I have used this team in the Battle Tower and rose to rank 10. However, I was defeated by a hail team with a Abomasnow holding a focus sash, a Mamoswine and Walrein. My team also has problems with Milotic (partly because it also uses Toxic)
Here is the team I am using
Heatran@Choice Scarf
252 Sp. Atk/252 Spd
Hasty
-Fire Blast
-Earth Power
-Sunny Day
-Dragon Pulse
I use Heatran as a lead because he can one hit KO a lot of leads, and he resists almost all of my next pokemon's weaknesses.
Shedinja@Focus Sash
255 Atk/255 Spd
Jolly (it helps outrun Blissey)
-X-Scissor
-Wil-O-Wisp
-Swords Dance
-Shadow Sneak
Switch in on anything trying to hit Heatran and Wil-O-Wisp. If they switch to a counter, it is crippled, or if I mispredict, Focus Sash saves me. Sandstorm does not really bother me, because Garchomp and Heatran are immune. Entry hazards are not used as much either
Garchomp@Yache Berry
With standard set of EQ, Swords Dance, Outrage, Fire Fang
Garchomp resists rock, and is a great sweeper if Shedinja dies. However, against the hail team, Garchomp is dead in two hits
Any suggestions to fix this problem? The only way I have a chance is to Sunny Day first turn, and then die to Earthquake. Next turn, send in Garchomp and fire fang. The yeti survives with Focus Sash, and the only way I could possibly win by this point is Blizzard missing, but even then, Walrein hits Shedinja with Toxic, and Mamoswine kills both easily with Ice Shard and Stone Edge.
Thanks and sorry if this is confusing.
Here is the team I am using
Heatran@Choice Scarf
252 Sp. Atk/252 Spd
Hasty
-Fire Blast
-Earth Power
-Sunny Day
-Dragon Pulse
I use Heatran as a lead because he can one hit KO a lot of leads, and he resists almost all of my next pokemon's weaknesses.
Shedinja@Focus Sash
255 Atk/255 Spd
Jolly (it helps outrun Blissey)
-X-Scissor
-Wil-O-Wisp
-Swords Dance
-Shadow Sneak
Switch in on anything trying to hit Heatran and Wil-O-Wisp. If they switch to a counter, it is crippled, or if I mispredict, Focus Sash saves me. Sandstorm does not really bother me, because Garchomp and Heatran are immune. Entry hazards are not used as much either
Garchomp@Yache Berry
With standard set of EQ, Swords Dance, Outrage, Fire Fang
Garchomp resists rock, and is a great sweeper if Shedinja dies. However, against the hail team, Garchomp is dead in two hits
Any suggestions to fix this problem? The only way I have a chance is to Sunny Day first turn, and then die to Earthquake. Next turn, send in Garchomp and fire fang. The yeti survives with Focus Sash, and the only way I could possibly win by this point is Blizzard missing, but even then, Walrein hits Shedinja with Toxic, and Mamoswine kills both easily with Ice Shard and Stone Edge.
Thanks and sorry if this is confusing.