Draft Bellibolt

olivia

bellibolt saleswoman
is a Community Contributoris a Contributor to Smogon
[overview]
**Draft Order**: Round 6 onwards

**Price Range**: 6-7 points

**Overview**: Boasting respectable mixed bulk, reliable recovery, and no weaknesses outside of Ground, Bellibolt is a great option capable of shoring up a team's defensive profile for only a modest hit to your budget. In spite of its penchant to use Slack Off, Bellibolt can make use of its reasonable Special Attack stat and signature ability Electromorphosis to prove that it is no slouch in battle. Static makes it a potent physical wall, punishing careless attacks from foes and allowing it valuable turns to pivot with Volt Switch or heal itself. Toxic allows Bellibolt a way to make progress in spite of its difficulty removing foes that resist its STAB attacks. Its lack of Speed is actually a significant boon to the frog, as it allows it to function as one of the stronger slow pivots in the format, excellent at bringing in its stronger teammates. With all these qualities, Bellibolt can supercharge a draft in later rounds, but it has one large Achilles' Heel: its lack of coverage. With only Muddy Water and Weather Ball at its disposal, it relies on skillful prediction and a well-crafted set to truly shine offensively. Bellibolt is no swim in the pond to deal with, as its great overall bulk makes it a solid secondary Tera Captain that can check a huge portion of the format if needed.

[strategy comments]
Common Roles
========
**Defensive Pivot**: With a variety of utility options at its disposal, Bellibolt makes for an excellent slow pivot, able to leverage its good bulk to soak up an attack and then use Volt Switch to pivot into a more threatening teammate. It can use Slack Off to sustain its influence in battle while also spreading status with Toxic, Thunder Wave, and Discharge. Static in particular shines on pivot sets, as it can punish foes using weaker utility moves like U-turn and Knock Off. Bellibolt is also able to set dual screens multiple times across the battle.

**Wallbreaker**: Bellibolt can be a surprisingly potent wallbreaker with offensive investment. Electromorphosis boosts its strong STAB attacks like Thunder and Volt Switch to a frighteningly high level, making them capable of scoring an OHKO on an unsuspecting foe. Weather Ball both is boosted by rain and provides an excellent coverage option that can make those pesky Ground-types think twice about switching in. It can also be used in snow to give Bellibolt a surprise tool to hit opposing Grass- and Dragon-types it would otherwise have trouble removing.

Common Moves
========
**Primary STAB Moves**: Volt Switch, Discharge, Thunderbolt, Thunder, Parabolic Charge

**Setup Moves**: Charge Beam

**Utility Moves**: Soak, Toxic, Slack Off, Acid Spray, Thunder Wave, Light Screen, Reflect, Rain Dance

**Coverage**: Muddy Water, Weather Ball, Tera Blast

Niche Moves
========
**Sucker Punch**: Sucker Punch can be utilized to score surprise KOs on unsuspecting low-HP foes. Its priority is welcome due to Bellibolt's low Speed. However, it is important to note that Bellibolt has an incredibly weak Sucker Punch, and it is mainly used as insurance for opposing Focus Sash or Endure users on teams that might lack the ability to fit in priority elsewhere.

**Eerie Impulse**: Eerie Impulse can be utilized to help cull the threat of opposing special setup sweepers that Bellibolt cannot outright fight like Raging Bolt.

**Chilling Water**: Muddy Water's less swag cousin, Chilling Water is boosted to 60 Base Power after Bellibolt Terastallizes and can help cut the damage of opposing attackers while also being more reliable than Muddy Water, as it cannot miss.

Common Items
========
**Heavy-Duty Boots**: Heavy-Duty Boots provides Bellibolt with a valuable tool to switch in numerous times over the course of a battle without the fear of opposing entry hazards.

**Leftovers / Sitrus Berry**: Healing items like Leftovers and Sitrus Berry allow Bellibolt to perform in its role as a defensive pivot and sustain itself throughout the many turns it will spend in battle.

**Rocky Helmet**: Bellibolt can wear its Rocky Helmet whenever it wants to make the most of its excellent bulk, functioning as a physical wall and dissuading foes from attacking it carelessly.

**Shuca Berry**: Shuca Berry can be excellent at shoring up Bellibolt's only weakness, allowing it to flip the tables on an incoming Ground-type attack and perform in its role as a defensive pivot.

**Assault Vest**: Assault Vest can allow Bellibolt to invest in Special Attack while maintaining its excellent natural bulk. This can surprise foes that think they are fighting a more passive Pokemon, only to be hit by an extremely powerful Electromorphosis-boosted attack for their troubles.

Niche Items
========
**Light Clay**: Light Clay is exceptionally beneficial when Bellibolt sets dual screens. The extra turns allow Bellibolt to significantly enhance the team's overall defensive capabilities, reducing damage from incoming attacks for a longer period. As a result, it provides a valuable opportunity for the team to set up with stat-boosting moves, execute strategic switches, or recover from previous damage without the immediate threat of being overwhelmed by powerful foes. The extra turns can also be crucial in stalling out opposing weather effects, status conditions, or Trick Room turns, thereby giving a substantial strategic advantage. Bellibolt also uniquely benefits from Static punishing Brick Break and Psychic Fangs.

**Red Card**: Red Card can be utilized thanks to Bellibolt's large overall bulk, giving it the opportunity to be a one-time check to an opposing setup sweeper.


Tera
========
Bellibolt is an excellent Tera Captain to pair alongside a more expensive Captain. It greatly appreciates the additional coverage provided by Tera Blast and also can make use of several offensive and defensive Tera types to expand on its value as a defensive pivot. Tera Fairy and Water are two of the more common Tera types; Tera Fairy provides Bellibolt with a strong defensive typing and allows it to check Dragon-types, while Tera Water strengthens Muddy Water and also gives it a more accurate option in Tera Blast with which to flip the script on opposing Ground-types without the need to rely on prediction. Tera Grass can be utilized as a tool to hit bulky Water / Ground types like Gastrodon and Swampert, which it would otherwise struggle to remove without the smart usage of Toxic. Tera Dragon and Steel can be utilized defensively to provide a slew of useful resistances, helping bolster its defensive capabilities. In spite of all of this, Bellibolt is excellent even when not selected as a Tera Captain, and as such, it is not required to be one; Tera merely elevates its use.

Draft Strategy
========
Bellibolt can fill a few different roles on a team, but there are a few notable traits from teammates that it desires.

**Entry Hazard Control**: Bellibolt often performs an auxiliary role in a team and therefore is not normally utilized as an offensive progress maker. As such, it can appreciate teammates like Landorus-T, Ting-Lu, and Gliscor, which can set entry hazards that aid Bellibolt in gradually chipping down foes. Strong entry hazard removers like Great Tusk, Iron Treads, and Terapagos can also allow Bellibolt to forgo usage of Heavy-Duty Boots and instead utilize more specialized items.

**Setup Sweepers**: Bellibolt is excellent at soaking up a hit and then pivoting with Volt Switch into frailer setup sweepers like Iron Valiant, Roaring Moon, and Iron Boulder. It has many tools with which to facilitate these setup sweepers, such as dual screens support, the ability to spread paralysis on opposing checks, and the ability to spread chip damage across an opposing team to weaken them, allowing a strong sweeper to then clean.

**Ground-resistant and -immune Pokemon**: As Ground is the only type that Bellibolt is weak to, foes will often try to include coverage with which to remove it; therefore, having strong Ground-resistant and -immune Pokemon like Tornadus-T, Dragonite, and Ogerpon can provide it with a teammate to pivot into.

Checks and Counters
========
**Ground-types**: Bellibolt can run out of battery very quickly when forced to battle teams with strong Ground-type presences like Ting-Lu, Ursaluna, and Mamoswine, as it is forced to predict incoming switches with Toxic or a weak and inaccurate Muddy Water. Gliscor is a problem for Bellibolt, as it actually benefits from being poisoned. Bellibolt can use Soak to circumvent this and hit Ground-types for super effective damage, but as Bellibolt is so slow, it will usually be threatened by their STAB attacks anyway.

**Entry Hazards**: Entry hazards set by Pokemon like Greninja, Tyranitar, and Skarmory can stifle Bellibolt from performing its job as a defensive pivot, as they quickly wear down its health every time it switches in, leaving it forced to spend more turns than it would like using Slack Off to heal.

**Electric-resistant Foes**: Bellibolt lacks sufficient coverage to hit strong foes like Raging Bolt, Iron Hands, and Gouging Fire, which can also all very easily use Substitute to become immune to its status moves. This can lead to Bellibolt being used as setup fodder for a foe.

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Last edited:
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[overview]
**Draft Order**: Round 6 onwards

**Price Range**: 6-7 points

**Overview**: Boasting excellent mixed bulk, reliable recovery, and no weaknesses outside of Ground, Bellibolt is an immovable titan capable of shoring up a teams defensive profile for only a modest hit to your budget. In spite of its penchant to Slack Off, Bellibolt can make use of its reasonable Special Attack stat and signature ability Electromorphosis to prove that it is no slouch in battle. Static makes it a fearsome physical wall punishing careless attacks from opponents and allowing it valuable turns to pivot with Volt Switch or heal itself. Toxic allows Bellibolt a way to make progress in spite of its difficulty removing foes that resist its STAB attacks. Its lack of speed is actually a significant boon to the frog as it allows it to function as one of the stronger slow pivots in the format, and is excellent at bringing in its stronger teammates. With all these amazing qualities Bellibolt can supercharge a draft later on in the pick phase but it has one Achilles' Heel: its lack of coverage. With only Muddy Water and Weather Ball at its disposal Bellibolt relies on skillful prediction and well crafted set up to truly shine offensively. Bellibolt is no swim in the pond to switch in to as a well timed Soak can allow it to flip the tables on its would-be checks, allowing it to freely pivot off of opposing Ground-types.
I understand the sentiment, but unfotunately it cannot freely pivot as even a Soaked Ground type will likely outspeed and threaten Bellibolt with a Ground move. Just replace this line with a mention of how Bellibolt's great overall bulk makes it a solid secondary Tera Captain choice that can check a huge portion of the metagame if needed.


[strategy comments]
Common Roles
========
**Defensive Pivot**: With a variety of utility options at its disposal Bellibolt makes for an excellent slow pivot able to leverage its excellent bulk to soak up an attack and then Volt Switch into a more threatening teammate. Bellibolt can use Slack Off to sustain its influence in battle while also spreading status with Toxic, Thunder Wave, and Discharge. Static in particular shines on this set as it can catch opponents using weaker utility moves like U-turn and Knock Off and punish them.

**Screen Setter**: Bellibolt can utilise its high bulk alongside reliable recovery in Slack Off to set screens multiple times across the battle. A slow Volt Switch can then facilitate incoming setup sweepers.

**Rain Breaker**: Bellibolt can be a surprisingly potent breaker when invested offensively. Electromorphosis boosts its strong STAB attacks like Thunder and Volt Switch to a frighteningly high level capable of scoring an OHKO on an unsuspecting foe. Weather Ball is both boosted by Rain and provides it an excellent coverage option that can make those pesky Ground-types think twice about switching in. An Assault Vest can be donned to help provide it a little bit more safety due to its lack of defensive investment.

Common Moves
========
**Primary STAB Moves**: Volt Switch, Discharge, Thunderbolt, Thunder, Parabolic Charge

**Setup Moves**: Charge Beam

**Utility Moves**: Soak, Toxic, Slack Off, Acid Spray, Eerie Impulse, Light Screen, Reflect, Rain Dance

**Coverage**: Muddy Water, Weather Ball, Tera Blast

Niche Moves
========
**Sucker Punch**: Sucker Punch can be utilised to score surprise KOs on unsuspecting low HP opponents. Its priority is welcome due to Bellibolt's low Speed.
Has this ever actually been used?

**Eerie Impulse**: moved to niche. explain a bit why you'd use this

**Chilling Water**: include a mention that this gets boosted to 60 base power on Tera Water sets, so they may consider it more

Common Items
========
**Leftovers / Sitrus Berry**: Healing items like Leftovers and Sitrus Berry allow Bellibolt to perform in its role as a defensive pivot and allow it to sustain itself throughout the many turns it will spend in battle.

**Heavy-Duty Boots**: Like the aforementioned healing items, Heavy-Duty Boots provide Bellibolt with a valuable tool to switch in numerous times over a battle without the fear of opposing hazards.
List this first

**Resistance Berry**: Resistance berries like Shuca and Shuca can be excellent at shoring up Bellibolts (few) weaknesses, allowing it to flip the tables on an incoming Ground-type attack and perform in its role as a defensive pivot.

**Assault Vest**: Assault Vest can allow for Bellibolt to invest into Special Attack while maintaining its excellent natural bulk. This can surprise opponents who think they are fighting a more passive foe only to be hit by an extremely powerful Electromorphosis boosted attack for their troubles.

Niche Items
========
**Light Clay**: Light Clay is an exceptionally beneficial item for Bellibolt to hold, particularly for when it is utilising dual-screen strategies with the moves Reflect and Light Screen. With grasp of such Light Clay, the duration of these defensive barriers extends from the standard five turns to an whopping eight turns. This extension allows Bellibolt to significantly enhance the team's overall defensive capabilities, reducing damage from incoming attacks for a longer period. As a result, it provides a valuable opportunity for the team to set up with stat-boosting moves, execute strategic switches, or recover from previous damage without the immediate threat of being overwhelmed by powerful opponents. The prolonged screen duration afforded by Light Clay can be crucial in stalling out opposing weather effects, status conditions, or Trick Room turns, thereby giving a substantial strategic advantage. Bellibolt also uniquely benefits from the Static ability, punishing usage of the screen-countering moves Brick Break and Psychic Fangs.
It's a funny bit but I hope you're not too attached to this lengthy paragraph when Mr. SolarBeam or Techno come along. Not my job to remove it though!

**Rocky Helmet**: Bellibolt can wear his Rocky Helmet whenever he wants to make the most of his excellent bulk, functioning as a physical wall and dissuading opponents from attacking him carelessly.
Move to common above Resistance Berry


Tera
========
Bellibolt is an excellent Tera Captain to pair alongside another high tier Captain. Bellibolt greatly appreciates the additional coverage provided by Tera Blast and also can make use of several offensive and defensive typings to expand on its value as a defensive pivot. Tera Fairy and Water are two of the more common typings; Fairy removes provides it with a strong defensive typing and also provides it with a valuable tool with which to hit opposing Dragons which would typically wall it, Water strengthens Muddy Water and also gives it a more accurate option in Tera Blast with which to flip the script on opposing Ground-types without the need to rely on prediction. Tera Grass can be utilised as a tool to hit bulky Water/Ground types like Gastrodon and Swampert who it would otherwise struggle to remove without the smart usage of Toxic. Tera Dragon and Steel can be utilised defensively to provide a slew of useful resistances helping bolster its defensive capabilities. Tera Fire and Ice can allow it to remove pesky Grass/Poison-types who are immune it its Toxic and resist its STAB. In spite of all of this, Bellibolt is excellent even when not selected as a Tera Captain and as such it is not required to be one, merely that it elevates its use.

Draft Strategy
========
Bellibolt might be the greatest Pokemon of all time, but it cannot do it all alone. It is important that when drafting Bellibolt that you ensure that there are some valuable friends with which to ease the burden on his struggles. Bellibolt can fill a few different roles on a team but there are a few notable traits from teammates that it desires.

**Hazard Control**: Bellibolt often performs an auxiliary role in a team and therefore is not normally utilised as an offensive progress maker. As such, it can appreciate teammates like Landorus-T, Ting-Lu, and Gliscor who can set hazards that aid Bellibolt in gradually chipping down opponents. Strong hazard removers like Great Tusk, Iron Treads, and Terapagos can also allow Bellibolt to forgo usage of Heavy-Duty Boots and instead utilise more specialised items.

**Setup Sweepers**: Bellibolt is excellent at soaking up a hit and then pivoting with Volt Switch into frailer setup sweepers like Iron Valiant, Roaring Moon, and Iron Boulder. Bellibolt has many tools with which to facilitate these setup sweepers such as dual-screen support, ability to spread paralysis on opposing checks, and spreading chip damage across an opposing team to weaken them, allowing a strong sweeper to then clean.

**Ground-type Resistances and Immunities**: As Ground is the only type that Bellibolt is weak to foes will often try to include coverage with which to remove it, therefore having strong resistances and immunities like Tornadus-T, Dragonite, and Ogerpon can provide it with a teammate to pivot into.

Checks and Counters
========
**Ground-types**: Bellibolt can run out of battery very quickly when forced to battle teams with strong Ground-type presences like Ting-Lu, Ursaluna, and Mamoswine, as it is forced to predict incoming switches with a low base power and inaccurate Muddy Water or Toxic. Gliscor is a problem for Bellibolt as it actually benefits from being poisoned while Gastrodon walls Bellibolt entirely thanks to its Storm Drain ability blocking Muddy Water and Soak.

**Entry Hazards**: hazards up = sad frog. Needs to keep its shoes on or else it doesn't actually have enough bulk to check things anymore

Struggling to think of a succint name for this but like, Electric resists can Sub up very easily on Bellibolt and turn it into setup fodder if it's not careful. Maybe it's just Electric Resistances for the section name and then talk about the interaction with Sub as to why. I will defer to QC2 on what to call this or if they say to remove it that's fine too.


[credits]
Written by:
https://www.smogon.com/forums/members/olivia.620359/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
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QC 1/2
 
2/2, good luck @ techno
[overview]
**Draft Order**: Round 6 onwards

**Price Range**: 6-7 points

**Overview**: Boasting excellent mixed bulk, reliable recovery, and no weaknesses outside of Ground, Bellibolt is an immovable titan capable of shoring up a teams defensive profile for only a modest hit to your budget. In spite of its penchant to Slack Off, Bellibolt can make use of its reasonable Special Attack stat and signature ability Electromorphosis to prove that it is no slouch in battle. Static makes it a fearsome physical wall punishing careless attacks from opponents and allowing it valuable turns to pivot with Volt Switch or heal itself. Toxic allows Bellibolt a way to make progress in spite of its difficulty removing foes that resist its STAB attacks. Its lack of speed is actually a significant boon to the frog as it allows it to function as one of the stronger slow pivots in the format, and is excellent at bringing in its stronger teammates. With all these amazing qualities Bellibolt can supercharge a draft later on in the pick phase but it has one Achilles' Heel: its lack of coverage. With only Muddy Water and Weather Ball at its disposal Bellibolt relies on skillful prediction and well-crafted set up (I think this should be either "setup" or just "set") to truly shine offensively. Bellibolt is no swim in the pond to deal with as its great overall bulk makes it a solid secondary Tera Captain that can check a huge portion of the tier format if needed.

[strategy comments]
Common Roles
========
**Defensive Pivot**: With a variety of utility options at its disposal Bellibolt makes for an excellent slow pivot able to leverage its excellent bulk to soak up an attack and then Volt Switch into a more threatening teammate. Bellibolt can use Slack Off to sustain its influence in battle while also spreading status with Toxic, Thunder Wave, and Discharge. Static in particular shines on this set pivot sets as it can catch punish opponents using weaker utility moves like U-turn and Knock Off and punish them. (just gp larping)

**Screen Setter**: Bellibolt can utilise its high bulk alongside reliable recovery in Slack Off to set screens multiple times across the battle. A slow Volt Switch can then facilitate incoming setup sweepers. (just merge this with defensive pivot)

**Rain Breaker Wallbreaker**: Bellibolt can be a surprisingly potent wallbreaker when invested offensively. Electromorphosis boosts its strong STAB attacks like Thunder and Volt Switch to a frighteningly high level capable of scoring an OHKO on an unsuspecting foe. Weather Ball is both boosted by Rain and provides it an excellent coverage option that can make those pesky Ground-types think twice about switching in. An Assault Vest can be donned to help provide it a little bit more safety due to its lack of defensive investment. (talk about snow as well)

Common Moves
========
**Primary STAB Moves**: Volt Switch, Discharge, Thunderbolt, Thunder, Parabolic Charge

**Setup Moves**: Charge Beam

**Utility Moves**: Soak, Toxic, Slack Off, Acid Spray, Thunder Wave, Light Screen, Reflect, Rain Dance

**Coverage**: Muddy Water, Weather Ball, Tera Blast

Niche Moves
========
**Sucker Punch**: Sucker Punch can be utilised to score surprise KOs on unsuspecting low HP opponents. Its priority is welcome due to Bellibolt's low Speed. (allude to the fact that it's weak as hell and mainly being used as insurance for sash/endure shit if you don't want priority on your other pokemon)

**Eerie Impulse**: Eerie Impulse can be utilised to help cull the threat of opposing special set up sweepers that Bellibolt cannot outright fight like Raging Bolt.

**Chilling Water**: Muddy Water's less swag cousin. Chilling Water is boosted to 60BP after Terastalising and can help cut the damage of opposing attackers while also being more reliable as it cannot miss.

Common Items
========
**Heavy-Duty Boots**: Like the aforementioned healing items, Heavy-Duty Boots provide Bellibolt with a valuable tool to switch in numerous times over a battle without the fear of opposing hazards.

**Leftovers / Sitrus Berry**: Healing items like Leftovers and Sitrus Berry allow Bellibolt to perform in its role as a defensive pivot and allow it to sustain itself throughout the many turns it will spend in battle.

**Resistance Berry**: Resistance berries like Shuca and Shuca can be excellent at shoring up Bellibolts (few) weaknesses, allowing it to flip the tables on an incoming Ground-type attack and perform in its role as a defensive pivot. (just rename this section to shuca lol)

**Assault Vest**: Assault Vest can allow for Bellibolt to invest into Special Attack while maintaining its excellent natural bulk. This can surprise opponents who think they are fighting a more passive foe only to be hit by an extremely powerful Electromorphosis boosted attack for their troubles.

**Rocky Helmet**: Bellibolt can wear his Rocky Helmet whenever he wants to make the most of his excellent bulk, functioning as a physical wall and dissuading opponents from attacking him carelessly. (move this above shuca berry)

Niche Items
========
**Light Clay**: Light Clay is an exceptionally beneficial item for Bellibolt to hold, particularly for when it is utilising dual-screen strategies with the moves Reflect and Light Screen. With grasp of such Light Clay, the duration of these defensive barriers extends from the standard five turns to an whopping eight turns. This extension allows Bellibolt to significantly enhance the team's overall defensive capabilities, reducing damage from incoming attacks for a longer period. As a result, it provides a valuable opportunity for the team to set up with stat-boosting moves, execute strategic switches, or recover from previous damage without the immediate threat of being overwhelmed by powerful opponents. The prolonged screen duration afforded by Light Clay can be crucial in stalling out opposing weather effects, status conditions, or Trick Room turns, thereby giving a substantial strategic advantage. Bellibolt also uniquely benefits from the Static ability, punishing usage of the screen-countering moves Brick Break and Psychic Fangs. (yea im still not reading this. love screens though)

(maybe add red card)


Tera
========
Bellibolt is an excellent Tera Captain to pair alongside another high tier a more expensive Captain. Bellibolt greatly appreciates the additional coverage provided by Tera Blast and also can make use of several offensive and defensive typings to expand on its value as a defensive pivot. Tera Fairy and Water are two of the more common typings; Fairy removes provides it with a strong defensive typing and also provides it with a valuable tool with which to hit opposing Dragons which would typically wall it allows it to check Dragon-types, Water strengthens Muddy Water and also gives it a more accurate option in Tera Blast with which to flip the script on opposing Ground-types without the need to rely on prediction. Tera Grass can be utilised as a tool to hit bulky Water/Ground types like Gastrodon and Swampert who it would otherwise struggle to remove without the smart usage of Toxic. Tera Dragon and Steel can be utilised defensively to provide a slew of useful resistances helping bolster its defensive capabilities. Tera Fire and Ice can allow it to remove pesky Grass/Poison-types who are immune it its Toxic and resist its STAB. In spite of all of this, Bellibolt is excellent even when not selected as a Tera Captain and as such it is not required to be one, merely that it elevates its use. (mention flying and remove ice)

Draft Strategy
========
Bellibolt might be the greatest Pokemon of all time, but it cannot do it all alone. It is important that when drafting Bellibolt that you ensure that there are some valuable friends with which to ease the burden on his struggles. Bellibolt can fill a few different roles on a team but there are a few notable traits from teammates that it desires.

**Entry Hazard Control**: Bellibolt often performs an auxiliary role in a team and therefore is not normally utilised as an offensive progress maker. As such, it can appreciate teammates like Landorus-T, Ting-Lu, and Gliscor who can set entry hazards that aid Bellibolt in gradually chipping down opponents. Strong entry hazard removers like Great Tusk, Iron Treads, and Terapagos can also allow Bellibolt to forgo usage of Heavy-Duty Boots and instead utilise more specialised items.

**Setup Sweepers**: Bellibolt is excellent at soaking up a hit and then pivoting with Volt Switch into frailer setup sweepers like Iron Valiant, Roaring Moon, and Iron Boulder. Bellibolt has many tools with which to facilitate these setup sweepers such as dual-screen support, ability to spread paralysis on opposing checks, and spreading chip damage across an opposing team to weaken them, allowing a strong sweeper to then clean.

**Ground-type Resistances and Immunities**: As Ground is the only type that Bellibolt is weak to foes will often try to include coverage with which to remove it, therefore having strong resistances and immunities like Tornadus-T, Dragonite, and Ogerpon can provide it with a teammate to pivot into.

Checks and Counters
========
**Ground-types**: Bellibolt can run out of battery very quickly when forced to battle teams with strong Ground-type presences like Ting-Lu, Ursaluna, and Mamoswine, as it is forced to predict incoming switches with a low base power and inaccurate Muddy Water or Toxic or a weak Muddy Water. Gliscor is a problem for Bellibolt as it actually benefits from being poisoned while Gastrodon walls Bellibolt entirely thanks to its Storm Drain ability blocking Muddy Water and Soak. (expand a bit on Soak, it can help with teams that have one ground type though many of them will still scare bellibolt with their STAB. also probably remove the gastrodon mention; it's kinda goobed if it switches into a toxic)

**Entry Hazards**: Entry hazards set by Pokemon like Excadrill, Tyranitar, and Skarmory can stifle Bellibolt from performing its job as a defensive pivot as they quickly wear down its health every time it switches in, leaving it forced to spend more turns than it would like using Slack Off to heal. (list a tspike user)

**Electric Resistances**: Bellibolt lacks sufficient coverage to hit strong foes like Raging Bolt, Iron Hands, and Garchomp, who can all very easily use the move Substitute to become immune to its status moves also. This can lead to Bellibolt being used as setup (rs) fodder for an opponent. (replace chomp with something like gouging fire or ogerpon)

[credits]
Written by:
https://www.smogon.com/forums/members/olivia.620359/
Quality checked by:
https://www.smogon.com/forums/members/scribble.356084/
https://www.smogon.com/forums/members/scionicle.599989/
Grammar checked by:
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1/1, GP Team done
blue = add
red = remove
(orange) = comment


[overview]
**Draft Order**: Round 6 onwards

**Price Range**: 6-7 points

**Overview**: Boasting respectable mixed bulk, reliable recovery, and no weaknesses outside of Ground, Bellibolt is a great option capable of shoring up a team's (AA) defensive profile for only a modest hit to your budget. In spite of its penchant to use Slack Off, Bellibolt can make use of its reasonable Special Attack stat and signature ability Electromorphosis to prove that it is no slouch in battle. Static makes it a potent physical wall, (AC) punishing careless attacks from opponents foes and allowing it valuable turns to pivot with Volt Switch or heal itself. Toxic allows Bellibolt a way to make progress in spite of its difficulty removing foes that resist its STAB attacks. Its lack of speed Speed is actually a significant boon to the frog, (AC) as it allows it to function as one of the stronger slow pivots in the format, and is excellent at bringing in its stronger teammates. With all these qualities, (AC) Bellibolt can supercharge a draft later on in the pick phase in later rounds, but it has one large Achilles' Heel: its lack of coverage. With only Muddy Water and Weather Ball at its disposal, (AC) Bellibolt it relies on skillful prediction and a well-crafted set to truly shine offensively. Bellibolt is no swim in the pond to deal with, (AC) as its great overall bulk makes it a solid secondary Tera Captain that can check a huge portion of the format if needed.

[strategy comments]
Common Roles
========
**Defensive Pivot**: With a variety of utility options at its disposal, (AC) Bellibolt makes for an excellent slow pivot, (AC) able to leverage its good bulk to soak up an attack and then use Volt Switch to pivot into a more threatening teammate. Bellibolt It can use Slack Off to sustain its influence in battle while also spreading status with Toxic, Thunder Wave, and Discharge. Static in particular shines on pivot sets, (AC) as it can punish opponents foes using weaker utility moves like U-turn and Knock Off and punish them (redundant). It Bellibolt is also able to set dual screens multiple times across the battle.

**Wallbreaker**: Bellibolt can be a surprisingly potent wallbreaker when invested offensively with offensive investment. Electromorphosis boosts its strong STAB attacks like Thunder and Volt Switch to a frighteningly high level, (AC) making them capable of scoring an OHKO on an unsuspecting foe. Weather Ball both is both boosted by Rain rain and provides it an excellent coverage option that can make those pesky Ground-types think twice about switching in. (C > P) it It can also be used in Snow snow to give it Bellibolt a surprise tool to hit opposing Grass- (AH) and Dragon-types it would otherwise have trouble removing.

Common Moves
========
**Primary STAB Moves**: Volt Switch, Discharge, Thunderbolt, Thunder, Parabolic Charge

**Setup Moves**: Charge Beam

**Utility Moves**: Soak, Toxic, Slack Off, Acid Spray, Thunder Wave, Light Screen, Reflect, Rain Dance

**Coverage**: Muddy Water, Weather Ball, Tera Blast

Niche Moves
========
**Sucker Punch**: Sucker Punch can be utilised utilized (can you please stop being british.) to score surprise KOs on unsuspecting low-HP (AH) opponents foes. Its priority is welcome due to Bellibolt's low Speed. It However, it (contrast transition + structure variance) is important to note that it is Bellibolt has an incredibly weak Sucker Punch, (AC) and it is mainly used as insurance for opposing Focus Sash or Endure users on teams that might lack the ability to fit in priority elsewhere.

**Eerie Impulse**: Eerie Impulse can be utilised utilized to help cull the threat of opposing special set up setup sweepers that Bellibolt cannot outright fight like Raging Bolt.

**Chilling Water**: Muddy Water's less swag cousin, (P > C) Chilling Water is boosted to 60BP 60 Base Power after Terastalising Bellibolt Terastallizes and can help cut the damage of opposing attackers while also being more reliable than Muddy Water, (AC) as it cannot miss.

Common Items
========
**Heavy-Duty Boots**: Like the aforementioned healing items, Heavy-Duty Boots provide provides Bellibolt with a valuable tool to switch in numerous times over the course of a battle without the fear of opposing entry hazards.

**Leftovers / Sitrus Berry**: Healing items like Leftovers and Sitrus Berry allow Bellibolt to perform in its role as a defensive pivot and allow it to sustain itself throughout the many turns it will spend in battle.

**Rocky Helmet**: Bellibolt can wear his its Rocky Helmet whenever he it wants to make the most of his its excellent bulk, functioning as a physical wall and dissuading opponents foes from attacking him it carelessly.

**Shuca Berry**: Shuca Berry can be excellent at shoring up Bellibolt's (AA) only weaknes weakness, allowing it to flip the tables on an incoming Ground-type attack and perform in its role as a defensive pivot.

**Assault Vest**: Assault Vest can allow for Bellibolt to invest into in Special Attack while maintaining its excellent natural bulk. This can surprise opponents who foes that think they are fighting a more passive foe Pokemon, only to be hit by an extremely powerful Electromorphosis-boosted (AH) attack for their troubles.

Niche Items
========
**Light Clay**: Light Clay is an exceptionally beneficial item for Bellibolt to hold, particularly for when it is utilising dual-screen strategies with the moves Reflect and Light Screen Bellibolt sets dual screens (filler). With grasp of such Light Clay, the duration of these defensive barriers extends from the standard five turns to an whopping eight turns. This extension allows The extra turns allow (dex info) Bellibolt to significantly enhance the team's overall defensive capabilities, reducing damage from incoming attacks for a longer period. As a result, it provides a valuable opportunity for the team to set up with stat-boosting moves, execute strategic switches, or recover from previous damage without the immediate threat of being overwhelmed by powerful opponents foes. The prolonged screen duration afforded by Light Clay The extra turns can also be crucial in stalling out opposing weather effects, status conditions, or Trick Room turns, thereby giving a substantial strategic advantage. Bellibolt also uniquely benefits from the Static ability (RC) punishing usage of the screen-countering moves Brick Break and Psychic Fangs.

**Red Card**: Red Card can be utilised utilized thanks to Bellibolt's large overall bulk, (AC) giving it the opportunity to be a one-time check to an opposing setup sweeper.


Tera
========
Bellibolt is an excellent Tera Captain to pair alongside a more expensive Captain. Bellibolt It greatly appreciates the additional coverage provided by Tera Blast and also can make use of several offensive and defensive typings Tera types to expand on its value as a defensive pivot. Tera Fairy and Water are two of the more common typings Tera types; Tera Fairy provides it Bellibolt with a strong defensive typing and allows it to check Dragon-types, while Tera Water strengthens Muddy Water and also gives it a more accurate option in Tera Blast with which to flip the script on opposing Ground-types without the need to rely on prediction. Tera Grass can be utilised utilized as a tool to hit bulky Water / Ground (added spaces) types like Gastrodon and Swampert, (AC) who which it would otherwise struggle to remove without the smart usage of Toxic. Tera Dragon and Steel can be utilised utilized defensively to provide a slew of useful resistances, (AC) helping bolster its defensive capabilities. In spite of all of this, Bellibolt is excellent even when not selected as a Tera Captain, (AC) and as such, (AC) it is not required to be one; (C > SC) merely that it Tera merely elevates its use.

Draft Strategy
========
Bellibolt might be the greatest Pokemon of all time, but it cannot do it all alone. (sorry) It is important that when drafting Bellibolt that you ensure that there are some valuable friends with which to ease the burden on his struggles. (filler, this basically says nothing) Bellibolt can fill a few different roles on a team, (AC) but there are a few notable traits from teammates that it desires.

**Entry Hazard Control**: Bellibolt often performs an auxiliary role in a team and therefore is not normally utilised utilized as an offensive progress maker. As such, it can appreciate teammates like Landorus-T, Ting-Lu, and Gliscor, (AC) who which can set entry hazards that aid Bellibolt in gradually chipping down opponents foes. Strong entry hazard removers like Great Tusk, Iron Treads, and Terapagos can also allow Bellibolt to forgo usage of Heavy-Duty Boots and instead utilise utilize more specialised specialized items.

**Setup Sweepers**: Bellibolt is excellent at soaking up a hit and then pivoting with Volt Switch into frailer setup sweepers like Iron Valiant, Roaring Moon, and Iron Boulder. Bellibolt It has many tools with which to facilitate these setup sweepers, (AC) such as dual-screen dual screens support, the ability to spread paralysis on opposing checks, and spreading the ability to spread chip damage across an opposing team to weaken them, allowing a strong sweeper to then clean.

**Ground-type Resistances and Immunities Ground-resistant and -immune Pokemon**: As Ground is the only type that Bellibolt is weak to, (AC) foes will often try to include coverage with which to remove it; (C > ASC) therefore, (AC) having strong resistances and immunities Ground-resistant and -immune Pokemon like Tornadus-T, Dragonite, and Ogerpon can provide it with a teammate to pivot into.

Checks and Counters
========
**Ground-types**: Bellibolt can run out of battery very quickly when forced to battle teams with strong Ground-type presences like Ting-Lu, Ursaluna, and Mamoswine, as it is forced to predict incoming switches with Toxic or a weak and inaccurate Muddy Water. Gliscor is a problem for Bellibolt, (AC) as it actually benefits from being poisoned. Soak is a tool that Bellibolt can use Soak to circumvent this and hit Ground-types for super effective damage, (AC) but as Bellibolt is so slow, (AC) it will usually be threatened by their STAB attacks anyway.

**Entry Hazards**: Entry hazards set by Pokemon like Greninja, Tyranitar, and Skarmory can stifle Bellibolt from performing its job as a defensive pivot, (AC) as they quickly wear down its health every time it switches in, leaving it forced to spend more turns than it would like using Slack Off to heal.

**Electric Resistances Electric-resistant Foes**: Bellibolt lacks sufficient coverage to hit strong foes like Raging Bolt, Iron Hands, and Gouging Fire, who which can also all very easily use the move Substitute to become immune to its status moves also. This can lead to Bellibolt being used as setup fodder for an opponent a foe.

[credits]
Written by:
https://www.smogon.com/forums/members/olivia.620359/
Quality checked by:
https://www.smogon.com/forums/members/scribble.356084/
https://www.smogon.com/forums/members/scionicle.599989/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
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