XY UU Bells to the Wall! UU Trick Room team.

This is the first Trick Room based team I have come up with. It was originally planned around the trio of Slowbro, Umbreon, and Bronzong. Umbreon and Slowbro are the defensive core, while Bronzong is an offensive Trick Room user that can either lead or come in midgame. Slowbro also has Trick Room, and can set it up multiple times with Regenerator and Slack Off. While Umbreon doesn't have Trick Room, it has good typing and can pass Wishes, thus forming the defensive core.

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Spe
- Scald
- Ice Beam
- Trick Room
- Slack Off

Since I only have two users of Trick Room, I opted to make Slowbro defensive rather that invest in damage. Slowbro has great utility and can often be used as a pivot if need be. It covers Umbreon's Fairy and Fighting weaknesses, however, both are weak to Bug, which is a problem.

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Payback
- Curse
- Wish
- Baton Pass

Umbreon's a great special wall, covers the team's dark and ghost weaknesses, and can pass Curses or Wishes. The Curses usually go to Bronzong, who can set up Trick Room and then fire off superpowered Gyro Balls. Wish is great for Hariyama, who can go in for another round after extensive poison damage. It doesn't function well in the Trick Room, as Payback will be much weaker, but it does still provide support.

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Earthquake
- Explosion
- Trick Room

Bronzong is naturally bulky enough to set up Trick Room, can do a decent amount of damage with a Curse passed to it, and can Explode to bring in another sweeper quickly. Unfortunately, it is the second of two to set up Trick Room, so Exploding is risky.

Crobat @ Life Orb
Ability: Infiltrator
EVs: 52 HP / 252 Atk / 4 SpD / 200 Spe
Jolly Nature
- Brave Bird
- U-turn
- Defog
- Taunt

Crobat serves as a revenge-killer outside of Trick Room, Entry Hazard Removal, and sometimes Taunt lead if needed. Stealth Rock, Life Orb, and Brave Bird hurt it badly, am considering replacing Taunt with Roost. Covers the core's Bug weakness nicely.

Tangrowth @ Life Orb
Ability: Regenerator
EVs: 4 HP / 252 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Giga Drain
- Earthquake
- Knock Off
- Sleep Powder

Hits from both sides, and is decently powerful in Trick Room. Regenerator and Giga Drain keep it alive, while Leaf Storm is useful at then end of Trick Room. As far as mixed sweepers go, Tangrowth's longevity and natural bulk seemed like as good as choice as any, especially since I have no other Grass moves in my team. Other suggestions would be appreciated.

Hariyama @ Toxic Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Close Combat
- Stone Edge
- Earthquake
- Bullet Punch

Hariyama hits people in the face hard. That's all he does, and he does it decently. Fake out is the only priority in my team, which is a problem. Considering replacing Facade with Stone Edge as well for coverage.

There are a few problems with this team I need some help with. First off, it has no entry hazards. Second, it doesn't have any powerful priority. Third, it feels like I need more offense, but I am not sure how to implement. Another thing to mention: I am wanting to recreate this team in-game, so that's a limitation to what can have what moves, as transfer is not an option for me.
 
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I happen to like Trick Room, but you really should use it in Doubles. It's much more effective that way.

Nonetheless, here I am! There are a few points that I'd love to go over with you:
  • Bronzong is kinda terrible as an offensive Pokemon. I think you should replace Bronzong with an offensive Trick Room Chandelure. It gives you an absolute monster of an offensive presence, plus those Curses really should be going to Hariyama anyway. Here's the set I use:
    Chandelure (M) @ Focus Sash
    Ability: Flash Fire
    EVs: 252 HP / 252 SpA / 4 SpD
    Quiet Nature
    IVs: 0 Spe
    - Shadow Ball
    - Heat Wave
    - Will-O-Wisp/Haze
    - Trick Room
  • You really don't need to run Fake Out in Singles. It just speeds up Hariyama's death at the hands of the Toxic Orb. I suggest that you replace Fake Out with Stone Edge. You were already contemplating replacing something, and that is what it should be.
  • Your Tangrowth is really not living up to its potential. There are some better options that it can run, one of which is sort of its signature move, Knock Off. Others include Sleep Powder and Earthquake. In fact, I kinda wanna reinvent your whole Tangrowth. Here it is:
    Tangrowth @ Leftovers
    Ability: Regenerator
    EVs: 252 HP / 252 Def / 4 SpA
    Relaxed Nature
    - Giga Drain
    - Earthquake
    - Sleep Powder
    - Knock Off
    In this case, chip damage is better than all out attacking, and the defense really highlights the Regenerator ability. Plus, you can put something to sleep! What's not to like?
I'm fairly sure that all of these ideas can be replicated in game, too! :D

Overall, good team, but I still think TR is better in Doubles! I hope you can make it work, though!
 
I'm gonna test out Chandelure, I like that idea. Changed Hariyama's moveset to include Stone Edge, and Bullet Punch. As far as Tangrowth goes, I really need him to be offensive, or I should replace him with some other mixed sweeper, or else my team is too passive. I added Sleep Powder and Knock Off to the set, but kept the EVs for offense.
 
I'd suggest that you put at least a few of Tangrowth's into Defense, it really does help it live longer. Also, tell me how well that Hariyama is working for you, I'd love to know!
 
Hey PizzamakerShield this is a cool team you have here, Trick Room is largely unexplored in UU so props for trying it out. As for the team I think i have a few changes that can help improve the team. I think that you can replace Hariyama with Swords Dance Heracross which could do the same job as Hariyama whilst also being able to boost it's attack and not being easily worn down by Toxic Orb. Heracross also gets the ability Guts and can still act as your teams status absorber, the only thing you miss out on is priority but I think the pros easily out way the cons.

heracross.gif


Heracross @ Leftovers
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Close Combat
- Megahorn
- Knock Off

Okay you also said you wanted some suggestions for something to replace Tangrowth so hopefully I can also help you out there. OTR Victini could be a really cool option over Tangrowth, giving you another Trick Room setter as well as something that can abuse Trick Room with the help of V-Create's speed drop. Victini can also act as a mixed attacker due to it's great movepool, I would recommend Grass Knot as a coverage move as this would allow to get past Swampert which could also help the rest of your team out.

victini.gif


Victini @ Weakness Policy / Charcoal / Expert Belt
Ability: Victory Star
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
IVs: 0 Spe
- Trick Room
- V-create
- Bolt Strike
- Grass Knot

Just one last thing, I definitely think you should try and fit Stealth Rock on Bronzong over one of your attacking moves. Stealth Rock is widely regarded as one of the best moves in the game due to it's ability to deal 25% to various types while also getting chip damage on everything else. As a general rule I would attempt to try and fit Stealth Rock on every team. Anyway cool team dude I hope I was able to help :]
 
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To carry on with what New Breed is doing with the team (I agree with all the suggestions), I think you would also benefit from adding a better Trick Room Setter in the form of Slowking over Slowbro. Slowking has access to Nasty Plot as well as Trick Room which can make him an extremely formidable Pokemon in a matter of 2 Turns.

slowking.gif

Slowking @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Trick Room
- Nasty Plot
- Scald
- Psyshock

I would also suggest a change from Umbreon to Rhyperior, who not only gives you a fantastic Electric resist but also hits harder than basically any Pokemon in the UU tier and under Trick Room, it is one of the most impossible Pokemon to stop due to it's fantastic bulk to take priority and outrageous Attack to 2HKO or OHKO even the most Physically bulky walls.

rhyperior.gif

Rhyperior @ Choice Band
Ability: Solid Rock
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: NaN Spe
- Earthquake
- Stone Edge
- Aqua Tail
- Megahorn

As for minor moveset changes, I would run Leftovers over Life Orb on Crobat as you don't want it to be worn down too much and i'd replace Taunt with Roost to give it greater survivability. I'd also make Umbreon's set Wish/Tect/Foul Play/Baton Pass or Aromatherapy to help keep your walls alive for longer ^_^ But that's up to you, good luck with the team!
 
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