ORAS OU Beauty and the Beast

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diancie-mega.gif
thundurus.gif
ferrothorn.gif
vaporeon.gif
latios.gif


Introduction

So, first of all I want to thank Mega Magic Bounce, because he was the one who posted this offensive core months ago between Mega Diance and Entei. Here's the link to his posting: http://www.smogon.com/forums/threads/oras-good-cores-check-post-714.3524713/page-53#post-6419392
Now without further ado, this is the team I built around this core:

TEAM (OLD)

2015-12-16-16-03-14-58040339.jpeg

Mufasa (Entei) @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Bulldoze

2015-12-16-16-03-43--1365744840.jpeg

Mega Carbink (Diancie) @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect

2015-12-16-16-04-24-1656794459.jpeg

MuscledCloud (Thundurus) @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Nasty Plot

2015-12-16-16-04-47-505479443.jpeg

SpikyFrisbee (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 40 Def / 216 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip

2015-12-16-16-05-03--621901460.jpeg

Noel (Vaporeon) @ Leftovers
Ability: Water Absorb
EVs: 204 HP / 248 Def / 56 SpD
Bold Nature
- Wish
- Scald
- Protect
- Heal Bell

2015-12-16-16-05-26-1793399942.jpeg

Latin@s (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog

TEAM OVERVIEW

So I did a few games with this team, and fixed some things, replaced some mons around the process and such, and after hours of playing I think this team fits pretty well for what I want them to do.

entei.png
Entei &
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M-Diancie
These two complement each other really well offensively, as they can clean up lots of threats in the OU current meta game. M-Diancie beats a lot of mons that Entei struggles with such as Garchomp, Tornadus-T, Talonflame, Keldeo (non scarf) and both Latios, Latias. Meanwhile, Entei kills most of M-Diancie's threats that wall it, such as Ferrothorn (if M-Diancie doesn't carry HP fire which is my case), Skarmory, SpDef Excadrill, and most of bulky steel and grass types.

vaporeon.png
Vaporeon
For the reasons mentioned above, I decided to add Vaporeon to the team, because it walls steel mons and pressures some ground types and can also provide the team a decent recovery with Wish when needed.

thundurus.png
Thundurus
As I looked to my team I tought that having a flying type mon would be great (it's always good having one but whatever) so I made some experiments with a few flying mons, and Thundurus was my choice, providing a ground immunity without being worried about Mold Breaker Excadrill was my main goal, second, Thundurus also gave me opportunities to sweep with Nasty Plot, and Speed controlling fast mons that threaten my team with Thunder Wave.

ferrothorn.png
Ferrothorn
Ferrothorn is here just because I wanted an answer to Amonguss and Breloom Spore which is really annoying and Serperior (if lacking the HP Fire) Also having a steel type in a team is always recommended.

latios.png
Latios
Further looking at this team, I found it extremely weak to Scarfed Keldeo which could sweep me late game easily. That's why I decided to implement Latios here. It walls Keldeo entirely, (except if Keldeo uses Icy Wind or HP Bug on a switch) and also gives me a chance to get rid of rocks in case M-Diancie can't come in to bounce the hazards back, because otherwise hazards hurts my team a lot.

___________________________________________________________________________________________________________________________

I took the majority of suggestions from some people who tried to help me improve this team to a different level, covering it's flaws and such. Ty for the contribution of 'Dark G', 'KidMagic' and ' EdwardElric15'. Here's the Team updated:
entei.gif
diancie-mega.gif
thundurus.gif
keldeo-resolute.gif
latias.gif
bisharp.gif


Seeing how the team worked and also looking at the comments about it I decided to make a HO team. So without further ado let's get into it, shall we? :]
TEAM (UPDATED)

2015-12-16-16-03-14-58040339.jpeg

Mufasa (Entei) @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Bulldoze

2015-12-16-16-03-43--1365744840.jpeg

Mega Carbink (Diancie) @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect

2015-12-16-16-04-24-1656794459.jpeg

MuscledCloud (Thundurus) @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Flying]
- Nasty Plot

2015-12-16-15-55-49-2139814800.jpeg

MyLittleBeast (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind

2015-12-20-02-07-06--1707515786.jpeg

Latin@s (Latias) @ Life Orb
Ability: Levitate
EVs: 32 HP / 224 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog

2015-12-16-16-13-42-506059192.jpeg

CheckMate (Bisharp) @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch


TEAM OVERVIEW

entei.png
Entei &
12341463_1126683657343868_7526524395037727454_n.jpg
M-Diancie

These two compliment each other really well offensively, as they can clean up lots of threats in OU current meta game. M-Diancie beats lots of mons that Entei struggles with such as Garchomp, Keldeo(non scarf), Talonflame, both Lati@s. Meanwhile, Entei kills most of M-Diancie's threats that wall it, such as Ferrothorn (if M-Diancie doesn't carry HP Fire which is my case), Skarmory, SpDef Excadrill and most of bulky grass and steel type mons.

thundurus.png
Thundurus
I saw that this core had a huge weakness to ground type mons, so I decided to implement Thundurus ion this team because it doesn't struggle with them. Also seeing that M-Diancie loses to M-Venu and Amonguss no matter what, having HP Flying on Thundurus wasn't a bad idea. Also Nasty Plot is really threatening as it can provide a few kills or even a late game sweep. Thunder Wave is an answer to threats such as M-Zard X and M-Altria which can sweep this team at +1.

keldeo-resolute.png
Keldeo-Resolute
Keldeo actually fits on this team very well further looking at it as it can threaten most of Latios counters and checks such as Tyranitar, Bisharp and Heatran. Substitute enables Keld to be immune to status and also take advantage of defensive mons that can't break sub with 1 hit, letting Keldeo have a free CM boost.
latias.png
Latias
The team looks weak to Keldeo which is a pretty common mon on OU so I decided to pick Latias as a check to it, even tho choice scarf HP Bug and choice specs Icy Wind Keldeo threaten Latios I think it's a wise decision to keep Latias for potential Keldeo opposing me.
bisharp.png
Bisharp
Bisharp is a great mon as it can revenge kill mons weak Dark trapping them with Pursuit, it also does well against sand rush or scarf Excadrill and also M-Metagross as it can revenge kill them with Sucker Punch. It also has a great synergy with Latias as he can remove Fairies from the field to Latias spam Draco Meteor freely.

Mufasa (Entei) @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Bulldoze

Mega Carbink (Diancie) @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect

MuscledCloud (Thundurus) @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Flying]
- Nasty Plot

MyLittleBeast (Keldeo-Resolute) @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Secret Sword
- Substitute

Latin@s (Latias) @ Life Orb
Ability: Levitate
EVs: 32 HP/ 224 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog

CheckMate (Bisharp) @ BlackGlasses
Ability: Defiant
EVs: 252 Atk / 52 SDef / 204 Spe
Adamant Nature
- Knock Off
- Pursuit
- Iron Head
- Sucker Punch

If you have any questions about the item choice, move sets or EV spread don't hesitate asking, ty :]
 
Last edited:
Hey XRAGNA XZ, welcome to Smogon. You've built quite an interesting team consisting of a very underrated offensive core in Entei & M-Diancie that I too enjoy using on the ladder. I do however have a suggestion for Entei that I believe will be beneficial to your team.

1. Choice Band > Life orb on Entei. Entei is often seen as a hit-and-run mon as the majority of the time you'll be spamming Sacred fires fishing for burns and then forced out by their counter. CB compliments Entei's playstyle alot better than Life Orb can in the current metagame. I'd also run 216 spe evs > 224 spe evs since you still outspeed neutral natured Kyurem-Black and become slightly bulkier.

Mufasa (Entei) @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Bulldoze/Flare Blitz
 
Hey XRAGNA XZ, welcome to Smogon. You've built quite an interesting team consisting of a very underrated offensive core in Entei & M-Diancie that I too enjoy using on the ladder. I do however have a suggestion for Entei that I believe will be beneficial to your team.

1. Choice Band > Life orb on Entei. Entei is often seen as a hit-and-run mon as the majority of the time you'll be spamming Sacred fires fishing for burns and then forced out by their counter. CB compliments Entei's playstyle alot better than Life Orb can in the current metagame. I'd also run 216 spe evs > 224 spe evs since you still outspeed neutral natured Kyurem-Black and become slightly bulkier.

Mufasa (Entei) @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Bulldoze/Flare Blitz


Thank you for ur suggestion I appreciate, the thing is I don't particularly enjoy to be locked in a move. I agree CB is better for Entei, cause it hits pretty hard with it, but I personally like Life orb more as it can deal almost as much damage and have more versality if the opponent switches out. About the speed EV's I will accept ur suggestion. Ty once more.
 
Hey, really nice team however it have some flaws but i'll try to fix them.

I noticed a huge weakness to Bisharp since you don't have strong switch-in to it (only Ferrothorn and it can't really hit him back). You have problem with many physical attacker which are really hard for your team to handle like M-Gross, M-Lopunny.


First, i'd suggest to use Garchomp over Ferrothorn, Garchomp will help you against many physical attacker and will still work as an Stealth Rocker, 92 Speed are used to outspeed Jolly Breloom/Bisharp, the rest in HP + Def with an impish nature. The set should be like that : SR/EQ/Dragon Tail, for the last slot, you can try Fire Blast to hit Ferrothorn, Skarmory and M-Scizor, Stone Edge to hit both of Talonflame and Zard-Y or Toxic. All option are viable because you don't have really problem with like Steel types even without Fire Blast (Entei), Setup Sweeper without toxic (Thundurus) and Zard-Y, Talonflame without Stone Edge (M-Diancie, Entei or Latios)

Vaporen isn't really viable on the OU metagame since its outclassed by many other water types (Keldeo, Suicune, Manaphy ect ...), since you have some problem with Lati@s without a thing which can eat Psyshock, maybe Bisharp can be good on the team. Bisharp can be used as a really good win condition which will be able to weaken like M-Venusaur for Diancie. It also have a decent synergy with Latios so its ok.


Since you are using Nasty Plot on your Thundurus, why not using Leftovers over Life Orb to have an better staying power ? also, you could try Hidden Power Fly over Hidden Power Ice in order to lure M-Diancie checks (M-Venusaur, Amoonguss).


thundurus.gif



Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice] / [Fly]
- Focus Blast


garchomp.gif


Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast / Toxic / Stone Edge


bisharp.gif


Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch


Changes is short :


Garchomp > Ferrothorn
Keldeo > Vaporeon
 
hi

So your team really struggles with Mega Lopunny, Mega Alakazam, and Sand Teams which isn't a good thing considering the frailty of your team and how common they are. To alleviate this problem I suggest you run Azumarill > Vaporeon. Vaporeon isn't very viable in the OU metagame and considering the offensive nature of your team Wish Passing isn't necessary as your objective should be to hit hard and break down walls. Azumarill offers a soft check towards all of the aforemention theats due to being able to soak up an attack and retaliate back oftenly an OHKO. Against Sand it's able to "outrun" Sand Rush Excadrill through priority in Aqua Jet and OHKO it. I also suggest you try Chople Berry > Leftovers on Ferrothorn. Chople Berry allows you to take one Focus Blast / High Jump Kick from Mega Alakazam or Mega Lopunny or even other threats and retaliate back scoring solid damage and crippling them for the remainder of the match.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Waterfall
- Knock Off
- Superpower
- Aqua Jet
hope i helped

First of all thank you for ur appreciation about my team.
I understand ur point and I 100% agree sand is a problem I should care for. But I really wanted some recovery on my team, so a wish passer was my choice, so maybe you could suggest a good water type with wish or healing wish if u don't mind please? Cause I don't think Azu will fill the roles I want her to do except for breaking through sand teams ofc.
About M-Lopunny and M-Zam, I don't struggle much against them, it might seems so by looking to my team but, I can actually take care of them passively by don't letting my opponent get free switches into them. Ty once again.
 
I'm going to be honest and reiterate that on offensive teams passive recovery via Wish is not optimal at all. And sadly there are no water types with Healing Wish, but you could try Latias > Latios if you want Healing Wish. You run a spread of 72 HP / 184 SpA / 252 Spe and change Roost < Healing Wish. This means however that Latias itself does not have recovery, but you have what you asked for.

OK Ty I will try ur suggestions.
 
Hey, really nice team however it have some flaws but i'll try to fix them.

I noticed a huge weakness to Bisharp since you don't have strong switch-in to it (only Ferrothorn and it can't really hit him back). You have problem with many physical attacker which are really hard for your team to handle like M-Gross, M-Lopunny.


First, i'd suggest to use Garchomp over Ferrothorn, Garchomp will help you against many physical attacker and will still work as an Stealth Rocker, 92 Speed are used to outspeed Jolly Breloom/Bisharp, the rest in HP + Def with an impish nature. The set should be like that : SR/EQ/Dragon Tail, for the last slot, you can try Fire Blast to hit Ferrothorn, Skarmory and M-Scizor, Stone Edge to hit both of Talonflame and Zard-Y or Toxic. All option are viable because you don't have really problem with like Steel types even without Fire Blast (Entei), Setup Sweeper without toxic (Thundurus) and Zard-Y, Talonflame without Stone Edge (M-Diancie, Entei or Latios)

Vaporen isn't really viable on the OU metagame since its outclassed by many other water types (Keldeo, Suicune, Manaphy ect ...), since you have some problem with Lati@s without a thing which can eat Psyshock, maybe Bisharp can be good on the team. Bisharp can be used as a really good win condition which will be able to weaken like M-Venusaur for Diancie. It also have a decent synergy with Latios so its ok.


Since you are using Nasty Plot on your Thundurus, why not using Leftovers over Life Orb to have an better staying power ? also, you could try Hidden Power Fly over Hidden Power Ice in order to lure M-Diancie checks (M-Venusaur, Amoonguss).


thundurus.gif



Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice] / [Fly]
- Focus Blast


garchomp.gif


Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast / Toxic / Stone Edge


bisharp.gif


Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch


Changes is short :


Garchomp > Ferrothorn
Keldeo > Vaporeon

Hi, and Ty for ur appreciation and suggestion about my team. So first of all, I just added Ferro over Chomp because of Spore whichwas really annoying to deal with. But maybe I will give a try on Chomp over Ferro to deal better with Bisharp as the other threatening physical attackers. About Vaporeon, I added it cause I wanted some recovery on my back so my team doesn't get blown back late game, but I completely forgot Suicune which does Vaporeon''s work much bether and I am grateful for u reminding me it. Also about adding Bisharp on my team, I understand what you are trying to say, however Latios deals with M-Venu and Amonguss pretty well, as it can pressure my opponent to switch, so Bisharp isn't really that necessary I think. But looking at Lati@s Psyshock I can reconsider using Bisharp, but, I am struggling on what should I replace to get Bisharp on the team.
 
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