





Introduction
Heya guys, I'm pretty new to anything competitive related, I've built a team over a long period of time on my AS game, and used Smogon for that a lot of the time, but I was wondering if anyone'd like to rate it. I have tested it a lot online, but that was often through either Battle Spot so that was 3v3, and with Passersby. I've had a lot of succes with it, but seeing as where I tested the team I don't know if the team would be viable in a true competitive environment.
The Team

Gardevoir (M) @ Gardevoirite
Ability: Synchronize (Pixilate)
EVs: 252 SpA/ 4 HP / 252 Spe
Nature: Modest
- Hyper Voice
- Psyshock
- Focus Blast
- Calm Mind
My goal with Mega Gardevoir is to hit fast and hit hard. I think she has excellent coverage, and Hyper Voice is absolutely monstrous thanks to Pixilate. I initially had Shadow Ball in the last slot, but I chose Calm Mind instead to boost SpD and SpA if possible.

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 SpD / 252 Def
Nature: Impish
- Leech Seed
- Spiky Shield
- Spikes
- Drain Punch
With Chesnaught I wanna do one thing: lay down as many Spikes as possible, Leech Seed the opponent, slam that Spiky Shield in their faces, and use Drain Punch when Chesnaught's health is low and he needs to set up more Spikes. Otherwise, just alternate between Spiky Shield and Drain Punch if possible. Might not be the most elegant solution, but it's been effective for me so far.

Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Adamant
- Dragon Dance
- Outrage
- Extremespeed
- Earthquake
Another Pokémon that hits hard and fast. Whenever I have Dragonite on the field, I use Dragon Dance to boost its Attack and Speed, and most of the time the opponent uses a super effective move, which activates Weakness Policy and Multiscale protects Dragonite from KO 80% of the time. Then most of the time I can just use Extremespeed to just wail 'em to faint, but in cases where Extremespeed would not be effective, I can choose Outrage and Earthquake.

Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Nature: Calm
- Calm Mind
- Stealth Rock
- Moonblast
- Fire Blast
Clefable is to me an effective Stealth Rock setter, and I use him often after Chesnaught. With this build he has no way to recover, but thanks to its defenses and its boost to it's SpA after one Calm Mind, he can be very effective.

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Timid
- Magma Storm
- Earth Power
- Taunt
- Toxic
Heatran is there to break walls by trapping them with Magma Storm, and taunting and poisoning them. He can hit hard, and can easily switch into a strong opposing Fire type attack if Chesnaught's about to get hit by a potential KO for example.

Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 80 Def / 176 SpD
Nature: Bold
- Scald
- Psyshock
- Slack Off
- Calm Mind
I went with Rocky Helmet for Slowbro, instead of Leftovers, because Slowbro already has great Defense, and this way he can switch into Physical attackers, hurting them for 1/6th of their health, while being able to heal thanks to Regenerator and Slack Off. Scald is there to Burn, and Psyshock to hit the likes of Chansey, and break through SpD walls in general.
Conclusion
In my opinion this is a pretty solid team, though I am no expert. I've had succes with it so far, but I'd like to hear your opinions on how it might be improved.