Facility Battle Subway - Keriel

FortColors

formerly Fort Colorcastle
only Keriel and the current referee should be posting in this thread


1746095236553.png


BattleSubwayByYusukeOhmura.png


The Battle Subway



Battle Rules​

PlayersRefereesOther
Team Size: 2
Selection Size: 3
Round Hours: 72 hours
Battle Hours: 72 hours
Switching: On
Tech: 2 per Battle
Team Size: 2
Selection Size: 3 to 5
Round Hours: 72 hours
Battle Hours: 120 hours
Switching: On
Tech: 2 per Battle
Level: Variable
Steps per Round:
3 in Singles​
1 in Doubles​

Arena — Gear Railway
A network of rail tunnels that connects the Unova region to its beating heart in Nimbasa City. Running alongside the mundane commuter lines and matching their pace, the Battle Trains showcase the skill and power of the Subway's challengers to a crowd of onlookers in every parallel car. Indeed, some passengers take the trains back and forth, trying to follow the win streaks of their favorite competitors.
Camouflage: Steel | Nature Power: Magnet Rise​
Secret Power: 50% chance to increase the user's Speed stage by one (1), for their next three (3) turns.​




Format: Level 3 Singles
Challenge Type: Fresh Start

Backpack:
:choice scarf: Choice Scarf
:leftovers: Leftovers
:luck incense: Luck Incense
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy

:sv/astrolotl:

Whimsy of Aether (Astrolotl)
Level 3 — EXP: 2 / 10

Adamant nature ( Attack +1, Special Attack -1 )
Typing: Fire/Dragon
Abilities: Regenerator, Vital Spirit Hidden Ability: Magician

HP: 100
Attack: 9 (+)
Defen.: 5
Sp.Atk: 6 (-)
Sp.Def: 5
Speed: 114
Size: 3
Weight: 3



Combinations (4 / 4)
Fire Lash + Heat Wave
Light Screen + Reflect
Bulldoze + Flare Blitz
Breaking Swipe + Charm

Movepool
Level 0
Dazzling Gleam
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fire Fang
Fire Punch
Flamethrower
Heal Bell
Light Screen
Protect
Reflect
Rest
Round
Sleep Talk
Snore
Substitute
Tail Whip
Thunder Wave
Toxic
Will-O-Wisp
Work Up

Level 1
Agility
Charm
Cosmic Power
Dragon Breath
Ember
Encore
Fire Spin
Flame Wheel
Helping Hand
Life Dew
Magical Leaf
Pound
Safeguard
Spikes
Sunny Day
Swift
Taunt
Trick
Twister
Yawn

Level 2
Dragon Rush
Fire Blast
Flare Blitz
Heat Wave
Meteor Beam
Solar Beam
Take Down

Level 3
Acrobatics
Attract
Baton Pass
Breaking Swipe
Bulldoze
Fire Lash
Flame Charge
Knock Off
Mystical Fire
Outrage
Scorching Sands
:sv/revenankh:

Pursuit of Eternity (Revenankh)
Level 3 — EXP: 0 / 10

Adamant nature ( Attack +1, Special Attack -1 )
Typing: Ghost/Fighting
Abilities: Shed Skin, Air Lock Hidden Ability: Triage

HP: 95
Attack: 9 (+)
Defen.: 7
Sp.Atk: 4 (-)
Sp.Def: 8
Speed: 65
Size: 3
Weight: 3



Combinations (4 / 4)
Drain Punch + Knock Off
Wring Out + Shadow Sneak
Glare + Hex
Ice Punch + Low Sweep

Movepool
Level 0
Brick Break
Bulk Up
Dazzling Gleam
Earthquake
Facade
Focus Blast
Glare
Ice Punch
Mach Punch
Nasty Plot
Poison Jab
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Vacuum Wave
Will-O-Wisp
Work Up

Level 1
Ancient Power
Brutal Swing
Captivate
Coaching
Confide
Confuse Ray
Counter
Curse
Double Team
Dual Chop
Echoed Voice
Force Palm
Helping Hand
High Horsepower
Mega Punch
Moonlight
Mud-Slap
Ominous Wind
Pain Split
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Sucker Punch
Sunny Day
Swagger
Taunt
Trick
Vital Throw
Wide Guard
Wrap

Level 2
Arm Thrust
Bind
Close Combat
Dream Eater
Focus Punch
Hammer Arm
Payback
Poltergeist
Power Whip
Punishment
Revenge
Reversal
Secret Power
Submission
Superpower
Take Down

Level 3
Attract
Bide
Body Slam
Bulldoze
Drain Punch
Frustration
Headbutt
Hex
Knock Off
Low Sweep
Phantom Force
Psych Up
Return
Rock Tomb
Smack Down
Telekinesis
Throat Chop
Torment
Wring Out
:sv/venusaur:

Blossom of Spring (Venusaur)
Level 3 — EXP: 1 / 10

Timid nature ( Attack -1, Speed x1.15, Accuracy +10 )
Typing: Grass/Poison
Abilities: Overgrow Hidden Ability: Chlorophyll

HP: 90
Attack: 5 (-)
Defen.: 6
Sp.Atk: 7
Sp.Def: 7
Speed: 92 (+)
Size: 4
Weight: 4



Combinations (4 / 4)
Grass Whistle + Toxic
Sunny Day + Weather Ball
Poison Powder + Venoshock
Grassy Terrain + Terrain Pulse

Movepool
Level 0
Bullet Seed
Earth Power
Earthquake
Energy Ball
Facade
Grass Whistle
Light Screen
Petal Blizzard
Poison Jab
Poison Powder
Protect
Reflect
Rest
Roar
Round
Sleep Powder
Sleep Talk
Sludge
Snore
Strength
Substitute
Swords Dance
Tackle
Toxic
Work Up

Level 1
Amnesia
Ancient Power
Captivate
Charm
Confide
Curse
Cut
Defense Curl
Double Team
Echoed Voice
False Swipe
Flash
Grassy Terrain
Growl
Growth
Helping Hand
Magical Leaf
Mud-Slap
Rage
Razor Leaf
Rock Climb
Rock Smash
Safeguard
Scary Face
Seed Bomb
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Vine Whip
Weather Ball

Level 2
Acid Spray
Bind
Double-Edge
Grass Knot
Grassy Glide
Ingrain
Leech Seed
Mega Drain
Power Whip
Razor Wind
Secret Power
Skull Bash
Solar Beam
String Shot
Take Down
Terrain Pulse
Venoshock

Level 3
Attract
Bide
Body Slam
Bulldoze
Frustration
Fury Cutter
Giga Drain
Headbutt
Knock Off
Outrage
Petal Dance
Return
Trailblaze
Worry Seed

Team 8: Auto-Boost
Strategy: These Pokemon boost their stats just by coming in! They've gotta be broken!
Extra Items: :Razz berry:Razz Berry, :nanab berry:Nanab Berry, :full incense:Full Incense
:zebstrika::absol::tatsugiri:

backpack:

:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:Razz berry:Razz Berry
:nanab berry:Nanab Berry
:full incense:Full Incense

:sv/zebstrika:
Zebstrika
Level 4

Docile nature ( No changes )
Typing: Electric
Abilities: Lightningrod, Motor Drive Hidden Ability: Sap Sipper
Traits: Requires no Tech for their first Technique each battle.

HP: 90
Attack: 7
Defen.: 5
Sp.Atk: 6
Sp.Def: 5
Speed: 116
Size: 4
Weight: 4


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Facade
Light Screen
Protect
Quick Attack
Rest
Roar
Round
Screech
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Tail Whip
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge

Level 1
Agility
Charge
Confide
Discharge
Double Kick
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
High Horsepower
Rage
Rain Dance
Rock Smash
Sand Attack
Shock Wave
Spark
Sunny Day
Swagger
Swift
Taunt

Level 2
Double-Edge
Feint
Low Kick
Secret Power
Supercell Slam
Take Down
Thunder

Level 3
Attract
Baton Pass
Body Slam
Bounce
Bulldoze
Charge Beam
Electro Ball
Electroweb
Flame Charge
Frustration
Laser Focus
Pursuit
Return
Stomp
Thrash
Trailblaze
Volt Switch
:sv/absol:
Absol
Level 4

Hardy nature ( No changes )
Typing: Dark
Abilities: Pressure, Super Luck Hidden Ability: Justified

HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 6
Sp.Def: 5
Speed: 75
Size: 3
Weight: 3


Combinations (0-3 slots, based on format Level)
zen headbutt + mud-slap
swagger + foul play

Movepool
Level 0
Aerial Ace
Air Slash
Calm Mind
Dark Pulse
Facade
Feint Attack
Flamethrower
Hone Claws
Ice Beam
Leer
Night Slash
Play Rough
Protect
Psycho Cut
Quick Attack
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt

Level 1
Bite
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Team
Echoed Voice
False Swipe
Flash
Hail
Incinerate
Mud-Slap
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Water Pulse

Level 2
Assurance
Blizzard
Close Combat
Double-Edge
Dream Eater
Feint
Fire Blast
Focus Energy
Foul Play
Iron Tail
Megahorn
Nightmare
Payback
Punishment
Razor Wind
Secret Power
Stone Edge
Superpower
Thief
Thunder

Level 3
Attract
Baton Pass
Body Slam
Bounce
Charge Beam
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Psych Up
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment
:sv/tatsugiri:
Tatsugiri
Level 4

Docile nature ( No changes )
Typing: Dragon/Water
Abilities: Commander Hidden Ability: Storm Drain

HP: 85
Attack: 4
Defen.: 5
Sp.Atk: 9
Sp.Def: 7
Speed: 82
Size: 1
Weight: 1


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Dragon Pulse
Facade
Nasty Plot
Protect
Rest
Sleep Talk
Substitute
Surf

Level 1
Counter
Dragon Dance
Harden
Helping Hand
Mirror Coat
Rain Dance
Rapid Spin
Taunt
Water Gun
Water Pulse
Whirlpool

Level 2
Dragon Cheer
Hydro Pump
Take Down

Level 3
Baton Pass
Chilling Water
Icy Wind
Lunge
Muddy Water
Outrage

keriel to send equip order
 
Last edited:
oh right I'm in this
someday I will remember any facility at all

Sending Revenankh @ Leftovers

:ss/revenankh: :leftovers:
Earthquake ~ Close Combat ~ Close Combat

[start of step] If Absol is to use Zen Headbutt as a combination, use Protect and push back.
[start of turn] If Absol has Evasive, use Phantom Force and push back.
[start of turn] If Absol has Protection, use Coaching and push back the first instance and Phantom Force and push back subsequent instances.
[start of turn] If Absol lacks Protection and Absol lacks a Decoy and Absol lacks Evasive, use Will-o-Wisp and push back the first instance and Brick Break and push back subsequent instances.
 
:Revenankh:Revenankh :Leftovers:Leftovers
HP: 95/95 EN: 30/30
9/7/4/8/65 | 3/3
Types: Ghost, Fighting
Abilities: Shed Skin, Air Lock, Triage


:Absol:Absol :Leftovers:Leftovers
HP: 85/85 EN: 30/30
9/5/6/5/75 | 3/3
Types: Dark
Abilities: Pressure, Super Luck, Justified​

Field:
n/a

1746649902961.png


Step 1
Swagger
-3 en
hit: 459 yes
confused (1t)
+2 atk (3t)

Will-o-Wisp
-4 en
hit: 379 yes
burned

-2hp burn absol

Step 2
Swagger + Foul Play
-4 en
confused (1t)
+2 atk (4, 3t)
crit: 194 no
(10+3+9-7)+16 = 31

Brick Break
-4 en
crit: 576 no
(8+3+9-5)*1.5+16 = 39
20 recoil confusion

+1hp absol lefties
+2hp rev lefties
-2hp absol burn

Step 3
Foul Play
-3 en
crit: 528 no
(10+3+9-7)+16 = 31

Brick Break
-4 en
crit: 576 no
(8+3+9-5)*1.5+16 = 39

+1hp absol lefties
+2hp rev lefties
-2hp absol burn

:Revenankh:Revenankh :Leftovers:Leftovers
HP: 17/95 EN: 18/30
9/7/4/8/65 | 3/3
Types: Ghost, Fighting
Abilities: Shed Skin, Air Lock, Triage
+4 atk (1t)


:Absol:Absol :Leftovers:Leftovers
HP: 19/85 EN: 20/30
9/5/6/5/75 | 3/3
Types: Dark
Abilities: Pressure, Super Luck, Justified
burned
 
:bw/absol:
Foul Play ~ Foul Play ~ Foul Play
[start of step] IF protective move, THEN use sleep talk first instance and rest the next.
[start of step] IF drain punch in combination, THEN use protect.
[start of step] IF shadow sneak in combination, THEN use protect.
[start of priority zero] IF rev's attack stage is less than +2, AND rev does not have protective status, THEN use Foul Play + Swagger.
 
:Revenankh:Revenankh :Leftovers:Leftovers
HP: 17/95 EN: 18/30
9/7/4/8/65 | 3/3
Types: Ghost, Fighting
Abilities: Shed Skin, Air Lock, Triage
+4 atk (1t)


:Absol:Absol :Leftovers:Leftovers
HP: 19/85 EN: 20/30
9/5/6/5/75 | 3/3
Types: Dark
Abilities: Pressure, Super Luck, Justified
burned
field: n/a

drain punch
-5 en
crit: 57 no
(8+3+9-5)*1.5+16 = 39

heals 13
lefties +6


:Revenankh:Revenankh :Leftovers:Leftovers
HP: 36/95 EN: 13/30
9/7/4/8/65 | 3/3
Types: Ghost, Fighting
Abilities: Shed Skin, Air Lock, Triage



:Absol:Absol :Leftovers:Leftovers
HP: 0/85 EN: 20/30
9/5/6/5/75 | 3/3
Types: Dark
Abilities: Pressure, Super Luck, Justified
burned

sending out Tatsugiri @ Nanab Berry
:sv/tatsugiri::nanab berry:

combo Surf + nasty plot
 
Last edited:
(Note that Revenankh was at 17 HP last round, and healed 13 from Drain Punch + 6 from Leftovers, so it should now have 36 HP, not 26.)
Switching to Venusaur @ Luck Incense. (No counterswitch is possible.)

:ss/venusaur: :luck incense:
Outrage ~ Outrage ~ Outrage

[start of step] If Tatsugiri is to use Surf as a combination, use Protect.
[start of turn] If Tatsugiri lacks a Decoy, and Tatsugiri lacks Protection, and Tatsugiri's Sp.Atk stage is positive, use Captivate.
[start of turn] If Tatsugiri has Protection, use Sunny Day the first instance and Growth subsequent instances.
[start of turn] If Tatsugiri lacks a Decoy, and Tatsugiri is to use Counter, use Toxic the first instance and Venoshock subsequent instances.
 
:pmd/mismagius:
hours: 3/72
Tech: 2
:Venusaur:Venusaur :Luck Incense:Luck Incense
HP: 90/90 EN: 30/30
5/6/7/7/92 | 4/4
Types: Grass, Poison
Abilities: Overgrow, Chlorophyll
+10% Acc
:Revenankh:Revenankh :Leftovers:Leftovers
HP: 36/95 EN: 13/30
9/7/4/8/65 | 3/3
Types: Ghost, Fighting
Abilities: Shed Skin, Air Lock, Triage



:pmd/rampardos:
hours: 120/120
Tech: 1
:Tatsugiri:Tatsugiri :Nanab Berry:Nanab Berry
HP: 85/85 EN: 30/30
4/5/9/7/82 | 1/1
Types: Dragon, Water
Abilities: Commander, Storm Drain

:Absol:Absol :Leftovers:Leftovers
HP: 0/85 EN: 20/30
9/5/6/5/75 | 3/3
Types: Dark
Abilities: Pressure, Super Luck, Justified
burned
Round 2
1746985331352.png


storm drain +1 spa (3t)
nanab +1 atk, spa, spe (3t)

Step 1
:tatsugiri:
Taunt
-3 en
taunted (2s)

:venusaur:
Outrage
-3 en
crit: 30 no
(12+5-5)*1.5 = 18
confused (1t)

Step 2
:venusaur:
Outrage
-3 en
crit: 563 no
(12+5-5)*1.5 = 18
-9 recoil
confused (1t)

:tatsugiri:
Counter
-4 en
27 damage

Step 3
:tatsugiri:
Icy Wind
-3 en
hit: 351 no
crit: 95 no
(6+9-9)*1.5+8 = 17
-1 spe (3t)

:venusaur:
Outrage
-3 en
crit: 535 no
(12+7-5)*1.5= 18


:pmd/mismagius:
hours: 3/72
Tech: 2
:Venusaur:Venusaur :Luck Incense:Luck Incense
HP: 37/90 EN: 21/30
5/6/7/7/92 | 4/4
Types: Grass, Poison
Abilities: Overgrow, Chlorophyll
+10% Acc
-1 spe (2t), confused (1t)
:Revenankh:Revenankh :Leftovers:Leftovers
HP: 36/95 EN: 13/30
9/7/4/8/65 | 3/3
Types: Ghost, Fighting
Abilities: Shed Skin, Air Lock, Triage



:pmd/rampardos:
hours: 120/120
Tech: 1
:Tatsugiri:Tatsugiri
HP: 31/85 EN: 20/30
4/5/9/7/82 | 1/1
Types: Dragon, Water
Abilities: Commander, Storm Drain

:Absol:Absol :Leftovers:Leftovers
HP: 0/85 EN: 20/30
9/5/6/5/75 | 3/3
Types: Dark
Abilities: Pressure, Super Luck, Justified
burned
 
Last edited:
:sv/tatsugiri:
Dragon Pulse ~ Dragon Pulse ~ Dragon Pulse
[start of turn] IF venusaur does not have protective and does not have decoy, THEN use nasty plot + surf
[start of turn] IF unopposed THEN use nasty plot
[start of turn] IF protective move THEN use nasty plot
 
Last edited:
:pmd/mismagius:
hours: 3/72
Tech: 2
:Venusaur:Venusaur :Luck Incense:Luck Incense
HP: 37/90 EN: 21/30
5/6/7/7/92 | 4/4
Types: Grass, Poison
Abilities: Overgrow, Chlorophyll
+10% Acc
-1 spe (2t), confused (1t)
:Revenankh:Revenankh :Leftovers:Leftovers
HP: 36/95 EN: 13/30
9/7/4/8/65 | 3/3
Types: Ghost, Fighting
Abilities: Shed Skin, Air Lock, Triage



:pmd/rampardos:
hours: 120/120
Tech: 1
:Tatsugiri:Tatsugiri
HP: 31/85 EN: 20/30
4/5/9/7/82 | 1/1
Types: Dragon, Water
Abilities: Commander, Storm Drain

:Absol:Absol :Leftovers:Leftovers
HP: 0/85 EN: 20/30
9/5/6/5/75 | 3/3
Types: Dark
Abilities: Pressure, Super Luck, Justified
burned
Field: n/a
1747250442700.png


step 1
:tatsugiri:
nasty plot + surf
-4 en, -1 tech
crit: 464 no
+2 SpA (n5t)
(9+9-9)+8 = 17

:venusaur:
grasswhistle + toxic
-4 en, -1 tech
hit: yes
sleep (2t)
toxcin, psn (1)

-1 hp psn
psn -> 2

Step 2
:tatsugiri:
asleep

:venusaur:
petal dance
-3 en
crit: 512 no
confused 1t
(12+3+7-7)+4 = 19
not slow

-2 hp psn
psn -> 3

Step 3
:venusaur:
chill
+20 en
fatigue
not confused

:tatsugiri:
asleep
wakes up

-3 hp psn
psn -> 4​

:pmd/mismagius:
hours: 3/72
Tech: 2
:Venusaur:Venusaur :Luck Incense:Luck Incense
HP: 20/90 EN: 30/30
5/6/7/7/92 | 4/4
Types: Grass, Poison
Abilities: Overgrow, Chlorophyll
+10% Acc
fatigue
:Revenankh:Revenankh :Leftovers:Leftovers
HP: 36/95 EN: 13/30
9/7/4/8/65 | 3/3
Types: Ghost, Fighting
Abilities: Shed Skin, Air Lock, Triage



:pmd/rampardos:
hours: 120/120
Tech: 0
:Tatsugiri:Tatsugiri
HP: 6/85 EN: 16/30
4/5/9/7/82 | 1/1
Types: Dragon, Water
Abilities: Commander, Storm Drain
+2 SpA (3t), toxin, psn (4)

:Absol:Absol :Leftovers:Leftovers
HP: 0/85 EN: 20/30
9/5/6/5/75 | 3/3
Types: Dark
Abilities: Pressure, Super Luck, Justified
burned
Field: n/a
 
Last edited:
Tatsugiri is not weak to grass.
Petal Dance is not a physical attack.
Grass whistle + Toxic does not have an accuracy check as I am Poison-type, and even if I wasn't I am+Spe.
Tatsugiri is not free tech so your combo cost you a tech.

Please fix and let me know when I'm to order.


Switching to Revenankh @ Leftovers.
:ss/revenankh: :leftovers:
Drain Punch ~ Drain Punch ~ Drain Punch

[start of turn] If Tatsugiri has Protection, Chill the first instance and use Confide otherwise.
 
Last edited:
:pmd/mismagius:
hours: 3/72
Tech: 2
:Venusaur:Venusaur :Luck Incense:Luck Incense
HP: 20/90 EN: 30/30
5/6/7/7/92 | 4/4
Types: Grass, Poison
Abilities: Overgrow, Chlorophyll
+10% Acc
fatigue
:Revenankh:Revenankh :Leftovers:Leftovers
HP: 36/95 EN: 13/30
9/7/4/8/65 | 3/3
Types: Ghost, Fighting
Abilities: Shed Skin, Air Lock, Triage



:pmd/rampardos:
hours: 120/120
Tech: 0
:Tatsugiri:Tatsugiri
HP: 6/85 EN: 16/30
4/5/9/7/82 | 1/1
Types: Dragon, Water
Abilities: Commander, Storm Drain
+2 SpA (3t), toxin, psn (4)

:Absol:Absol :Leftovers:Leftovers
HP: 0/85 EN: 20/30
9/5/6/5/75 | 3/3
Types: Dark
Abilities: Pressure, Super Luck, Justified
burned
Field: n/a
1747470339168.png

step 1
drain punch
-4 en
crit: no
(8+3+9-5) = 15
+5 hp

battle ends no leftovers

BP: 100*1 + 200*(20+41)/185 + 200*39/60 + 0 = 296

WS: 1
BP: 296
 
1747470860643.png

i do not see a team 15 on the data for ws 1.
if it turns out i am indeed blind and there is a team 15, i will switch to it.

Team 6: Slow and Steady
Strategy: We're sacrificing speed for damage stats. At Level 4, this team takes on a new Trick Room dimension.
Extra Items: :room service:Room Service, :zoom lens:Zoom Lens, :quick claw:Quick Claw
:escavalier::hatterene::slowbro:

:sv/escavalier:
Escavalier
Level 4

Quirky nature ( No changes )
Typing: Bug/Steel
Abilities: Swarm, Shell Armor Hidden Ability: Overcoat

HP: 85
Attack: 10
Defen.: 8
Sp.Atk: 5
Sp.Def: 8
Speed: 20
Size: 2
Weight: 3


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Aerial Ace
Bug Bite
Bug Buzz
Energy Ball
Facade
Feint Attack
Focus Blast
Horn Attack
Iron Head
Leer
Night Slash
Poison Jab
Protect
Rest
Round
Screech
Signal Beam
Slash
Sleep Talk
Smart Strike
Snore
Substitute
Swords Dance
Toxic
X-Scissor

Level 1
Agility
Brutal Swing
Confide
Counter
Cut
Double Team
Drill Run
Encore
False Swipe
Infestation
Iron Defense
Peck
Quick Guard
Rain Dance
Rock Smash
Scary Face
Swagger
Taunt
Twineedle

Level 2
Acid Spray
Close Combat
Double-Edge
Flail
Fury Attack
Megahorn
Metal Burst
Revenge
Reversal
Secret Power
Steel Beam
Take Down

Level 3
Attract
Frustration
Fury Cutter
Giga Drain
Headbutt
Knock Off
Laser Focus
Pursuit
Razor Shell
Return
Struggle Bug
:sv/hatterene:
Hatterene
Level 4

Quirky nature ( No changes )
Typing: Psychic/Fairy
Abilities: Healer, Anticipation Hidden Ability: Magic Bounce

HP: 80
Attack: 7
Defen.: 7
Sp.Atk: 10
Sp.Def: 7
Speed: 29
Size: 4
Weight: 1


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Aromatherapy
Calm Mind
Dark Pulse
Dazzling Gleam
Facade
Light Screen
Play Rough
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave

Level 1
Agility
Aromatic Mist
Brutal Swing
Charm
Confusion
Disarming Voice
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Misty Terrain
Nuzzle
Pain Split
Play Nice
Psybeam
Psychic Terrain
Safeguard
Swift
Trick

Level 2
After You
Expanding Force
Misty Explosion
Power Whip
Quash

Level 3
Attract
Baton Pass
Draining Kiss
Giga Drain
Guard Swap
Mystical Fire
Power Swap
Psych Up
Psychic Noise
Psyshock
:sv/slowbro:
Slowbro
Level 4

Quirky nature ( No changes )
Typing: Water/Psychic
Abilities: Oblivious, Own Tempo Hidden Ability: Regenerator

HP: 95
Attack: 6
Defen.: 8
Sp.Atk: 7
Sp.Def: 6
Speed: 30
Size: 3
Weight: 4


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Aerial Ace
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

Level 1
Amnesia
Bubble Beam
Captivate
Confide
Confusion
Counter
Curse
Double Team
Echoed Voice
Flash
Growl
Hail
Heal Pulse
Helping Hand
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Safeguard
Seismic Toss
Slack Off
Snowscape
Sunny Day
Swagger
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn

Level 2
After You
Aqua Tail
Belch
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Fire Blast
Focus Punch
Foul Play
Grass Knot
Hydro Pump
Iron Tail
Mega Kick
Nightmare
Secret Power
Skull Bash
Submission
Take Down
Zap Cannon

Level 3
Attract
Bide
Body Slam
Brine
Bulldoze
Chilling Water
Dig
Dive
Drain Punch
Frustration
Fury Cutter
Headbutt
Icy Wind
Mud Shot
Muddy Water
Psych Up
Psychic Noise
Psyshock
Razor Shell
Return
Scald
Stomp
Telekinesis
Teleport

backpack:

:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:room service:Room Service
:zoom lens:Zoom Lens
:quick claw:Quick Claw
 
Sending Astrolotl @ Leftovers.

:ss/astrolotl: :leftovers:
Knock Off ~ Knock Off ~ Knock Off

[start of step] If Hatterene is to use Calm Mind as a combination, use Protect.
[start of step] If Hatterene is to use Expanding Force as a combination, use Protect.
[start of turn] If Hatterene is not holding Leftovers and lacks a Decoy, use Fire Lash.
[start of turn] If Hatterene has Protection, use Sunny Day the first instance and Light Screen the second instance.
 
Last edited:
:pmd/mismagius:
Battle Hours: 72/72
Tech: 2/2
==================================
:Astrolotl:Astrolotl :leftovers:Leftovers
HP: 100/100 EN: 30/30
9/5/6/5/114 | 3/3
Types: Fire, Dragon
Abilities: Regenerator, Vital Spirit, Magician
:Revenankh:Revenankh
HP: 95/95 EN: 30/30
9/7/4/8/65 | 3/3
Types: Ghost, Fighting
Abilities: Shed Skin, Air Lock, Triage

:Venusaur:Venusaur
HP: 90/90 EN: 30/30
5/6/7/7/92 | 4/4
Types: Grass, Poison
Abilities: Overgrow, Chlorophyll
+10% Acc
:choice scarf: Choice Scarf
:leftovers:Leftovers
:luck incense: Luck Incense
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy


:pmd/rampardos:
Battle Hours: 5/120
Tech: 2/2
==================================
:Hatterene:Hatterene :Weakness Policy:Weakness Policy
HP: 80/80 EN: 30/30
7/7/10/7/29 | 4/1
Types: Psychic, Fairy
Abilities: Healer, Anticipation, Magic Bounce
:Slowbro:Slowbro
HP: 95/95 EN: 30/30
6/8/7/6/30 | 3/4
Types: Water, Psychic
Abilities: Oblivious, Own Tempo, Regenerator

:Escavalier:Escavalier
HP: 85/85 EN: 30/30
10/8/5/8/20 | 2/3
Types: Bug, Steel
Abilities: Swarm, Shell Armor, Overcoat
Field:
n/a

1748514387101.png


Step 1
:astrolotl:
fire lash
-3 en
crit: 261 no
eff: yes
(8+3+9-7) = 13
-1 def (3t)

:hatterene:
trick
-3 en
weapo <-> leftovers

+6 hp leftovers

Step 2
:astrolotl:
knock off
-3 en
crit: 294 no
(10+9-7)+4 = 16
lefties down

:hatterene:
Nuzzle
-2 en
crit: 117 no
(4+7-5)*0.75 = 5
para (2)

Step 3
:astrolotl:
fire lash
-3 en
crit: 329
eff: yes
(8+3+9-7)+4 = 17

:hatterene:
Pain Split
-4 en
95-40 > 26
+13 hp
-13 hp

para ticks up​
:pmd/mismagius:
Battle Hours: 72/72
Tech: 2/2
==================================
:Astrolotl:Astrolotl :weakness policy:Weakness Policy
HP: 82/100 EN: 21/30
9/5/6/5/114 | 3/3
Types: Fire, Dragon
Abilities: Regenerator, Vital Spirit, Magician
Paralyzed (3)
:Revenankh:Revenankh
HP: 95/95 EN: 30/30
9/7/4/8/65 | 3/3
Types: Ghost, Fighting
Abilities: Shed Skin, Air Lock, Triage

:Venusaur:Venusaur
HP: 90/90 EN: 30/30
5/6/7/7/92 | 4/4
Types: Grass, Poison
Abilities: Overgrow, Chlorophyll
+10% Acc
:choice scarf: Choice Scarf

:luck incense: Luck Incense
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy


:pmd/rampardos:
Battle Hours: 5/120
Tech: 2/2
==================================
:Hatterene:Hatterene
HP: 53/80 EN: 21/30
7/7/10/7/29 | 4/1
Types: Psychic, Fairy
Abilities: Healer, Anticipation, Magic Bounce
-2 def (2t)
:Slowbro:Slowbro
HP: 95/95 EN: 30/30
6/8/7/6/30 | 3/4
Types: Water, Psychic
Abilities: Oblivious, Own Tempo, Regenerator

:Escavalier:Escavalier
HP: 85/85 EN: 30/30
10/8/5/8/20 | 2/3
Types: Bug, Steel
Abilities: Swarm, Shell Armor, Overcoat
:eject button:Eject Button

:leftovers:Leftovers
:choice scarf:Choice Scarf
:room service:Room Service
:zoom lens:Zoom Lens
:quick claw:Quick Claw

 
Last edited:
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