Only かたわれ時 and the current ref should be posting in this thread.
かたわれ時 will be challenging Floor 4 (no items) with Rara the Gardevoir (Trace) and Lulu the Lucario (Steadfast).

Rara [♀] Gardevoir [Stage: 3]
Type: Psychic / Fairy
Hidden Power Type: Ice
[Abilities]
Synchronise
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions
Telepathy
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
[Stats and Nature]
Nature: Serious
HP: 80
Atk: 3
Def: 3
SpA: 6
SpD: 5
Speed: 80
Size Class: 3
Weight Class: 3
[Moves]
Body Slam
Draining Kiss
Facade
Fire Punch
Fling
Frustration
Giga Impact
Ice Punch
Knock Off
Mega Kick
Mega Punch
Return
Shadow Sneak
Snatch
Thief
Thunder Punch
Zen Headbutt
Charge Beam
Confusion
Dazzling Gleam
Disarming Voice
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Mystical Fire
Natural Gift
Psybeam
Psychic
Psyshock
Round
Secret Power
Shadow Ball
Shock Wave
Snore
Stored Power
Swift
Synchronize
Thunderbolt
Ally Switch
Attract
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Double Team
Destiny Bond
Disable
Endure
Encore
Flash
Growl
Grudge
Guard Swap
Healing Wish
Heal Pulse
Helping Hand
Hypnosis
Imprison
Life Dew
Light Screen
Lucky Chant
Magic Room
Mean Look
Memento
Misty Terrain
Power Swap
Protect
Psychic Terrain
Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room

Lulu [♂] Lucario [Stage: 3]
Type: Steel / Fighting
Hidden Power Type: Water
[Abilities] (note: Adaptability is only for Lucario-Mega)
Steadfast
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus
This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.
Justified
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
[Stats and Nature]
Nature: Serious
HP: 80
Atk: 5
Def: 3
SpA: 5
SpD: 3
Speed: 90
Size Class: 3
Weight Class: 4
[Moves]
Blaze Kick
Bite
Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Earthquake
Extreme Speed
Facade
Feint
Fling
Focus Punch
Force Palm
Frustration
Giga Impact
High Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Claw
Meteor Mash
Payback
Poison Jab
Power-Up-Punch
Quick Attack
Retaliate
Return
Revenge
Reversal
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Shadow Claw
Sky Uppercut
Stone Edge
Strength
Thunder Punch
Zen Headbutt
Aura Sphere
Dark Pulse
Dragon Pulse
Final Gambit
Flash Cannon
Focus Blast
Hidden Power
Hyper Beam
Natural Gift
Psychic
Round
Secret Power
Shadow Ball
Snore
Swift
Vacuum Wave
Water Pulse
Agility
Attract
Bulk Up
Calm Mind
Captivate
Confide
Copycat
Detect
Double Team
Endure
Focus Energy
Follow Me
Foresight
Heal Pulse
Helping Hand
Hone Claws
Howl
Iron Defense
Laser Focus
Life Dew
Me First
Metal Sound
Mind Reader
Nasty Plot
Protect
Quick Guard
Rain Dance
Rest
Roar
Scary Face
Screech
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Work Up
Roll 17, 18: Steel and Fairy
Roll 5, 2: Lucario (Hidden Power Poison) and Grimmsnarl (Hidden Power Fire)
Roll 3, 1: Lucario has Justified, Grimmsnarl has Prankster

Lucario (♀)
Type: Fighting/Steel
Ability: Steadfast/Inner Focus/Justified
Item: Expert Belt
Nature: Hasty (+Spe, -Def, +10% Acc)
HP: 80
Atk: 5
Def: 2 (-)
SpA: 5
SpD: 3
Spe: 104 (+)
Size: 3
Weight: 4
Moves:
Agility
Attract
Aura Sphere
Bite
Blaze Kick
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Energy
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power
High Jump Kick
Hone Claws
Howl
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Laser Focus
Life Dew
Low Kick
Low Sweep
Magnet Rise
Me First
Mega Kick
Mega Punch
Metal Claw
Metal Sound
Meteor Mash
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scary Face
Screech
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Steel Beam
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt

Grimmsnarl (♀)
Type: Dark/Fairy
Ability: Prankster/Frisk/Pickpocket
Item: RageCandyBar
Nature: Brave (+Atk, -Spe, -10% Eva)
HP: 90
Atk: 6 (+)
Def: 3
SpA: 4
SpD: 4
Spe: 52 (-)
Size: 3
Weight: 4
Moves:
Assurance
Attract
Bite
Body Press
Body Slam
Brick Break
Bulk Up
Confide
Crunch
Dark Pulse
Darkest Lariat
Dazzling Gleam
Drain Punch
Draining Kiss
Endure
Facade
Fake Out
Fake Tears
False Surrender
Fire Punch
Flatter
Focus Blast
Focus Energy
Foul Play
Giga Impact
Hammer Arm
Hyper Beam
Ice Punch
Leech Life
Light Screen
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metronome
Nasty Plot
Play Rough
Power Swap
Power Whip
Power-Up Punch
Protect
Reflect
Rest
Retaliate
Revenge
Round
Scary Face
Shadow Claw
Sleep Talk
Snore
Spirit Break
Stomping Tantrum
Substitute
Sucker Punch
Superpower
Swagger
Taunt
Thief
Throat Chop
Thunder Punch
Thunder Wave
Torment
Trick
Uproar
Wonder Room
Sending out Lucario.

Another day, another battle! Bring it on!
かたわれ時 to send out and order
かたわれ時 will be challenging Floor 4 (no items) with Rara the Gardevoir (Trace) and Lulu the Lucario (Steadfast).


Rara [♀] Gardevoir [Stage: 3]
Type: Psychic / Fairy
Hidden Power Type: Ice
[Abilities]
Synchronise
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions
Telepathy
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Originally rather quiet (I was going to say, quite quiet, but I rather avoid the reference), Rara has learnt over the course of my travels to be a bit more outspoken. Her incredible skills (which includes, but is not limited to, limited mind reading, detecting the presence of Pokemon, and long-range telephathy with Pokemon and humans alike) makes her a valuable member, as well as a good head for battles!
Birthplace: Petalburg Woods
Caught at: Petalburg Woods
Birthplace: Petalburg Woods
Caught at: Petalburg Woods
[Stats and Nature]
Nature: Serious
HP: 80
Atk: 3
Def: 3
SpA: 6
SpD: 5
Speed: 80
Size Class: 3
Weight Class: 3
[Moves]
Body Slam
Draining Kiss
Facade
Fire Punch
Fling
Frustration
Giga Impact
Ice Punch
Knock Off
Mega Kick
Mega Punch
Return
Shadow Sneak
Snatch
Thief
Thunder Punch
Zen Headbutt
Charge Beam
Confusion
Dazzling Gleam
Disarming Voice
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Mystical Fire
Natural Gift
Psybeam
Psychic
Psyshock
Round
Secret Power
Shadow Ball
Shock Wave
Snore
Stored Power
Swift
Synchronize
Thunderbolt
Ally Switch
Attract
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Double Team
Destiny Bond
Disable
Endure
Encore
Flash
Growl
Grudge
Guard Swap
Healing Wish
Heal Pulse
Helping Hand
Hypnosis
Imprison
Life Dew
Light Screen
Lucky Chant
Magic Room
Mean Look
Memento
Misty Terrain
Power Swap
Protect
Psychic Terrain
Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room


Lulu [♂] Lucario [Stage: 3]
Type: Steel / Fighting
Hidden Power Type: Water
[Abilities] (note: Adaptability is only for Lucario-Mega)
Steadfast
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus
This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.
Justified
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Lulu was a hotheaded Pokemon from the moment he hatched, immediately challenging Rara to a battle (and also leaving Tini appalled by his bloodthirstiness). However, with so little experience, it was no wonder he lost to her. After traveling with me for so long, he has changed drastically, becoming less hotheaded and thinking more, his battling skills have improved and he is more willing to learn. He still fights Rara at every opportunity, hoping to increase his prowess!
Birthplace: Unknown
Caught at: N.A. (Hatched from egg gifted by a trainer)
Birthplace: Unknown
Caught at: N.A. (Hatched from egg gifted by a trainer)
[Stats and Nature]
Nature: Serious
HP: 80
Atk: 5
Def: 3
SpA: 5
SpD: 3
Speed: 90
Size Class: 3
Weight Class: 4
[Moves]
Blaze Kick
Bite
Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Earthquake
Extreme Speed
Facade
Feint
Fling
Focus Punch
Force Palm
Frustration
Giga Impact
High Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Claw
Meteor Mash
Payback
Poison Jab
Power-Up-Punch
Quick Attack
Retaliate
Return
Revenge
Reversal
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Shadow Claw
Sky Uppercut
Stone Edge
Strength
Thunder Punch
Zen Headbutt
Aura Sphere
Dark Pulse
Dragon Pulse
Final Gambit
Flash Cannon
Focus Blast
Hidden Power
Hyper Beam
Natural Gift
Psychic
Round
Secret Power
Shadow Ball
Snore
Swift
Vacuum Wave
Water Pulse
Agility
Attract
Bulk Up
Calm Mind
Captivate
Confide
Copycat
Detect
Double Team
Endure
Focus Energy
Follow Me
Foresight
Heal Pulse
Helping Hand
Hone Claws
Howl
Iron Defense
Laser Focus
Life Dew
Me First
Metal Sound
Mind Reader
Nasty Plot
Protect
Quick Guard
Rain Dance
Rest
Roar
Scary Face
Screech
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Work Up


















Roll 17, 18: Steel and Fairy
Roll 5, 2: Lucario (Hidden Power Poison) and Grimmsnarl (Hidden Power Fire)
Roll 3, 1: Lucario has Justified, Grimmsnarl has Prankster

Lucario (♀)
Type: Fighting/Steel
Ability: Steadfast/Inner Focus/Justified
Item: Expert Belt
Nature: Hasty (+Spe, -Def, +10% Acc)
HP: 80
Atk: 5
Def: 2 (-)
SpA: 5
SpD: 3
Spe: 104 (+)
Size: 3
Weight: 4
Moves:
Agility
Attract
Aura Sphere
Bite
Blaze Kick
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Energy
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power
High Jump Kick
Hone Claws
Howl
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Laser Focus
Life Dew
Low Kick
Low Sweep
Magnet Rise
Me First
Mega Kick
Mega Punch
Metal Claw
Metal Sound
Meteor Mash
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scary Face
Screech
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Steel Beam
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt

Grimmsnarl (♀)
Type: Dark/Fairy
Ability: Prankster/Frisk/Pickpocket
Item: RageCandyBar
Nature: Brave (+Atk, -Spe, -10% Eva)
HP: 90
Atk: 6 (+)
Def: 3
SpA: 4
SpD: 4
Spe: 52 (-)
Size: 3
Weight: 4
Moves:
Assurance
Attract
Bite
Body Press
Body Slam
Brick Break
Bulk Up
Confide
Crunch
Dark Pulse
Darkest Lariat
Dazzling Gleam
Drain Punch
Draining Kiss
Endure
Facade
Fake Out
Fake Tears
False Surrender
Fire Punch
Flatter
Focus Blast
Focus Energy
Foul Play
Giga Impact
Hammer Arm
Hyper Beam
Ice Punch
Leech Life
Light Screen
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metronome
Nasty Plot
Play Rough
Power Swap
Power Whip
Power-Up Punch
Protect
Reflect
Rest
Retaliate
Revenge
Round
Scary Face
Shadow Claw
Sleep Talk
Snore
Spirit Break
Stomping Tantrum
Substitute
Sucker Punch
Superpower
Swagger
Taunt
Thief
Throat Chop
Thunder Punch
Thunder Wave
Torment
Trick
Uproar
Wonder Room
Sending out Lucario.

Another day, another battle! Bring it on!
かたわれ時 to send out and order