg C and it's somehow gotten even more annoying with everyone fishing for 30% odds.

Still though, I wouldn't say that my lack of results is correlated to the quality of the metagame by any means, as that would be dismissive of my shortcomings. In my opinion, the two biggest errors I made this time around were a lack of focus regarding my ideas and basing my teambuilding decisions on Pokemon Showdown observations way too much. While I do believe that the latter is a genuinely fine testing environment, it will never be an accurate representation of the cartridge metagame, which forces a bit of caution while preparing a team. It isn't the first time I make this mistake and it probably won't be the last, as manually assembling teams on cartridge for testing purposes is enough of a hassle that Showdown has to suffice often times, but I'll try to be more wary of this going forward.

With that out of the way, I'd like to introduce you all to the teams I built this season. I won't focus too much on the first two, and will instead go a little bit deeper on explaining the thought process behind my end-of-season team, as that's essentially the end result of my efforts for this round.

Team 1: Galarian Slowbro Offense (face-to-face)



In order to better grasp a new environment, I felt that the "correct" approach was to try and outoffense everyone else, as not knowing accurately what the main threats are going to be makes it hard to optimize defensive builds right off the bat. This is a basic Screens offense featuring a Pokemon that wasn't even in the Top 150 in usage, but that I personally still think has potential even to this day. Poison + Psychic is a dual typing that excels at covering common defensive Tera options (namely Poison and Fairy) while Surf hits everything else with the exception of Goodra, which can be dealt with through other means anyway. The basic idea is to use the team's strong lead options (Pao/Breloom) to get an advantage and then chain that into Curse Dragapult and a win condition (usually Azumarill or the aforementioned Slowbro). Thundurus was meant to discourage defensive behemoths from coming out, but this set honestly sucked a lot so it pretty much never came out.

Confession: I think Sheer Cold is probably stronger than Ruination here but felt like going for the humble option in order to avoid making enemies along the way.

Team 2: Rillaboom + Sneasler Offense (face-to-face)


One of the teams I spent the most time optimizing this season (the other being full stall, which I never ended up putting together on cartridge, probably for the best). Sneasler + Rillaboom felt like a very appealing combination in theory due to its ability to feast on unprepared teams with very little thought required. The 3rd Pokemon was usually a Focus Sash Heatran lead, which aimed to get a lead against Chien-Pao with Magma Storm + Flame Body (it could also screw over Urshifu sometimes, but Punching Gloves made this a lot less common). Ting-Lu was a great secondary lead option (that was basically unkillable with Grassy Terrain up alongside Leftovers) and Flutter Mane served as a very reliable secondary win condition, while Rotom was primarily there to discourage certain threats from coming out. While this team had a very respectable showing, peaking at around 1980 on cartridge, its main combination's lack of flexibility proved to be lethal at the very end, and even though I was still winning a solid amount of games, it just wasn't enough to break past that plateau, with a lot of matchups forcing an excessive amount of outplays in order to even have a chance at playing the game. It was a team that served the purpose it was built for (a.k.a. beating people rated lower than me) but was unable to do much more than that, which ultimately turned out to be our downfall.

Team 3: Salazzle + Dondozo + Ting-Lu Axis Cycle

Pokepaste (Massive shoutouts to Tony for helping out with some last minute changes and to Stellar for building the 'mons for me on cartridge when I was short on both time and resources)

Even though it was previously established in this post that offensive gameplay is a lot stronger than defense at the moment, the truth is that I'm a stubborn bastard who put way more time into these type of teams than I should have in the first place, and this is what I have to show for it. In all honestly, I actually believe that this team could have been even better if I didn't try to tweak it in a rush and actually sat down to think about it instead of immediately brushing it aside after a single bad cartridge ladder session, and its secondary mode could have been engineered to flow better in practice, giving Dondozo and Ting-Lu slightly more room to breathe in hard matchups. I probably won't come back to it in the next season, but if anybody wants to try and make it better that would be lovely.

While the squad looks like a Regulation C team with a Salazzle slapped on it in Iron Moth's place, each Pokemon's set was carefully crafted with the new threats in mind. Salazzle in particular was chosen as a Toxic Spikes lead over Iron Moth due to the fact that it invalidates one of the most popular means of counterplay to Toxic Spikes-centric teams, which is utilizing Tera Poison in place of a traditional Poison-type to absorb Toxic Spikes, making Pokemon like Ting-Lu virtually impossible to move. Due to Salazzle's ability though, it can click Toxic without any need to worry about that option, while Fake Out + Overheat let it swiftly dispatch Chien-Pao (assuming Icicle Crash does not flinch) and even 0/0 Dark Urshifu. These traits alongside the threat of moves such as Encore and Endeavor make it a very interesting option in the current environment, and I wouldn't be surprised if this doesn't turn out to be the last we hear of it in Gen 9.

Dondozo drops its flagship moves Yawn and Fissure in favor of a Curse + 2 attacks setup. This allows it to actually take on Ursaluna with proper positioning while also remaining its usual annoying self against most other things (though Fissure is sorely missed against some Pokemon, such as itself and Toxapex). Ting-Lu with an Assault Vest is one of the most reliable answers to Gholdengo that I could think of, which is a must to support a Dondozo set like this. Having an AV 'mon that is weak to both Flutter Mane and Iron Bundle can be very annoying, but still playable due to Ting's natural bulk. These 3 Pokemon are the core of this team, with the remaining Pokemon being picked primarily to hide intent and scare away specific Pokemon. The idea is to utilize Toxic Spikes damage and these two defensive Pokemon to slowly chip away at the opponent's resources. In games where Toxic Spikes are likely to be useful, Dondozo + Ting-Lu can be picked in tandem with a different lead option as well.

Gholdengo and Dragonite require no introduction, and were often picked alongside any of the other 4 Pokemon as a secondary mode. The idea involves using Gholdengo as a starting point for a Dragonite sweep, but these Pokemon are honestly so good that there's a lot of flexibility in how you can play them (Locking something into a move Dragonite doesn't care about through the use of Trick is a good one, but Choice Specs Make it Rain is a nuke and a half). Dragonite's set went through multiple mutations on paper, but in the end I didn't really have time to carefully ponder this choice, so a basic offensive Dragon Dance set up was employed here. The BoltBeam set probably could have been fine to help with the Zapdos matchup, or even Tera Normal, but I'm afraid we'll never know what the real best Dragonite set would've been here.

Gholdengo on the other hand was originally a Covert Cloak variant, but I personally felt that Choice Specs is so good that I would rather customize my Flutter Mane slot a little to deal with Garganacl better than using up a whole Gholdengo for that purpose. Probably a greedy choice (pun intended), but it's what felt right to me back then. Speaking of Flutter Mane, that pretty much never came out on the final day. The trend of me having that Pokemon in team preview just to never end up bringing it continues...



Not double digits and not even 2000. My limitations kept me from pushing further and my other ROM ended up fluctuating between 1900 and 1800 on the final day, which led me to me settling for a comfortable 3 digit finish on one account. It might be greedy of me to want more, but every season that prospect is starting to feel closer (like seriously, if I had a proper screen capture of me beating Sigma I would've framed it in my bedroom), even when it doesn't show in reality, as is the case this time around. I've proven to myself that I'm capable of occasionally duking it out with some of the best players this format has to offer, so all that's left to do is to keep improving my skill floor until I'm able to consistently fight for higher finishes. That's all from me this time around~
 

Pearl

Romance は風のまま
is a Tournament Director Alumnusis a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis the 7th Grand Slam Winneris a Past SPL Champion
Double posting to showcase Season 8's top rated teams. Still missing half of the top 10 but I'll (probably) update this post if we do get more stuff in the meantime

1st: the naked river man (a.k.a. KACR) :garganacl: :dragonite: :iron_bundle: :chi-yu: :glimmora: :urshifu:
rental code: Unavailable
paste: https://pokepast.es/3483c30095914692
report: https://ka-cr.hatenablog.com/entry/2023/08/02/131337
twitter: Omitted due to containing some NSFW tweets

2nd: nikoyoupoke :ursaluna: :dragonite: :urshifu: :magnezone: :flutter_mane: :chien-pao:
rental code: VXBSR8
paste: https://pokepast.es/7065aa30e8ffabe9
report: https://nikonikopoke.hatenablog.com/entry/2023/08/02/233453
twitter: https://twitter.com/nikoyoupoke

3rd: MIA
rental code: MIA
paste: MIA
report: MIA
twitter: MIA

4th: ryon (ryon_poke) :dragonite: :gholdengo: :ting-lu: :chien-pao: :iron_bundle: :toxapex:
rental code: 67TTWK
paste: https://pokepast.es/da982ce909a9a786
report: https://poke-ryon.hatenablog.com/entry/2023/07/02/143859
twitter: https://twitter.com/ryon_poke

5th: hama_rin
rental code: MIA
paste: MIA
report: MIA
twitter: https://twitter.com/hama_rin__

6th: mituba :hippowdon: :chien-pao: :urshifu: :flutter_mane: :dragonite: :gholdengo:
rental code: Unavailable
paste: https://pokepast.es/b329c51da74bd55b
report: https://mituba2524.hatenablog.com/entry/2023/08/01/180013
twitter: https://twitter.com/mituba1525

7th: lgl_m (a.k.a. ego_poke) :ting-lu: :dragonite: :gholdengo: :flutter_mane: :urshifu: :mimikyu:
rental code: MIA
paste: MIA
report: MIA
twitter: https://twitter.com/lgl_m

8th: riki :dragonite: :gholdengo: :urshifu: :mimikyu: :iron_moth: :garchomp:
rental code: 79B067
paste: https://pokepast.es/a4b3440fc55067da
report: https://riki-0330.hatenablog.com/entry/2023/08/01/170159
twitter: https://twitter.com/120103301209a

9th: bannbee (note: user doesn't usually release his teams publicly)
rental code: MIA
paste: MIA
report: MIA
twitter: https://twitter.com/bannbee__

10th: Yukibue
rental code: MIA
paste: MIA
report: MIA
twitter: https://twitter.com/Yukibue_poke

A couple days ago I offered to make a compendium featuring more teams than just the top 10 after somebody asked about it. Honestly, considering the resources we have available I don't think doing so is entirely necessary. However, I do understand that the language barrier makes it annoying to navigate websites that are mainly in Japanese. For now, I'll drop two links where you can find more successful teams and if there's enough demand I might or might not write a short guide on how to browse through them optimally (Rotoportal in particular has a lot of cool features that you can use to comb through Gen 9 teambuilding articles). As per usual, let me know if you spot any mistakes or if you have any questions. I can also help recreating other teams for people who want to look into specific ideas, just hit me up

https://sv.pokedb.tokyo/trainer/list?season=8&rule=0
https://www.rotoportal.com/roto/res...meq=SV&rankq=1000&seasonstartq=8&seasonendq=8
 
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https://pokepast.es/da982ce909a9a786

Something is wrong with the dragonite set 4th: ryon (ryon_poke) .
It's actually accurate, you can check the rental code: 3G9NNN
https://poke-ryon.hatenablog.com/entry/2023/08/01/194030_2

It looks strange but it's designed to be a mixed attacker than can beat stall. You use thunderbolt against physical walls like dondozo, sub for toxic toxapex, and DD & physical tera blast after tera to hit blissey. Be weary of bringing it against anything other than stall, in fact probably don't at all.
 
Team construction: regulation D so far has been a very intresting and multi faceted puzzle. Whats weird is like things that were tried and true in regulation c have absolutely no bearing in regulation d, so that threw me for a loop for the longest time. With the release of heatran, my weather schenanigans hit a hard wall and I finally had to learn how to play BSS without the crutch of sun. but, recalling all the victories me and Blouses the fluttermane have had so far, I was loathe to give up my beloved partner. In the first season of regulation D, after hitting the wall nonstop and finishing somewhere in the 20 thousands, I knew things had to change. After trying to puzzle it out on my own Finally, I threw myself on the mercy of photon and pearl and asked them if they could fix my team. The first driver behind this team was wanting to keep Choice Specs Fluttermane. I had originally played around with Ground Tera Fluttermane when Reg D first dropped. Re-examining that, I found a few things seemed to fit my playing style. The crippling position it puts your opponent in when Flutter one shots a pokemon is something my smooth brain enjoys. 2 vs 3 means better win odds for me. Flutter terastalizing ground means the dual status dragapult actually flops, that volt turn out of flutter for rotom wash and magnezone flop, that you can one shot non av hoodra, that even if you get the read wrong, one ground tera choice specs on luna means your taking it down to 30%. A couple more notables, garganacl terras poison or steel to sponge flutter’s attacks, also things like primeape and garchomp tera fire or steel when they see fluttermane. I was still having problems with chien pao and flying terra scarf lando, I was trying to use urshifu as a pao counter, but that was ending up no where. I was debating using skeledirge, when photon and pearl laughed at me :*) Arcanine was brought up, and what a wonderful boy he has proven so far. Using a max bulk set, the ability to sponge anything that chien throws was a wonderful boon, then some hit and run stuff with will-o-wisp and the ability to hit goldhengo for massive damage when its not terra’d is also a major plus. Photon and pearl made the observation that if I want to run stunna shades Flutter, I’d need some durability to give it multiple chances to buck at the ops. I was originally running flying terra rocky helmet dragonite with ddance espeed terra blast roost as my “anti dragonite” when the encore paraflinch dnite was suggested. This has also proved to be incredible, as encoring a choice scarf urshifu into beating itself to death against dragonite’s bulk has proven to be a wincon multiple times. Urshifu is standard, no fancy spread, just max attack max speed jolly water tera, it’s paid off a few times, but that dang hoodra literally signed it’s death warrant with shell armor. Scizor was put on there because opposing iron bundle and mimkyu and flutter mane were kinda problematic, and hitting goldhengo with a scizor using dark techniques is ASMR satisfying. Finally, I had cresslia thrown in there, originally it was deemed an unnessary addition that didn’t really rock with the rest of the teams, but it dawned on me late as everyone else were already hip to it, that cresslia electric terra bullies the shit out of flying terra lando scarf. I run moonblast stored power cm and moonlight, although recently been thinking about just running ice beam and thunderbolt for the earlier payoff.



My decision at team preview usually runs like this. If I see the firesteel magma storm toad or magnezone anywhere on the team, that’s automatic fluttermane open. Same goes for anhilape or garchomp.

If I see chien pao, I know that arcanine is going to be in the back. Mandatory.

If I see landorus t its cress mandatory.

If I see urshifu I know im going to bring dragonite.

If I see bundle or goldhengo, im bringing the clamps. For a good assault vest clamping.

If I see ursaluna, im justified in my fluttermane, as even a neutral hit of ground terablast does 70 – 80% on non av variants.

The biggest problem im currently having is the shell armor hoodra. Seriously debating bringing Anhilape to the party over urshifu, as so much is dedicated in the current meta to neutralizing urshifu, and anhilape would give me some desperately needed coverage vs sleep power abusers like loom and amoongus. Now that im thinking about it, it would honestly give me some coverage over the tinglu / toxapex problems im currently having as well. And that’s my treasured unit of partners! We’ve had rises and falls this season, but I had a lot of fun gradually shaving away at my ignorance with the patient guidance from the BSS discord. If your looking to improve in this meta, I’d honestly recommend joining the channel, as things that are just casually stated end up being core information that will definitely lead to your betterment as a player and as a friend of pokemon.



Finally, I would like to share the ultimate component of my run this season. This information isn’t widely distributed and I honestly think that its unfair that this information is safeguarded and gatekept. But im going to impart it to you now, not only as a fellow well wisher in everyone’s path to pokemon greatness, but what im about to impart to you is a part of the very fabric of my being. The reason I was able to do sorta well this season is: the emotional spectrum practice game. In Alfornada, you can play a game with your treasured partner called the emotional spectrum awareness mini game. Show me fierce. Show me surprised. Show me angry. By exploring the full spectrum of emotion, the bond between you and your pokemon, the trust, the connection that you have with your beloved friends, grows exponentially by routine time spent doing this game. I safely set aside 3 hours a day to do this game with all the members of my team. We all knew the impact on ELO that going on friendship picnics netted. As well as eating sandwhiches and ice cream with your pokemon friends. But the emotional spectrum awareness game really put my bond of friendship with my pokemon on a whole nother level. I hope im not ostracized by the bss community for sharing this super secret tech, but ill face those consequences. Thanks for reading this, I hope you all are enjoying regulation D as much as I am ^___^
Team:
20230823_121132.jpg

RENTAL CODE: 6YKQ32
POKEPASTE: https://pokepast.es/18d5588c1de6b639

CURRENT RANK:
Screenshot_20230822_203131_Pokmon HOME.jpg

20230822_204354.jpg
20230822_204645.jpg
 
Last edited:
Team construction: regulation D so far has been a very intresting and multi faceted puzzle. Whats weird is like things that were tried and true in regulation c have absolutely no bearing in regulation d, so that threw me for a loop for the longest time. With the release of heatran, my weather schenanigans hit a hard wall and I finally had to learn how to play BSS without the crutch of sun. but, recalling all the victories me and Blouses the fluttermane have had so far, I was loathe to give up my beloved partner. In the first season of regulation D, after hitting the wall nonstop and finishing somewhere in the 20 thousands, I knew things had to change. After trying to puzzle it out on my own Finally, I threw myself on the mercy of photon and pearl and asked them if they could fix my team. The first driver behind this team was wanting to keep Choice Specs Fluttermane. I had originally played around with Ground Tera Fluttermane when Reg D first dropped. Re-examining that, I found a few things seemed to fit my playing style. The crippling position it puts your opponent in when Flutter one shots a pokemon is something my smooth brain enjoys. 2 vs 3 means better win odds for me. Flutter terastalizing ground means the dual status dragapult actually flops, that volt turn out of flutter for rotom wash and magnezone flop, that you can one shot non av hoodra, that even if you get the read wrong, one ground tera choice specs on luna means your taking it down to 30%. A couple more notables, garganacl terras poison or steel to sponge flutter’s attacks, also things like primeape and garchomp tera fire or steel when they see fluttermane. I was still having problems with chien pao and flying terra scarf lando, I was trying to use urshifu as a pao counter, but that was ending up no where. I was debating using skeledirge, when photon and pearl laughed at me :*) Arcanine was brought up, and what a wonderful boy he has proven so far. Using a max bulk set, the ability to sponge anything that chien throws was a wonderful boon, then some hit and run stuff with will-o-wisp and the ability to hit goldhengo for massive damage when its not terra’d is also a major plus. Photon and pearl made the observation that if I want to run stunna shades Flutter, I’d need some durability to give it multiple chances to buck at the ops. I was originally running flying terra rocky helmet dragonite with ddance espeed terra blast roost as my “anti dragonite” when the encore paraflinch dnite was suggested. This has also proved to be incredible, as encoring a choice scarf urshifu into beating itself to death against dragonite’s bulk has proven to be a wincon multiple times. Urshifu is standard, no fancy spread, just max attack max speed jolly water tera, it’s paid off a few times, but that dang hoodra literally signed it’s death warrant with shell armor. Scizor was put on there because opposing iron bundle and mimkyu and flutter mane were kinda problematic, and hitting goldhengo with a scizor using dark techniques is ASMR satisfying. Finally, I had cresslia thrown in there, originally it was deemed an unnessary addition that didn’t really rock with the rest of the teams, but it dawned on me late as everyone else were already hip to it, that cresslia electric terra bullies the shit out of flying terra lando scarf. I run moonblast stored power cm and moonlight, although recently been thinking about just running ice beam and thunderbolt for the earlier payoff.



My decision at team preview usually runs like this. If I see the firesteel magma storm toad or magnezone anywhere on the team, that’s automatic fluttermane open. Same goes for anhilape or garchomp.

If I see chien pao, I know that arcanine is going to be in the back. Mandatory.

If I see landorus t its cress mandatory.

If I see urshifu I know im going to bring dragonite.

If I see bundle or goldhengo, im bringing the clamps. For a good assault vest clamping.

If I see ursaluna, im justified in my fluttermane, as even a neutral hit of ground terablast does 70 – 80% on non av variants.

The biggest problem im currently having is the shell armor hoodra. Seriously debating bringing Anhilape to the party over urshifu, as so much is dedicated in the current meta to neutralizing urshifu, and anhilape would give me some desperately needed coverage vs sleep power abusers like loom and amoongus. Now that im thinking about it, it would honestly give me some coverage over the tinglu / toxapex problems im currently having as well. And that’s my treasured unit of partners! We’ve had rises and falls this season, but I had a lot of fun gradually shaving away at my ignorance with the patient guidance from the BSS discord. If your looking to improve in this meta, I’d honestly recommend joining the channel, as things that are just casually stated end up being core information that will definitely lead to your betterment as a player and as a friend of pokemon.



Finally, I would like to share the ultimate component of my run this season. This information isn’t widely distributed and I honestly think that its unfair that this information is safeguarded and gatekept. But im going to impart it to you now, not only as a fellow well wisher in everyone’s path to pokemon greatness, but what im about to impart to you is a part of the very fabric of my being. The reason I was able to do sorta well this season is: the emotional spectrum practice game. In Alfornada, you can play a game with your treasured partner called the emotional spectrum awareness mini game. Show me fierce. Show me surprised. Show me angry. By exploring the full spectrum of emotion, the bond between you and your pokemon, the trust, the connection that you have with your beloved friends, grows exponentially by routine time spent doing this game. I safely set aside 3 hours a day to do this game with all the members of my team. We all knew the impact on ELO that going on friendship picnics netted. As well as eating sandwhiches and ice cream with your pokemon friends. But the emotional spectrum awareness game really put my bond of friendship with my pokemon on a whole nother level. I hope im not ostracized by the bss community for sharing this super secret tech, but ill face those consequences. Thanks for reading this, I hope you all are enjoying regulation D as much as I am ^___^
Team:
View attachment 545237
RENTAL CODE: 6YKQ32
POKEPASTE: https://pokepast.es/18d5588c1de6b639

CURRENT RANK:
View attachment 545238
View attachment 545239View attachment 545240
Another incredible squad with yet another incredible construction story! well played!
 
Last edited:
Coming back to Pokémon after a break of over 5 years has been incredibly frustrating, inspiring, infuriating and exhilarating experience all at the same time. I re-started my BSS journey towards the end of Reg C, S7 by constructing teams based on the top mons and common sets available in the Smogdex, learning about the new mons and mechanics and all that I had missed out since I stopped playing after Gen 7. In Reg D, S8 I started experimenting with ideas, many terrible, but I learnt the meta on a deeper level (I played 249 battles!). Finally, I found my footing and managed to construct a team that I enjoyed and did well this season!

:Zapdos: :Scizor: :Ursaluna: :Annihilape: :Iron Bundle: :Flutter Mane:
Pokepaste: https://pokepast.es/1da1cfa2267345c7

For S9, I decided I really wanted to make scarf Zapdos work. I had used it with some success in Gen 7 Battle Spot Singles.

:Zapdos:
Choice Scarf / Ability: Static / Tera Type: Water / Modest Nature
EVs: 64 HP / 4 Def / 252 SpA / 4 SpD / 184 Spe
- Thunderbolt / Volt Switch / Tera Blast / Heat Wave

The idea behind the ev spread is to maximize damage, speed is to outspeed max speed Dragapult, and rest in bulk. I initially played with a Zapdos + Heatran core last season but that team kept failing to common meta picks and it did not really result in a sturdy team overall. I decided to start from scratch this season and build around a Zapdos + Scizor core and the amazing ‘volt-turn’ construction. Tera Water on Zapdos felt natural as it helped against common fire and ground types like Chi-yu, Heatran and Landorus-T that would give Scizor trouble (I picked up many surprise one hit Tera Water KO’s on turn one against Chie-yu and Landorus-T). Choice Band Tera Steel Scizor felt good because it would allow for massive damage output through BP.

:Scizor:
Choice Band / Ability: Technician / Tera Type: Steel / Adamant Nature
EVs: 236 HP / 244 Atk / 20 Def / 4 SpD / 4 Spe
- Bullet Punch / U-turn / Close Combat / Thief

The two are amazing together into common meta mons. Zapdos has the ability to surprise out speed Flutter mane and Chien Pao with volt switch into Scizor. Scizor tanks Moonblast or Icicle Crash and Ko back with BP or pivot with U-turn. Zapdos’ natural bulk allows it to pivot back in and keep momentum with volt switch thought the battle. If Scizor isn't around, Tera water on Zapdos allows it to 1 v1 Pao if they try and Icicle Crash into Sucker Punch. Since Scizor and Zapdos were both choice locked, this made my Gholdengo + Dragonite match-up difficult and stall teams generally harder to break. I therefore decided to try the wall breaker Ursaluna as my third.

:Ursaluna:
Flame Orb / Ability: Guts / Tera Type: Fairy / Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe
- Swords Dance / Trailblaze / Earthquake / Façade

I don't know where this set originated by I pretty much stole it from one of Stellar’s previous teams (thank you Stellar!). While he ran Tera Grass, I ran Tera Fairy because at the time, I did not have enough tera shards for grass. On hindsight, it was an amazing choice as it gave me a chance to beat Urshifu Dark every time with Tera (which my team tends to struggle against) and take neutral or even resisted damage from Pao’s attacks. My main core has been Zapdos + Scizor + Ursaluna and they have featured in over 50% of my games as my selection. With Zapdos' volt switch + Scizor’s slow u-turn, I can always pivot into Ursaluna who gets the burn from flame orb immediately so I don’t have to wait a turn to double the attack stat. Ursaluna's ghost immunity is also very helpful against Mimikyu.

Fourth, since Scizor and Ursaluna were already very physically bulky, I needed something to reliably deal with Heatran and generally have a good ‘special tank’. I chose AV Annihilape.

:Annihilape:
Assault Vest / Ability: Vital Spirit / Tera Type: Fire / Jolly Nature
EVs: 252 HP / 4 Def / 252 Spe
- Rock Tomb / Drain Punch / Rage Fist / Final Gambit

I really like this mon and wanted to try it. I also saw that AV Annihilape featured in a top-ranking team last season. It worked well alongside Zapdos/Scizor and would also come in clutch against Breloom. To round off, I needed to improve my dragon match-ups i.e., Garchomp / D’nite / Dragapult and my fire type match-ups in general, plus I felt I needed some speed on the team since aside from Zapdos, all the other mons are a bit slow. Iron Bundle fit right in.

:Iron Bundle:
Leftovers / Ability: Quark Drive / Tera Type: Ghost / Timid Nature
EVs: 44 HP / 12 Def / 188 SpA / 12 SpD / 252 Spe
- Freeze-Dry / Hydro Pump / Encore / Substitute

Originally, I was running Life Orb Ghost Tera Blast to deal with Gholdengo and surprise opponents with the increased damage output but realized a sub/encore leftovers set was far more valuable since Iron Bundle tends to force a lot of switches. Also, with my ev spread, Iron bundle can 1 v 1 Sacred Sword Pao 100% of the time.

The last mon was difficult to decide. I started with Booster Energy Iron Moth because I felt like I should have a fire type to deal with Scizor and other steel/grass types but realized it is too weak to common threats such as Dragonite, Heatran and Chien Pao and was therefore difficult to bring in a lot of matches. After much switching and deliberation, I simply decided to go with one of the top mons that can never be a bad 6th. I settled on a Calm Mind Flutter Mane.

:Flutter Mane:
Booster Energy / Ability: Protosynthesis / Tera Type: Water / Timid Nature
EVs: 100 HP / 132 Def / 148 SpA / 4 SpD / 124 Spe
- Shadow Ball / Moonblast / Substitute / Calm Mind

Flutter is great because booster flutter is a great sweeper/revenge killer after Zapdos and Scizor have chipped away at the opponent. The ev spread/set I chose was basically stolen from last season’s Rank 2 team. I’m not entirely sure about the benchmarks other than the hp/def evs for beating Garganacle 1 v 1.

Selections:

My lead is 50-60% of the time Zapdos (and 100% if there are no ground types on the opposing team). Volt Switch just allows for so much momentum plus Modest Zapdos has good damage output and can pick up surprise knock-outs with Water Tera Blast. If the other team has Ting-Lu, I generally lead Scizor as CB U-turn does massive damage to it, allowing me to pivot into another mon for the KO. I always lead Iron Bundle if the opposing team has Garchomp as my team is weak to it and I’ve yet to see a player who hasn’t led Garchomp against my team. I never really lead any of the other mons. The most common trio is Zapdos lead + Scizor pivot + Ursaluna as 3rd (or alternatively Flutterman or Annihilape as 3rd).

Common Threats:

1. Setup Baton Pass teams: I have no haze, whirlwind or taunt and therefore have to rely on strong priority from Scizor, Annihilape's Final Gambit, and my own setup to beat these sorts of teams.

2. OHKO moves. I imagine most teams are weak to random Fissure and Sheer Cold shenanigans.

3. Garchomp / Baxcalibur / Chi-Yu. Under the right conditions and with the right tera types, these mons tend to perform really well against my team and I always have to make sure to play in way that they don't catch me off guard.

Overall, this was a very fun team to use. I hope you enjoyed reading this as much as I enjoyed making the team and the report :)

After over 100 battles, I managed a rating of 1910! The season is yet to finish and I will try to get higher. Will edit this part if I manage!

BSS Team Construction.jpg
 
Coming back to Pokémon after a break of over 5 years has been incredibly frustrating, inspiring, infuriating and exhilarating experience all at the same time. I re-started my BSS journey towards the end of Reg C, S7 by constructing teams based on the top mons and common sets available in the Smogdex, learning about the new mons and mechanics and all that I had missed out since I stopped playing after Gen 7. In Reg D, S8 I started experimenting with ideas, many terrible, but I learnt the meta on a deeper level (I played 249 battles!). Finally, I found my footing and managed to construct a team that I enjoyed and did well this season!

:Zapdos: :Scizor: :Ursaluna: :Annihilape: :Iron Bundle: :Flutter Mane:
Pokepaste: https://pokepast.es/1da1cfa2267345c7

For S9, I decided I really wanted to make scarf Zapdos work. I had used it with some success in Gen 7 Battle Spot Singles.

:Zapdos:
Choice Scarf / Ability: Static / Tera Type: Water / Modest Nature
EVs: 64 HP / 4 Def / 252 SpA / 4 SpD / 184 Spe
- Thunderbolt / Volt Switch / Tera Blast / Heat Wave

The idea behind the ev spread is to maximize damage, speed is to outspeed max speed Dragapult, and rest in bulk. I initially played with a Zapdos + Heatran core last season but that team kept failing to common meta picks and it did not really result in a sturdy team overall. I decided to start from scratch this season and build around a Zapdos + Scizor core and the amazing ‘volt-turn’ construction. Tera Water on Zapdos felt natural as it helped against common fire and ground types like Chi-yu, Heatran and Landorus-T that would give Scizor trouble (I picked up many surprise one hit Tera Water KO’s on turn one against Chie-yu and Landorus-T). Choice Band Tera Steel Scizor felt good because it would allow for massive damage output through BP.

:Scizor:
Choice Band / Ability: Technician / Tera Type: Steel / Adamant Nature
EVs: 236 HP / 244 Atk / 20 Def / 4 SpD / 4 Spe
- Bullet Punch / U-turn / Close Combat / Thief

The two are amazing together into common meta mons. Zapdos has the ability to surprise out speed Flutter mane and Chien Pao with volt switch into Scizor. Scizor tanks Moonblast or Icicle Crash and Ko back with BP or pivot with U-turn. Zapdos’ natural bulk allows it to pivot back in and keep momentum with volt switch thought the battle. If Scizor isn't around, Tera water on Zapdos allows it to 1 v1 Pao if they try and Icicle Crash into Sucker Punch. Since Scizor and Zapdos were both choice locked, this made my Gholdengo + Dragonite match-up difficult and stall teams generally harder to break. I therefore decided to try the wall breaker Ursaluna as my third.

:Ursaluna:
Flame Orb / Ability: Guts / Tera Type: Fairy / Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe
- Swords Dance / Trailblaze / Earthquake / Façade

I don't know where this set originated by I pretty much stole it from one of Stellar’s previous teams (thank you Stellar!). While he ran Tera Grass, I ran Tera Fairy because at the time, I did not have enough tera shards for grass. On hindsight, it was an amazing choice as it gave me a chance to beat Urshifu Dark every time with Tera (which my team tends to struggle against) and take neutral or even resisted damage from Pao’s attacks. My main core has been Zapdos + Scizor + Ursaluna and they have featured in over 50% of my games as my selection. With Zapdos' volt switch + Scizor’s slow u-turn, I can always pivot into Ursaluna who gets the burn from flame orb immediately so I don’t have to wait a turn to double the attack stat. Ursaluna's ghost immunity is also very helpful against Mimikyu.

Fourth, since Scizor and Ursaluna were already very physically bulky, I needed something to reliably deal with Heatran and generally have a good ‘special tank’. I chose AV Annihilape.

:Annihilape:
Assault Vest / Ability: Vital Spirit / Tera Type: Fire / Jolly Nature
EVs: 252 HP / 4 Def / 252 Spe
- Rock Tomb / Drain Punch / Rage Fist / Final Gambit

I really like this mon and wanted to try it. I also saw that AV Annihilape featured in a top-ranking team last season. It worked well alongside Zapdos/Scizor and would also come in clutch against Breloom. To round off, I needed to improve my dragon match-ups i.e., Garchomp / D’nite / Dragapult and my fire type match-ups in general, plus I felt I needed some speed on the team since aside from Zapdos, all the other mons are a bit slow. Iron Bundle fit right in.

:Iron Bundle:
Leftovers / Ability: Quark Drive / Tera Type: Ghost / Timid Nature
EVs: 44 HP / 12 Def / 188 SpA / 12 SpD / 252 Spe
- Freeze-Dry / Hydro Pump / Encore / Substitute

Originally, I was running Life Orb Ghost Tera Blast to deal with Gholdengo and surprise opponents with the increased damage output but realized a sub/encore leftovers set was far more valuable since Iron Bundle tends to force a lot of switches. Also, with my ev spread, Iron bundle can 1 v 1 Sacred Sword Pao 100% of the time.

The last mon was difficult to decide. I started with Booster Energy Iron Moth because I felt like I should have a fire type to deal with Scizor and other steel/grass types but realized it is too weak to common threats such as Dragonite, Heatran and Chien Pao and was therefore difficult to bring in a lot of matches. After much switching and deliberation, I simply decided to go with one of the top mons that can never be a bad 6th. I settled on a Calm Mind Flutter Mane.

:Flutter Mane:
Booster Energy / Ability: Protosynthesis / Tera Type: Water / Timid Nature
EVs: 100 HP / 132 Def / 148 SpA / 4 SpD / 124 Spe
- Shadow Ball / Moonblast / Substitute / Calm Mind

Flutter is great because booster flutter is a great sweeper/revenge killer after Zapdos and Scizor have chipped away at the opponent. The ev spread/set I chose was basically stolen from last season’s Rank 2 team. I’m not entirely sure about the benchmarks other than the hp/def evs for beating Garganacle 1 v 1.

Selections:

My lead is 50-60% of the time Zapdos (and 100% if there are no ground types on the opposing team). Volt Switch just allows for so much momentum plus Modest Zapdos has good damage output and can pick up surprise knock-outs with Water Tera Blast. If the other team has Ting-Lu, I generally lead Scizor as CB U-turn does massive damage to it, allowing me to pivot into another mon for the KO. I always lead Iron Bundle if the opposing team has Garchomp as my team is weak to it and I’ve yet to see a player who hasn’t led Garchomp against my team. I never really lead any of the other mons. The most common trio is Zapdos lead + Scizor pivot + Ursaluna as 3rd (or alternatively Flutterman or Annihilape as 3rd).

Common Threats:

1. Setup Baton Pass teams: I have no haze, whirlwind or taunt and therefore have to rely on strong priority from Scizor, Annihilape's Final Gambit, and my own setup to beat these sorts of teams.

2. OHKO moves. I imagine most teams are weak to random Fissure and Sheer Cold shenanigans.

3. Garchomp / Baxcalibur / Chi-Yu. Under the right conditions and with the right tera types, these mons tend to perform really well against my team and I always have to make sure to play in way that they don't catch me off guard.

Overall, this was a very fun team to use. I hope you enjoyed reading this as much as I enjoyed making the team and the report :)

After over 100 battles, I managed a rating of 1910! The season is yet to finish and I will try to get higher. Will edit this part if I manage!

View attachment 545316
Oooo thats yet another amazing team and report! I can relate to your story so much since it pretty much happened the same to me, coming from gen 7 to SV BSS was quite the journey i'm so glad you finally are enjoying mons again! The scarf Zapdos is very interesting, not so common these days at least in my experience and like I told you in the discord chat, that ape is such an underrated and for the most part, underexplored option.

Next week I'll probably give this team a chance too, maybe this is THE way to run Zapdos since I'm on the same train of thought that ZapTran aint the sauce people where praising at the beginning. Good luck with the rest of the season brother! Well played!
 

Pearl

Romance は風のまま
is a Tournament Director Alumnusis a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis the 7th Grand Slam Winneris a Past SPL Champion
Alright, so it seems like I'm in charge of running this thread now. I went ahead and updated the OP with everything that's been posted in here up until this point. Also, here are the top rated teams from the last season of ranked matches on cartridge, which will also be in the OP and that I will update if we end up getting more teams. As per usual, feel free to contact me if there are any questions and/or mistakes. A big shout-out to Bachy for helping out with the importables for some of these :blobpex:

1st: tanake :dragonite: :urshifu: :chi-yu: :gholdengo: :clodsire: :garganacl:
rental code: H4G5F3
paste: https://pokepast.es/5993cfabe01994d1
report: https://tanakpoke.hatenablog.com/entry/2023/09/02/100554
twitter: https://twitter.com/tanak0303poke

2nd: fake lebron (?) :flutter_mane: :chi-yu: :dragonite: :gholdengo: :mimikyu: :urshifu:
rental code: WMV9T3
paste: https://pokepast.es/7e31404afca13bc0
report: MIA
twitter: - tweet with the Rank 2 team, not the same user

3rd: nikoyoupoke :urshifu: :magnezone: :chien-pao: :dragonite: :ursaluna: :flutter_mane:
rental code: 462M74
paste: https://pokepast.es/cf50b6cbf004478a
report: twitter: https://twitter.com/nikoyoupoke

4th: bannbee (note: user doesn't usually release his teams publicly)
rental code: N/A
paste: N/A
report: N/A
twitter: https://twitter.com/bannbee__

5th: Kokichi :brute_bonnet: :chien-pao: :ting-lu: :chi-yu: :flutter_mane: :basculegion:
rental code: GCB46B
paste: https://pokepast.es/83aef5d1a59ce0b1
report: https://koukichi0803.hatenablog.com/entry/2023/09/01/232033
twitter: https://twitter.com/koukichi080308

6th: Sigma :chien-pao: :clodsire: :dragonite: :gholdengo: :hatterene: :chi-yu:
rental code: L36RDQ
paste: https://pokepast.es/8d14b354f1815f5c
report: https://shigumaaa.hatenablog.com/entry/2023/09/02/174113
twitter: https://twitter.com/zenchino115

7th: asami :breloom: :basculegion: :chien-pao: :flutter_mane: :dragonite: :great_tusk:
rental code: G6XD8T
paste: https://pokepast.es/c12e3e9e63a77052
report: https://www.asamipoke.com/entry/2023/09/01/205534
twitter: https://twitter.com/asami_poke

8th: miruku :ting-lu: :dragonite: :gholdengo: :chien-pao: :flutter_mane: :urshifu:
rental code: RY093Q
paste: https://pokepast.es/b441de469ad1331d
report: https://miruku8864.hatenablog.com/entry/2023/09/02/200640
twitter: https://twitter.com/miruku_64

9th: MIA
rental code: MIA
paste: MIA
report: MIA
twitter: MIA

10th: Porygon__X
rental code: N/A
paste: N/A
report: N/A
twitter: https://twitter.com/Porygon__X

11th: pokemarju :chien-pao: :flutter_mane: :ting-lu: :dragonite: :dondozo: :basculegion:
rental code: QQ13M7
paste: https://pokepast.es/d176b12c71efe0b4
report: https://pokemarju.hatenablog.com/entry/2023/09/02/180005
twitter: https://twitter.com/pokemarju

12th: Suken :wo-chien: :toxapex: :iron_bundle: :gholdengo: :landorus-therian: :chi-yu:
rental code: BXCVYG
paste: https://pokepast.es/a0d95197ab50edef
report: https://sukenbashipoke.hateblo.jp/entry/2023/09/02/195049
twitter: https://twitter.com/haganuketyatta
 
Last edited:
Oh, this is so exciting. I meet the requirements? And beyond that I looked at # playing. So unless that's everyone, and not just those who've ranked, I'm doing VERY well, for me or kinda for anyone. I wrote it up in team bazaar, but it's changed some.

:Frosmoth: :Clodsire: :Cresselia: :Dondozo: :Goodra-Hisui: :Scizor:


Frosmoth @ Assault Vest
Ability: Ice Scales
Level: 50
Tera Type: Ground
EVs: 60 HP / 4 Def / 252 SpA / 140 SpD / 52 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Giga Drain
- Tera Blast
- Bug Buzz

Clodsire @ Yache Berry
Ability: Water Absorb
Level: 50
Tera Type: Fire
EVs: 252 HP / 140 Atk / 116 Def
Adamant Nature
- Earthquake
- Gunk Shot
- Recover
- Counter

Short explanation cause new to team from bazaar post. I wanted an answer into RS urshifu and primarina. That's ofc why the ability um. I'm kinda getting my current results from 5 mons, iron hands was not used recently(well,) and this is so new but I wanted it on cause I'm definitely done with hands for now. Atk...is escaping me ATM. But I don't think I need the SpD of usual sets like most people running this, and it can deal some surprising damage. I can edit this to put in hands, since it was sitting on sidelines more than this has gotten to so far. Fire for oger h. Yache because once I know they have ice I can tera and take it well, again.


Dondozo @ Leftovers
Ability: Unaware
Level: 50
Tera Type: Fairy
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Wave Crash
- Rest
- Curse
- Fissure

Cresselia @ Rocky Helmet
Ability: Levitate
Level: 50
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Ice Beam
- Moonblast
- Thunder Wave
- Lunar Dance

Goodra-Hisui @ Sitrus Berry
Ability: Sap Sipper
Level: 50
Tera Type: Fairy
EVs: 252 HP / 236 Def / 20 Spe
Relaxed Nature
- Body Press
- Heavy Slam
- Shelter
- Draco Meteor

Scizor @ Covert Cloak
Ability: Technician
Level: 50
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Knock Off
- Dual Wingbeat
- Bullet Punch
- Swords Dance

Changed to cloak for Garg, though I JUST missed ok on it into ohko on flutter mane(would've been.)

I'm as shocked as anyone that I'm doing good...12-5 though so it might be some nonsense that few people are MB so im outta like 5k or something. I dunno, I figure I can post my team here at the very least. This level of result has taken me the whole gen to get!

https://pokepast.es/b6e110d3f3eb8deb

I might have too much fairy tera(thinking a lot about water goodra h,) and have to go through some of the evs w/ a fine tooth comb.

EDIT: 156 HP/ 44 SpD Frosmoth. Same the rest. I can't find a good enough reason to continue cutting into hp.
 

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