BSS Bellibolt

[SET]
name: Fat Bellibolt
move 1: Discharge / Parabolic Charge
move 2: Slack Off
move 3: Volt Switch
move 4: Chilling Water / Thunder Wave / Tera Blast / Soak
item: Leftovers / Sitrus Berry / Rocky Helmet
ability: Electromorphosis
nature: Bold
tera type: Grass / Fairy / Water
evs: 228 HP / 244 Def / 4 SpA / 4 SpD / 28 Spe

[SET COMMENTS]

* Bellibolt's stats allow it to be deceptively bulky, and a pure Electric typing is not terrible on a defensive Pokemon with reliable recovery and pivoting.

* Parabolic Charge gives Bellibolt a more constant stream of recovery, though it is much less punishing than Discharge.

* Volt Switch maintains initiative when predicting switches after bringing Bellibolt in on something that it walls, such as defensive Gholdengo or Corviknight.

* Chilling Water punishes Garchomp and Hippowdon on the switch-in.

* Thunder Wave disrupts opponents if Bellibolt doesn't have Discharge.

* Tera Blast hits common Dragon-types such as Garchomp and Baxcaliber after Terastallizing into the Fairy typing.

* Soak catches Electric resistant foes on the switch-in and forces them to either switch out or Terastallize early, with major targets including Garchomp and Baxcalibur.

Tera Types
========

* **Grass**: Terastallizing into the Grass typing flips the matchup against Ground-types on its head, turning their attacks from super effective into a resisted hit while still charging Bellibolt's next Electric hit; this allows Bellibolt to wall Hippowdon and Garchomp and absorb Spores vs Breloom and Amoonguss, effectively walling them as well.

* **Fairy**: A Fairy Tera type comfortably walls Dragon-types, removing a lot of their offensive pressure.

* **Water**: Water is just generally good to have as a defensive Tera type. It also gives Bellibolt STAB on Chilling Water for slightly more damage.

EV Spreads
========

* **228 HP / 244 Def / 4 SpA / 4 SpD / 28 Spe**: This EV spread allows Bellibolt to live two Glaive Rushes from Adamant Baxcalibur if it is not in a position to Terastallize. The physical bulk lets Bellibolt always survive Life Orb Garchomp's Earthquake, and after Terastallization into a neutral type, it becomes a 3HKO. 28 Speed EVs allow Bellibolt to outspeed 4 Speed Hippowdon.

Items
========

* **Leftovers**: Leftovers provides long term passive recovery alongside Slack Off, which can make Bellibolt very difficult to remove. Leftovers also removes any chance of a 2HKO from powerful physical threats such as Baxcalibur.

* **Sitrus Berry**: A short-term HP booster that effectively gives Bellibolt 125% HP, making it a good back-up option if Leftovers is already in use.

* **Rocky Helmet**: Rocky Helmet Bellibolt can switch into and punish physical attackers in a more passive manner; the chip damage can also break Focus Sash and weaken things into range of Electromorphosis-boosted attacks.

[SET]
name: Tactical Bellibolt
move 1: Parabolic Charge
move 2: Tera Blast / Muddy Water / Chilling Water
move 3: Volt Switch
move 4: Discharge / Acid Spray / Sucker Punch
item: Assault Vest
ability: Electromorphosis
nature: Modest
tera type: Fairy / Grass / Electric
evs: 228 HP / 28 Def / 180 SpA / 44 SpD / 28 Spe

[SET COMMENTS]

* Bellibolt can be quite unassuming, and specially offensive Pokemon such as Hydreigon and Rotom may see it as a free opportunity to get into position. Assault Vest turns the tides against them with Electromorphosis + Parabolic Charge, which makes Bellibolt seem impossible to remove for certain Pokemon.

* Tera Blast is important coverage to have; with a Fairy Tera type, Bellibolt reliably checks non-Tera Steel Dragons.

* Muddy Water should be used with Tera Electric for much-needed coverage. Alternatively, Chilling Water weakens common switch-ins such as Garchomp and Baxcalibur, allowing you to reposition your team more safely.

* Acid Spray threatens non-Steel type switch-ins and also allows Bellibolt to effectively use its ability without having to take damage first. Its also a powerful tool against Unaware walls such as Skeledirge.

* Sucker Punch catches Focus Sash Pokemon and/or deals chip damage on turns where Bellibolt is guaranteed to go down.

Tera Types
========

* **Fairy-type**: Fairy Tera Bellibolt offensively checks big threats like Hydreigon and Dragapult by walling their non-Tera sets and nabbing surprise KO's.

* **Grass-type**: Grass Tera Bellibolt can stay in versus common Pokemon such as Hippowdon can Breloom, sponge their attacks, and either chunk them or survive and reposition.

* **Electric-type**: Maximizing Parabolic Charge damage is a viable option.

EV Spreads
========

* ** 228 HP / 28 Def / 180 SpA / 44 SpD / 28 Spe**: This spread is to avoid the 2HKO from Timid Choice Specs Rotom-W and Hydreigon's Hydro Pump and Draco Meteor, respectively. 28 Speed EVs allow Bellibolt to outspeed 4 Speed Hippowdon. 28 Defense EVs are enough for Bellibolt to survive Focus Sash Garchomp's Earthquake, which notably becomes a 3HKO if Bellibolt Terastallizes into into a typing without a weakness to Ground.

[SET]
name: Bespectacled Bellibolt
move 1: Discharge / Thunderbolt / Parabolic Charge
move 2: Tera Blast / Muddy Water
move 3: Volt Switch
move 4: Muddy Water / Parabolic Charge
item: Choice Specs
ability: Electromorphosis
nature: Modest
tera type: Fairy / Grass / Electric
evs: 228 HP / 28 Def / 196 SpA / 28 SpD / 28 Spe

[SET COMMENTS]

* With such good natural bulk, Bellibolt can easily survive hits from common threats and nab surprise KO's in return with a cheeky Choice Specs set.

* Discharge or Thunderbolt is the preferred primary STAB move, as either one takes advantage of Choice Specs more than Parabolic Charge. With an Electromorphosis boost, Bellibolt can 2HKO common switch-ins without having to Terastallize, like Dragapult.

* Tera Blast is important for coverage; with a Fairy typing you reliably check non-Tera Steel Dragons. Muddy Water should be used with Tera Electric.

* Muddy Water lets Bellibolt win the one-on-one against Hippowdon. Parabolic Charge should be used if run Tera Electric with Muddy Water already available in a different moveslot.

Tera Types
========

* **Fairy-type**: Tera Fairy let Bellibolt turn the tables on bulky Dragon-types such as Baxcalibur by scoring a surprise KO on a potential setup attempt.

* **Grass-type**: Tera Grass turns Bellibolt's only weakness into a resistance and gets surprise OHKOs on threats such as physically defensive Hippowdon.

* **Electric-type**: Tera Electric + Choice Specs turns Bellibolt into an offensive behemoth, and with an Electromorphosis boost it can OHKO resists like Dragapult and Hydreigon and specially defensive Pokemon, such as specially defensive Garganacl.

EV Spreads
========

* **228 HP / 28 Def / 196 SpA / 28 SpD / 28 Spe**: This EV spread allows Bellibolt to survive Choice Specs Draco Meteor from Hydreigon and Earthquake from Focus Sash Garchomp; Garchomp's Earthquake becomes a 3HKO if Bellibolt Terastallizes into a typing without a weakness to Ground. The Speed EVs outspeed 4 Speed Hippowdon, while the SpA EVs are enough to OHKO physically defensive Hippowdon with Muddy Water.

[CREDITS]
- Written by: [[Butch Hardnight, 265677]]
- Quality checked by: [[Theorymon, 29010]]
- Grammar checked by: [[Isaiah, 375662]]
 

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Theorymon

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Checking this now! First, I fixed up the formatting and some grammar stuff. I also have some sentences that can be removed in red. Generally, we want to avoid stuff that the Pokedex can describe, since you can hover over say, Discharge or Volt Switch, and know exactly what they do.

[SET]
name: Fat Belli
move 1: Discharge / Parabolic Charge
move 2: Slack Off
move 3: Volt Switch
move 4: Chilling Water / Thunder Wave / Tera Blast / Soak
item: Leftovers / Sitrus Berry / Rocky Helmet
ability: Electromorphosis
nature: Bold
tera type: Grass / Fairy / Water
evs: 228 HP / 244 Def / 4 SpA / 4 SpD / 28 Spe

[SET COMMENTS]

* Bellibolts stats allow it to be deceptively bulky, and mono-Electric typing is not a terrible type to have on a defensive Pokemon with access to reliable recovery and pivoting.

* Discharge can let Bellibolt punish non-Ground/Electric switch-ins with a 30% paralysis chance.

* Parabolic Charge gives Bellibolt a more constant stream of recovery, though it is much less punishing than Discharge.

* Volt Switch allows you to keep initiative when predicting switches after bringing Bellibolt in on something that it walls.

* Chilling Water lets you punish Garchomp and Hippowdon switch-ins.

* Thunder Wave disrupts opponents if you don't have Discharge.

* Tera Blast hits common Dragon's such as Garchomp and Baxcaliber after Terastallizing into a Fairy type.

* Soak catches resisted types switching in and force them to go on defensive.

Tera Types
========

* **Grass**: Terastallising into Grass lets you take the Ground attacks that Bellibolt will attract, turning them from Super-Effective into a resisted hit while still giving you a charge for your next Electric hit. It will also allow you to absorb Spores vs Breloom and Amoonguss.

* **Fairy**: Fairy lets you cover the insane amount of Dragon’s that are currently ruling the meta, removing a lot of their offensive pressure vs you.

* **Water**: Water is just generally a good type to have as a mono-type defensive type. It also gives you STAB on Chilling Water for slightly more damage.

EV Spreads
========

* **228 HP / 244 Def / 4 SpA / 4 SpD / 28 Spe**: This spread allows Bellibolt to live two Glaive Rush from Adamant Baxcalibur if you are not in a position to Terastallize. With Leftovers, it is a guaranteed 3HKO. The physical bulk lets you always survive Life Orb Garchomp Earthquake, and if you Terastallize into a neutral type, it is a guaranteed 3HKO. 28 Speed EVs allows Bellibolt to outspeed 4 Speed Hippowdon.

Items
========

* **Leftovers**: Leftovers provides long term passive recovery, which when coupled with Slack Off can make Bellibolt very difficult to remove. It also removes any chance of a 2HKO from powerful physical threats such as Baxcalibur.

* **Sitrus Berry**: A short term HP booster that effectively gives Bellibolt 125% HP. The choice between this and Leftovers is down to preference.

* **Rocky Helmet**: If you feel that Bellibolt has solid enough recovery and you want to punish the physical Pokemon you're switching in against, Rocky Helmet provides solid chip damage that can break Focus Sash and can chip things into range of Electromorphosis boosted attacks.

[SET]
name: Tactical Belli
move 1: Parabolic Charge / Discharge
move 2: Tera Blast / Muddy Water / Chilling Water
move 3: Volt Switch
move 4: Acid Spray / Sucker Punch
item: Assault Vest
ability: Electromorphosis
nature: Modest
tera type: Fairy / Grass / Electric
evs: 228 HP / 28 Def / 180 SpA / 44 SpD / 28 Spe

[SET COMMENTS]

* Parabolic Charge gives recovery to the more offensive Assault Vest, allowing it to stick around take on Special Attackers more reliably.

* Tera Blast is important for coverage, with Fairy-Type you reliably check non-Tera Steel Dragons.

* Muddy Water should be used when using Tera Electric for much needed coverage. Alternatively, Chilling Water to weaken switch-ins and allow you to reposition more safely.

* Volt Switch allows you to keep initiative when predicting switches.

* Acid Spray lets you threaten non-Steel type switch-ins and also allows Bellibolt to effectively use it’s ability without having to take damage first.

* Sucker Punch catches Focus Sash Pokemon and/or chip on turns where you’re guaranteed to go down.

Tera Types
========

* **Fairy-type**: Fairy lets you cover the insane amount of Dragon’s that are currently ruling the meta. Removing a lot of their offensive pressure vs you.

* **Grass-type**: Terastallizing into Grass lets you take the Ground attacks that Bellibolt will attract, turning them from Super-Effective into a resisted hit while still giving you a charge for your next Electric hit. It will also allow you to absorb Spores vs Breloom and Amoonguss.

* **Electric-type**: If you wanted to go big with the damage and boost Parabolic Charge to levels of real damage, remaining Electric isn’t a bad option.

EV Spreads
========

* ** 228 HP / 28 Def / 180 SpA / 44 SpD / 28 Spe**: This spread lets Bellibolt take two Choice Specs Hydro Pump from Timid Rotom-W. It also lets Bellibolt to survive two Choice Specs Draco Meteor from Timid Hydreigon, the first at full power and then the second at -2. 28 Speed allows Bellibolt to outspeed 4 Speed Hippowdon. 28 Def lets you survive Focus Sash Garchomp Earthquake, and turns the attack into a 3HKO when you Tera into a type not weak to Ground.


[SET]
name: Bespectacled Belli
move 1: Discharge / Thunderbolt / Parabolic Charge
move 2: Tera Blast / Muddy Water
move 3: Volt Switch
move 4: Muddy Water / Parabolic Charge
item: Choice Specs
ability: Electromorphosis
nature: Modest
tera type: Fairy / Grass / Electric
evs: 228 HP / 28 Def / 196 SpA / 28 SpD / 28 Spe

[SET COMMENTS]

* Discharge or Thunderbolt is preferred as they really take advantage of Specs more than Parabolic Charge as your primary Electric STAB. With an Electromorphosis boost, you can OHKO resists.

* Tera Blast is important for coverage, with Fairy-Type you reliably check non-Tera Steel Dragons. Muddy Water should be used here if you run Tera-Electric.

* Volt Switch allows you to keep initiative when predicting switches. Choice Specs turns it into a very scary hit that can only be punished by Ground types.

* Muddy Water lets you 1v1 Hippowdon. Parabolic Charge should be used here if you run Tera-Electric and have Muddy Water elsewhere.

Tera Types
========

* **Fairy-type**: Fairy lets you cover the insane amount of Dragon’s that are currently ruling the meta. Removing a lot of their offensive pressure vs you.

* **Grass-type**: Terastallizing into Grass lets you take the Ground attacks that Bellibolt will attract, turning them from Super-Effective into a resisted hit while still giving you a charge for your next Electric hit. It will also allow you to absorb Spores vs Breloom and Amoonguss.

* **Electric-type**: Tera Electric and Choice Specs will turn Bellibolt into an offensive behemoth, and with an Electromorphosis boost you will be able to OHKO resists and Specially Defensive Pokemon, such as specially defensive Garganacl.

EV Spreads

========

* **228 HP / 28 Def / 196 SpA / 28 SpD / 28 Spe**: This spread allows Bellibolt to survive Choice Specs Draco Meteor from Hydreigon, and Earthquake from Focus Sash Garchomp (with it becoming a 3HKO if Terastallizing into a different type). The Speed EVs outspeed 4 Speed Hippowdon, while the SpA EVs OHKO physically defensive Hippowdon with Muddy Water.
Anyways, time for the more subjective parts of the check!

- I think for the defensive set, it's worth mentioning that Soak can be a good way to force your foe to Terastallize.

- This is gonna sound super subjective, but I'm actually not sure Parabolic Charge should have anything slashed in with it on AV. When I was using AV in a ton of games recently on cart, I found that the Parabolic Charge recovery REALLY made Bellbolt a consistent threat against Special Attackers, it'd just refuse to die against a lot of stuff! I do think Discharge is good mind you, but I think it might fit the last slot better.

- For the Specs set, what resists did you have in mind for Electromorphis KOing? I can't remember any consistent ones off the top of my head without Electric tera. Still, if we can't find a good example, the Electric moves 2HKOing SO many resists is def worth mentioning!

- Speaking of that, I'd add Dragapult as an example of what Tera Electric Specs OHKOs after the ability activation, I think it gives a good idea of just how hard it hits!

- You'll want to change the wording a bit on the tera sections, GP won't like writing being copied from other sets!

- This is super subjective, but you might want to use the first bullet for Specs and AV to sell Bellibolt a bit more, since its such an unassuming mon for people not used to it. For AV, it's probably that its a tank that its shockingly hard thanks to its ability, and for Spects, it's that it becomes an utter nightmare to switch into its Electric-type attacks without a Ground-type.

Once this stuff is implemented, I'll approve it!
 

Isaiah

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UM/OM Leader
[SET]
name: Fat Bellibolt
move 1: Discharge / Parabolic Charge
move 2: Slack Off
move 3: Volt Switch
move 4: Chilling Water / Thunder Wave / Tera Blast / Soak
item: Leftovers / Sitrus Berry / Rocky Helmet
ability: Electromorphosis
nature: Bold
tera type: Grass / Fairy / Water
evs: 228 HP / 244 Def / 4 SpA / 4 SpD / 28 Spe

[SET COMMENTS]

* Bellibolt's stats allow it to be deceptively bulky, and mono-a pure Electric typing is not a terrible type to have on a defensive Pokemon with access to reliable recovery and pivoting.

* Parabolic Charge gives Bellibolt a more constant stream of recovery, though it is much less punishing than Discharge.

* Volt Switch allowmaintains you to keep initiative when predicting switches after bringing Bellibolt in on something that it walls.

* Chilling Water lets you punishes Garchomp and Hippowdon on the switch-ins.

* Thunder Wave disrupts opponents if youBellibolt doesn't have Discharge.

* Tera Blast hits common Dragon'-types such as Garchomp and Baxcaliber after Terastallizing into athe Fairy typeing.

* Soak catches Electric resisted typesant foes on the switching -in and forces them to go on defensive by either hard switching or burning through their own tut or Terastalisationlize early.

Tera Types
========

* **Grass**: Terastalliszing into the Grass lets you take thetyping flips the matchup against Ground attacks that Bellibolt will attract-types on its head, turning themir attacks from Ssuper-E effective into a resisted hit while still chargiving you a charge for yourBellibolt's next Electric hit. A; this allowing yous Bellibolt to wall Hippowdon, and Garchomp, and let you absorb Spores vs Breloom and Amoonguss, effectively walling them as well.

* **Fairy**: A Fairy lets you sit in front of the ridiculous amount ofTera type comfortably walls Dragon’s that are currently ruling the meta-types, removing a lot of their offensive pressure. vs you.

* **Water**: Water is just generally a good type to have as a mono-type defensive Tera type. It also gives youBellibolt STAB on Chilling Water for slightly more damage.

EV Spreads
========

* **228 HP / 244 Def / 4 SpA / 4 SpD / 28 Spe**: This EV spread allows Bellibolt to live two Glaive Rushes from Adamant Baxcalibur if you areit is not in a position to Terastallize. With Leftovers, it is a guaranteed 3HKO. The physical bulk lets youBellibolt always survive Life Orb Garchomp's Earthquake, and if youafter Terastallizeation into a neutral type, it ibecomes a guaranteed 3HKO. 28 Speed EVs allows Bellibolt to outspeed 4 Speed Hippowdon.

Items
========

* **Leftovers**: Leftovers provides long term passive recovery, which when coupled with alongside Slack Off, which can make Bellibolt very difficult to remove. ItLeftovers also removes any chance of a 2HKO from powerful physical threats such as Baxcalibur.

* **Sitrus Berry**: A short-term HP booster that effectively gives Bellibolt 125% HP. The choice between this and Leftovers is down to preference.

* **Rocky Helmet**: Rocky Helmet provides solidBellibolt can switch into and punish physical attackers; the chip damage that can also break Focus Sash and can chipweaken things into range of Electromorphosis-boosted attacks.

[SET]
name: Tactical Belli
move 1: Parabolic Charge
move 2: Tera Blast / Muddy Water / Chilling Water
move 3: Volt Switch
move 4: Discharge / Acid Spray / Sucker Punch
item: Assault Vest
ability: Electromorphosis
nature: Modest
tera type: Fairy / Grass / Electric
evs: 228 HP / 28 Def / 180 SpA / 44 SpD / 28 Spe

[SET COMMENTS]

* Bellibolt can be quite unassuming, and specially offensive Pokemon such as Hydreigon and Rotom may see it as a free opportunity to get into position. Assault Vest will turns the tides against them with a combination of Electromorphosis, + Parabolic Charge, and Assault Vwhich makest making Bellibolt feelseem impossible to remove for certain Pokemon.

* Parabolic Charge gives recovery to the more offensive Assault Vest, allowing itBellibolt enough recovery to stick around and take on Sspecial Aattackers more reliably.

* Tera Blast is important for coverage, to have; with a Fairy-T Tera type you, Bellibolt reliably checks non-Tera Steel Dragons.

* Muddy Water should be used withen using Tera Electric for much-needed coverage. Alternatively, Chilling Water to weakens switch-ins and, allowing you to reposition your team more safely.

* Volt Switch allows you to keep initiative when predicting switches.

* Use Discharge to punish your opponent trying to reposition versus Bellibolt and; it also providinges more consistent damage overthan Parabolic Charge.

* Acid Spray lets you threatens non-Steel type switch-ins and also allows Bellibolt to effectively use its ability without having to take damage first.

* Sucker Punch catches Focus Sash Pokemon and/or deals chip damage on turns where you’reBellibolt is guaranteed to go down.

Tera Types
========

* **Fairy-type**: Fairy will leTera Bellibolt you offensively checks big threats like Hydreigon and Dragapult, by walling them without ir non-Tera sets and let you nabbing surprise KO's.

* **Grass-type**: Grass will let youTera Bellibolt can stay in versus common Pokemon such as Hippowdon orcan Breloom, sponge their attacks, and either chunk them or let you survive and re-position.

* **Electric-type**: If you wanted to go big with the damage and boostMaximizing Parabolic Charge to levels of real damage, remaining Electric isn’t a badviable option.

EV Spreads
========

* ** 228 HP / 28 Def / 180 SpA / 44 SpD / 28 Spe**: This spread lets Bellibolt takeis two Choice Specs Hydro Pumpavoid the 2HKO from Timid Rotom-W. It also lets Bellibolt to survive two Choice Specs Draco Meteor from TimiRotom-W and Hydreigon, the first at full power's Hydro Pump and then the second at -2Draco Meteor, respectively. 28 Speed EVs allows Bellibolt to outspeed 4 Speed Hippowdon. 28 Def lets youense EVs are enough for Bellibolt to survive Focus Sash Garchomp's Earthquake, and turns the attack intowhich notably becomes a 3HKO when youif Bellibolt Terastallizes into into a type noting without a weakness to Ground.

[SET]
name: Bespectacled Belli
move 1: Discharge / Thunderbolt / Parabolic Charge
move 2: Tera Blast / Muddy Water
move 3: Volt Switch
move 4: Muddy Water / Parabolic Charge
item: Choice Specs
ability: Electromorphosis
nature: Modest
tera type: Fairy / Grass / Electric
evs: 228 HP / 28 Def / 196 SpA / 28 SpD / 28 Spe

[SET COMMENTS]

* With such good natural bulk, Bellibolt can easily survive hits from common threats and nab surprise KO's in return with a cheeky Choice Specs set.

* Discharge or Thunderbolt is the preferred primary STAB move, as eithey reallyr one takes advantage of Choice Specs more than Parabolic Charge as your primary Electric STAB. With an Electromorphosis boost, youBellibolt can 2HKO common reswistch-ins without having to tTerastalislize.

* Tera Blast is important for coverage,; with a Fairy-Type typing you reliably check non-Tera Steel Dragons. Muddy Water should be used withere if you run Tera- Electric.

* Volt Switch allowmaintains you to keep initiative when predicting switches. Choice Specs turns it into a very scary hit that can only be punished by Ground-types.

* Muddy Water lets you 1v1Bellibolt win the one-on-one against Hippowdon. Parabolic Charge should be used here if you running Tera- Electric and havewith Muddy Water elsewhalready available in a different moveslot.

Tera Types
========

* **Fairy-type**: Tera Fairy can let you get surprise KO's Bellibolt turn the tables on bulky Dragon'-types such as Baxcalibur, lett by scoring you turn the tablesa surprise KO on thema potentially trying to use Bellibolt as a chance to set uptup attempt.

* **Grass-type**: Tera Grass turnings Bellibolt's only weakness into a resistance and being able to gets surprise OHKOs on threats such as Pphys Dically defensive Hippowdon.

* **Electric-type**: Tera Electric and+ Choice Specs will turns Bellibolt into an offensive behemoth, and with an Electromorphosis boost you will be able toit can OHKO resists like Dragapult and Hydreigon and Sspecially Ddefensive Pokemon, such as Sp Dspecially defensive Garganacl.

EV Spreads
========

* **228 HP / 28 Def / 196 SpA / 28 SpD / 28 Spe**: This EV spread allows Bellibolt to survive Choice Specs Draco Meteor from Hydreigon, and Earthquake from Focus Sash Garchomp (with it; Garchomp's Earthquake becominges a 3HKO if Bellibolt Terastallizes into a typing winthout a different type)weakness to Ground. The Speed EVs outspeed 4 Speed Hippowdon, while the SpA EVs are enough to OHKO physically defensive Hippowdon with Muddy Water.

[CREDITS]
- Written by: [[Butch Hardnight, 265677]]
- Quality checked by: [[Theorymon, 29010]]
- Grammar checked by: [[Isaiah, 375662]]

(General note: there are a lot of instances where the definitions of things are being described w/o any examples, such as "Volt Switch allows you to keep initiative when predicting switches. Choice Specs turns it into a very scary hit that can only be punished by Ground types." Without examples, these are just descriptions that can already be found in the dex, so would skimming through and trying to supply those just so someone uninformed about BSS can learn about why those things are contextually relevant) :)

GP 1/1

GP Team Done
Isaiah2.gif
 
[SET]
name: Fat Bellibolt
move 1: Discharge / Parabolic Charge
move 2: Slack Off
move 3: Volt Switch
move 4: Chilling Water / Thunder Wave / Tera Blast / Soak
item: Leftovers / Sitrus Berry / Rocky Helmet
ability: Electromorphosis
nature: Bold
tera type: Grass / Fairy / Water
evs: 228 HP / 244 Def / 4 SpA / 4 SpD / 28 Spe

[SET COMMENTS]

* Bellibolt's stats allow it to be deceptively bulky, and mono-a pure Electric typing is not a terrible type to have on a defensive Pokemon with access to reliable recovery and pivoting.

* Parabolic Charge gives Bellibolt a more constant stream of recovery, though it is much less punishing than Discharge.

* Volt Switch allowmaintains you to keep initiative when predicting switches after bringing Bellibolt in on something that it walls.

* Chilling Water lets you punishes Garchomp and Hippowdon on the switch-ins.

* Thunder Wave disrupts opponents if youBellibolt doesn't have Discharge.

* Tera Blast hits common Dragon'-types such as Garchomp and Baxcaliber after Terastallizing into athe Fairy typeing.

* Soak catches Electric resisted typesant foes on the switching -in and forces them to go on defensive by either hard switching or burning through their own tut or Terastalisationlize early.

Tera Types
========

* **Grass**: Terastalliszing into the Grass lets you take thetyping flips the matchup against Ground attacks that Bellibolt will attract-types on its head, turning themir attacks from Ssuper-E effective into a resisted hit while still chargiving you a charge for yourBellibolt's next Electric hit. A; this allowing yous Bellibolt to wall Hippowdon, and Garchomp, and let you absorb Spores vs Breloom and Amoonguss, effectively walling them as well.

* **Fairy**: A Fairy lets you sit in front of the ridiculous amount ofTera type comfortably walls Dragon’s that are currently ruling the meta-types, removing a lot of their offensive pressure. vs you.

* **Water**: Water is just generally a good type to have as a mono-type defensive Tera type. It also gives youBellibolt STAB on Chilling Water for slightly more damage.

EV Spreads
========

* **228 HP / 244 Def / 4 SpA / 4 SpD / 28 Spe**: This EV spread allows Bellibolt to live two Glaive Rushes from Adamant Baxcalibur if you areit is not in a position to Terastallize. With Leftovers, it is a guaranteed 3HKO. The physical bulk lets youBellibolt always survive Life Orb Garchomp's Earthquake, and if youafter Terastallizeation into a neutral type, it ibecomes a guaranteed 3HKO. 28 Speed EVs allows Bellibolt to outspeed 4 Speed Hippowdon.

Items
========

* **Leftovers**: Leftovers provides long term passive recovery, which when coupled with alongside Slack Off, which can make Bellibolt very difficult to remove. ItLeftovers also removes any chance of a 2HKO from powerful physical threats such as Baxcalibur.

* **Sitrus Berry**: A short-term HP booster that effectively gives Bellibolt 125% HP. The choice between this and Leftovers is down to preference.

* **Rocky Helmet**: Rocky Helmet provides solidBellibolt can switch into and punish physical attackers; the chip damage that can also break Focus Sash and can chipweaken things into range of Electromorphosis-boosted attacks.

[SET]
name: Tactical Belli
move 1: Parabolic Charge
move 2: Tera Blast / Muddy Water / Chilling Water
move 3: Volt Switch
move 4: Discharge / Acid Spray / Sucker Punch
item: Assault Vest
ability: Electromorphosis
nature: Modest
tera type: Fairy / Grass / Electric
evs: 228 HP / 28 Def / 180 SpA / 44 SpD / 28 Spe

[SET COMMENTS]

* Bellibolt can be quite unassuming, and specially offensive Pokemon such as Hydreigon and Rotom may see it as a free opportunity to get into position. Assault Vest will turns the tides against them with a combination of Electromorphosis, + Parabolic Charge, and Assault Vwhich makest making Bellibolt feelseem impossible to remove for certain Pokemon.

* Parabolic Charge gives recovery to the more offensive Assault Vest, allowing itBellibolt enough recovery to stick around and take on Sspecial Aattackers more reliably.

* Tera Blast is important for coverage, to have; with a Fairy-T Tera type you, Bellibolt reliably checks non-Tera Steel Dragons.

* Muddy Water should be used withen using Tera Electric for much-needed coverage. Alternatively, Chilling Water to weakens switch-ins and, allowing you to reposition your team more safely.

* Volt Switch allows you to keep initiative when predicting switches.

* Use Discharge to punish your opponent trying to reposition versus Bellibolt and; it also providinges more consistent damage overthan Parabolic Charge.

* Acid Spray lets you threatens non-Steel type switch-ins and also allows Bellibolt to effectively use its ability without having to take damage first.

* Sucker Punch catches Focus Sash Pokemon and/or deals chip damage on turns where you’reBellibolt is guaranteed to go down.

Tera Types
========

* **Fairy-type**: Fairy will leTera Bellibolt you offensively checks big threats like Hydreigon and Dragapult, by walling them without ir non-Tera sets and let you nabbing surprise KO's.

* **Grass-type**: Grass will let youTera Bellibolt can stay in versus common Pokemon such as Hippowdon orcan Breloom, sponge their attacks, and either chunk them or let you survive and re-position.

* **Electric-type**: If you wanted to go big with the damage and boostMaximizing Parabolic Charge to levels of real damage, remaining Electric isn’t a badviable option.

EV Spreads
========

* ** 228 HP / 28 Def / 180 SpA / 44 SpD / 28 Spe**: This spread lets Bellibolt takeis two Choice Specs Hydro Pumpavoid the 2HKO from Timid Rotom-W. It also lets Bellibolt to survive two Choice Specs Draco Meteor from TimiRotom-W and Hydreigon, the first at full power's Hydro Pump and then the second at -2Draco Meteor, respectively. 28 Speed EVs allows Bellibolt to outspeed 4 Speed Hippowdon. 28 Def lets youense EVs are enough for Bellibolt to survive Focus Sash Garchomp's Earthquake, and turns the attack intowhich notably becomes a 3HKO when youif Bellibolt Terastallizes into into a type noting without a weakness to Ground.

[SET]
name: Bespectacled Belli
move 1: Discharge / Thunderbolt / Parabolic Charge
move 2: Tera Blast / Muddy Water
move 3: Volt Switch
move 4: Muddy Water / Parabolic Charge
item: Choice Specs
ability: Electromorphosis
nature: Modest
tera type: Fairy / Grass / Electric
evs: 228 HP / 28 Def / 196 SpA / 28 SpD / 28 Spe

[SET COMMENTS]

* With such good natural bulk, Bellibolt can easily survive hits from common threats and nab surprise KO's in return with a cheeky Choice Specs set.

* Discharge or Thunderbolt is the preferred primary STAB move, as eithey reallyr one takes advantage of Choice Specs more than Parabolic Charge as your primary Electric STAB. With an Electromorphosis boost, youBellibolt can 2HKO common reswistch-ins without having to tTerastalislize.

* Tera Blast is important for coverage,; with a Fairy-Type typing you reliably check non-Tera Steel Dragons. Muddy Water should be used withere if you run Tera- Electric.

* Volt Switch allowmaintains you to keep initiative when predicting switches. Choice Specs turns it into a very scary hit that can only be punished by Ground-types.

* Muddy Water lets you 1v1Bellibolt win the one-on-one against Hippowdon. Parabolic Charge should be used here if you running Tera- Electric and havewith Muddy Water elsewhalready available in a different moveslot.

Tera Types
========

* **Fairy-type**: Tera Fairy can let you get surprise KO's Bellibolt turn the tables on bulky Dragon'-types such as Baxcalibur, lett by scoring you turn the tablesa surprise KO on thema potentially trying to use Bellibolt as a chance to set uptup attempt.

* **Grass-type**: Tera Grass turnings Bellibolt's only weakness into a resistance and being able to gets surprise OHKOs on threats such as Pphys Dically defensive Hippowdon.

* **Electric-type**: Tera Electric and+ Choice Specs will turns Bellibolt into an offensive behemoth, and with an Electromorphosis boost you will be able toit can OHKO resists like Dragapult and Hydreigon and Sspecially Ddefensive Pokemon, such as Sp Dspecially defensive Garganacl.

EV Spreads
========

* **228 HP / 28 Def / 196 SpA / 28 SpD / 28 Spe**: This EV spread allows Bellibolt to survive Choice Specs Draco Meteor from Hydreigon, and Earthquake from Focus Sash Garchomp (with it; Garchomp's Earthquake becominges a 3HKO if Bellibolt Terastallizes into a typing winthout a different type)weakness to Ground. The Speed EVs outspeed 4 Speed Hippowdon, while the SpA EVs are enough to OHKO physically defensive Hippowdon with Muddy Water.

[CREDITS]
- Written by: [[Butch Hardnight, 265677]]
- Quality checked by: [[Theorymon, 29010]]
- Grammar checked by: [[Isaiah, 375662]]

(General note: there are a lot of instances where the definitions of things are being described w/o any examples, such as "Volt Switch allows you to keep initiative when predicting switches. Choice Specs turns it into a very scary hit that can only be punished by Ground types." Without examples, these are just descriptions that can already be found in the dex, so would skimming through and trying to supply those just so someone uninformed about BSS can learn about why those things are contextually relevant) :)

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