Hi all,
I'm slowly starting to play competitive and have been working on a Sand team as I've always wanted to try one. Let me know what I can do to improve it as I'd be keen to improve it.
I'm split between two potential Reuniclus Variants. Please note this isn't a team for a specific competitive format at this point but I could happily work it into one.
The Team:
Tyranitar
Excadrill
Reuniclus
Dragapult
Lucario
Corviknight
Tyranitar @ Weakness Policy
Ability: Sand Stream
EVs: 208 HP / 252 Atk / 48 Spe
Brave Nature
- Stealth Rock
- Earthquake
- Crunch
- Fire Blast
Tyranitar feels like an obvious choice. It sets up Sand, it is bulky, it gets the benefit of SpD boost from Sand, it can hit hard. I want to invest into its Attack so when it hits, it hits hard. I've opted to take a hit on Speed and pick Brave nature as not to negatively effect being able to use Fire Blast to cover off Ferrothorn. I'm thinking of investing some EVs into Speed to lessen the loss of Speed by picking Brave. Weakness Policy also felt like a good item to help make Tyranitar an even bigger threat all round as it should be surviving a hit or two with its bulk.
Excadrill @ Life Orb / Heavy-Duty Boots
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide / Swords Dance
Excadrill has always been a fun Sand abuser and I can't see any reason why this would change in SwSh. It also partners T-tar well as I can switch it in to cover off Fairy-types T-Tar can't deal with. I'm planning to fully invest into Attack and Speed, and it has great coverage. I'm split on whether a Life Orb for further damage would be a better choice than Heavy-Duty Boots, but the Boots allow it to not suffer from the hazards it will come in to Spin away. Rock Slide offers a nice strong attack with the small chance to flinch, but Swords Dance would allow Excadrill to sweep with ease.
Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP/ 180 SpA / 76 SpD
Bold Nature
- Calm Mind
- Psychic
- Recover
- Focus Blast
OR
Reuniclus @ Light Clay
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Light Screen
- Reflect
- Psychic
- Recover
Reuniclus offers me a slot in my Sand team that firstly isn't bothered by weather, but also can threaten Pokémon like Toxapex that would otherwise cause me a great deal of issues with Toxic. Magic Guard negates these and allows me to give Reuniclus an item to support it.
Reuniclus will likely go one of two ways, hence the two above movesets. I can either spec it as a bulky Special Attacker that can self-heal while hitting hard, or I can spec it as an even bulkier Screens-user. As a Special Attacker, Reuniclus can hit hard and has Focus Blast as a strong coverage attack. With a Screen set, Light Clay means I can make the Screen set-up even better and afford Reuniclus the ability to hopefully fight back well while raising the team's bulk.
Dragapult @ Assault Vest
Ability: Infiltrator
EVs: 4 HP / 252 Atk / 252 Spe
Jolly / Adamant Nature
- Dragon Darts
- Phantom Force
- U-Turn
- Sucker Punch / Steel Wing
Dragapult is not so much a member of a Sand team as it is a strong offensive choice to back the team up. Dragapult is very fast and hits very hard. I've gone for a Physical set with Dragon Darts and the risky Phantom Force for STAB, U-Turn for helpful switches, then either Sucker Punch or Steel Wing for coverage. Assault Vest helps Dragapult's special bulk, allowing it to survive attacks that would otherwise faint it or leave it in a precarious situation.
Lucario @ Choice Specs / Choice Scarf
Ability: Inner Focus
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Aura Sphere
- Steel Beam / Flash Cannon
- Shadow Ball / Dark Pulse
- Vacuum Wave
Lucario is a special set designed to maximise damage. Either Choice item helps; Specs for further impact, Scarf for better speed. Aura Sphere is the obvious STAB choice, Steel Beam or Flash Cannon the other. Steel Beam has an obvious drawback in recoil but is far more powerful. Shadow Ball or Dark Pulse offer coverage and Vacuum Wave offers a priority attack.
Corviknight @ Shed Shell / Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- U-Turn / Iron Defence
- Body Press
- Roost
- Defog
Corviknight is a bulky Defogger. Defog is the obvious move here and self-explanatory. Roost allows Corviknight to heal. It can hit hard through Body Press and Iron Defence would further boost that, although U-Turn allows a getaway in bad matchups. I think it is probably the team member I'm least sure of at this time, alongside Reuniclus.
All of the above is very much speculation and early development but I'm eager to build a fully-fledged team and at this time, most of the above Pokémon feel they fit their roles well within the team. I'm open to any advice, be it a move change or EV suggestions, or suggesting the removal or addition of new Pokémon.
I'm slowly starting to play competitive and have been working on a Sand team as I've always wanted to try one. Let me know what I can do to improve it as I'd be keen to improve it.
I'm split between two potential Reuniclus Variants. Please note this isn't a team for a specific competitive format at this point but I could happily work it into one.
The Team:
Tyranitar
Excadrill
Reuniclus
Dragapult
Lucario
Corviknight
Tyranitar @ Weakness Policy
Ability: Sand Stream
EVs: 208 HP / 252 Atk / 48 Spe
Brave Nature
- Stealth Rock
- Earthquake
- Crunch
- Fire Blast
Tyranitar feels like an obvious choice. It sets up Sand, it is bulky, it gets the benefit of SpD boost from Sand, it can hit hard. I want to invest into its Attack so when it hits, it hits hard. I've opted to take a hit on Speed and pick Brave nature as not to negatively effect being able to use Fire Blast to cover off Ferrothorn. I'm thinking of investing some EVs into Speed to lessen the loss of Speed by picking Brave. Weakness Policy also felt like a good item to help make Tyranitar an even bigger threat all round as it should be surviving a hit or two with its bulk.
Excadrill @ Life Orb / Heavy-Duty Boots
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide / Swords Dance
Excadrill has always been a fun Sand abuser and I can't see any reason why this would change in SwSh. It also partners T-tar well as I can switch it in to cover off Fairy-types T-Tar can't deal with. I'm planning to fully invest into Attack and Speed, and it has great coverage. I'm split on whether a Life Orb for further damage would be a better choice than Heavy-Duty Boots, but the Boots allow it to not suffer from the hazards it will come in to Spin away. Rock Slide offers a nice strong attack with the small chance to flinch, but Swords Dance would allow Excadrill to sweep with ease.
Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP/ 180 SpA / 76 SpD
Bold Nature
- Calm Mind
- Psychic
- Recover
- Focus Blast
OR
Reuniclus @ Light Clay
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Light Screen
- Reflect
- Psychic
- Recover
Reuniclus offers me a slot in my Sand team that firstly isn't bothered by weather, but also can threaten Pokémon like Toxapex that would otherwise cause me a great deal of issues with Toxic. Magic Guard negates these and allows me to give Reuniclus an item to support it.
Reuniclus will likely go one of two ways, hence the two above movesets. I can either spec it as a bulky Special Attacker that can self-heal while hitting hard, or I can spec it as an even bulkier Screens-user. As a Special Attacker, Reuniclus can hit hard and has Focus Blast as a strong coverage attack. With a Screen set, Light Clay means I can make the Screen set-up even better and afford Reuniclus the ability to hopefully fight back well while raising the team's bulk.
Dragapult @ Assault Vest
Ability: Infiltrator
EVs: 4 HP / 252 Atk / 252 Spe
Jolly / Adamant Nature
- Dragon Darts
- Phantom Force
- U-Turn
- Sucker Punch / Steel Wing
Dragapult is not so much a member of a Sand team as it is a strong offensive choice to back the team up. Dragapult is very fast and hits very hard. I've gone for a Physical set with Dragon Darts and the risky Phantom Force for STAB, U-Turn for helpful switches, then either Sucker Punch or Steel Wing for coverage. Assault Vest helps Dragapult's special bulk, allowing it to survive attacks that would otherwise faint it or leave it in a precarious situation.
Lucario @ Choice Specs / Choice Scarf
Ability: Inner Focus
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Aura Sphere
- Steel Beam / Flash Cannon
- Shadow Ball / Dark Pulse
- Vacuum Wave
Lucario is a special set designed to maximise damage. Either Choice item helps; Specs for further impact, Scarf for better speed. Aura Sphere is the obvious STAB choice, Steel Beam or Flash Cannon the other. Steel Beam has an obvious drawback in recoil but is far more powerful. Shadow Ball or Dark Pulse offer coverage and Vacuum Wave offers a priority attack.
Corviknight @ Shed Shell / Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- U-Turn / Iron Defence
- Body Press
- Roost
- Defog
Corviknight is a bulky Defogger. Defog is the obvious move here and self-explanatory. Roost allows Corviknight to heal. It can hit hard through Body Press and Iron Defence would further boost that, although U-Turn allows a getaway in bad matchups. I think it is probably the team member I'm least sure of at this time, alongside Reuniclus.
All of the above is very much speculation and early development but I'm eager to build a fully-fledged team and at this time, most of the above Pokémon feel they fit their roles well within the team. I'm open to any advice, be it a move change or EV suggestions, or suggesting the removal or addition of new Pokémon.
Last edited by a moderator: