Hey everyone! Now that we finally have a proper VR I wanted to make a brief collection of cores I've been using and have worked successfully. Not in any particular order. Prob will update this when I come with new ideas. ^^
Good Cores
LumiTang (<< click here for pokepast)
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One of the cores I slap the most into any tier basically, well-rounded defensive core with enough offensiveness which I like. If you have seen me on discord already you'll know how I stan Tangela, it blankets the most common offensive mons like Dugtrio and Leafeon, it can even scout super-effective moves and regen out, Lumineon covers for Fire and Water-types and provides consistent Defog, Spdef is the one I like the most rn. Protect is a personal favorite for scouting moves. Golem is a good partner as it blankets wallbreakers that could overwhelm Tangela, like Luxray or Lo Rampardos on the switch and covers for Manectric. Warning: Stupid Glaceon weak, prob go with spdef Probo. Unfort going Camel over Golem doesn't change this matter.
Me vs my fren @5Dots using this core. Also showing Tangela Supremacy
Trapper Voltturn
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Nice offensive core which summarizes in trapping opposing Probopass and other Steel to getting rid or weaken them for Ninjask and P2 to break. Ninjask is heavily underrated, CB is awesome and having god speed tier is very helpful as you don't need a scarfer. P2 clicks buttons and they break for each other really well. Ninjask obviously would like removal so Lumineon comes to mind here too.
Webs Core
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Masquerain is actually pretty good. Scary wincon and somewhat consistent web setter. OHKOs Armaldo at +1. Glaceon and Rampardos love webs support and Misdreavus provides Spinblocking even though it only does it once against armaldo, it works enough. Dugtrio obviously is a great partner for these guys, I also like Kadabra on webs for preventing a reverse sweep in case webs have been removed.
Guess the scarfer <3
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Self-explanatory offensive core, the way this is distributed is the way I like but this could be in any way tbh. Scarf Pinsir + Specs Mane and SD monke could be another possibility. These 3 together mean a lot of mind games for your opp and they put good offensive pressure together. Struggles with Dusclops a little so partners to cover that would appreciate it.
WhisBell
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SubDD Whiscash is a scary wincon but gets completely shutted down by Tangela and Leafeon, Phys def Victreebel helps with that issue and it even tho this set is a worse Tangela it actually beats opposing Tangela which lets Whiscash perform better.
Steel Bait
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Altaria is an excellent wallbreaker that baits Steel-types for Muk to win late game, Dracos are very free into the tier and if you run into random Clefairy or defensive Wigglytuff, Muk walls them forever.
Basic offense
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Last but def not least, standard offensive core with very good speed tiers. SubSeed Leafeon is my fav set atm. Dugtrio 2hkos the whole tier by Clops and Tangela, and Special Floatzel goes in. Very basic and effective. I'd go AJ on Floatzel as 4th for Scarf Monferno and opp Duggy but Specs can work as well. If you really hate Tangela you can tech Sludge on Duggy. But don't do that please.
Hope this helps a little with teambuilding until we get samples going! See ya.
Good Cores
LumiTang (<< click here for pokepast)
Tangela @ Leftovers
Ability: Regenerator
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
- Giga Drain
- Knock Off
- Sludge Bomb
- Leech Seed
Lumineon @ Leftovers
Ability: Storm Drain
EVs: 228 HP / 204 SpD / 76 Spe
Calm Nature
- Scald
- U-turn
- Defog
- Protect
Golem @ Leftovers
Ability: Sturdy
EVs: 248 HP / 36 Atk / 224 Def
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Protect
Ability: Regenerator
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
- Giga Drain
- Knock Off
- Sludge Bomb
- Leech Seed
Lumineon @ Leftovers
Ability: Storm Drain
EVs: 228 HP / 204 SpD / 76 Spe
Calm Nature
- Scald
- U-turn
- Defog
- Protect
Golem @ Leftovers
Ability: Sturdy
EVs: 248 HP / 36 Atk / 224 Def
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Protect
Me vs my fren @5Dots using this core. Also showing Tangela Supremacy
Trapper Voltturn
Ninjask @ Choice Band
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- X-Scissor
- Night Slash
Probopass @ Chople Berry
Ability: Magnet Pull
EVs: 156 HP / 252 SpA / 100 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Volt Switch
- Earth Power
- Power Gem
Porygon2 @ Choice Specs
Ability: Download
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Tri Attack
- Ice Beam
- Thunderbolt
- Shadow Ball
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- X-Scissor
- Night Slash
Probopass @ Chople Berry
Ability: Magnet Pull
EVs: 156 HP / 252 SpA / 100 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Volt Switch
- Earth Power
- Power Gem
Porygon2 @ Choice Specs
Ability: Download
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Tri Attack
- Ice Beam
- Thunderbolt
- Shadow Ball
Webs Core
Masquerain @ Focus Sash
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Sticky Web
- Air Slash / Bug Buzz
- Hydro Pump
- Quiver Dance
Rampardos @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Head Smash
- Stealth Rock / Ice Beam
Glaceon @ Choice Specs
Ability: Ice Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Shadow Ball
- Water Pulse / Sleep Talk
Misdreavus @ Colbur Berry
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Pain Split
- Hex
- Thunder Wave / Nasty Plot
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Sticky Web
- Air Slash / Bug Buzz
- Hydro Pump
- Quiver Dance
Rampardos @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Head Smash
- Stealth Rock / Ice Beam
Glaceon @ Choice Specs
Ability: Ice Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Shadow Ball
- Water Pulse / Sleep Talk
Misdreavus @ Colbur Berry
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Pain Split
- Hex
- Thunder Wave / Nasty Plot
Guess the scarfer <3
Monferno @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Flare Blitz
- Mach Punch
Manectric @ Choice Scarf
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Thunderbolt
- Switcheroo
Pinsir @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- X-Scissor
- Earthquake
- Stone Edge
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Flare Blitz
- Mach Punch
Manectric @ Choice Scarf
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Thunderbolt
- Switcheroo
Pinsir @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- X-Scissor
- Earthquake
- Stone Edge
Self-explanatory offensive core, the way this is distributed is the way I like but this could be in any way tbh. Scarf Pinsir + Specs Mane and SD monke could be another possibility. These 3 together mean a lot of mind games for your opp and they put good offensive pressure together. Struggles with Dusclops a little so partners to cover that would appreciate it.
WhisBell
Whiscash @ Leftovers
Ability: Oblivious
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Earthquake
- Substitute
Victreebel @ Black Sludge
Ability: Chlorophyll
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
- Leaf Storm / Giga Drain
- Sludge Bomb
- Knock Off
- Strength Sap
Ability: Oblivious
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Earthquake
- Substitute
Victreebel @ Black Sludge
Ability: Chlorophyll
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
- Leaf Storm / Giga Drain
- Sludge Bomb
- Knock Off
- Strength Sap
Steel Bait
Muk @ Black Sludge
Ability: Sticky Hold
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Curse
- Poison Jab
- Rest
- Sleep Talk
Altaria @ Life Orb
Ability: Natural Cure
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Fire Blast
- Earthquake
- Roost
Ability: Sticky Hold
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Curse
- Poison Jab
- Rest
- Sleep Talk
Altaria @ Life Orb
Ability: Natural Cure
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Fire Blast
- Earthquake
- Roost
Basic offense
Dugtrio @ Life Orb
Ability: Sand Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Sucker Punch
- Stealth Rock
Leafeon @ Leftovers
Ability: Chlorophyll
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Substitute
- Leech Seed
- Leaf Blade
Floatzel @ Life Orb
Ability: Water Veil
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Ice Beam
- Focus Blast
- Aqua Jet
Ability: Sand Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Sucker Punch
- Stealth Rock
Leafeon @ Leftovers
Ability: Chlorophyll
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Substitute
- Leech Seed
- Leaf Blade
Floatzel @ Life Orb
Ability: Water Veil
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Ice Beam
- Focus Blast
- Aqua Jet
Hope this helps a little with teambuilding until we get samples going! See ya.
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