SV OU baxcalibur Reqs team!

Figured I'd post the team I used to get voting reqs . Pretty fun team, not the easiest to pilot as chi yu and iron valiant are a pain, but its good enough to get the job done. Concept is a simple tusk+bax overwhelm with para support, i'll explain in detail as we go on :)

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Great Tusk @ Choice Band
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Headlong Rush
- Knock Off
- Ice Spinner
First part of the offensive core. Great tusk is "prediction" reliant, but the payoff is massive. Tusk is able to 2hko the vast majority of the metagame with its stabs and its speed tier is quite nice. Getting a CC on corv/dondozo opens up baxcalibur immensely, noteably 2hko'ing the former and needing only a bit of residual to 2hko dondozo. Its speed tier is quite nice as well, being able to outspeed gholdengo, dragonite, glimorra, quaquaval, etc. Teams tend to expect this to be a rocks set and prep for it as a potential lead, often times leading with things like specs chi yu or iron valiant, which typically is how you should inform your lead with this team. Get this guy in as much as possible using volt/turn or doubles. Tusk also doubles as a good defensive switch in to some key mons like King gambit. Tera steel lets you try to catch a moonblast in a really dire situation, but usually tusk wont be terra'ing too often.

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Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Shadow Ball
- Make It Rain
- Focus Blast
As great as gholdengo is, it may actually be the weak link on the team. Its trick support and defog prevention are great, but its liable to let chi yu come in which is a massive problem. As a speed control mon, its quite lack luster with 293 speed before scarf, but at the end of the day its typing offensively and defensively, utility, and power are sort of a mandatory role compression for the team. Tera fighting to out the sucker punchers and guarantee the ohko on chi yu.

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Rotom-Wash @ Heavy-Duty Boots
Ability: Levitate
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Will-O-Wisp
- Volt Switch
- Thunder Wave
Rotom is a very important mon on this team. First of all, its volt switch lets tusk get some free switch ins, however volt switch is a bit weird in this meta. Rotom is a surprisingly hard mon to switch in on, especially with double status. Possibly the only mon thats keen to switch in that I ran into more than a few times was amoongus. A lot of mons that are happy to absorb a wisp are crippled by thunderwave, and I found myself using it more often than wisp in general. However, I was shocked to find that hydro pump ending up being the correct play more often than one may think. I found ting lu ends up being quite a common switch in, so sometimes I make that double to tusk to threaten the potential ohko (depending on the ting lu spread). Tera steel helps it take on dragonite and can bait out an unsuspecting moon blast from iron valiant so we can get the thunderwave off. Rotom getting a key status often decides the game.

Rotom also is a fantastic lead against glimorra teams, as you can volt switch on their rocks into gholdengo; putting them in a tough situation.

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Baxcalibur @ Heavy-Duty Boots
Ability: Thermal Exchange
Tera Type: Dragon
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Icicle Crash
- Glaive Rush
Surprisingly, bax is pretty darn good. Hitting the same speed tier as great tusk, you'll find its certainly enough. Lots of teams are running gholdengo as their best form of speed control, which bax is happy to outspeed and smack with a +1 EQ. Bax has a pretty easy time setting up thanks to its bulk and typing, along with its immunity to will o wisp, making non twave rotoms set up fodder. Chi yu's seem to love trying to overheat you, which means you can tera dragon, eat the hit, and get a +1 attack for your troubles. In the late game, most of the metagame is liable to getting set up on especially with heavy duty boots enabling Bax's exceptional bulk. Its speed tier is just enough, letting you outspeed and ohko non tera'd dnites in the late game, which has come up more than a few times. Tera dragon glaive rush hits like a nuke, especially in a meta scarce of fairy types. Its possible tera fire is actually better, being able to eat a moonblast or an overheat, and possibly using tera fire over EQ. Tough to say for sure.

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Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Stealth Rock
- Whirlwind
- Earthquake
Ting lu is just a fantastic glue mon, able to solve a lot of problems thanks to its fantastic bulk and access to whirlwind. Its role on the team changes from game to game, depending on the matchup. Sometimes it just comes in to set up some hazards and shuffle a bit before dying, but sometimes its an integral defensive glue mon that needs to stay healthy. Unfortunately, this is the best switch in to chi yu, who often forces our tera to take it out, a trade i'm happy to make on this team. I switched between rocks and ruination quite a bit, but ended up keeping the rocks simply for chi yu. As a side, im fairly certain spikes are just better than rocks overall right now. Basically anything taking over 12 from rocks is on boots, and the knock offs are sparce. Rocks best quality is chi yu's existence.

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Corviknight @ Rocky Helmet
Ability: Mirror Armor
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- U-turn
- Defog
- Brave Bird
- Roost
Another defensive mon that can keep up momentum. Rocky helmet chip things like chien pao to allow bax an easier time to kill it [noteably bax only takes around 3/4s from a non boosted sacred sword]. Corv is usually the first mon to die as I'm rarely keen to roost it up and lose momentum especially with corviknights open invitation to the ever mentioned chi yu should it choose to roost. Defog is honestly probably replaceable for body press. I think successfully defogged a single time in the 60ish games to get the 80 gxe.

Overall, I think the teams a solid 6/10. Too weak to 2 of the most common mons, but can definitely win games due to tusk/bax overwhelming power.
 
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