The Battle Subway
Battle Rules
Players | Referees | Other |
---|---|---|
Team Size: 2 Selection Size: 3 Round Hours: 72 hours Battle Hours: 72 hours Switching: On Tech: 2 per Battle | Team Size: 2 Selection Size: 3 to 5 Round Hours: 72 hours Battle Hours: 120 hours Switching: On Tech: 2 per Battle | Level: Variable Steps per Round: 3 in Singles 1 in Doubles |
Arena — Gear Railway
A network of rail tunnels that connects the Unova region to its beating heart in Nimbasa City. Running alongside the mundane commuter lines and matching their pace, the Battle Trains showcase the skill and power of the Subway's challengers to a crowd of onlookers in every parallel car. Indeed, some passengers take the trains back and forth, trying to follow the win streaks of their favorite competitors.
Camouflage: Steel | Nature Power: Magnet Rise
Secret Power: 50% chance to increase the user's Speed stage by one (1), for their next three (3) turns.
Backpack:





Pokemon:


Blurbler (Gastrodon)
Level 1 — EXP: 0 / 10
Hardy nature ( No changes )
Typing: Water/Ground
Abilities: Sticky Hold, Storm Drain Hidden Ability:
HP: 100
Attack: 6
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 39
Size: 2
Weight: 3
Movepool
Level 0
Earth Power
Earthquake
Facade
Ice Beam
Liquidation
Protect
Rest
Rock Slide
Round
Sleep Talk
Sludge
Snore
Strength
Substitute
Surf
Toxic
Waterfall
Level 1
Acid Armor
Amnesia
Ancient Power
Captivate
Confide
Counter
Curse
Double Team
Flash
Hail
Harden
Helping Hand
Infestation
Mirror Coat
Mist
Mud-Slap
Pain Split
Rain Dance
Recover
Rock Smash
Sand Tomb
Sandstorm
Sludge Bomb
Snowscape
Spikes
Stealth Rock
Swagger
Water Gun
Water Pulse
Weather Ball
Whirlpool
Yawn


Phantom (Plasmanta)
Level 1 — EXP: 0 / 10
Serious nature ( No changes )
Typing: Electric/Poison
Abilities: Storm Drain, Vital Spirit Hidden Ability:
HP: 85
Attack: 4
Defen.: 8
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size: 7
Weight: 9
Movepool
Level 0
Aura Sphere
Cross Poison
Dazzling Gleam
Defog
Facade
Flash Cannon
Liquidation
Poison Jab
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Zen Headbutt
Level 1
Acid
Confide
Cut
Discharge
Double Team
Eerie Impulse
Electric Terrain
Encore
Haze
Parabolic Charge
Poison Tail
Psybeam
Psywave
Rain Dance
Shock Wave
Sludge Bomb
Supersonic
Swagger
Taunt
Thunder Shock
Venom Drench
Water Pulse
Wide Guard


Mera (Silvally)
Level 3 EXP: 00 / 10
Adamant nature ( +Attack, -Special Attack )
Typing: Normal
Abilities: RKS System
Changes Type based on equipped Memory item. See 5.10 "Unique Pokemon" in the Handbook.
HP: 95
Attack: 8 (+)
Defen.: 7
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 95
Size: 4
Weight: 5
Movepool
Level 0:
Aerial Ace
Air Slash
Crunch
Defog
Dragon Claw
Facade
Fire Fang
Flamethrower
Flash Cannon
Heal Block
Hyper Voice
Ice Beam
Iron Head
Metal Sound
Poison Fang
Protect
Psychic Fangs
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Work Up
X-Scissor
Zen Headbutt
Level 1:
Bite
Confide
Double Hit
Double Team
Hail
Ice Fang
Iron Defense
Rage
Rain Dance
Sandstorm
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Level 4:
Multi-Attack (sig)
Team 6: Daily Dosage
Strategy: Pile high Dosage of Poison on the opponent to wither them away!
Extra Items:






Seismitoad
Level 4
Quirky nature ( No changes )
Typing: Water/Ground
Abilities: Swift Swim, Poison Touch
HP: 100
Attack: 7
Defen.: 6
Sp.Atk: 6
Sp.Def: 6
Speed: 74
Size: 3
Weight: 4
Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.
Movepool
Level 0
Brick Break
Earth Power
Earthquake
Facade
Focus Blast
Hyper Voice
Ice Punch
Liquidation
Poison Jab
Protect
Refresh
Rest
Rock Slide
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Surf
Toxic
Uproar
Level 1
Acid
Bubble
Bubble Beam
Confide
Double Team
Echoed Voice
Growl
Hail
Infestation
Mega Punch
Mist
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Sludge Bomb
Stealth Rock
Supersonic
Swagger
Venom Drench
Water Pulse
Weather Ball

Dragalge
Level 4
Hardy nature ( No changes )
Typing: Poison/Dragon
Abilities: Poison Point, Poison Touch
HP: 85
Attack: 6
Defen.: 7
Sp.Atk: 7
Sp.Def: 9
Speed: 44
Size: 3
Weight: 3
Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.
Movepool
Level 0
Dragon Pulse
Dragon Tail
Facade
Feint Attack
Focus Blast
Liquidation
Play Rough
Protect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Tackle
Tail Whip
Thunderbolt
Toxic
Waterfall
Level 1
Acid
Acid Armor
Bubble
Confide
Double Team
Hail
Haze
Mud-Slap
Poison Tail
Rain Dance
Scary Face
Shock Wave
Sludge Bomb
Smokescreen
Snowscape
Swagger
Toxic Spikes
Twister
Venom Drench
Water Gun
Water Pulse
Whirlpool

Ariados
Level 4
Serious nature ( No changes )
Typing: Bug/Poison
Abilities: Swarm, Insomnia
Traits: Requires no Tech for their first Technique each battle.
HP: 85
Attack: 7
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 40
Size: 2
Weight: 3
Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.
Movepool
Level 0
Bug Bite
Bug Buzz
Constrict
Cross Poison
Facade
Hone Claws
Night Slash
Poison Jab
Protect
Psychic
Refresh
Rest
Round
Screech
Shadow Sneak
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Swords Dance
Toxic
X-Scissor
Level 1
Absorb
Agility
Captivate
Confide
Curse
Double Team
Flash
Growth
Infestation
Night Shade
Psybeam
Scary Face
Sludge Bomb
Sonic Boom
Sticky Web
Sucker Punch
Sunny Day
Swagger
Toxic Spikes
Toxic Thread
Twineedle
Venom Drench
Sending out Dragalge with rose incense!


ChronoCritical to send out and equip twice
Daily Dosage to send out and order
ChronoCritical to order twice
Daily Dosage to order