Battle Subway Challenge: GoldenKnight

Flora

Yep, that tasted purple!
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This is the Subway Challenge thread for GoldenKnight.

The only people that should post in this thread are the referees and the user whose challenge thread this is.

Mode: Singles

Abilities:
Scrafty: Shed Skin
Revenankh: Shed Skin
Druddigon: Sheer Force

Items:
Scrafty: Oran Berry
Revenankh: Rawst Berry
Druddigon: Chesto Berry

560.png

Scrafty [ionno yet] (M)
Nature: Adamant

Type: Dark / Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 4
Spe: 58

Counters:
EC: 6/6
MC: 0
DC: 3/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (DW): (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Drain Punch
Ice Punch
Counter
Stone Edge
Taunt
Dragon Tail
Hi Jump Kick
Crunch
Facade
Focus Punch
Substitute
frontnormal-mrevenankh.png

Revenankh [Tyson] (M)
Nature: Relaxed (Adds * to Defense. Subtracts 15% from Speed.)

Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4(+)
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)

Counters:
EC: 0 / 0
MC: 0
DC: 0 / 5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Shadow Sneak
Counter
Drain Punch
Rock Slide
Bulk Up
Taunt
621.png

Druddigon [Dragón Rojo, Jr.]
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 48 (48*.85=41)

Counters:
EC: 0 / 0
MC: 0
DC: 0 / 5

Abilities:
Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Mold Breaker (DW):(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Leer
Scratch
Hone Claws
Bite
Dragon Rage
Scary Face
Slash
Crunch
Sucker Punch
Thunder Fang
Fire Fang
Rock Slide
Earthquake
Substitute

Battle 1

HGSS_PokeManiac.png

PokeManiac Mack wants to fight!
"I love Pokemon!"

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
23/40

556.png

Maractus (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Water Absorb:
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed

Storm Drain (DW):
(Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

Item:
Choice Specs

Stats:
HP: 100
Atk: 3
Def: 3
SpA+: 5
SpD: 3
Spe-: 51

Attacks:
Peck
Absorb
Sweet Scent
Growth
Pin Missile
Mega Drain
Synthesis
Cotton Spore
Needle Arm

Leech Seed
Wood Hammer
Worry Seed

Hidden Power Fire 7
Sunny Day
Solarbeam
Rest
Attract
Energy Ball
Grass Knot

Turn Order:

GoldenKnight sends out the first Pokemon in his challenge list.
PokeManiac Mack sends out his Pokemon and issues actions.
GoldenKnight issues actions.
REFEREE
 
(It's part of the Roleplaying experience - I myself don't even think you should have to post that. In fact, I won't require you to do so in the later rounds!)
HGSS_PokeManiac.png

"Scrafty... I see those all the time and they're boring creatures! I'll show you my Maractus!"

RNG roll for ability:
3/3

"Use your Storm Drain ability!"
556.png

Maractus (F)
Ability: Storm Drain
Item: Choice Specs

"Maractus, with those Choice Specs in tact, let's blast that Scrafty into oblivion!"

SolarBeam x3
 
goddamnit, specs are gonna make this really hard :c

Let's start things out by abusing the really slow priority of the attack by making a 21 HP Substitute, so the sub can survive a hit. We can follow that up with a Focus Punch because I'm too lazy to do calcs, but it seems like it'd be boss. Then we can finish up with an Ice Punch.

solar beam is something like
15 for stab
+4.5=5 for rank stuff since it's past rank 5 with specs and stuff

...hopefully
 
556.png

Maractus (F)
HP: 100
EN: 100
SPE: 51
NATR: Quiet
ABIL: Storm Drain
ITEM: Choice Specs
STAT: N/A
OTHR: N/A
560.png

Scrafty (M)
HP: 100
EN: 100
SPE: 58
NATR: Adamant
ABIL: Shed Skin
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Maractus is taking in sunlight!
Scrafty used Substitute!
Scrafty created a Substitute!
-21 HP
-18 energy
Maractus used SolarBeam!
RNG Roll (To-Crit) [<=63 Yes]: 481/1000 (No)
(12 [Base]+3[STAB]+1.5[Rank Difference]+3[Choice Specs: 5/2=2.5=3]) = 19.5 ~ 20 damage
The Substitute took the hit!
-7 energy

Action 2:

Scrafty is tightening his focus!
Maractus is taking in sunlight!
Scrafty used Focus Punch!
RNG Roll (To-Crit) [<=63 Yes]: 329/1000 (No)
(15+3+1.5) = 19.5 ~ 20 damage
-8 energy
Maractus used SolarBeam!
RNG Roll (To-Crit) [<=63 Yes]: 734/1000 (No)
(12+3+1.5+3) = 19.5 ~ 20 damage
The Substitute broke!
-9 energy

Action 3:

Maractus is taking in sunlight!
Scrafty used Ice Punch!
RNG Roll (To-Crit) [<=63 Yes]: 590/1000 (No)
RNG Roll (To-Freeze) [<=100 Yes]: 31/1000 (Yes)
(8+1.5) x 1.5 = 14.25 ~ 14 damage
-6 energy
Maractus is frozen solid!

556.png

Maractus (F)
HP: 66
EN: 84
SPE: 51
NATR: Quiet
ABIL: Storm Drain
ITEM: Choice Specs
STAT: N/A
OTHR: Freeze (1 more action)
560.png

Scrafty (M)
HP: 79
EN: 68
SPE: 58
NATR: Adamant
ABIL: Shed Skin
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

GoldenKnight posts actions.
PokeManiac Mack posts actions.
REFEREE
 
cool i guess

Let's make use Focus Punch while we have a free action. We can follow that up with a Hi Jump Kick and finish with Swagger since choice specs won't be boosting attack anytime soon!


ehhhhh, this could be better
 
556.png

Maractus (F)
HP: 66
EN: 84
SPE: 51
NATR: Quiet
ABIL: Storm Drain
ITEM: Choice Specs
STAT: N/A
OTHR: Freeze (1 more action)
560.png

Scrafty (M)
HP: 79
EN: 68
SPE: 58
NATR: Adamant
ABIL: Shed Skin
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Scrafty is tightening his focus!
Maractus is frozen solid!
Scrafty used Focus Punch!
RNG Roll (To-Crit) [<=63 Yes]: 341/1000 (No)
(15+3+1.5) = 19.5 ~ 20 damage
-8 energy

Action 2:

Scrafty used Hi Jump Kick!
(Hi Jump Kick has 100% accuracy due to Maractus's Quiet nature so no accuracy roll necessary)
RNG Roll (To-Crit) [<=63 Yes]: 236/1000 (No)
(13+3+1.5) = 17.5 ~ 18 damage
-7 energy
Maractus unthawed! Maractus used Mega Drain!
RNG Roll (To-Crit) [<=63 Yes]: 345/1000 (No)
(6+3+1.5+3) = 13.5 ~ 14 damage
Maractus recovered 7 HP!
-8 energy

Action 3:

Scrafty used Swagger!
RNG Roll (Confusion Duration) [1-333:2 | 334-666:3 | 667-1000:4]: 794/1000 (4)
Stat Changes: +2 Atk (Maractus)
-7 energy
Maractus is confused!
RNG Roll (To-Hit Self) [1-500: Yes]: 972/1000 (No)
Maractus used Mega Drain!
RNG Roll (To-Crit) [<=63 Yes]: 279/1000 (No)
(6+3+1.5+3) = 13.5 ~ 14 damage
Maractus recovered 7 HP!
-10 energy

556.png

Maractus (F)
HP: 42
EN: 66
SPE: 51
NATR: Quiet
ABIL: Storm Drain
ITEM: Choice Specs
STAT: +2 Atk
OTHR: Confused (3 more actions)
560.png

Scrafty (M)
HP: 51
EN: 46
SPE: 58
NATR: Adamant
ABIL: Shed Skin
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

PokeManiac Mack posts actions.
GoldenKnight posts actions.
REFEREE
 
HGSS_PokeManiac.png

"I got good luck in my hands! Maractus, try to end it! Crit any Substitutes in sight!"

SolarBeam x3
 
let's make a 24 HP Substitute to protect from crits and follow that up with a Focus Punch. We'll finish the round up with an Ice Punch since we won't be killing anything with Hi Jump Kick and taking the risk would be stupid :p
 
556.png

Maractus (F)
HP: 42
EN: 66
SPE: 51
NATR: Quiet
ABIL: Storm Drain
ITEM: Choice Specs
STAT: +2 Atk
OTHR: Confused (3 more actions)
560.png

Scrafty (M)
HP: 51
EN: 46
SPE: 58
NATR: Adamant
ABIL: Shed Skin
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Maractus is taking in sunlight!
Scrafty used Substitute!
Scrafty created a Substitute!
-24 HP
-21 energy
Maractus is confused!
RNG Roll (To-Hit Self) [1-500: Yes]: 326/1000 (Yes)
Maractus hit herself in confusion!
(4+0+3) = 7 damage
-3 energy

Action 2:

Scrafty is tightening his focus!
Maractus is taking in sunlight!
Scrafty used Focus Punch!
RNG Roll (To-Crit) [<=63 Yes]: 329/1000 (No)
(15+3+1.5) = 19.5 ~ 20 damage
-8 energy
Maractus's confusion stage was lowered by 1!
Maractus is confused!
RNG Roll (To-Hit Self) [1-500: Yes]: 418/1000 (Yes)
Maractus hit herself in confusion!
(4+0+3) = 7 damage
-3 energy

Action 3:

Maractus is taking in sunlight!
Scrafty used Ice Punch!
RNG Roll (To-Crit) [<=63 Yes]: 590/1000 (No)
RNG Roll (To-Freeze) [<=100 Yes]: 31/1000 (Yes)
(8+1.5) x 1.5 = 14.25 ~ 14 damage
-6 energy
Maractus fainted!
556.png

Maractus (F)
HP: -6
EN: 60
SPE: 51
NATR: Quiet
ABIL: Storm Drain
ITEM: Choice Specs
STAT: +2 Atk
OTHR:
560.png

Scrafty (M)
HP: 27
EN: 11
SPE: 58
NATR: Adamant
ABIL: Shed Skin
ITEM: Oran Berry
STAT: N/A
OTHR: Substitute (24 HP remaining)

Arena: N/A

Turn Order:

GoldenKnight's Pokemon are healed and he may cheer or comment.
Next opponent is chosen and next battle commences.
REFEREE
 
Battle 2

Spr_BW_Cyclist_F.png

Cyclist Cindy wants to fight!
"Biking alongside my Pokemon is my life!"

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
16/40

538.png

Throh (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Item:
Flame Orb

Stats:
HP: 110
Atk+: 5
Def: 3
SpA-: 1
SpD: 3
Spe: 45

Attacks:
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw
Circle Throw

Bulk Up
Earthquake
Return
Facade
Payback
Stone Edge
Bulldoze
Rock Slide
Strength

Turn Order:

Cyclist Cindy sends out her Pokemon and issues actions.
GoldenKnight sends out his Pokemon and issues actions.
REFEREE
 
Spr_BW_Cyclist_F.png

"My lovely Throh, go out and take a ride!"

RNG roll for ability:
2/3

"Inner Focus buddy!"
538.png

Throh (M)
Ability: Inner Focus
Item: Flame Orb

"Throh, show that Fighting mushroom brat your throwing abilities!"

Storm Throw - Vital Throw - Storm Throw
Replace current action with Bulk Up if Counter is used.
 
flame orb? ok

well, we can't do much to avoid damage this time around, so lets go with this

Let's start out with a 16 HP Substitute, iirc this is enough to take two hits before blowing up but whatever. We'll follow that up with a Focus Punch and finish up with a Hi Jump Kick

the other strategy is taunting before using counter, but this worked last battle so it's worth a shot again!
 
538.png

Throh (M)
HP: 110
EN: 100
SPE: 45
NATR: Adamant
ABIL: Inner Focus
ITEM: Flame Orb
STAT: N/A
OTHR: N/A
560.png

Scrafty (M)
HP: 100
EN: 100
SPE: 58
NATR: Adamant
ABIL: Shed Skin
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Scrafty used Substitute!
Scrafty created a Substitute!
-16 HP
-13 energy
Throh used Storm Throw!
A critical hit!
(4+3+3+1.5) x 1.5 = 15 damage
The Substitute took the hit!
-3 energy

Action 2:

Scrafty is tightening his focus!
Throh used Vital Throw!
RNG Roll (To-Crit) [<=63 Yes]: 205/1000 (No)
(7+3+1.5) x 1.5 = 15 damage
The Substitute took the hit! The Substitute faded!
-4 energy
Scrafty used Focus Punch!
RNG Roll (To-Crit) [<=63 Yes]: 134/1000 (No)
(15+3+1.5) = 19.5 ~ 20 damage
-8 energy

Action 3:
Scrafty used Hi Jump Kick!
RNG Roll (To-Hit) [<=900 Yes]: 539/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 49/1000 (Yes)
(13+3+3+1.5) = 20.5 ~ 21 damage
A critical hit!
-7 energy
Throh used Storm Throw!
A critical hit!
(4+3+3+1.5) x 1.5 = 15 damage
-3 energy

Throh's Flame Orb activates! Throh received a 2nd degree burn!
538.png

Throh (M)
HP: 69
EN: 90
SPE: 45
NATR: Adamant
ABIL: Inner Focus
ITEM: Flame Orb
STAT: N/A
OTHR: 2nd Degree Burn (-3 BAP, 2 DPA)
560.png

Scrafty (M)
HP: 69
EN: 72
SPE: 58
NATR: Adamant
ABIL: Shed Skin
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

GoldenKnight posts actions.
Cyclist Cindy posts actions.
REFEREE
 
hmmm, going first always sucks when I'm afraid of what i'm facing -.-

Let's start out with a 14 HP Substitute, this strategy is getting old really quickly, but I should just keep it up when taking a risk would do something really bad potentially. Umm, i guess we can just use Focus Punch after that, like 20 damage is cool. We should use Hi Jump Kick third again, like whatever i guess

Note: If he uses Bulk Up when i use the sub, go ahead and use Taunt. That'll really help if we decide to ever use Counter i guess

lol, my grammar on smogon is so weird
 
Spr_BW_Cyclist_F.png

"Hey don't worry, my grammar on Smogon sucks too! I called my Throh "Throw" on accident! Sorry Throh!"

"Okay Throh, let's get those wheels cycling!"

Bulk Up - Bulldoze - Facade
 
(NOTE: It has been clarified now that you must manually shift your orders by one if you use a replacement substitution; the ref will not do that for you. Well, not anymore! (freaking flame orb go die))
538.png

Throh (M)
HP: 69
EN: 90
SPE: 45
NATR: Adamant
ABIL: Inner Focus
ITEM: Flame Orb
STAT: N/A
OTHR: 2nd Degree Burn (-3 BAP, 2 DPA)
560.png

Scrafty (M)
HP: 69
EN: 72
SPE: 58
NATR: Adamant
ABIL: Shed Skin
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Scrafty used Taunt!
Throh is taunted!
-9 energy
Throh can't use Bulk Up!

Throh lost 2 HP due to burn!

Action 2:

Scrafty is tightening his focus!
Throh used Bulldoze!
RNG Roll (To-Crit) [<=63 Yes]: 358/1000 (No)
(6-3+1.5) = 4.5 ~ 5 damage
Scafty's Speed was lowered!
-5 energy
Scrafty lost his focus!

Throh lost 2 HP due to burn!

Action 3:

Throh used Facade!
RNG Roll (To-Crit) [<=63 Yes]: 310/1000 (No)
(14-3+1.5) = 12.5 ~ 13 damage
-8 energy
Scrafty used Hi Jump Kick!
RNG Roll (To-Hit) [<=900 Yes]: 271/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 184/1000 (No)
(13+3+1.5) = 17.5 ~ 18 damage
-7 energy

Throh lost 2 HP due to burn!
538.png

Throh (M)
HP: 45
EN: 77
SPE: 45
NATR: Adamant
ABIL: Inner Focus
ITEM: Flame Orb
STAT: N/A
OTHR: 2nd Degree Burn (-3 BAP, 2 DPA), Taunt (3 more actions)
560.png

Scrafty (M)
HP: 51
EN: 56
SPE: 58
NATR: Adamant
ABIL: Shed Skin
ITEM: Oran Berry
STAT: -1 Spe
OTHR: N/A

Arena: N/A

Turn Order:

Cyclist Cindy posts actions.
GoldenKnight posts actions.
REFEREE
 
Spr_BW_Cyclist_F.png

"Darn it! I knew I should've took more cycling courses..."

"But we still got a shot!"

Revenge x3
If Counter is used, replace the current action with Bind
 
let's start out with a 12 HP Substitute, so we can survive two hits before the sub breaks... unless we get a crit. We can follow that up with a Focus Punch and a Hi Jump Kick

unfortunately we can't use a sub big enough to take 3 hits :c
 
(Hmm, apparently I never knew you could actually make Substitutes under 15%. I always thought the "weaker Substitute" was flavor for the 15% Substitute, but I guess not.)
538.png

Throh (M)
HP: 45
EN: 77
SPE: 45
NATR: Adamant
ABIL: Inner Focus
ITEM: Flame Orb
STAT: N/A
OTHR: 2nd Degree Burn (-3 BAP, 2 DPA), Taunt (3 more actions)
560.png

Scrafty (M)
HP: 51
EN: 56
SPE: 58
NATR: Adamant
ABIL: Shed Skin
ITEM: Oran Berry
STAT: -1 Spe
OTHR: N/A

Arena: N/A

Action 1:

Scrafty used Substitute!
-12 HP
-9 energy
Throh used Revenge!
RNG Roll (To-Crit) [<=63 Yes]: 658/1000 (No)
(6-3+1.5) x 1.5 = 6.75 ~ 7 damage
-7 energy

Throh lost 2 HP due to burn!

Action 2:

Scrafty is tightening his focus!
Throh used Revenge!
RNG Roll (To-Crit) [<=63 Yes]: 432/1000 (No)
(6-3+1.5) x 1.5 = 6.75 ~ 7 damage
-11 energy
Scrafty used Focus Punch!
RNG Roll (To-Crit) [<=63 Yes]: 946/1000 (No)
(15+3+1.5) = 19.5 ~ 20 damage
-8 energy

Throh lost 2 HP due to burn!

Action 3:

Scrafty used Hi Jump Kick!
RNG Roll (To-Hit) [<=900 Yes]: 569/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 956/1000 (No)
(13+3+1.5) = 17.5 ~ 18 damage
-7 energy
Throh used Revenge!
RNG Roll (To-Crit) [<=63 Yes]: 327/1000 (No)
(12-3+1.5) x 1.5 = 15.75 ~ 16 damage
-15 energy

Throh lost 2 HP due to burn!
538.png

Throh (M)
HP: 1
EN: 44
SPE: 45
NATR: Adamant
ABIL: Inner Focus
ITEM: Flame Orb
STAT: N/A
OTHR: 2nd Degree Burn (-3 BAP, 2 DPA)
560.png

Scrafty (M)
HP: 23
EN: 32
SPE: 58
NATR: Adamant
ABIL: Shed Skin
ITEM: Oran Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

GoldenKnight posts actions.
Cyclist Cindy posts actions.
REFEREE
 
lol woops, no you can't. i'm just stupid and forgot to look at the move description; it doesn't make much difference, but damn, sorry

so after i take a 3 energy penalty, we can use ummm crunch to finish this round

ugh that was stupid of me
 
Spr_BW_Cyclist_F.png

"Oh that's alright GoldenKnight! We ride with what happened. You tried your hardest, Throh!"

Vital Throw x3
 
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