Beginner Battle of DOOM! Mr.L vs BMZ

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K just gonna quick post this since we have a time crunch:


Looking for a Beginner Match:

Match Stipulations:
2v2 Singles
2 Day DQ
1 Recover and 3 Chills
No Restricted Moves
Arena will be Standard ASB Arena.

Will be first match, so looking for a good experience =)


Mr. L I will battle you
No items
All abilities
Switching Yes

Team Mr.L:

406.png

Budew (*) [Bandit] (Male)
Nature: Timid (+15% Speed, 15% Flat Accuracy Boost, -1 Atk)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Lead Guard [DW LOCKED]: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 63 (+) 15% Accuracy increase
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
-Absorb (*)
-Growth (*)
-Water Sport (*)
-Stun Spore (*)
-Mega Drain (*)
-Worry Seed (*)

-Leaf Storm (*)
-Synthesis (*)
-Sleep Powder (*)

-Sludge Bomb (*)
-Sunny Day (*)
-Hidden Power (Ground, 6)

Jingles the Meowth
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Meowth (*) [Jingles] (Male)
Nature: Naughty (+1 Atk , -1 SpD)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Unnerve [DW LOCKED]: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
-Scratch (*)
-Growl (*)
-Bite (*)
-Pay Day (*)
-Fake Out (*)
-Fury Swipes (*)
-Screech (*)
-Faint Attack (*)
-Taunt (*)

-Hypnosis (*)
-Flail (*)
-Odor Sleuth (*)

-Thunderbolt (*)
-Substitute (*)
-Aerial Ace (*)

and Team BMZ:

215.png

Sneasel(Claws)(Male)
Type: Dark/Ice
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC:4/6
MC:4
DC:3/5

Level Up Moves:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint attack
Fury Swipe
Agility

Egg Moves
Counter
Ice Punch
Ice Shard

TM/HM Moves
Taunt
Brick Break
Aerial Ace
Shadow Claw

Abilties

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Keen Eye:
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Pickpocket (DW):
Type: Innate
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap) ]
228.png

Houndour(Ralph)(Male)
Type: Fire/Dark
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Nature: Brave (+1 Atk, -15% speed, -10 Evasion)

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 56(-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC:1/6
MC:2
DC:1/5

Level Up Moves:
Leer
Ember
Howl
Smog
Roar
Bite
Oder Sleuth
Beat Up

Egg Moves
Counter
Sucker Punch
Thunder Fang

TM/HM Moves
Protect
Shadow Ball
Flame Thrower

Abilties

Early Bird:
Type: Innate
This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Flash Fire:
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Unnerve (DW):
Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
147.png

Dratini(Metaknight)(Male)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Nature: Hasty(-Defence, +15 Speed, +11.6(12)acc)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 58(+)
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC:2/9
MC:0
DC:1/5

Level Up Moves:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Outrage

Egg Moves
Aqua Jet
Dragon Rush
Extreme Speed

TM/HM Moves
Thunder bolt
Ice Beam
Thunder Wave

Abilities

Shed Skin:
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale(DW):
Type: Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).


Alright Mr. L you select your first pokemon out, then BMZ will send out one of his and post actions, then Mr.L will post actions
 
Alright, Jingles, let's take your funny name and show this sneasel up!

Curses, we've been taunted. Let's go on the offensive then! Fury Swipes, Pay Day, then Fury Swipes.
 
52.png

Meowth (Jingles) Male
hp: 90
energy: 100%
status: none
boosts: none
Speed: 90

215.png

Sneasel [Claws] Male
hp: 90
energy: 100%
status: none
boosts: none
Speed: 115

Flavor to be assigned in a little bit

52.png

Meowth (Jingles) Male
hp: 59
energy: 92%
status: none
boosts: none
Speed: 90

215.png

Sneasel [Claws] Male
hp: 55
energy: 79%
status: none
boosts: none
Speed: 115



Sneasel uses Taunt -> Meowth fell for the Taunt, -10 Energy
Meowth uses Fury Swipes -> 3 Hits 1 Crit, Sneasel loses 13 HP, -3 Energy

Sneasel uses Brick Break -> Meowth loses 17 HP, -6 Energy
Meowth uses Pay Day -> Sneasel loses 9 HP, -2 Energy Mr. L gains 1 TC!

Sneasel uses Ice Punch -> Meowth loses 14 HP, -5 Energy
Meowth uses Fury Swipes -> 4 Hits, Sneasel loses 13 HP, -3 Energy
 
Alright, i assume i attack now since he posted actions first last round.

Jingles! That was a very productive round! We have him on the ropes now!

I want you to use Hypnosis, try and get a little sleep in on him! Screech if that works, then let's try another Fury Swipes!

(If you get taunted, replace Screech with Pay Day!)


EDIT: Ahh, didn't know that. Thought since it wasn't in the status of my meowth, thought it lasted 3 turns. Meh, 2 attacks is ok.
 
You still are taunted from last round, taunt lasts for 6 actions, and I had to get that off because I can't be flinched by Payday, plus I outspeed. Anyways.

Brick Break- Ice Punch- Counter
 
52.png

Meowth (Jingles) Male
hp: 59
energy: 92%
status: none
boosts: none
Speed: 90

215.png

Sneasel [Claws] Male
hp: 55
energy: 79%
status: none
boosts: none
Speed: 115

Sorry about the hold up guys, totally forgot I was reffing this fight, will post flavor after work

52.png

Meowth (Jingles) Male
hp: 4
energy: 80%
status: none
boosts: none
Speed: 90

215.png

Sneasel [Claws] Male
hp: 33
energy: 55%
status: none
boosts: none
Speed: 115



Sneasel uses Brick Break -> Meowth loses 21 HP, -6 Energy CRIT
Meowth uses Hypnosis -> Fails, -7 Energy

Sneasel uses Ice Punch -> Meowth loses 14 HP, -5 Energy
Meowth uses Pay Day -> Sneasel loses 9 HP, -2 Energy Mr. L gains 1 TC!

Sneasel uses Counter -> Meowth loses 20 HP, -13 Energy
Meowth uses Fury Swipes -> 4 Hits, Sneasel loses 13 HP, -3 Energy
 
Once you hit me is when the round ends and i send out my second pokemon, correct?

Well, I'll go ahead and accept my Jingle's demise, and since i am slower, just Fake Out, Fake Out, and Fake Out.
 
52.png

Meowth (Jingles) Male
hp: 4
energy: 80%
status: none
boosts: none
Speed: 90

215.png

Sneasel [Claws] Male
hp: 33
energy: 55%
status: none
boosts: none
Speed: 115


Quick Fake Out Sillyness.

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Meowth (Jingles) Male
hp: KO
energy: KO%
status: none
boosts: none
Speed: 90

215.png

Sneasel [Claws] Male
hp: 15
energy: 49%
status: none
boosts: none
Speed: 115



Jingles uses Fake Out -> Sneasel loses 9 HP
Sneasel flinched

Jingles uses Fake Out -> Sneasel loses 9 HP
Sneasel uses Brick Break -> Meowth Faints -6 Energy

Mr. L send out your next poke with orders
BMZ issues orders
I ref
 
Bandit, you're up! Let's show this sneasel how to rock!

I want you to go all out, my Budew! First Sleep Powder to make him Sleepy! Then, Sludge Bomb x2 to finish him off!

(If he taunts first action, replace with Mega Drain)

(and yeah, he's kinda right)
 
406.png

Budew (Bandit) Male
hp: 90
energy: 100%
status: none
boosts: none
Speed: 63

215.png

Sneasel [Claws] Male
hp: 24
energy: 49%
status: none
boosts: none
Speed: 115


Bandit is released from his poke'ball to Claws horrible jeers, making fun of him for being a man trapped in a girl pokemon's body. Bandit replys with a not at all masculine cry, that doesn't help reassure him at all, while launching a green beam of light, draining Claws health to an already healthy plant.......

Bandit then decides to use a more masculine strategy and spews sludge all over Claws, battering the poor bruised Sneasel as wel as poisoning it, adding insult to injury. Claws becomes enraged and encases both of his hands in thick blocks of ice and dashing foward and smashing them both down on Bandit, dealing massive damage and leaving him shivering profusely.

Claws spends a minute thawing his hands out and resting from the combo while Bandit takes advantage of his by launching another wave of sludge that knocks out Claws.

406.png

Budew (Bandit) Male
hp: 54
energy: 78%
status: Taunted (3 more actions)
boosts: none
Speed: 63

215.png

Sneasel [Claws] Male
hp: KO
energy: KO%
status: none
boosts: none
Speed: 115



Sneasel uses Taunt -> Budew Fell for the Taunt, -10 Energy
Budew uses Mega Drain ->Sneasel loses 8 HP, -8 Energy

Budew uses Sludge Bomb -> Sneasel loses 11 HP, -5 Energy, Poisons
Sneasel uses Mega Ice Punch -> Budew loses 36 HP, - A lot of Energy
Poison deals 2 Damage to Sneasel

Sneasel rests
Budew usesSludge Bomb -> Sneasel loses 11 HP, -9 Energy, KO

BMZ send out your next poke and issue orders
Mr.L issue actions
I Ref
 
406.png

Budew (Bandit) Male
hp: 54
energy: 78%
status: Taunted (3 more actions)
boosts: none
Speed: 63

147.png

Dratini [Metaknight] Male
hp: 90
energy: 100%
status: none
boosts: none
Speed: 58


Bandit catches the newly released Metaknight with a Mega drain while it decides to show off his colder side..... by shooting frigid rays of ice at Bandit. Bandit starts shivering uncontrollably but manages to remain thawed.

Bandit decides to go with the manly route again and starts launching sludge at Metaknight, who decides that slowing down the competition is the way to go, and launches a jolt of electricity that paralyzes Bandit.

Metaknight takes advantage of its newly acquired position of speed and launches more rays of ice at Bandit, who continues to launch Sludge at Metaknight, some of the sludge ends up in Metaknights eyes causeing a Critical Hit.

406.png

Budew (Bandit) Male
hp: 28
energy: 56%
status: Paralyzed (25%)
boosts: none
Speed: 63

147.png

Dratini [Metaknight] Male
hp: 60
energy: 79%
status: none
boosts: none
Speed: 58



Budew uses Mega Drain -> Dratini loses 7 HP, 4 HP Regained, -8 Energy
Dratini uses Ice Beam -> Budew loses 13 HP, -7 Energy

Budew uses Sludge Bomb -> Dratini loses 10 HP, -5 Energy
Dratini uses Thunder Wave -> Budew is Paralyzed, -7 Energy

Dratini uses Ice Beam -> Budew loses 13 HP, -7 Energy
Budew uses Sludge Bomb -> CRIT, Dratini loses 13 HP, -9 Energy

Mr.L issues orders
BMZ issues orders
I Ref
 
406.png

Budew (Bandit) Male
hp: 54
energy: 78%
status: Taunted (3 more actions)
boosts: none
Speed: 63

147.png

Dratini [Metaknight] Male
hp: 90
energy: 100%
status: none
boosts: none
Speed: 58




406.png

Budew (Bandit) Male
hp: KO
energy: KO%
status: Paralyzed (25%)
boosts: none
Speed: 63

147.png

Dratini [Metaknight] Male
hp: 60
energy: 79%
status: none
boosts: none
Speed: 58



Dratini uses Outrage -> Budew loses 17 HP, -7 Energy
Budew uses Sunny Day -> The Sunlight became Harsh, -10 Energy

Dratini uses Outrage -> Budew loses 17 HP, -7 Energy KO

Congrats Blazikenmaster-Zeo on your victory!! and congrats Mr.L for your valiant effort.

BMZ - 2 TC
Claws - 1 EC, 2 MC, 1 DC, 1 KOC
Metaknight - 1 EC, 2 MC, 1 DC, 1 KOC

Mr.L - 4 TC
Jingles - 1 EC, 2 MC, 1 DC
Bandit - 1 EC, 2 MC, 1 DC, 1 KOC

and 4 RC for me!
 
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