Facility Battle Subway: Mamoswindle

BattleSubwayByYusukeOhmura.png



The Battle Subway



Battle Rules​

PlayersRefereesOther
Team Size: 2
Selection Size: 3
Round Hours: 72 hours
Battle Hours: 72 hours
Switching: On
Tech: 2 per Battle
Team Size: 2
Selection Size: 3 to 5
Round Hours: 72 hours
Battle Hours: 120 hours
Switching: On
Tech: 2 per Battle
Level: Variable
Steps per Round:
3 in Singles​
1 in Doubles​

Arena — Gear Railway
A network of rail tunnels that connects the Unova region to its beating heart in Nimbasa City. Running alongside the mundane commuter lines and matching their pace, the Battle Trains showcase the skill and power of the Subway's challengers to a crowd of onlookers in every parallel car. Indeed, some passengers take the trains back and forth, trying to follow the win streaks of their favorite competitors.
Camouflage: Steel | Nature Power: Magnet Rise​
Secret Power: 50% chance to increase the user's Speed stage by one (1), for their next three (3) turns.​



Backpack:
:leftovers:
Leftovers
:life orb:
Life Orb
:sticky barb:
Sticky Barb
:red card:
Red Card
:miracle seed:
Miracle Seed

Pokemon:
:ursaluna:
:espathra:
:rillaboom:

ursaluna.png

Biscuit (Ursaluna)
Level 3 — EXP: 0 / 10

Careful nature ( Special Attack -1, Special Defense +2 )
Typing: Ground/Normal
Abilities: Guts, Bulletproof Hidden Ability: Unnerve

HP: 105
Attack: 10
Defen.: 8
Sp.Atk: 3 (-)
Sp.Def: 8 (+)
Speed: 50
Size: 4
Weight: 7



Combinations (4 / 4)
Fire Punch + Zap Cannon
Baby-Doll Eyes + Facade
Dynamic Punch + Lick
Thief + Mega Kick

Movepool
Level 0
Aerial Ace
Avalanche
Brick Break
Bulk Up
Crunch
Earth Power
Earthquake
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Leer
Night Slash
Play Rough
Protect
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up

Level 1
Baby-Doll Eyes
Captivate
Charm
Chip Away
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Lick
Mega Punch
Metal Claw
Mud-Slap
Play Nice
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Sunny Day
Swagger
Sweet Scent
Swift
Taunt
Yawn

Level 2
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Secret Power
Stone Edge
Supercell Slam
Superpower
Take Down
Thief
Zap Cannon

Level 3
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Laser Focus
Return
Rock Tomb
Rollout
Smack Down
Thrash
Throat Chop
Torment
Trailblaze
espathra.png

Mary (Espathra)
Level 3 — EXP: 5 / 10

Modest nature ( Attack -1, Special Attack +1 )
Typing: Psychic
Abilities: Opportunist, Frisk Hidden Ability: Speed Boost

HP: 95
Attack: 4 (-)
Defen.: 5
Sp.Atk: 8 (+)
Sp.Def: 5
Speed: 105
Size: 3
Weight: 4



Combinations (4 / 4)
Lumina Crash + Shadow Ball
Baby-Doll Eyes + Psychic
Light Screen + U-Turn
Hypnosis + Dazzling Gleam

Movepool
Level 0
Aerial Ace
Brave Bird
Calm Mind
Dazzling Gleam
Drill Peck
Energy Ball
Facade
Flash Cannon
Hyper Voice
Hypnosis
Light Screen
Protect
Psychic
Quick Attack
Reflect
Rest
Shadow Ball
Sleep Talk
Substitute
Uproar
Zen Headbutt

Level 1
Agility
Baby-Doll Eyes
Confuse Ray
Confusion
Disarming Voice
Feather Dance
Growl
Helping Hand
Mud-Slap
Night Shade
Peck
Psybeam
Psychic Terrain
Rain Dance
Roost
Sandstorm
Seed Bomb
Sunny Day
Swift
Trick

Level 2
Double-Edge
Expanding Force
Foul Play
Low Kick
Pluck
Take Down
Thief

Level 3
Baton Pass
Body Slam
Hex
Lumina Crash
Pounce
Psych Up
Psyshock
U-turn
rillaboom.png

Beatrice (Rillaboom)
Level 3 — EXP: 5 / 10

Careful nature ( Special Attack -1, Special Defense +2 )
Typing: Grass
Abilities: Overgrow Hidden Ability: Grassy Surge

HP: 95
Attack: 9
Defen.: 7
Sp.Atk: 4 (-)
Sp.Def: 7 (+)
Speed: 85
Size: 4
Weight: 4



Combinations (4 / 4)
Sunny Day + Solar Blade
Grassy Glide + Boomburst
Knock Off + U-Turn
Swords Dance + Wood Hammer

Movepool
Level 0
Brick Break
Bulk Up
Bullet Seed
Earth Power
Earthquake
Energy Ball
Facade
Focus Blast
Hyper Voice
Protect
Rest
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Uproar
Work Up

Level 1
Branch Poke
Brutal Swing
Double Hit
Fake Out
False Swipe
Grassy Terrain
Growl
Growth
High Horsepower
Magical Leaf
Mega Punch
Noble Roar
Razor Leaf
Scary Face
Scratch
Seed Bomb
Slam
Sunny Day
Swift
Taunt

Level 2
Assurance
Double-Edge
Focus Energy
Focus Punch
Grass Knot
Grassy Glide
Hammer Arm
Leech Seed
Low Kick
Mega Kick
Solar Beam
Solar Blade
Superpower
Take Down
Thief
Wood Hammer

Level 3
Acrobatics
Attract
Body Slam
Boomburst
Bulldoze
Darkest Lariat
Drain Punch
Drum Beating (Sig)
Giga Drain
Knock Off
Low Sweep
Mud Shot
Snarl
Trailblaze
U-turn
Worry Seed

Team 4: Speed Is All We Need!
Strategy: What?
Extra Items: :choice scarf:Choice Scarf, :pure incense:Pure Incense, :odd incense:Odd Incense
:accelgor::electrode-hisui::iron bundle:

:sv/accelgor:
Accelgor
Level 4

Quirky
nature ( No changes )
Typing: Bug
Abilities: Hydration, Sticky Hold Hidden Ability: Unburden
Traits: Requires no Tech for their first Technique each battle.

HP: 90
Attack: 5
Defen.: 3
Sp.Atk: 7
Sp.Def: 5
Speed: 145
Size: 2
Weight: 3


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Bug Bite
Bug Buzz
Energy Ball
Facade
Focus Blast
Protect
Quick Attack
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Toxic

Level 1
Absorb
Acid
Acid Armor
Agility
Confide
Curse
Double Team
Encore
Infestation
Mud-Slap
Rain Dance
Recover
Sandstorm
Sludge Bomb
Spikes
Swagger
Swift
Toxic Spikes
Venom Drench
Yawn

Level 2
Acid Spray
Double-Edge
Feint
Mega Drain
Reversal
Secret Power
Venoshock
Water Shuriken

Level 3
Attract
Baton Pass
Bide
Body Slam
Drain Punch
Frustration
Gastro Acid
Giga Drain
Guard Split
Guard Swap
Knock Off
Laser Focus
Leech Life
Mind Reader
Mud Shot
Power Swap
Pursuit
Return
Skitter Smack
Struggle Bug
U-turn

Level 4
Endure
Final Gambit
Giga Impact
Hidden Power Water
Hyper Beam
Me First
:sv/electrode-hisui:
Electrode-Hisui
Level 4

Docile
nature ( No changes )
Typing: Electric/Grass
Abilities: Soundproof, Static Hidden Ability: Aftermath
Traits: Requires no Tech for their first Technique each battle.

HP: 85
Attack: 4
Defen.: 5
Sp.Atk: 6
Sp.Def: 6
Speed: 150
Size: 3
Weight: 4


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Bullet Seed
Energy Ball
Facade
Protect
Reflect
Rest
Screech
Sleep Talk
Stun Spore
Substitute
Tackle
Thunder Wave
Thunderbolt
Wild Charge

Level 1
Agility
Charge
Curse
Discharge
Electric Terrain
Grassy Terrain
Rain Dance
Recycle
Scary Face
Seed Bomb
Swift
Taunt
Thunder Shock

Level 2
Chloroblast
Double-Edge
Foul Play
Grass Knot
Grassy Glide
Leech Seed
Solar Beam
Supercell Slam
Take Down
Thief
Thunder

Level 3
Charge Beam
Electro Ball
Electroweb
Giga Drain
Gyro Ball
Rollout
Self-Destruct
Volt Switch
Worry Seed

Level 4
Endure
Explosion
Giga Impact
Hidden Power Fire
Hyper Beam
Leaf Storm
Tera Blast
:sv/iron-bundle:
Iron Bundle
Level 4

Bashful
nature ( No changes )
Typing: Ice/Water
Abilities: Quark Drive

HP: 80
Attack: 6
Defen.: 8
Sp.Atk: 9
Sp.Def: 5
Speed: 136
Size: 1
Weight: 2


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Avalanche
Drill Peck
Facade
Ice Beam
Ice Punch
Play Rough
Protect
Rest
Sleep Talk
Substitute

Level 1
Agility
Air Cutter
Electric Terrain
Encore
Helping Hand
Ice Spinner
Powder Snow
Rain Dance
Snowscape
Swift
Taunt
Water Pulse
Whirlpool

Level 2
Blizzard
Hydro Pump
Present
Take Down
Thief

Level 3
Acrobatics
Aurora Veil
Body Slam
Chilling Water
Flip Turn
Icy Wind
U-turn

Level 4
Endure
Fling
Freeze-Dry
Giga Impact
Hidden Power Dark
Hyper Beam
Tera Blast
Lets get this party started! Our first challenger took a wrong turn while looking for pokemon racing, but they are still game to compete!
Sending out Accelgor with pure incense!
:sv/accelgor::pure incense:
Acid Spray + Laser Focus
Rain Dance + U-Turn
Knock Off + Infestation

Mamoswindle to send out and order!
 
Sending out Beatrice the Rillaboom holding a Red Card!
rillaboom.png
:red card:
Bullet Seed ~ Bullet Seed ~ Bullet Seed
At start of step IF Accelgor is to use Bide THEN use Protect second instance
At start of step IF Accelgor is to use Final Gambit THEN use Grassy Glide second instance
At start of turn IF your atk stage is +2 or higher AND you do not have a held item AND Accelgor does not have a decoy THEN use Acrobatics
At start of turn IF Accelgor does not have protection AND Accelgor does not have a decoy THEN use Wood Hammer + Swords Dance first instance, Wood Hammer further instances
 
Round 1
Battlefield:
Team Mamoswindle
:Rillaboom:Rillaboom :Red Card:Red Card
HP: 95/95 EN: 30/30
9/7/4/7/85 | 4/4
Types: Grass
Abilities: Overgrow, Grassy Surge
:leftovers:
Leftovers
:life orb:
Life Orb
:sticky barb:
Sticky Barb
:red card:
Red Card
:miracle seed:
Miracle Seed
Team Fast and the Furious
:Accelgor:Accelgor :Pure Incense:Pure Incense
HP: 90/90 EN: 30/30
5/3/7/5/145 | 2/3
Types: Bug
Abilities: Hydration, Sticky Hold, Unburden
:choice scarf:Choice Scarf
:pure incense:Pure Incense
:odd incense:Odd Incense


:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf


dice are d600, roll low to hit/crit/effect, roll high for multi hit
1746122995411.png

:Rillaboom::Accelgor:
:Rillaboom: creates grassy terrain! (4r)
Step 1:
:Accelgor: concentrated acid
-4 en
free tech used
:Accelgor: +3 crit! (6t)
(4 + 7 +3+ 2 - 7 + 2) * 1.5 = 11 damage
:Rillaboom: -2 spD (3t)
:Rillaboom: pops red card! :Accelgor: gains switching
:Rillaboom: hammer dance
-4 en
-1 tech
236 crit no
+2 atk (5t)
(12 + 9 + 3 + 3 - 3) *3/4 + 2 + 8 = 28 damage
:Rillaboom: takes 6 damage
:Rillaboom::Accelgor: heal 2
Step 2:
:Accelgor: bug buzz
-3 en
410 effect no
(9 + 7 + 2 + 3 + 3 - 7 - 2) * 1.5 + 8 = 31 damage
:Rillaboom: acrobatics
-3 en
90 crit no
(11 + 9 - 3 - 3) * 1.5 + 8 = 29 damage
:Rillaboom::Accelgor: heal 2
Step 3:
:Accelgor: bug buzz
-3 en
13 effect yes
(9 + 7 + 2 + 3 + 3 - 7 - 2) * 1.5 + 8 = 31 damage
:Rillaboom: -1 spD (3t)
:Rillaboom: acrobatics
-3 en
25 crit no
(11 + 9 - 3 - 3) * 1.5 + 8 = 29 damage
:Rillaboom::Accelgor: heal 2

Battlefield: grassy terrain (3r)
Team Mamoswindle 1 tech used
:Rillaboom:Rillaboom
HP: 22/95 EN: 20/30
9/7/4/7/85 | 4/4
-3 spD (2t)
+2 atk (3t)
Types: Grass
Abilities: Overgrow, Grassy Surge
:leftovers:Leftovers
:life orb:Life Orb
:sticky barb:Sticky Barb
:red card:Red Card
:miracle seed:Miracle Seed
Team Fast and the Furious
:Accelgor:Accelgor :Pure Incense:Pure Incense
HP: 10/90 EN: 20/30
5/3/7/5/145 | 2/3
free tech used
switching
+3 crit (4t)
Types: Bug
Abilities: Hydration, Sticky Hold, Unburden
:choice scarf:Choice Scarf
:pure incense:Pure Incense
:odd incense:Odd Incense


:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf

F&F to send out and order
Mamoswindle to order
 
Sending out iron bundle with weakness policy!

combos
water pulse + powder snow
electric terrain + ice beam
rain dance + hyper beam

:sv/iron bundle::weakness policy:
ice beam x 3


At the start of the step, if my opponent is to use grassy glide in combination and grassy terrain is in play, use protect.
At the start of my turn, if my opponent has a protective status, use electric terrain the first time and rain dance other times.
At the start of my turn, if electric terrain is not in play, use ice beam + electric terrain.
 
Round 2
Battlefield: grassy terrain (3r)
Team Mamoswindle 1 tech used
:Rillaboom:Rillaboom
HP: 22/95 EN: 20/30
9/7/4/7/85 | 4/4
-3 spD (2t)
+2 atk (3t)
Types: Grass
Abilities: Overgrow, Grassy Surge
:leftovers:Leftovers
:life orb:Life Orb
:sticky barb:Sticky Barb
:red card:Red Card
:miracle seed:Miracle Seed
Team Fast and the Furious
:Iron Bundle:Iron Bundle :Weakness Policy:Weakness Policy
HP: 80/80 EN: 30/30
6/8/9/5/136 | 1/2
Types: Ice, Water
Abilities: Quark Drive,
:Accelgor:Accelgor :Pure Incense:Pure Incense
HP: 10/90 EN: 20/30
5/3/7/5/145 | 2/3
free tech used
Types: Bug
Abilities: Hydration, Sticky Hold, Unburden
:choice scarf:Choice Scarf
:odd incense:Odd Incense


:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf

dice are d600, roll low to hit/crit/effect, roll high for multi hit
1746130500405.png

:Rillaboom::Accelgor::Iron Bundle:
Step 1:
:Rillaboom:grassy glide
-3 en
520 crit no
(6 + 9 + 3 + 3 - 8) * 1.5 + 4 + 8 = 32 damage
:Iron Bundle: weak poll triggered +2 atk, +2 spA (4t)
:Iron Bundle: disco dance floor
-5 en
-1 tech
335 crit no
350 effect no
electric terrain is spawned!
(9 + 9 + 2 + 3 - 7) * 1.5 + 16 = 40 damage
:Rillaboom: faints

Battlefield: electric terrain (4r)
Team Mamoswindle 1 tech used
:Rillaboom:Rillaboom
HP: ko/95 EN: 20/30
9/7/4/7/85 | 4/4
-3 spD (2t)
+2 atk (3t)
Types: Grass
Abilities: Overgrow, Grassy Surge
:leftovers:Leftovers
:life orb:Life Orb
:sticky barb:Sticky Barb
:red card:Red Card
:miracle seed:Miracle Seed
Team Fast and the Furious 1 tech used
:Iron Bundle:Iron Bundle
HP: 48/80 EN: 25 /30
6/8/9/5/136 | 1/2
+2 atk, +2 spA (3t)
Types: Ice, Water
Abilities: Quark Drive,
:Accelgor:Accelgor :Pure Incense:Pure Incense
HP: 10/90 EN: 20/30
5/3/7/5/145 | 2/3
free tech used
Types: Bug
Abilities: Hydration, Sticky Hold, Unburden
:choice scarf:Choice Scarf
:odd incense:Odd Incense


:eject button:Eject Button
:leftovers:Leftovers
:choice scarf:Choice Scarf


Mamoswindle to send out and order
F&F to order
 
Sending out Mary the Espathra holding a Leftovers
espathra.png
:leftovers:
Protect ~ Energy Ball ~ Energy Ball
[step 1] At start of step IF Iron Bundle is to use Substitute THEN use Energy Ball
[step 1] At start of step IF Iron Bundle is to use a weather inducing move THEN use Calm Mind and ignore sub 4
At start of turn IF Iron Bundle has protection THEN use Calm Mind
At start of prio 0 IF Iron Bundle does not have a decoy THEN use Lumina Crash+Shadow Ball
 
Last edited:
Round 3
Battlefield: electric terrain (4r)
Team Mamoswindle 1 tech used
:Espathra:Espathra :Leftovers:Leftovers
HP: 95/95 EN: 30/30
4/5/8/5/105 | 3/4
Types: Psychic
Abilities: Opportunist, Frisk, Speed Boost

:Rillaboom:ko
:life orb:Life Orb
:sticky barb:Sticky Barb
:red card:Red Card
:miracle seed:Miracle Seed
Team Fast and the Furious 1 tech used
:Iron Bundle:Iron Bundle
HP: 48/80 EN: 25 /30
6/8/9/5/136 | 1/2
+2 atk, +2 spA (3t)
Types: Ice, Water
Abilities: Quark Drive,
:Accelgor:Accelgor :Pure Incense:Pure Incense
HP: 10/90 EN: 20/30
5/3/7/5/145 | 2/3
free tech used
Types: Bug
Abilities: Hydration, Sticky Hold, Unburden
:choice scarf:Choice Scarf
:odd incense:Odd Incense


:eject button:Eject Button
:leftovers:Leftovers
:choice scarf:Choice Scarf
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1746169099756.png

:Rillaboom::Accelgor::Iron Bundle::Espathra:
Step 1:
:Iron Bundle:high pressure beam!
-6 en
-1 tech
230 hit yes
158 crit no
it starts raining!
(15 + 9 + 2 + 3 - 5) + 8 = 32 damage
:Espathra: calm mind
-3 en
+1 spA +1 spD (8t)
:Espathra: heals 6
:Espathra: +1 spe (2t)
Step 2:
:Espathra: energy ball
-3 en
42 crit no
121 effect no
(9 + 9 - 5) * 1.5 + 4 = 24 damage
:Iron Bundle: thief
-3 en
542 crit no
(6 + 6 - 5) * 1.5 + 8 = 19 damage
:Leftovers: stolen!
:Iron Bundle: heals 6, or would if it wasn't for frisk. oops!
:Espathra: +1 spe (2t)
Step 3:
:Espathra: energy ball
-3 en
46 crit no
255 effect no
(9 + 10 - 5) * 1.5 + 4 = 25 damage
:Iron Bundle: is ko'ed!
:Espathra: +1 spe (2t)

Battlefield: electric terrain (3r), rain (4r)
Team Mamoswindle 1 tech used
:Espathra:Espathra
HP: 54/95 EN: 20/30
4/5/8/5/105 | 3/4
+3 spe (2t)
+1 spA, +1 spD (6t)
Types: Psychic
Abilities: Opportunist, Frisk, Speed Boost

:Rillaboom:ko
:life orb:Life Orb
:sticky barb:Sticky Barb
:red card:Red Card
:miracle seed:Miracle Seed
Team Fast and the Furious 2 tech used
:Iron Bundle:Iron Bundle
:Leftovers:
Leftovers
HP: ko/80 EN: 14/30
6/8/9/5/136 | 1/2
Types: Ice, Water
Abilities: Quark Drive,
:Accelgor:Accelgor :Pure Incense:Pure Incense
HP: 10/90 EN: 20/30
5/3/7/5/145 | 2/3
free tech used
Types: Bug
Abilities: Hydration, Sticky Hold, Unburden
:choice scarf:Choice Scarf
:odd incense:Odd Incense


:eject button:Eject Button
:leftovers:Leftovers
:choice scarf:Choice Scarf



F&F to send out and order
Mamoswindle to order
 
Round 4
Battlefield: electric terrain (3r), rain (4r)
Team Mamoswindle 1 tech used
:Espathra:Espathra
HP: 54/95 EN: 20/30
4/5/8/5/105 | 3/4
+3 spe (2t)
+1 spA, +1 spD (6t)
Types: Psychic
Abilities: Opportunist, Frisk, Speed Boost

:Rillaboom:ko
:life orb:Life Orb
:sticky barb:Sticky Barb
:red card:Red Card
:miracle seed:Miracle Seed
Team Fast and the Furious 2 tech used
:Accelgor:Accelgor :Pure Incense:Pure Incense
HP: 10/90 EN: 20/30
5/3/7/5/145 | 2/3
free tech used
Types: Bug
Abilities: Hydration, Sticky Hold, Unburden
:Iron Bundle:ko
:choice scarf:Choice Scarf
:odd incense:Odd Incense


:eject button:Eject Button
:leftovers:Leftovers
:choice scarf:Choice Scarf
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1746174212542.png

:Rillaboom::Accelgor::Iron Bundle::Espathra:
Step 1:
:Accelgor: quick attack
-2 en
288 crit no
(4 + 3 + 3 - 5 - 3) = 2 damage
:Espathra: lumina crash
:Accelgor: splat

Battlefield: electric terrain (3r), rain (4r)
Team Mamoswindle 1 tech used
:Espathra:Espathra
HP: 52/95 EN: 18/30
4/5/8/5/105 | 3/4
+3 spe (2t)
+1 spA, +1 spD (6t)
Types: Psychic
Abilities: Opportunist, Frisk, Speed Boost

:Rillaboom:ko
:life orb:Life Orb
:sticky barb:Sticky Barb
:red card:Red Card
:miracle seed:Miracle Seed
Team Fast and the Furious 2 tech used
:Accelgor:Accelgor :Pure Incense:Pure Incense
HP: 10/90 EN: 20/30
5/3/7/5/145 | 2/3
free tech used
Types: Bug
Abilities: Hydration, Sticky Hold, Unburden
:Iron Bundle:ko
:choice scarf:Choice Scarf
:odd incense:Odd Incense


:eject button:Eject Button
:leftovers:Leftovers
:choice scarf:Choice Scarf


Mamoswindle wins first battle!
score
win streak 1 * 100 = 100
remaining hp 200 * 52/190 = 55
remaining en 200 * 17/60 = 60
= 215 BP
 
Last edited:
Team 4: Smog Fog
Strategy: Flareon can self-Smog Fog to pummel the opponent. Throh and Zangoose can benefit from Smog Fog if it's around.
Extra Items: :choice band:Choice Band, :toxic orb:Toxic Orb, :rose incense:Rose Incense
:throh::flareon::zangoose:

:sv/throh:
Throh
Level 4

Hardy nature ( No changes )
Typing: Fighting
Abilities: Guts, Inner Focus Hidden Ability: Mold Breaker

HP: 105
Attack: 7
Defen.: 6
Sp.Atk: 3
Sp.Def: 6
Speed: 45
Size: 3
Weight: 4


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Brick Break
Bulk Up
Circle Throw
Earthquake
Facade
Fire Punch
Focus Blast
Ice Punch
Leer
Poison Jab
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Work Up
Zen Headbutt

Level 1
Coaching
Confide
Double Team
Helping Hand
Mat Block
Mega Punch
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Scary Face
Seismic Toss
Sunny Day
Swagger
Taunt
Vital Throw
Wide Guard

Level 2
Bind
Focus Energy
Focus Punch
Grass Knot
Low Kick
Mega Kick
Payback
Revenge
Reversal
Secret Power
Stone Edge
Superpower

Level 3
Attract
Bide
Body Slam
Bulldoze
Dig
Frustration
Knock Off
Laser Focus
Low Sweep
Return
Rock Tomb
Storm Throw

Level 4
Block
Endure
Fling
Giga Impact
Hidden Power (Select a Hidden Power type)
Retaliate
Stomping Tantrum
:sv/flareon:
Flareon
Level 4

Quirky nature ( No changes )
Typing: Fire
Abilities: Flash Fire Hidden Ability: Guts

HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 8
Speed: 65
Size: 2
Weight: 2


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Calm Mind
Facade
Fake Tears
Fire Fang
Flamethrower
Heal Bell
Hyper Voice
Leer
Protect
Quick Attack
Reflect
Refresh
Rest
Roar
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Tackle
Tail Whip
Toxic
Will-O-Wisp
Work Up

Level 1
Baby-Doll Eyes
Bite
Captivate
Charm
Confide
Curse
Detect
Double Kick
Double Team
Echoed Voice
Ember
Fire Spin
Growl
Growth
Helping Hand
Incinerate
Mud-Slap
Rage
Rain Dance
Rock Smash
Sand Attack
Scary Face
Smog
Sunny Day
Swagger
Swift
Tickle
Weather Ball
Yawn

Level 2
Alluring Voice
Burning Jealousy
Covet
Double-Edge
Fire Blast
Flail
Flare Blitz
Focus Energy
Heat Wave
Iron Tail
Secret Power
Skull Bash
Superpower
Take Down
Zap Cannon

Level 3
Attract
Baton Pass
Bide
Body Slam
Dig
Flame Charge
Frustration
Headbutt
Laser Focus
Lava Plume
Mystical Fire
Return
Scorching Sands
Temper Flare
Trailblaze

Level 4
Celebrate
Copycat
Endeavor
Endure
Giga Impact
Hidden Power (Select a Hidden Power type)
Hyper Beam
Last Resort
Mimic
Natural Gift
Overheat
Pay Day
Retaliate
Stored Power
Synchronoise
Tera Blast
Trump Card
Wish
:sv/zangoose:
Zangoose
Level 4

Bashful nature ( No changes )
Typing: Normal
Abilities: Immunity Hidden Ability: Toxic Boost
Traits: Requires no Tech for their first Technique each battle.

HP: 85
Attack: 8
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 90
Size: 3
Weight: 3


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Aerial Ace
Aura Sphere
Brick Break
Facade
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Leer
Night Slash
Poison Jab
Protect
Quick Attack
Refresh
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Work Up
X-Scissor
Zen Headbutt

Level 1
Agility
Captivate
Confide
Counter
Curse
Defense Curl
Detect
Double Hit
Double Kick
Double Team
False Swipe
Helping Hand
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Scratch
Seed Bomb
Seismic Toss
Shock Wave
Sunny Day
Swagger
Swift
Switcheroo
Taunt
Water Pulse

Level 2
Blizzard
Close Combat
Disable
Double-Edge
Dynamic Punch
Feint
Fire Blast
Flail
Focus Punch
Fury Swipes
Grass Knot
Gunk Shot
Iron Tail
Low Kick
Mega Kick
Payback
Razor Wind
Revenge
Reversal
Secret Power
Solar Beam
Take Down
Thief
Thunder
Upper Hand

Level 3
Attract
Baton Pass
Body Slam
Crush Claw
Dig
Frustration
Fury Cutter
Giga Drain
Headbutt
Icy Wind
Knock Off
Low Sweep
Pursuit
Return
Rock Tomb
Rollout
Throat Chop

Level 4
Belly Drum
Embargo
Endeavor
Endure
Final Gambit
Fling
Giga Impact
Hidden Power (Select a Hidden Power type)
Hyper Beam
Last Resort
Mimic
Natural Gift
Power Trip
Retaliate
Tera Blast

sending out flareon with choice band!
:sv/flareon::choice band:
combos
Sing + Tickle
Bite + Trailblaze
Fire Fang + Zap Cannon
 
Sending out Biscuit the Ursaluna holding a Sticky Barb!
ursaluna.png
:sticky barb:
Earthquake ~ Earthquake ~ Earthquake
At start of step IF Flareon is to use Bide THEN use Protect second instance
At start of turn IF you are asleep THEN use Sleep Talk
At start of turn IF Flareon has protection THEN use Swords Dance
At start of turn IF Flareon is holding a Choice Band AND does not have a decoy THEN use High Horsepower
 
Round 1
Battlefield:
Team Mamoswindle
:Ursaluna:Ursaluna :Sticky Barb:Sticky Barb
HP: 105/105 EN: 30/30
10/8/3/8/50 | 4/7
Types: Ground, Normal
Abilities: Guts, Bulletproof, Unnerve
:Rillaboom:
careful
:espathra::modest:
:leftovers:Leftovers
:life orb:Life Orb
:red card:Red Card
:miracle seed:Miracle Seed
Team Smog/Fog
:Flareon:Flareon :Choice Band:Choice Band
HP: 85/85 EN: 30/30
8/5/8/8/65 | 2/2
Types: Fire
Abilities: Flash Fire, Guts
:zangoose:
:throh:
:toxic orb:Toxic Orb
:rose incense:Rose Incense

:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf


dice are d600, roll low to hit/crit/effect, roll high for multi hit
1746181502810.png

:Ursaluna::Flareon:
Step 1:
:Flareon: goes underground and gains evasive!
:Ursaluna: high horse power
-3 en
but it missed!
:Flareon: dig
-4 en
33 crit no
(8 + 14 - 8) = 14 damage
Step 2:
:Flareon: goes underground and gains evasive!
:Ursaluna: high horse power
-3 en
but it missed!
:Flareon: dig
-4 en
530 crit no
(8 + 14 - 8) = 14 damage
Step 3:
:Flareon: goes underground and gains evasive!
:Ursaluna: high horse power
-3 en
but it missed!
:Flareon: dig
-4 en
171 crit no
(8 + 14 - 8) = 14 damage
Battlefield:
Team Mamoswindle
:Ursaluna:Ursaluna :Sticky Barb:Sticky Barb
HP: 63/105 EN: 21/30
10/8/3/8/50 | 4/7
Types: Ground, Normal
Abilities: Guts, Bulletproof, Unnerve
:Rillaboom:
careful
:espathra::modest:
:leftovers:Leftovers
:life orb:Life Orb
:red card:Red Card
:miracle seed:Miracle Seed
Team Smog/Fog
:Flareon:Flareon :Choice Band:Choice Band
HP: 85/85 EN: 18/30
8/5/8/8/65 | 2/2
Types: Fire
Abilities: Flash Fire, Guts
:zangoose:
:throh:
:toxic orb:Toxic Orb
:rose incense:Rose Incense

:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf

smog/fog to order
Mamoswindle to order
 
Switching to Beatrice the Rillaboom holding a Miracle Seed!
rillaboom.png
:miracle seed:
Bullet Seed ~ Bullet Seed ~ Bullet Seed
At start of step IF Zangoose is to use a protective move THEN use Swords Dance
At start of step IF Zangoose is to use Counter THEN use Solar Beam
At start of turn IF Zangoose does not have a decoy AND Zangoose lacks evasive AND you lack taunt THEN use Wood Hammer + Swords Dance
At start of turn IF Zangoose does not have a decoy AND Zangoose lacks evasive THEN use Drum Beating
 
Round 2
Battlefield:
Team Mamoswindle
:Rillaboom:Rillaboom :Miracle Seed:Miracle Seed
HP: 95/95 EN: 30/30
9/7/4/7/85 | 4/4
Types: Grass
Abilities: Overgrow, Grassy Surge
:Ursaluna:Ursaluna :Sticky Barb:Sticky Barb
HP: 63/105 EN: 21/30
10/8/3/8/50 | 4/7
Types: Ground, Normal
Abilities: Guts, Bulletproof, Unnerve
:espathra::modest:
:leftovers:Leftovers
:life orb:Life Orb
:red card:Red Card
:miracle seed:Miracle Seed
Team Smog/Fog
:Zangoose:Zangoose :Toxic Orb:Toxic Orb
HP: 85/85 EN: 30/30
8/5/5/5/90 | 3/3
Types: Normal
Abilities: Immunity, Toxic Boost
:Flareon:Flareon :Choice Band:Choice Band
HP: 85/85 EN: 18/30
9/5/7/8/65 | 2/2
Types: Fire
Abilities: Flash Fire, Guts
:rose incense:Rose Incense

:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf

dice are d600, roll low to hit/crit/effect, roll high for multi hit
1746215168188.png

:Ursaluna::Flareon::Rillaboom::Zangoose:
:Rillaboom: grassy terrain grows (4r)
Step 1:
:Zangoose: power-up headbash
-4 en
free tech used
419 crit no
(7 + 8 + 3 - 7) = 11 damage
+1 atk (2t)
:Rillaboom: flinches
:Rillaboom: heals 2
:Zangoose: is poisoned (0)
Step 2:
:Zangoose: fling
-3 en
312 crit no
(12 + 8 + 5 - 7) + 4 = 22 damage
:Rillaboom: is badly poisoned (1)
:Rillaboom: hammer dance
-4 en
312 crit no
+2 atk (5t)
(12 + 9 + 3 + 3 - 5) + 4 + 8 = 34 damage
7 recoil
:Zangoose::Rillaboom: heals 2
:Rillaboom: takes 1 damage
:Rillaboom: poison intensifies
Step 3:
:Zangoose: fire punch
-3 en
196 crit no
351 effect no
(8 + 8 + 5 - 7) * 1.5 + 4 = 25 damage
:Rillaboom: drum beating
-3 en
84 crit no
(8 + 9 + 3 + 3 - 5) + 4 + 8 = 30 damage
-1 spe (2t)
:Zangoose::Rillaboom: heals 2
:Rillaboom: takes 2 damage
:Rillaboom: poison intensifies
Battlefield: grassy terrain (3r)
Team Mamoswindle 1 tech used
:Rillaboom:Rillaboom :Miracle Seed:Miracle Seed
HP: 33/95 EN: 23/30
9/7/4/7/85 | 4/4
+2 atk (4t)
flinched (1)
poison(3)
toxin
Types: Grass
Abilities: Overgrow, Grassy Surge
:Ursaluna:Ursaluna :Sticky Barb:Sticky Barb
HP: 63/105 EN: 21/30
10/8/3/8/50 | 4/7
Types: Ground, Normal
Abilities: Guts, Bulletproof, Unnerve
:espathra::modest:
:leftovers:Leftovers
:life orb:Life Orb
:red card:Red Card
:miracle seed:Miracle Seed
Team Smog/Fog
:Zangoose:Zangoose
HP: 25/85 EN: 20/30
8/5/5/5/90 | 3/3
poison(0)
-1 spe (2t)
free tech used
Types: Normal
Abilities: Immunity, Toxic Boost
:Flareon:Flareon :Choice Band:Choice Band
HP: 85/85 EN: 18/30
9/5/7/8/65 | 2/2
Types: Fire
Abilities: Flash Fire, Guts
:rose incense:Rose Incense

:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf

smog/fog to order
Mamoswindle to order
 
Last edited:
Switching to Biscuit the Ursaluna holding it's Sticky Barb!
ursaluna.png
:sticky barb:
Earthquake ~ Earthquake ~ Earthquake
At start of step IF Flareon is to use Bide THEN use Protect second instance
At start of turn IF you are asleep THEN use Sleep Talk
At start of turn IF Flareon has protection THEN use Swords Dance
At start of turn IF Flareon is holding a Choice Band AND does not have a decoy AND does not have evasive THEN use High Horsepower
 
Round 4
Battlefield: grassy terrain (3r)
Team Mamoswindle 1 tech used
:Ursaluna:Ursaluna :Sticky Barb:Sticky Barb
HP: 63/105 EN: 21/30
10/8/3/8/50 | 4/7
Types: Ground, Normal
Abilities: Guts, Bulletproof, Unnerve
:Rillaboom:Rillaboom :Miracle Seed:Miracle Seed
HP: 33/95 EN: 23/30
9/7/4/7/85 | 4/4
poison(1)
toxin
Types: Grass
Abilities: Overgrow, Grassy Surge
:espathra::modest:
:leftovers:Leftovers
:life orb:Life Orb
:red card:Red Card
:miracle seed:Miracle Seed
Team Smog/Fog
:Flareon:Flareon :Choice Band:Choice Band
HP: 85/85 EN: 18/30
9/5/7/8/65 | 2/2
Types: Fire
Abilities: Flash Fire, Guts
:Zangoose:Zangoose
HP: 25/85 EN: 20/30
8/5/5/5/90 | 3/3
poison(0)
free tech used
Types: Normal
Abilities: Immunity, Toxic Boost
:rose incense:Rose Incense

:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf


dice are d600, roll low to hit/crit/effect, roll high for multi hit
1746221456447.png

:Ursaluna::Flareon::Rillaboom::Zangoose:

Step 1:
:Flareon: fuck you fang
-4 en
1 tech used
494 hit no
452 crit no
(12 + 14 + 3 - 8) = 21 damage
flash fire + 1
:Ursaluna: flinch, para, burn
:Flareon: heal 2
:Ursaluna: heal 1
:Ursaluna: takes 2 damage
Step 2:
:Flareon: struggle
-3 en
423 crit no
(5 + 14 - 8) = 11 damage
takes 9 damage back

:Ursaluna:high horse power
-3 en
356 crit no
(10 + 10 + 5 + 3 - 5) * 1.5 = 34 damage (ow)
:Flareon: is barbed and drops choice band!
:Flareon: heal 2
:Ursaluna: heal 1
:Ursaluna: takes 2 damage
Step 3:
:Flareon: flare blitz
-3 en
79 crit no
(12 + 9 + 3 + 1 - 8) - 3 = 14 damage
flash fire + 1
:Flareon: 3 damage back
:Ursaluna:
earthquake
-3 en
555 crit no
(10 + 10 + 5 + 3 - 5 - 3 ) * 1.5 = 30 damage (ow)
:Flareon: heals 2
:Ursaluna:
heal 1
:Ursaluna:
takes 2 damage
para intensifies
Battlefield: grassy terrain (2r)
Team Mamoswindle 1 tech used
:Ursaluna:Ursaluna
HP: 14/105 EN: 15/30
10/8/3/8/50 | 4/7
burned
para(3)
flinch(1)
Types: Ground, Normal
Abilities: Guts, Bulletproof, Unnerve
:Rillaboom:Rillaboom :Miracle Seed:Miracle Seed
HP: 33/95 EN: 23/30
9/7/4/7/85 | 4/4
poison(1)
toxin
Types: Grass
Abilities: Overgrow, Grassy Surge
:espathra::modest:
:leftovers:Leftovers
:life orb:Life Orb
:red card:Red Card
:miracle seed:Miracle Seed
Team Smog/Fog 1 tech used
:Flareon:Flareon
HP: 13/85 EN: 8/30
9/5/7/8/65 | 2/2
barbed
flash fire (2)
Types: Fire
Abilities: Flash Fire, Guts
:Zangoose:Zangoose
HP: 25/85 EN: 20/30
8/5/5/5/90 | 3/3
poison(0)
free tech used
Types: Normal
Abilities: Immunity, Toxic Boost
:rose incense:Rose Incense

:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf

smog/fog to order
Mamoswindle to order
 
Last edited:
Back
Top