okay so the idea is a bulky sand team with a good speed spread that functions well in trickroom but even better in tailwind. the team functions very smoothly but to fully feel the sauce Id like advice on better moves and tera types/ stat spreads as I will highlight down bellow.
Sinistcha-Masterpiece @ Safety Goggles
Ability: Hospitality
Tera Type: Grass
EVs: 252 HP / 108 Def / 150 SpA
Modest Nature
IVs: 0 Atk
- Matcha Gotcha
- Rage Powder
- Shadow Ball
- Trick Room
very good mon, switching in and healing the squad will never not be good, fairly standard moveset but wondering if there would be a better tera type. also debating having leftovers instead of safety goggles for better healing outside of the sand
Tyranitar @ Lum Berry
Ability: Sand Stream
Tera Type: Flying
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Protect
- Stone Edge
- Crunch
- Dragon Dance
I was struggling to get tyranitar to feel as strong as I knew he was for a while, and I think that Lum berry solved that issue. being able to switch into any kind of status move, and just especially not needing to worry about a burn is awesome. not sure if there are better moves to run, but it works alright for me
Corviknight @ Rocky Helmet
Ability: Mirror Armor
Tera Type: Fighting
EVs: 58 HP / 100 Atk / 180 Def / 170 SpD
Adamant Nature
- Light Screen
- Brave Bird
- Roost
- Tailwind
great anti intimidate lead, pretty much free tailwind, bravebird is surprisingly a strong attack, light screen to help out the mons, rocky helmet to function better as a physical wall
Maushold @ Safety Goggles
Ability: Friend Guard
Tera Type: Ghost
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Follow Me
- Helping Hand
- Super Fang
- Substitute
probably the shakiest link on the team, but has invaluable support, wondering if there is maybe a better mon instead that has more synergy
Archaludon @ Power Herb
Ability: Stamina
Shiny: Yes
Tera Type: Grass
EVs: 244 HP / 180 SpA / 86 SpD
Modest Nature
IVs: 0 Atk / 0 Spe
- Body Press
- Electro Shot
- Flash Cannon
- Dragon Pulse
I was looking for a special attacker for the sand for so long until I realized that I could just use the archaludon, pretty much impossible to lose to rain with this guy unsure if this Is the best moveset though
Houndstone @ Life Orb
Ability: Sand Rush
Tera Type: Ghost
EVs: 252 Atk / 252 Spe
Adamant Nature
- Last Respects
- Play Rough
- Stomping Tantrum
- Ally Switch
essentially the whole game is centred around setting this guy up, unsure on the best moves though aside from last respects, would not be opposed to giving it a support movepool otherwise, but open to suggestions
Sinistcha-Masterpiece @ Safety Goggles
Ability: Hospitality
Tera Type: Grass
EVs: 252 HP / 108 Def / 150 SpA
Modest Nature
IVs: 0 Atk
- Matcha Gotcha
- Rage Powder
- Shadow Ball
- Trick Room
very good mon, switching in and healing the squad will never not be good, fairly standard moveset but wondering if there would be a better tera type. also debating having leftovers instead of safety goggles for better healing outside of the sand
Tyranitar @ Lum Berry
Ability: Sand Stream
Tera Type: Flying
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Protect
- Stone Edge
- Crunch
- Dragon Dance
I was struggling to get tyranitar to feel as strong as I knew he was for a while, and I think that Lum berry solved that issue. being able to switch into any kind of status move, and just especially not needing to worry about a burn is awesome. not sure if there are better moves to run, but it works alright for me
Corviknight @ Rocky Helmet
Ability: Mirror Armor
Tera Type: Fighting
EVs: 58 HP / 100 Atk / 180 Def / 170 SpD
Adamant Nature
- Light Screen
- Brave Bird
- Roost
- Tailwind
great anti intimidate lead, pretty much free tailwind, bravebird is surprisingly a strong attack, light screen to help out the mons, rocky helmet to function better as a physical wall
Maushold @ Safety Goggles
Ability: Friend Guard
Tera Type: Ghost
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Follow Me
- Helping Hand
- Super Fang
- Substitute
probably the shakiest link on the team, but has invaluable support, wondering if there is maybe a better mon instead that has more synergy
Archaludon @ Power Herb
Ability: Stamina
Shiny: Yes
Tera Type: Grass
EVs: 244 HP / 180 SpA / 86 SpD
Modest Nature
IVs: 0 Atk / 0 Spe
- Body Press
- Electro Shot
- Flash Cannon
- Dragon Pulse
I was looking for a special attacker for the sand for so long until I realized that I could just use the archaludon, pretty much impossible to lose to rain with this guy unsure if this Is the best moveset though
Houndstone @ Life Orb
Ability: Sand Rush
Tera Type: Ghost
EVs: 252 Atk / 252 Spe
Adamant Nature
- Last Respects
- Play Rough
- Stomping Tantrum
- Ally Switch
essentially the whole game is centred around setting this guy up, unsure on the best moves though aside from last respects, would not be opposed to giving it a support movepool otherwise, but open to suggestions