Facility Battle Tree - Doduodrio

Only the current referee and Doduodrio should post in this thread.

Scenario: Great Ball Run

Pokemon 1: :jumbao: Taro the Jumbao
Background 1: Taro hails from the lush jungles of Alola and loves to dance. She is also very energetic, especially in the sunlight, which is perfect for a race like the Great Ball Run.
Merit 1: Cheerful and friendly, Taro loves to help anyone and everyone.
Demerit 1: Her large size, when combined with her boundless energy, can cause endless trouble.

Pokemon 2: :metagross: Tera the Metagross
Background 2:
Code:
public background() {
    print("Pulled in by Probopass's Magnet Pull.");
    print("Fascinated with human behaviors.");
    print("IQ is " + Integer.MAX_VALUE + "!!!");
}
Merit 2: Super observant and has a great memory. This will definitely help with navigation.
Demerit 2: Very shy and doesn't talk often. Don't put her on the spot, or she might overheat.

:SS/Jumbao:
Taro

Species: Jumbao, Gender: Female
Level: 2, EXP: 0 / 10
Nature: Docile (No effect)

Typing: Grass / Fairy
Abilities: Trace / Overcoat / (Unlocked) Drought
Profile:
Taro likes to dance happily, shaking her hefty limbs and spinning to create a maraca sound that would rival Maractus. The dance can strengthen the sunlight which lets her fire off powerful Solar Beams. Her large size can be a bit difficult when navigating tight spaces, but it also lends her enormous strength, although Taro prefers to use special moves over physical moves. Despite her extreme weakness in Poison-type attacks, she and Node are good friends since they are both very energetic.

How They Met:
On a trip through Alola, Doduodrio met Taro in the lush jungle filled with tropical trees and plants. Being a jungle, it was quite difficult to navigate, so he asked Taro for assistance and they've been friends ever since!

Name Origins:
Jumbao's limbs are visually very similar to the taro root.

Side Note:
Since Taro does not seem to have an obvious mouth to talk with, she communicates through :blobsad: and :bloblul: and :blobthumbsup:.

Statistics:
HP:
95
Atk: 5
Def: 7
SpA: 9
SpD: 7
Spe: 96

Size Class: 4
Weight Class: 5
Hidden Power: None

Moves:

Level 0:

Brick Break
Bulk Up
Bullet Seed
Dazzling Gleam
Energy Ball
Facade
Focus Blast
Light Screen
Play Rough
Protect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Tackle
Toxic

Level 1:
Confide
Detect
Double Team
Fake Out
Flower Shield
Grassy Terrain
Helping Hand
Leafage
Life Dew
Magical Leaf
Misty Terrain
Rototiller
Safeguard
Sandstorm
Seed Bomb
Shore Up
Sunny Day
Swagger
Synthesis

Level 2:
Arm Thrust
Focus Energy
Grass Knot
Grassy Glide
Ingrain
Misty Explosion
Smelling Salts
Solar Beam
Solar Blade
Superpower
Take Down
Wood Hammer
:BW/Metagross:
Tera

Species:
Metagross, Gender: Unknown
Level: 2, EXP: 0 / 10
Nature: Docile
Typing: Steel / Psychic
Abilities: Clear Body / (Unlocked) Light Metal
Profile:
Tera is very thoughtful and is quiet most of the time, so a lot of the time, people forget that they are even there... or at least people would forget if they weren't so big. They are very inquisitive and are always collecting data about everybody they see for future use.

How They Met:
Being a Steel-type, Tera was drawn in by Bub's Magnet Pull. Doduodrio helped them unstick themself from Bub (Note to Self: Maybe Bub can help attract more Steel-type friends?). Tera was curious about bonds and the stock market (at least that's what Doduodrio thinks they said...) so they asked to join the team!

Name Origins:
Tera is from terabyte, a computer term. It's also the prefix for one trillion, which may just as well be Tera's IQ level.

Statistics:
HP:
90
Atk: 10
Def: 9
SpA: 7
SpD: 7
Spe: 70

Size Class: 4
Weight Class: 9
Hidden Power: None

Moves:

Level 0:

Aerial Ace
Brick Break
Bullet Punch
Earthquake
Facade
Flash Cannon
Hone Claws
Ice Punch
Iron Head
Light Screen
Protect
Psychic
Psychic Fangs
Psycho Cut
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Zen Headbutt

Level 1:
Agility
Brutal Swing
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Flash
Hold Back
Iron Defense
Metal Claw
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Sandstorm
Scary Face
Sludge Bomb
Stealth Rock
Steel Roller
Sunny Day
Swagger
Swift
Trick

Level 2:
Double-Edge
Dynamic Punch
Expanding Force
Focus Punch
Grass Knot
Hammer Arm
Meteor Beam
Meteor Mash
Secret Power
Steel Beam
Stone Edge
Take Down

It's the morning of the Great Ball Run, but Tera started automatically installing a firmware update, so you're off to a great start. And while she's rebooting, Taro has been practically bouncing off the walls, eager to get started... maybe a little too eager. Thankfully, with a cross-country, week-long race like this, a delay of less than an hour doesn't mean there isn't hope, and you manage to register anyways, with only a couple jokes about how you must have slept through your alarm.
They go over the rules with you as you fill out the paperwork - you have to live off the land, Potions and other medicine are banned, and if you need to stay at a Pokemon center you'll be disqualified... Well. Surely nothing will go wrong.
After a few long minutes you're handed a map with the checkpoints marked, but before you can take a good look at it you overhear Team Skull Boss Guzma talking to the tournament organizer.
"So, you want me to take out the stragglers, keep the competition fierce, is that right?"
"Yeah, it'll make for good TV coverage, seeing their desperate battles... but we're gonna give them an hour head start, so you'll have a couple more minutes before you can start."
Oh. Maybe something will go wrong.

guzma.png
:ss/scizor-mega: :ss/golisopod: :ss/aurumoth: :ss/heracross-mega:
You can't quite overhear what he's saying to his army of bugs, all out of their balls... But you don't have to to know you need to get out of here. You certainly can't fight that!
How are you going to hide from Guzma in the couple minutes before he starts hunting for stragglers?

(Doduodrio to post an RP segment. Remember that each of your Pokemon needs to contribute.)
 
1724118619846.png

"Better late than never, right guys?"

1724120794396.png

:blobglare:

:bw/metagross:
[WARNING]Threat detected
[RECOMMENDATION]Elimination of the threat

1724120794396.png

:blobastonished:

1724118619846.png

"A threat? Elimination doesn't sound too good... we don't want to use up too much energy."

:bw/metagross:
[STATUS]Recalculating...
[STATUS]Recalculating...
[RECOMMENDATION]Taro shields the party

1724120794396.png

:blobthumbsup:

1724118619846.png

"Hmm... that just might work. Taro, use Flower Shield to cover us up!"

:metagross: Tera the Metagross uses her high IQ (Background) to come up with a solution.
:jumbao: Taro the Jumbao will use Flower Shield (move) to cover up the team as a disguise.
 
Your team manages to sprint off towards a nearby park, camouflaging yourself with Flower Shield, and hoping Guzma's bugs weren't the type to hang around there... Your tracks are heavy enough that they're easy to follow, but while you can hear him muttering as he looks around, he doesn't seem to have noticed your hiding place.
Guzma turns to leave, looking for easier prey, but one of the bugs flying around buzzes at him.
"You want to stay here? ...All right, I'll come pick you up this evening."

:ss/volcarona: :ss/audino:
As he departs, a Volcarona flies away from his entourage, emitting an orb of mesmerizing flame. You can just barely see it - and good thing, too, as it seems like after one of the local Audino got a better look, it walked directly into the Volcarona's flames...

Wait, walked into the flames? The grass is on fire!! You jump out, Guzma no longer the present danger. The Volcarona is burning down the garden! Stop it!

(Yes, I really rolled the exact same two pokemon my own Tree run started with. It's great, isn't it.)

Volcarona
Bug/Fire
Flame Body, Swarm

CR 0: 70/5/6/9/9/100 | 3/3

Moves
Aerial Ace
Air Slash
Attract
Bug Bite
Bug Buzz
Confide
Double Team
Facade
Flamethrower
Harden
Poison Jab
Protect
Psychic
Round
Signal Beam
Toxic
Zen Headbutt

Solar Beam
Fiery Dance
Quiver Dance
Rest
Snore
Audino
Normal
Healer, Regenerator, Klutz

CR 0: 70/9/7/9/7/50 | 2/3

Moves:
Attract
Confide
Dazzling Gleam
Double Team
Facade
Fire Punch
Flamethrower
Flash
Growl
Hyper Voice
Ice Beam
Ice Punch
Play Nice
Protect
Psychic
Round
Shadow Ball
Signal Beam
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

Magic Coat
Reflect
Rest
Simple Beam
Snore
Fate Foreseen
Keriel to assign gimmicks and send
Doduodrio to send and order
Keriel to order and ref​
 
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:ss/audino: Audino has spent the morning making wholesome little tree ornament decorations. ...They've been set on fire by Volcarona and now serve as an entry hazard:
Audino does four (4) more damage with hits.
At the start of the round, if a Pokemon became active this round, and the Challenger's Pokemon has more than 15 HP, they lose 15 HP.


:ss/volcarona: Volcarona is burning down the garden with sadistic glee, and your Fire-weak pokemon are just another part of the garden to it! It's gaining momentum!
Volcarona does four (4) more damage with hits.
(The first time this gimmick activates, the ref declares a non-damaging move this Pokemon knows.)
Once per round, when Volcarona hits the Challenger's Pokemon super-effectively, call and execute the declared move. If it uses a recovery, any HP changes are halved.

Audino steps forward, protecting the flame it's so enthralled by.
:ss/audino:

Doduodrio to send and order.
 
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"What the-- we're being attacked! There goes our hopes of conserving our energy..."

Sending out :jumbao: Taro the Jumbao! DO NOT activate Drought. DO Trace Audino's Regenerator.

1724128398409.png

:blobastonished:

Aim - Focus Blast - Focus Blast
At the start of your turn, IF Audino is to use Thunder Wave AND you do not have Safeguard, THEN use Safeguard and push back
At the start of your turn, IF Audino is to use Double Team AND Audino's Evasion stage is +1, THEN use Aim and push back
 
Team Doduodrio :jumbao: :metagross:
:jumbao: | Trace, Overcoat, Drought | OK
HP 95/95 | EN 100/100 | ATK 5 | DEF 7 | SPA 9 | SPD 7 | SPE 96 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
Like A Mouse to the Flame :audino: :volcarona:
:audino: | Healer, Regenerator, Klutz | Ornamental Hazard
HP 70/70 | EN 100/100 | ATK 9 | DEF 7 | SPA 9 | SPD 7 | SPE 50 | S/W 2/3 | Chill 5 | Rcv 2 | CT 1
The Chronicle - Battle 1, Round 1
Jumbao Traced Audino's Regenerator!
-5 EN
(Note: per discussions on Discord, this won't heal when leaving play.)
Jumbao was hurt by flaming tree ornaments! [-15 HP]
Step 1

Jumbao used Aim!
-5 EN
Jumbao is lining up its shot...
Audino used Toxic!
-7 EN
Hit: Yes (425)
Jumbao was badly poisoned... (2c)​


[Poison] -2 HP Jumbao
Step 2


Jumbao used Focus Blast!
-8 EN
Hit: Yes (accuracy)
Crit: No (405)
Burn: No (137)
It's super effective!
(12 + 9 - 7)*1.5 = 21 DMG

Audino used Flamethrower!
-7 EN
Crit: Yes (17)
Burn: No (99)
It's super effective! A critical hit!
(9 + 9 - 7 - 1 + 3)*1.5 + 4= 23.5 ~ 24 DMG​
[Poison] -2 HP Jumbao
Step 3
Audino used Protective Mirror!
-44 EN, -1 CT
Audino's team is protected by a magical forcefield! (7s)​
Jumbao used Focus Blast!
-8 EN
Audino protected itself...
[Poison] -2 HP Jumbao

[Toxic] The poisoning got worse!

Team Doduodrio :jumbao: :metagross:
:jumbao: | Trace, Overcoat, Drought | Trace (Regenerator) (3t), +2 ACC (4t), TOX (4)
HP 50/95 | EN 74/100 | ATK 5 | DEF 7 | SPA 9 | SPD 7 | SPE 96 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
Like A Mouse to the Flame :audino: :volcarona: - Reflect (6s)
:audino: | Healer, Regenerator, Klutz | Ornamental Hazard
HP 49/70 | EN 42/100 | ATK 9 | DEF 7 | SPA 9 | SPD 7 | SPE 50 | S/W 2/3 | Chill 5 | Rcv 2 | CT 0
 
Team Doduodrio :jumbao: :metagross:
:jumbao: | Trace, Overcoat, Drought | Trace (Regenerator) (3t), +2 ACC (4t), TOX (4)
HP 50/95 | EN 74/100 | ATK 5 | DEF 7 | SPA 9 | SPD 7 | SPE 96 | S/W 4/5 | Chill 5 | Rcv 2 | CT 1
Like A Mouse to the Flame :audino: :volcarona: - Reflect (6s)
:volcarona: | Flame Body, Swarm | Quivering Anticipation
HP 70/70 | EN 100/100 | ATK 5 | DEF 6 | SPA 9 | SPD 9 | SPE 100 | S/W 3/3 | Chill 5 | Rcv 2 | CT 1
:audino: | Healer, Regenerator, Klutz | Ornamental Hazard
HP 49/70 | EN 42/100 | ATK 9 | DEF 7 | SPA 9 | SPD 7 | SPE 50 | S/W 2/3 | Chill 5 | Rcv 2 | CT 0

The Chronicle - Battle 1, Round 2
Audino is Regenerating... +20 HP, -1 RCV​
Step 1
Volcarona used Fiery Dance!
-6 EN
Crit: No (565)
Boost: Yes (9)
It's super effective!
(8 + 3 + 9 - 7 - 1)*1.5 + 4 = 22 DMG
Volcarona is taking advantage of its foe's flammability to spread fire to the park!
(Volcarona called Quiver Dance; -12 EN)
Volcarona's SPA, SPD, and SPE rose! [+2 SPA, +1 SPD, +1 SPE, 8t]

Jumbao used Substitute!
-12 EN, -19 HP
A decoy protects Jumbao...

[Toxic] -4 HP Jumbao

Step 2
Volcarona used Fiery Dance!
-6 EN
The decoy suffered damage... [10 => 2]​

Jumbao used Light Screen!
-10 EN
A protective screen protects Duo's team... (7s)

[Toxic] -4 HP Jumbao
(Jumbao is alive on 1 hp here...)

Step 3
Volcarona used Fiery Dance!
-6 EN
The decoy was broken!​

Jumbao used Synthesis!
-15 EN, -1 RCV
Jumbao healed 20 HP!
[Toxic] -4 HP Jumbao
Team Doduodrio :jumbao: :metagross: - Light Screen (5s)
:jumbao: | Trace, Overcoat, Drought | +2 ACC (1t), TOX (6)
HP 17/95 | EN 37/100 | ATK 5 | DEF 7 | SPA 9 | SPD 7 | SPE 96 | S/W 4/5 | Chill 5 | Rcv 1 | CT 1
Like A Mouse to the Flame :audino: :volcarona: - Reflect (3s)
:volcarona: | Flame Body, Swarm | Quivering Anticipation, +2 SPA (6t), +1 SPD (6t), +1 SPE (6t)
HP 70/70 | EN 70/100 | ATK 5 | DEF 6 | SPA 9 | SPD 9 | SPE 175 | S/W 3/3 | Chill 5 | Rcv 2 | CT 1
:audino: | Healer, Regenerator, Klutz | Ornamental Hazard
HP 69/70 | EN 42/100 | ATK 9 | DEF 7 | SPA 9 | SPD 7 | SPE 50 | S/W 2/3 | Chill 5 | Rcv 1 | CT 0

Doduodrio to order.​
 
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"...this is not going as well as I had hoped."

Switching to :metagross: Tera the Metagross!

:bw/metagross:
[WARNING]Type disadvantage
[WARNING]Opponent has boosted stat stages
[RECOMMENDATION]Rock moves deal increased damage

Keriel Counterswitch?
 
:bw/metagross:
[STATUS]Charging...

Meteor Beam - Meteor Beam - Meteor Beam
Once, at the start of priority +1, IF Volcarona is to use Double Team, THEN use Aim
At the start of priority +1, IF Volcarona is under Protection, THEN use Light Screen first instance and Chill second instance
 
Team Doduodrio :jumbao: :metagross: - Light Screen (5s)
:metagross: | Clear Body, Light Metal | OK
HP 90/90 | EN 100/100 | ATK 10 | DEF 9 | SPA 7 | SPD 7 | SPE 70 | S/W 4/9
:jumbao: | Trace, Overcoat, Drought | +2 ACC (1t), TOX (6)
HP 17/95 | EN 37/100 | ATK 5 | DEF 7 | SPA 9 | SPD 7 | SPE 96 | S/W 4/5 | Chill 5 | Rcv 1 | CT 1
Like A Mouse to the Flame :audino: :volcarona: - Reflect (3s)
:volcarona: | Flame Body, Swarm | Quivering Anticipation, +2 SPA (6t), +1 SPD (6t), +1 SPE (6t)
HP 70/70 | EN 70/100 | ATK 5 | DEF 6 | SPA 9 | SPD 9 | SPE 175 | S/W 3/3 | Chill 5 | Rcv 2 | CT 1
:audino: | Healer, Regenerator, Klutz | Ornamental Hazard
HP 69/70 | EN 42/100 | ATK 9 | DEF 7 | SPA 9 | SPD 7 | SPE 50 | S/W 2/3 | Chill 5 | Rcv 1 | CT 0

The Chronicle - Round 3

Step 1
Metagross is readying Meteor Beam!
+1 SPA (2t)
Volcarona used Fiery Dance!
-6 EN
Crit: No (47)
Boost: Yes (106)
It's super effective!
(8 + 3 + 9 - 12)*1.5 + 8 = 20 DMG
Volcarona's SPA rose! (+3 SPA, 6t)
Volcarona called Quiver Dance! -12 EN Volcarona's SPA/SPD/SPE rose! (+4 SPA, +2 SPD, +2 SPE, 8t)
Metagross used Meteor Beam!
-8 EN
Hit: Yes (283)
Crit: No (469)
It's hyper effective!
(12 + 7 - 9)*2 - 3 = 17 DMG

Step 2
Volcarona used Double Team!
-8 EN
Volcarona's EVA rose! (+1, 4t)
Metagross used Aim!
-5 EN
Metagrosss' ACC rose! (+2, 6t)
Metagross's SPA returned to normal...

Step 3
Metagross is readying Meteor Beam!
+1 SPA (2t)

Volcarona used Fiery Dance!
Crit: No (275)
Boost: No (425)
It's super effective!
(8 + 3 + 9 - 12)*1.5 + 16 = 28 DMG
Metagross used Meteor Beam!
-8 EN
Hit: Yes (aim)
Crit: No (156)
It's hyper effective!
(12 + 7 - 9)*2 - 3 = 17 DMG

Volcarona's team's Reflect wore off...​

Team Doduodrio :jumbao: :metagross: - Light Screen (2s)
:metagross: | Clear Body, Light Metal | +1 SPA (1t), +2 ACC (5t)
HP 42/90 | EN 79/100 | ATK 10 | DEF 9 | SPA 7 | SPD 7 | SPE 70 | S/W 4/9
:jumbao: | Trace, Overcoat, Drought | +2 ACC (1t), TOX (6)
HP 17/95 | EN 37/100 | ATK 5 | DEF 7 | SPA 9 | SPD 7 | SPE 96 | S/W 4/5 | Chill 5 | Rcv 1 | CT 1
Like A Mouse to the Flame :audino: :volcarona:
:volcarona: | Flame Body, Swarm | Quivering Anticipation, +4 SPA (6t), +2 SPD (6t), +2 SPE (6t), +1 EVA (3t)
HP 36/70 | EN 38/100 | ATK 5 | DEF 6 | SPA 9 | SPD 9 | SPE 250 | S/W 3/3 | Chill 5 | Rcv 2 | CT 1
:audino: | Healer, Regenerator, Klutz | Ornamental Hazard
HP 69/70 | EN 42/100 | ATK 9 | DEF 7 | SPA 9 | SPD 7 | SPE 50 | S/W 2/3 | Chill 5 | Rcv 1 | CT 0


Orders to come.​
 
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Team Doduodrio :jumbao: :metagross: - Light Screen (2s)
:metagross: | Clear Body, Light Metal | +1 SPA (1t), +2 ACC (5t)
HP 42/90 | EN 79/100 | ATK 10 | DEF 9 | SPA 7 | SPD 7 | SPE 70 | S/W 4/9 | Chill 5 | Rcv 2 | CT 1
:jumbao: | Trace, Overcoat, Drought | +2 ACC (1t), TOX (6)
HP 17/95 | EN 37/100 | ATK 5 | DEF 7 | SPA 9 | SPD 7 | SPE 96 | S/W 4/5 | Chill 5 | Rcv 1 | CT 1
Like A Mouse to the Flame :audino: :volcarona:
:volcarona: | Flame Body, Swarm | Quivering Anticipation, +4 SPA (6t), +2 SPD (6t), +2 SPE (6t), +1 EVA (3t)
HP 36/70 | EN 38/100 | ATK 5 | DEF 6 | SPA 9 | SPD 9 | SPE 250 | S/W 3/3 | Chill 5 | Rcv 2 | CT 1
:audino: | Healer, Regenerator, Klutz | Ornamental Hazard
HP 69/70 | EN 42/100 | ATK 9 | DEF 7 | SPA 9 | SPD 7 | SPE 50 | S/W 2/3 | Chill 5 | Rcv 1 | CT 0
The Chronicle - Round 4
Step 1
Metagross used Impenetrable Calm!
-50 EN, -1 CT
Metagross protected itself!
Metagross's SPA and SPD rose! [+2 SPA, +1 SPD (8t)]

Volcarona used Fiery Dance!
-6 EN
Metagross protected itself...
Step 2
Metagross is readying Meteor Beam!
Metagross's SPA rose! [+3 SPA (8t)]
Volcarona used Fiery Dance!
-6 EN
Crit: No (74)
Boost: Yes (55)
It's super effective!
(8 + 3 + 9 - 12)*1.5 + 16 = 28 DMG
Volcarona's SPA rose! [+5 SPA]
Volcarona called Quiver Dance! -12 EN Volcarona's SPA, SPD, and SPE rose! [+6 SPA, +3 SPD, +3 SPE (8t)]
Metagross used Meteor Beam!
-8 EN
Hit: Yes (Accuracy)
Crit: No (372)
It's hyper effective!
(12 + 7 - 9)*2 = 20 DMG

Step 3
Metagross is readying Meteor Beam!
Metagross's SPA rose! [+4 SPA (8t)]

Volcarona used Fiery Dance!
-6 EN
Crit: Yes (7)
Boost: Yes (90)
A critical hit! It's super effective!
(8 + 3 + 9 - 7 + 3)*1.5 + 24 = 48 DMG
Volcarona's SPA can't go up any further!
Metagross fainted...​

Team Doduodrio :jumbao: :revive:
:metagross: | Clear Body, Light Metal | KO
HP KO/90 | EN KO/100 | ATK 10 | DEF 9 | SPA 7 | SPD 7 | SPE 70 | S/W 4/9 | Chill 5 | Rcv 2 | CT 1
:jumbao: | Trace, Overcoat, Drought | OK, TOX (6)
HP 17/95 | EN 37/100 | ATK 5 | DEF 7 | SPA 9 | SPD 7 | SPE 96 | S/W 4/5 | Chill 5 | Rcv 1 | CT 1
Like A Mouse to the Flame :audino: :volcarona:
:volcarona: | Flame Body, Swarm | Quivering Anticipation, +6 SPA (7t), +3 SPD (7t), +3 SPE (7t)
HP 16/70 | EN 8/100 | ATK 5 | DEF 6 | SPA 9 | SPD 9 | SPE 325 | S/W 3/3 | Chill 5 | Rcv 2 | CT 1
:audino: | Healer, Regenerator, Klutz | Ornamental Hazard
HP 69/70 | EN 42/100 | ATK 9 | DEF 7 | SPA 9 | SPD 7 | SPE 50 | S/W 2/3 | Chill 5 | Rcv 1 | CT 0
Fate Foreseen
Doduodrio to replace and order
Moth to order
Keriel to ref​
 
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1724967509751.png

:blobastonished:

Protect - Shadow Ball - Shadow Ball
At the start of your turn, IF Volcarona is to use Aerial Ace, THEN use Synthesis
At the start of your turn, IF Volcarona is to use Chill, THEN use Shadow Ball and push back
 
Team Doduodrio :jumbao: :revive:

:jumbao: | Trace, Overcoat, Drought | OK, TOX (6)
HP 17/95 | EN 37/100 | ATK 5 | DEF 7 | SPA 9 | SPD 7 | SPE 96 | S/W 4/5 | Chill 5 | Rcv 1 | CT 1
:metagross: | Clear Body, Light Metal | KO
HP KO/90 | EN KO/100 | ATK 10 | DEF 9 | SPA 7 | SPD 7 | SPE 70 | S/W 4/9 | Chill 5 | Rcv 2 | CT 1
Like A Mouse to the Flame :audino: :volcarona:
:volcarona: | Flame Body, Swarm | Quivering Anticipation, +6 SPA (7t), +3 SPD (7t), +3 SPE (7t)
HP 16/70 | EN 8/100 | ATK 5 | DEF 6 | SPA 9 | SPD 9 | SPE 325 | S/W 3/3 | Chill 5 | Rcv 2 | CT 1
:audino: | Healer, Regenerator, Klutz | Ornamental Hazard
HP 69/70 | EN 42/100 | ATK 9 | DEF 7 | SPA 9 | SPD 7 | SPE 50 | S/W 2/3 | Chill 5 | Rcv 1 | CT 0
The Chronicle - Battle 1, Round 5
[Drought] Jumbao brings the heat! [-9 EN. +Sun]
Step 1
Jumbao used Protect!
-12 EN
A ward against all evil...

Volcarona used Snore!
-3 EN
Jumbao protected itself!​
[TOX] -6 HP Jumbao
Step 2
Volcarona used Snore!
-3 EN
(5 + 9 - 7 - 1) + 24 + 4 = 34 DMG
Jumbao fainted...​

Doduodrio is out of usable Pokemon...
(Part 2 to come, though might wait until patch day so we start the new battle on the new patch.)
 
As the park is enveloped in smoke, and your injured Pokemon return to their balls, you see a chance to flee as the Rangers arrive to put out the fire.
It won't be hard to get out to the Routes, at least, and from there...

Well. Maybe you should have thought of that first. You must have been there much longer than you thought - it's nearly sunset! As darkness falls over the land, and you can hear the sounds of wild Pokemon all around you, how are you going to survive the night? Will you have to return to a Pokemon center, and be disqualified from the race? To skulk about by shadow and hope you'll make it to the next morning? Or do you have a better idea?

Doduodrio to respond.
 
1725590032639.png

"Oof, that was a rough battle. At least we have our camping gear, right? ...right?"

:bw/metagross:
[WARNING]Camping gear not found

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"Man, we must have lost it during the fight. Hmm, anywhere else we could stay?"

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:blobwizard:

:bw/metagross:
[ALERT]Camping spot detected

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"Ah, this cave does look great to stay in. Let's make it comfier, shall we?"

:jumbao: Taro the Jumbao will use Wood Hammer (move) to knock down some trees.
:metagross: Then, Tera the Metagross will use Brutal Swing (move) to break it into small pieces.
:jumbao: Finally, Taro the Jumbao will use Drought (ability) to light some of the wood on fire.
 
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