Beheeyem [0/3]

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Snaquaza

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Overview
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  • Has very high Special Attack
  • Has a good ability in Analytic to abuse
  • Average bulk
  • Low Speed
Wallbreaker
#######
name: Wallbreaker
move 1: Psychic
move 2: Signal Beam
move 3: Thunderbolt / Psyshock
move 4: Trick / Psyshock
ability: Analytic
ev's: 252 HP / 4 Def / 252 SpA
item: Choice Specs
nature: modest

Moves
========

  • Psychic is Beheeyem's strongest STAB moves
  • Signal Beam lets it hit Psychic and Dark types.
  • Thunderbolt gives great neutral coverage.
  • Psyshock is another STAB move which hits on the opponent's Physical Defense.
  • Trick cripples walls Beheeyem can't break.

Set Details
========

  • EV's maximise its Special Attack to boost its wallbreaking potential. Maximum HP EV's helps it tank hits as it doesn't want speed anyway.
  • Analytic is often activated due to Beheeyem's low speed so it can dish out even higher damage.
  • Modest nature for even more power.
  • Choice Specs to ultimize the amount of damage you can do.

Usage Tips
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  • Psychic is its strongest move, but watch out for Dark types.
  • Try to bring it in on a double switch or with a slow U-Turn or Volt Switch, as it's middling bulk won't allow it to take many hits.
  • Don't be afraid to stay in unless the opponent has Super Effective STAB and you haven't been able to remove the opponent walls yet. It has just enough bulk to avoid getting OHKO'd from most Pokemon
  • Once its job is done, Beheeyem is a fine Pokemon to sac so another Pokemon gets a free switch-in.

Team Options
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  • Beheeyem hates Dark types, so it likes support from something like Granbull or Sawk to take them on.
  • Spiritomb is also a good teammate for its ability to take on most Dark types, but also taking on Ghost types rather well.
  • Otherwise any Pokemon that needs a wall removed, will appreciate Beheeyem's presence.
Trick Room
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name: Trick Room
move 1: Trick Room
move 2: Psychic
move 3: Thunderbolt
move 4: Nasty Plot / Signal Beam
ability: Analytic
evs: 252 HP / 252 SpA / 4 SpD
item: Life Orb / Leftovers
Ability: Quiet

Moves
========

  • Trick Room turns Beheeyem's low speed in an advantage.
  • Psychic is Beheeyem's strongest STAB moves
  • Thunderbolt offers great neutral coverage with Psychic.
  • Nasty Plot can raise Beheeyem's Special Attack to astronomical levels.
  • Signal Beam can be used to hit Dark Types super effectively.
Set Details
========

  • EV's make Beheeyem hit as hard as possible. The other EV's are put into HP so it can set up more easily.
  • Analytic is used because it powers up moves after switches too. This will punish the opponent for switching out, even during Trick Room.
  • Quiet Nature is used to maximize the damage output while lowering speed so you can hit faster during Trick Room.
  • Life Orb will let you hit even harder, but wears you down fairly quickly.
  • Leftovers can be used for a more defensive set-up. You'll hit significantly less hard however.

Usage Tips
========
  • Don't use Trick Room recklessly as it can potentially harm your team.
  • Beheeyem can wear down its own counters by using its coverage moves mid-game.
  • Make sure only to attempt a sweep when its counters are removed as it will only be able to pull it off once.
  • After using Trick Room you can use Nasty Plot for a quick set up offering even more power.
  • Against Stall teams you can use Nasty Plot without using Trick Room as you won't need the speed, but you'll get the analytic boost. After this Beheeyem will easily make most stall teams crumble.

Team Options
========
  • Beheeyem appreciates teammates which lure Pokemon it can set-up on.
  • It's important to bring in Beheeyem in safely, so a slow Volt Switch or U-Turn is appreciated. It can't take lot a lot of hits, so it's better to minimize the damage it takes.
  • Dark types can usually force Beheeyem out, so a partner like Spiritomb, Granbull or Pangoro is recommended.
  • Pangoro forms an especially good core as it can get Beheeyem in safely with a slow Parting Shot, it lures in Physical walls it can set up on and can take advantage of any leftover Trick Room turns. Finally it can remove Dark types and Spiritomb easily with a Super Effective STAB.
Other Options
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  • CM + Recover
  • Rain Dance
  • Hidden Power Fighting
  • Energy Ball
  • Dark Pulse
  • Charge Beam
  • Magic Coat
  • Dual Screens
Check and Counters
########
**Dark Types** like Pawniard, Spiritomb and Sneasel can easily beat Beheeyem as they're immune to its STAB. They'll force a switch whenever they can switch in safely.
**Steel Types** like Ferroseed, Bastiodon and Probopass can switch in on Beheeyem only fearing Trick. They resist its STAB and not weak to its main coverage, so they can easily stall out Beheeyem.
**Ghost Types** as Mismagius and Rotom can check Beheeyem if they can switch in safely, but they have trouble switching in.
 
Last edited:
I have a question. Why would you run Analytic on a Trick Room Pokemon that has minimum Speed? Aren't you going to move first, meaning that Analytic would be bad?
 
On the specs set you should change the moves section a bit
It should look like this imo
-Psychic/Psyshock
-Thunderbolt
-Signal Beam
-Trick/Hidden Power Fighting

Hidden power fighting is pretty much the only way for beheeyem to hit steels hard and it also still hits the dark type hard.

Mention Pursuit in C&C on the dark types
If you go along with the changes above mention that Probopass and Bastiodon need to watch out for hp fighting (i've used it and it ohko'd non sturdy probo on the switch) Def Ferro is 2hkod and spdef is 3hkod
 
Snaquaza
For the point in the Overview about Analytic, mention that Beheeyem is slow enough to take full advantage of the ability.

Wallbreaker should simply be named Choice Specs, and I'd like the set to look like this:

Beheeyem @ Choice Specs
Ability: Analytic
252 HP / 4 Def / 252 SpA
Modest nature
- Psyshock / Psychic
- Thunderbolt
- Trick
- Signal Beam / HP Fighting

I agree that HP Fighting is pretty good, but I don't think it's that important. Bastiodon is shit, so you're only really hitting Ferroseed and Probopass with it because Thunderbolt does plenty to Klinklang and Pawniard. Basically, you're choosing between hitting Psychics with Signal Beam or Ferroseed and Probopass with HP Fighting. Psyshock is really nice for Audino, which doesn't like taking a Specs Analytic Psychic but can switch in, Protect for Leftovers, then Knock Off your Specs and live, switch out, and get Regenerator recovery. Meanwhile, Psyshock, with or without Specs, has a high chance to 2HKO without Specs.

252+ SpA Choice Specs Analytic Beheeyem Psychic vs. 252 HP / 252+ SpD Audino: 243-286 (59.2 - 69.7%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Analytic Beheeyem Psychic vs. 252 HP / 252+ SpD Audino: 162-192 (39.5 - 46.8%) -- guaranteed 3HKO after Leftovers recovery

252+ SpA Choice Specs Analytic Beheeyem Psyshock vs. 252 HP / 4 Def Audino: 306-361 (74.6 - 88%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Analytic Beheeyem Psyshock vs. 252 HP / 4 Def Audino: 205-243 (50 - 59.2%) -- 77.3% chance to 2HKO after Leftovers recovery

But Psychic is still good and should be slashed for sure.

Cut any Spiritomb mentions.

Mention Nasty Plot in Moves for the Trick Room set and cut the slash. It doesn't have the bulk to set up both of them reliably, and it hits hard enough without boosts, especially considering the most common way for people to beat Trick Room is to switch around and waste turns, which gives you the Analytic boost.

You can mention Recover in moves too. Psychic/Thunderbolt has killer neutral coverage, and the recovery can help, especially when you're running Life Orb. It also gives you a way to dodge Sucker Punch in Trick Room.

Cut Charge Beam from OO. It's awful. Cut HP Fighting and Rain Dance as well. HP Fighting is mentioned elsewhere, and there are millions of better Rain Dance setters than Beheeyem.

once these are done, I'll stamp. sorry for the gigantic delay.
 
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