Gen 7 Belly Drum Kommo-o [QC 1/1] GP[0/1]

Alpha1013

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[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Substitute
move 3: Drain Punch
move 4: Thunder Punch / Frustration
item: Salac Berry
ability: Bulletproof
nature: Jolly
evs: 52 HP / 204 Atk / 252 Spe
[SET COMMENTS]
Moves
=========

Substitute allows Kommo-o to punish opposing switches or safely set up against Pokemon that don't pose a significant threat, as well as block entry hazard attempts. This synergy with Belly Drum enables Kommo-o to safely activate its Salac Berry behind a Substitute, allowing it to sweep more effectively. Drain Punch provides Kommo-o with much needed recovery after clicking Substitute and Belly Drum, making it much harder to revenge kill. Thunder Punch allows Kommo-o to OHKO Pokemon like Tapu Fini, Toxapex, and Tornadus-T while also hitting other Fighting-resistant Pokemon Reuniclus and Clefable. Frustration allows Kommo-o to effectively hit threats like Gliscor, Landorus-T, Mega Latios, Mega Latias, and various Fairy-types.

Set Details
========

52 HP EVs allow Kommo-o to always activate Salac Berry after Substitue and Bellydrum. The rest of the EVs are put in Attack to hit as hard as possible. Bulletproof grants Kommo-o an immunity to bullet moves like Gyro Ball, Shadow Ball and Sludge Bomb thus allowing it to setup on Ferrothorn, Blacephalon, and Mega Venusaur, respectively.

Usage Tips
========

Kommo-o should be used in the mid- or late-game as a sweeper when its checks are weakened or KOed. Kommo-o's best setup opportunities are on passive Pokemon that it resists from like, Rotom-W and Ferrothorn or attackers it can chase out like Ash-Greninja or Heatran. Make sure not to switch Kommo-o in directly. even again resisted attacks, as the damage may prevent Kommo-o from setting up, thus making it useless offenseively. Kommo-o is still slower than Choice Scarf users like Landorus-T, Kartana, and Tapu Lele even after a Salac Berry boost and can be revenge killed if Kommo-o's Substitute is broken so these Pokemon must be removed so that Kommo-o can sweep. When facing status spreaders like Rotom-W, Gliscor and Chansey, it's important to click Substitute before using Belly Drum.

Team Options
========

This set is best used on hyper offensive teams due to its committal, high risk high reward nature. Dedicated leads like Landorus-T, Diancie, and Mew and can setup hazards up entry hazards and prevent the opponent from getting their own hazards. Serperior is an excellent partner, offering Glare support, helping to break through Unaware walls with Taunt, and providing hazard removal. Magearna helps handle Psychic- and Fairy-types one-on-one, relieves Kommo-o of the pressure to check threats like Dark Pulse users, and generally adds much-needed consistency to hyper offense builds. Mega Charizard X draws in Landorus-T and can thus force a huge damage on it with Flare Blitz. Other physical attackers like Dragonite, Kartana, Mega Pinsir, and Gyarados are considered good partners in hyper offensive teams as they can force through shared checks for the other to clean up later in the game. This set of Kommo-o can also be paired with screens users like Tapu Koko. Scarf Tapu Lele helps Kommo-o from being prone to priority moves like Extreme Speed or Bullet Punch. Scarf Victini is another strong option, offering Final Gambit support to help create setup opportunities for Kommo-o. Cresselia can use its Eject Button to disrupt Volt Switch from Rotom-W to stop it from switching out and bring Kommo-o in safely, and grants Lunar Dance support to bring Kommo-o back in top condition for another chance to clean up.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/alpha1013.565035/
Quality checked by:
https://www.smogon.com/forums/members/zinnias.569291/

Grammar checked by:
https://www.smogon.com/forums/members/user3.103/
 
Last edited:
PM me when you've been over this, its a pretty simple set so i dont see why i shouldnt push this through to GP after i'm happy with it, good job
[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Substitute
move 3: Drain Punch
move 4: Thunder Punch / Frustration
item: Salac Berry
ability: Bulletproof
nature: Jolly
evs: 52 HP / 204 Atk / 252 Spe
[SET COMMENTS]
Moves
=========

Sentence about substitute punishing switches / passive mons / hazard attempts. Sentence linking into this generally describing whats good about belly drum and how it synergises with sub for salac. Drain Punch provides Kommo-o with the much needed recovery after clicking Substitute and Belly Drum, making it much harder to revenge kill. Thunder Punch allows Kommo-o to OHKO Pokemon like Tapu Fini, Toxapex, (add comma because its a list of three) and Torndaus-T Tornadus-T while also hitting other Fairy Types which resist Drain Punch Fighting-resistant Pokemon like Reuniclus and Clefable. Substitute and Bellydrum help to activate Salac Berry which helps to increase the Speed of Kommo-o. frustration is a tech for lando/scor, lati twins, and fairies

Set Details
========

52 HP EVS allows EVs allow (remove double space) Kommo-o to always activate Salac Berry after Substitute and Belly Drum thats the order you'd use them so i prefer this order clicking Belly Drum and Substitute. The rest of the EVS are dropped in attack EVs are put into Attack to hit as hard as possible. A Jolly nature is used to help boost the Speed of Kommo-o. Bulletproof grants Kommo-o an immunity to a large number of bullet moves like Gyro Ball, Shadow Ball, and Sludge Bomb, Sludge Bomb, Shadow Ball and Gyro ball (so the orders match) thus allowing it to setup on Ferrothorn, Blacephalon, (add comma) and Mega Venusaur, respectively.

Usage Tips
========

This set is best used on hyper offensive teams.
Kommo-o should be used a in the mid- game or late-game (added hyphens) as a sweeper when its checks are weakened or KOed. Kommo-o's best should be brought in on Pokemon it can setup opportunities are on passive Pokemon that it resists attacks from, like Rotom-W and, Gastrodon, Seismitoad, Ferrothorn or attackers it can chase out like Ash-Greninja or Heatran etc. It should be ensured that it does not take any hits from Make sure not to switch Kommo-o in directly, even against those moves it resists resisted attacks, as the damage may prevent cause (remove double space) Kommo-o to not be able to use Belly Drum from setting up, thus making it useless offensively. Kommo-o is still slower than Choice Scarf users like Landorus-T, Kartana, and Tapu Lele even after a Salac Berry boost and can be revenge killed if Kommo-o's Substitute is broken so measures should be taken to ensure that does not happen this seems a little too vague to be a tip, if you could be clearer on what these measures are that would be better and if not, i have a diff way to do this sentence. there are also priority users which we could leave out for brevity but they seem quite similar to what youre getting at with mentioning scarfers. When using this set one facing status spreaders like Rotom-W, Gliscor and Chansey, it's important to should click use Substitute first and then before using Belly Drum. when facing status spreaders like Rotom-W, Gliscor and Chansey.

Team Options
========

This set is best used on hyper offensive teams due to its committal, high risk high reward nature. so teammates like Dual Screens Tapu Koko/ Serperior screens are quite old, i dont mind a passing mention further down the paragraph though maybe and other suicide Dedicated leads like Landorus-T, Diancie, and Mew and can help setup hazards up entry hazards and prevent the opponent from getting their own hazards from being set up on the field. Some examples for suicide leads which work well with Kommo-o are Mew, Imprison Landorus-T, Excadrill and Mega Diancie. All of these pokemon help prevent hazards from setting up while they can set their own hazards. Manaphy is an excellent partner as it can overcome the Unaware walls like Clefable and Pyukumuku which shut down Kommo-o. manaphy on HO is quite dated Tapu Koko and Victini can use U-turn to safely bring in Kommo-o and gaining momentum from the same. If this set is used on offensive teams, Pokémon like Tornadus-T and Landorus-T are good options. The former can prevent hazard setup with Taunt and remove existing hazards with Defog, while the latter can set up Stealth Rock. Both can also generate momentum with U-turn, helping to bring Kommo-o in safely.
so that this is easier to write and easier to read, i'm gonna nuke the bottom part and put some ideas into points
-Serperior for glare support, can break through unawares with taunt, removes hazards in a pinch
-Magearna to 1v1 psychics/fairies, take the burden off of kommo-o to check dark pulse, just an overall consistency booster for HO
-Mega Charizard X draws in and can force huge damage on Landorus
-Other miscellaneous phys attackers like Gyarados (either regular or mega really), Dragonite, Pinsir, Kartana to wear down shared checks. this could also include koko + lucha probably

other less important mentions you could use to fill out space if you want:
-screens koko

-scarf lele for psy terrain
-eject button guy to force a clean 1v1 against rotom and not letting it mash volt switch
-scarf victini for final gambit


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/alpha1013.565035/
Quality checked by:
https://www.smogon.com/forums/members/zinnias.569291/
Grammar checked by:
https://www.smogon.com/forums/members/user3.103/
 
name: Belly Drum
move 1: Belly Drum
move 2: Substitute
move 3: Drain Punch
move 4: Thunder Punch / Frustration
item: Salac Berry
ability: Bulletproof
nature: Jolly
evs: 52 HP / 204 Atk / 252 Spe
[SET COMMENTS]
Moves
=========

Substitute allows Kommo-o to punish opposing switches or safely set up against Pokemon that don't pose a significant threat, as well as block entry hazard attempts. This synergy with Belly Drum enables Kommo-o to safely activate its Salac Berry behind a Substitute, allowing it to sweep more effectively. Drain Punch provides Kommo-o with much needed recovery after clicking Substitute and Belly Drum, making it much harder to revenge kill. Thunder Punch allows Kommo-o to OHKO Pokemon like Tapu Fini, Toxapex, and Tornadus-T while also hitting other Fighting-resistant Pokemon Reuniclus and Clefable. Frustration allows Kommo-o to effectively hit threats like Gliscor, Landorus-T, Mega Latios, Mega Latias, and various Fairy-types.

Set Details
========

52 HP EVs allow Kommo-o to always activate Salac Berry after Substitute and Bellydrum Belly Drum. The rest of the EVs are put in Attack to hit as hard as possible. Bulletproof grants Kommo-o an immunity to bullet moves like Gyro Ball, Shadow Ball and Sludge Bomb thus allowing it to setup on Ferrothorn, Blacephalon, and Mega Venusaur, respectively.
Usage Tips
========

Kommo-o should be used in the mid- or late-game as a sweeper when its checks are weakened or KOed. Kommo-o's best setup opportunities are on passive Pokemon that it resists attacks from, move comma here like Rotom-W and Ferrothorn, comma or attackers it can chase out like Ash-Greninja or Heatran. Make sure not to switch Kommo-o in directly. even again resisted attacks, as the damage may prevent Kommo-o from setting up, thus making it useless offenseively. Kommo-o is still slower than Choice Scarf users like Landorus-T, Kartana, and Tapu Lele even after a Salac Berry boost and can be revenge killed if Kommo-o's its Substitute is broken so it isn't worth setting up while they're on the field measures should be taken to ensure that does not happen. When facing status spreaders like Rotom-W, Gliscor and Chansey, it's important to click Substitute before using Belly Drum.

Team Options
========

This set is best used on hyper offensive teams due to its committal, high risk high reward nature. Dedicated leads like Landorus-T, Diancie, and Mew and can set (space) up hazards up entry hazards and prevent the opponent from getting their own hazards. Serperior is an excellent partner, offering Glare support, helping to break through Unaware walls with Taunt, and providing hazard removal. Magearna helps handle Psychic- and Fairy-types one-on-one, relieves Kommo-o of the pressure to check threats like Dark Pulse users, and generally adds much-needed consistency to hyper offense builds. Mega Charizard X draws in Landorus-T and can thus force a huge damage on it with Flare Blitz, or on the other hand, could be opened up by Kommo-o breaking Landorus-T first. Other Physical attackers like Dragonite, Kartana, remove space and Gyarados are considered good partners in hyper offensive teams. This set of Kommo-o can also be paired with dual screens users like Tapu Koko. Choice Scarf Tapu Lele helps prevents Kommo-o from being prone to priority moves like Extreme Speed or Bullet Punch. Scarf Victini is another strong option, offering Final Gambit support to help create setup opportunities for Kommo-o.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/alpha1013.565035/
Quality checked by:
https://www.smogon.com/forums/members/zinnias.569291/

Grammar checked by:
https://www.smogon.com/forums/members/user3.103/
lets call this 1/1
 
[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Substitute
move 3: Drain Punch
move 4: Thunder Punch / Frustration
item: Salac Berry
ability: Bulletproof
nature: Jolly
evs: 52 HP / 204 Atk / 252 Spe
[SET COMMENTS]
Moves
=========

Substitute allows Kommo-o to punish opposing switches or safely set up against Pokemon that don't pose a significant threat, as well as block entry hazard attempts status. This synergy with Belly Drum enables Kommo-o to safely activate its Salac Berry behind a Substitute, allowing it to sweep more effectively. Drain Punch provides Kommo-o with much needed much-needed recovery after clicking using Substitute and Belly Drum, making it much harder to revenge kill. Thunder Punch allows Kommo-o to OHKO Pokemon like Tapu Fini, Toxapex, and Tornadus-T while also hitting other Fighting-resistant Pokemon such as? Reuniclus and Clefable. Frustration allows Kommo-o to effectively hit threats like Gliscor, Landorus-T, Mega Latios, Mega Latias, and various Fairy-types.

Set Details
========

52 HP EVs allow Kommo-o to always activate Salac Berry after Substitue Substitute and Bellydrum Belly Drum. The rest of the EVs are put in Attack to hit as hard as possible. Bulletproof grants Kommo-o an immunity to bullet moves like Gyro Ball, Shadow Ball and Sludge Bomb, (AC) thus allowing it to setup on Ferrothorn, Blacephalon, and Mega Venusaur, respectively.

Usage Tips
========

there is a random space here Kommo-o should be used in the mid- or late-game as a sweeper when its checks are weakened or KOed. Kommo-o's best setup opportunities are on passive Pokemon that whose attacks it resists, (AC) from like (RC) Rotom-W and Ferrothorn, (AC) or attackers it can chase out like Ash-Greninja or and Heatran. Make sure not to switch Kommo-o in directly (RP) even again resisted attacks, as the damage may prevent Kommo-o from setting up, thus making it useless offenseively offensively. Kommo-o is still slower than Choice Scarf users like Landorus-T, Kartana, and Tapu Lele even after a Salac Berry boost and can be revenge killed if Kommo-o's its Substitute is broken, (AC) so these Pokemon must be removed so that Kommo-o it can sweep. When facing status spreaders like Rotom-W, Gliscor, (AC) and Chansey, it's important to click use Substitute before using Belly Drum.

Team Options
========

This set is best used on hyper offensive offense teams due to its committal, high risk high reward high-risk high-reward nature. Dedicated leads like Landorus-T, Diancie, and Mew and can setup hazards set up entry hazards and prevent the opponent from getting their own hazards. Serperior is an excellent partner, offering Glare support, helping to break through Unaware walls with Taunt, and providing hazard removal. Magearna helps handle Psychic- and Fairy-types one-on-one, relieves Kommo-o of the pressure of checking to check threats like Dark Pulse users, and generally adds much-needed consistency to hyper offense builds. Mega Charizard X draws in Landorus-T and can thus force a huge damage on it with Flare Blitz. Other physical attackers like Dragonite, Kartana, Mega Pinsir, and Gyarados are considered good partners in hyper offensive offense teams, (AC) as they can force through shared checks for the other to clean up later in the game. This set of Kommo-o can also be paired with dual screens users like Tapu Koko. Choice Scarf Tapu Lele helps Kommo-o from being prone to priority moves like Extreme Speed or and Bullet Punch. Choice Scarf Victini is another strong option, offering Final Gambit support to help create setup opportunities for Kommo-o. Cresselia can use its Eject Button to disrupt Volt Switch from Rotom-W to stop it from switching out and bring Kommo-o in safely, and it grants Lunar Dance support to bring Kommo-o back in top condition for another chance to clean up.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/alpha1013.565035/
Quality checked by:
https://www.smogon.com/forums/members/zinnias.569291/

Grammar checked by:
https://www.smogon.com/forums/members/user3.103/
gp 1/1
 
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