ORAS NU Bear party - Sticky Web HO

Bear Party

PREFACE

I wanted to create a hyper offense team, but not a common hyper offense, a sticky web hyper offense, and I wanted to use powerful sweepers, but not common powerful sweepers, but the powerful bear coming from PU, and finally, I want you to rate this RMT, but not a common rate, because your rate is going to help me fixing this team, that I think is looking good, but you can always be better anyways, so a good rate will be really appreciative, and when I say a good rate, I mean like... don't do like: "You're weak to X", but "To fix your weakness to X you should do Z", and no let's stop this dialogue and begin! .

TEAM_DEVELOPMENT

When we want to use sticky web in NU, there are three options, leavanny, ariados or kricketune, I really wanted to use kricketune (Ariados is outclassed by those two so I'm not going to use it), but leavanny is faster and can do basically everything kricketune does (no endeavor, but oh well), so I went with leavanny.
leavanny.png

I want something powerful, this thing is so scary that nothing switches in to this thing, your only hope to beat this thing under sticky web is switching a lot to kill it with poison damage. Do I have to say anything else?
leavanny.png
ursaring.png

Fighting is your only weakness bear, and since I'm using hyper offense I decided to bring you the best offensive fighting immunity option in the tier.
leavanny.png
ursaring.png
haunter.png

Let's think, with sticky web up, our team is doing great, but what if someone tries to defog away our hazards? Defiant monkey, come.
leavanny.png
ursaring.png
haunter.png
primeape.png

You're good magneton, NU is your place, + a steel types is always good to have in an offensive team, because steel a fantastic defensive typing.
leavanny.png
ursaring.png
haunter.png
primeape.png
magneton.png

Frogadier is power.
leavanny.png
ursaring.png
haunter.png
primeape.png
magneton.png
frogadier.png

THE_TEAM
leavanny.gif
ursaring.gif
haunter.gif
primeape.gif
magneton.gif
frogadier.gif

DETAILED_ANALYSIS

leavanny.gif
Leavanny @ Focus Sash | Swarm
Jolly| 252 Atk / 4 SpD / 252 Spe
• Sticky Web
• Magic Coat
• Knock off
• X-Scissor

  • overview:

    Sash leads are just way too good, sash leads with magic coat? Perfect! Leavanny can avoid taunts and opposing stealth rocks with magic coat + Swarm X-Scissor when it's really low and knock off because knock off is the best move in the game nowadays, because usually people will lead with their eviolite mons and other things (Ferroseed, etc.) And I prefered it over kricketune because this is not PU, and speed is really important in a sash lead. Xatu is always annoying, but then just lead with haunter (or lead with leavanny and double to haunter in their switch) and kill.
    _
  • in-depth analysis:

    The role of leavanny is simple, just set up sticky web and sack it so one of your sweepers can come in safely, it's really simple to use. Basically all you have to do get your sticky web and pressure the opponent with your offensive threats. Ah, and you need to make a lot of agressive plays with this team when facing some threats.
    _
  • alternative options:

    There's only one alternative option, leaf storm over x-scissor (with this change overcoat is better than swarm) for power, but I'd recommend x-scissor because swarm x-scissor is stronger than STAB x-scissor anyways.


ursaring.gif
Ursaring @ Toxic Orb | Quick Feet
Adamant | 252 Spe / 4 HP / 252 Atk
• Crunch
• Close Combat
• Facade
• Swords Dance

  • overview:

    Well, tell me your switch-in, oh, I think you can't tell where's your switch-in, because it doesn't exist. After one SD, your opponent will be switching around every single turn, that's where you start to put in work, facade spam is your best option, and crunch predicting ghosts. CC is for steel types. And toxic orb + Quick Feet over guts + flame orb is for this reason: I want to outspeed things, even under sticky web I need a fast mon to punish things like swellow (magneton can deal with it, I know, but one more check is always good to have) and other fast things that my team can't outspeed even after sticky web.
    _
  • in-depth analysis:

    I wanted a strong pokemon to destroy my opponent, and that's the role of ursaring. And again, agressive plays are your best option. If necessary, try to predict when it's not necessary because this is hyper offense and you need to play like that if you want to win, you don't have switch-ins for many things in the tier because you have 5 offensive mons, so ursaring needs to come in ghost type attacks and all that, everytime you get a free switch see it as a way to win the game.
    _
  • alternative options:

    I guess seed bomb to 2HKO quagsire... and... oh wait.
  • 252+ Atk Ursaring Facade (140 BP) vs. 252 HP / 252+ Def Quagsire: 202-238 (51.2 - 60.4%) -- 91.4% chance to 2HKO after Leftovers recovery


haunter.gif
Haunter @ Life Orb | Levitate
Timid | 252 Spe / 4 SpD / 252 SpA
IVs: 0 Atk
• Sludge Bomb
• Shadow Ball
• Energy Ball
• Destiny Bond

  • overview:

    Haunter is just wonderful under sticky web, because when things are looking bad (It's my linoone check, you can always get a fast destiny bond before they shadow claw.) It can just come and get a fast destiny bond. It's also something you can call the glassier glass cannon from NU, it just can't take hits, so pressuring your opponent and getting free switches with haunter is the key for it to work. Anyways, sludge bomb over wave because no one runs quilladin, and the 30% poison chance is worth it. And energy ball is for bulky grounds n rocks like rhydon, and quagsire, and regirock, stuff like that.
    _
  • in-depth analysis:

    It's simple, it's in the team as the fighting immunity that ursaring needs. And for hitting hard switch-ins for ursaring and frogadier job late game.
    _
  • alternative options:

    Anything over energy ball.


primeape.gif
Primeape @ Choice Band | Defiant
Adamant | 252 Atk / 4 HP / 252 Spe
• Close Combat
• Stone Edge
• U-turn
• Gunk Shot

  • overview:

    Hey, this thing is what I needed for people to respect my sticky web. Do you think you can just defog them away? Please think again, this thing 2HKO's bold max defense mega audino with gunk shot (Yes, that's a lot). And can punish everything that wants to come in with a +2 close combat. (Can even 2HKO Granbull) So this thing is basically the defog punisher. And also, adamant because sticky web. Jolly can be used to tie with things like haunter if you really want to, but... adamant is power...
    _
  • in-depth analysis:

    It's here to make people think again before defogging, they won't be able to defog freely, never. Also, it works as a pivot for the teammates, since some people will normally bring their granbull/quagsire in your primeape, and you can then u-turn to haunter and wreck them.
    _
  • alternative options:

    Something over gunk shot, like seed bomb for quagsire.


magneton.gif
Magneton @ Choice Specs | Magnet Pull
Timid | 4 HP / 252 SpA / 252 Spe
IVs: 0 Atk
• Thunderbolt
• Hidden power (Ground)
• Volt Switch
• Flash Cannon

  • overview:

    Magneton, ah magneton, our new toy, it's just changed the meta a little bit with magnet pull, being able to trap scary stuff (like klinklang, probopass, etc.) Hidden power ground is to check opposing magnetons, and since sticky web will be up you'll outspeed them even if they're scarfed (it's a speed tie actually) and OHKO with HP ground that they won't expect.
    _
  • in-depth analysis:

    Volt turn core with primeape, it's the function in the team.
    _
  • alternative options:

    Hidden power fire or grass over ground, for, respectively, ferroseed or quagsire.


frogadier.gif
Frogadier @ Life Orb | Protean
Naive | 4 Atk / 252 SpA / 252 Spe
• Ice Beam
• U-Turn
• Hydro Pump
• Dark Pulse

  • overview:

    This mon is fantastic, it's also really underrated, appearantly people forgot what greninja was doing in OU. This is basically a less powerful greninja, it has the same moveset, only with a little bit less of speed and spatt, but who cares? Under sticky web you'll be outspeeding everything you want to outspeed, like zebstrika, scarfers, specs pyroar, etc. This thing is so good that I think it should at least be PU, come on. Ah, and a naive nature is there to help you against sucker punch and other forms of physical priority.
    _
  • in-depth analysis:

    It's a STAB spammer, that's it. It also gets u-turn to give free switches to my other members, as you guys can see, the only mons in my team that are somehow countered, have a move (voltturn) to get outta there to something that can deal with them, that's strategy.
  • alternative options: Grass Knot over u-turn, hidden power fire over u-turn, if you don't want the extra member in the voltturn action, you don't need it, grass knot is there for annoying water types, and hidden power fire for ferroseed.
POSTFACE

Sticky web is a really antimeta thing in NU, with many scarfers and fast threats in the tier, looks like people sometimes forget that they're useless without speed, and hey, sticky web is there to remove their speed, and this is what this team does, takes advantage of the sticky web to deal with the opposing fast threats, who are useless without speed. Thanks for reading and gimme your nice rate.

IMPORTABLE

Leavanny @ Focus Sash
Ability: Swarm
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Sticky Web
- Knock Off
- Magic Coat
- X-Scissor

Ursaring @ Toxic Orb
Ability: Quick Feet
EVs: 252 Atk / 252 Spe
Adamant Nature
- Facade
- Close Combat
- Crunch
- Swords Dance

Haunter @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Destiny Bond
- Energy Ball

Primeape @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Seed Bomb
- Gunk Shot
- U-turn

Magneton @ Choice Specs
Ability: Sturdy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ground]
- Flash Cannon

Frogadier @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Dark Pulse
- Ice Beam
- U-turn
 
hey man, cool team. sticky web is fun.

archeops 6-0's you from team preview. you have to be very weary of every flying-type when you're using sticky web, but archeops especially because it tosses offensive teams. your best bet to cover archeops is offensive stealth rock rhydon because it also beats almost every other offensive flying-type in nu, and your team currently lacks a stealth rock setter. i'd recommend using rhydon over magneton, as its role on your team is pretty redundant with everything else, and your team really doesn't struggle much with steel-types.

you should also use jolly ursaring to allow you to outspeed everything up to base 105 speed pokemon, including mismagius (which also does a number to your team) and swanna (which, like archeops, 6-0's your team, except it does it even with rhydon added).

rhydon set:

Rhydon @ Eviolite | Lightningrod
248 HP / 252 Atk / 8 Spe | Adamant
Stealth Rock | Rock Blast | Earthquake | Swords Dance / Megahorn
 
yo

webs is cool but its pretty matchup dependent in this meta. like holly said, archeops clean 6-0's you out of team preview (i told him :o) by outspeeding and OHKOing literally all 6 of your mons. I'd highly recommend the Rhydon suggestion because it provides you with rocks as well as a bulky pivot to work around. I'd definitely go with Megahorn on it tho because primeape is your only malamar check and it'd be nice to be able to hit any rare offensive variants that can outspeed ape at +1.

the only changes i have to recommend are pretty minor, and won't affect the team structure too much. The first change is throwing Taunt > Energy Ball on haunter b/c it helps with your matchup vs Stall and with ursaring + taunt haunter you should be pretty good to go. Energy ball really doesnt do much anyways because Quagsire is 2HKO'd by LO shadow ball anyways and even spdef variants get taunted and beat anyways. You can also try out eviolite > LO because it actually makes haunter kinda bulky and it helps if you want a better switch in to more defensive stuff like Vileplume and Garbodor which you wont have if you replace magnets, but its your call.

The 2nd change is to change Frogadier -> AOA Samurott. This change is really just because frogadier is outclassed by All-Out-Attacker Rott in practically every way since rott has more bulk, more power, similar coverage, and also has access to priority which can help you revenge stuff like Aqua Tail Archeops which bops rhydon on the switch. Not really a lot to explain other than the fact that frog is extremely outclassed and rott is generally better and helps you against some major threats to your team.

cool team, webs is fun.

haunter.png
: Taunt > Energy Ball, (maybe try Eviolite > Life Orb to help pivot into Vileplume better)

samurott.gif

Samurott @ Life Orb | Torrent
4 Def / 252 SpAtk / 252 Spe | Rash
Hydro Pump | Ice Beam | Grass Knot | Aqua Jet
 
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Hey Bro!

Nice team you have here, webs is a really underrated team archetype ATM and I'm glad to see someone is trying to utilise it to some extent. Users hollywood and Can-Eh-Dian have made the most obvious and best switches, all I'm gonna do is throw in a few maybe riskier switches that could benefit you if you may not like their version of the team.

As mention before, you have no rocks setter or ability to set your own hazards. So I'm gonna suggest SR Rapid Spin Kabutops > Frogadier.
Yes, we all know kabutops has 4MSS, yes, rocks probably isn't making the most of him as a Mon, but one thing it undeniably has is a presence, and ability to clean unprepared teams with little ease or trouble, this mon gives you to fundamental traits your team seems to be missing, and an offensive presence to most defoggers (since basically all of them are birds apart from prin/lumineon) to boot. Its probably the ideal rock setter / hazard remover for an offensive sticky web layout.

On that note, you still lack a malamar check, since haunter isn't going to be taking a knock off anytime soon.
Therefore I'm going to suggest Colbur NP Mismagius w/ Destiny Bond > Haunter. Haunter is a slower, and frailer mon to mismag, and should put up a much better offense against this ever problematic threat.
Mismagius is fast and provides yet another win-condition for you to select, settup and possibly clean a weakened opponents teams.
As I said before, the afformentioned changes are probably better, and I would go for them normally, but I feel like these changes take you down a more offensive route and since this team is sticky web OFFENSE, it doesn't make sense to put a bulky, slow Mon like Rhydon just for the sake of rocks and malamar.

Kabutops @ Life Orb / Lum Berry
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature / Adamant Nature
- Stealth Rock
- Rapid Spin
- Stone Edge
- Waterfall / Aqua Jet

Mismagius @ Colbur Berry
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Jolly Nature
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
- Destiny Bond / Taunt / Sub

with whoever's changes you wish to use, I would like to wish you the best of luck!
~HJAD
 
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