[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Substitute
move 3: Drain Punch
move 4: Thunder Punch / Frustration
item: Salac Berry
ability: Bulletproof
nature: Jolly
evs: 52 HP / 204 Atk / 252 Spe
[SET COMMENTS]
Moves
=========
Substitute allows Kommo-o to punish opposing switches or safely set up against Pokemon that don't pose a significant threat, as well as block entry hazard attempts. This synergy with Belly Drum enables Kommo-o to safely activate its Salac Berry behind a Substitute, allowing it to sweep more effectively. Drain Punch provides Kommo-o with much needed recovery after clicking Substitute and Belly Drum, making it much harder to revenge kill. Thunder Punch allows Kommo-o to OHKO Pokemon like Tapu Fini, Toxapex, and Tornadus-T while also hitting other Fighting-resistant Pokemon Reuniclus and Clefable. Frustration allows Kommo-o to effectively hit threats like Gliscor, Landorus-T, Mega Latios, Mega Latias, and various Fairy-types.
Set Details
========
52 HP EVs allow Kommo-o to always activate Salac Berry after Substitue and Bellydrum. The rest of the EVs are put in Attack to hit as hard as possible. Bulletproof grants Kommo-o an immunity to bullet moves like Gyro Ball, Shadow Ball and Sludge Bomb thus allowing it to setup on Ferrothorn, Blacephalon, and Mega Venusaur, respectively.
Usage Tips
========
Kommo-o should be used in the mid- or late-game as a sweeper when its checks are weakened or KOed. Kommo-o's best setup opportunities are on passive Pokemon that it resists from like, Rotom-W and Ferrothorn or attackers it can chase out like Ash-Greninja or Heatran. Make sure not to switch Kommo-o in directly. even again resisted attacks, as the damage may prevent Kommo-o from setting up, thus making it useless offenseively. Kommo-o is still slower than Choice Scarf users like Landorus-T, Kartana, and Tapu Lele even after a Salac Berry boost and can be revenge killed if Kommo-o's Substitute is broken so these Pokemon must be removed so that Kommo-o can sweep. When facing status spreaders like Rotom-W, Gliscor and Chansey, it's important to click Substitute before using Belly Drum.
Team Options
========
This set is best used on hyper offensive teams due to its committal, high risk high reward nature. Dedicated leads like Landorus-T, Diancie, and Mew and can setup hazards up entry hazards and prevent the opponent from getting their own hazards. Serperior is an excellent partner, offering Glare support, helping to break through Unaware walls with Taunt, and providing hazard removal. Magearna helps handle Psychic- and Fairy-types one-on-one, relieves Kommo-o of the pressure to check threats like Dark Pulse users, and generally adds much-needed consistency to hyper offense builds. Mega Charizard X draws in Landorus-T and can thus force a huge damage on it with Flare Blitz. Other physical attackers like Dragonite, Kartana, Mega Pinsir, and Gyarados are considered good partners in hyper offensive teams as they can force through shared checks for the other to clean up later in the game. This set of Kommo-o can also be paired with screens users like Tapu Koko. Scarf Tapu Lele helps Kommo-o from being prone to priority moves like Extreme Speed or Bullet Punch. Scarf Victini is another strong option, offering Final Gambit support to help create setup opportunities for Kommo-o. Cresselia can use its Eject Button to disrupt Volt Switch from Rotom-W to stop it from switching out and bring Kommo-o in safely, and grants Lunar Dance support to bring Kommo-o back in top condition for another chance to clean up.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/alpha1013.565035/
Quality checked by:
https://www.smogon.com/forums/members/zinnias.569291/
Grammar checked by:
https://www.smogon.com/forums/members/user3.103/
name: Belly Drum
move 1: Belly Drum
move 2: Substitute
move 3: Drain Punch
move 4: Thunder Punch / Frustration
item: Salac Berry
ability: Bulletproof
nature: Jolly
evs: 52 HP / 204 Atk / 252 Spe
[SET COMMENTS]
Moves
=========
Substitute allows Kommo-o to punish opposing switches or safely set up against Pokemon that don't pose a significant threat, as well as block entry hazard attempts. This synergy with Belly Drum enables Kommo-o to safely activate its Salac Berry behind a Substitute, allowing it to sweep more effectively. Drain Punch provides Kommo-o with much needed recovery after clicking Substitute and Belly Drum, making it much harder to revenge kill. Thunder Punch allows Kommo-o to OHKO Pokemon like Tapu Fini, Toxapex, and Tornadus-T while also hitting other Fighting-resistant Pokemon Reuniclus and Clefable. Frustration allows Kommo-o to effectively hit threats like Gliscor, Landorus-T, Mega Latios, Mega Latias, and various Fairy-types.
Set Details
========
52 HP EVs allow Kommo-o to always activate Salac Berry after Substitue and Bellydrum. The rest of the EVs are put in Attack to hit as hard as possible. Bulletproof grants Kommo-o an immunity to bullet moves like Gyro Ball, Shadow Ball and Sludge Bomb thus allowing it to setup on Ferrothorn, Blacephalon, and Mega Venusaur, respectively.
Usage Tips
========
Kommo-o should be used in the mid- or late-game as a sweeper when its checks are weakened or KOed. Kommo-o's best setup opportunities are on passive Pokemon that it resists from like, Rotom-W and Ferrothorn or attackers it can chase out like Ash-Greninja or Heatran. Make sure not to switch Kommo-o in directly. even again resisted attacks, as the damage may prevent Kommo-o from setting up, thus making it useless offenseively. Kommo-o is still slower than Choice Scarf users like Landorus-T, Kartana, and Tapu Lele even after a Salac Berry boost and can be revenge killed if Kommo-o's Substitute is broken so these Pokemon must be removed so that Kommo-o can sweep. When facing status spreaders like Rotom-W, Gliscor and Chansey, it's important to click Substitute before using Belly Drum.
Team Options
========
This set is best used on hyper offensive teams due to its committal, high risk high reward nature. Dedicated leads like Landorus-T, Diancie, and Mew and can setup hazards up entry hazards and prevent the opponent from getting their own hazards. Serperior is an excellent partner, offering Glare support, helping to break through Unaware walls with Taunt, and providing hazard removal. Magearna helps handle Psychic- and Fairy-types one-on-one, relieves Kommo-o of the pressure to check threats like Dark Pulse users, and generally adds much-needed consistency to hyper offense builds. Mega Charizard X draws in Landorus-T and can thus force a huge damage on it with Flare Blitz. Other physical attackers like Dragonite, Kartana, Mega Pinsir, and Gyarados are considered good partners in hyper offensive teams as they can force through shared checks for the other to clean up later in the game. This set of Kommo-o can also be paired with screens users like Tapu Koko. Scarf Tapu Lele helps Kommo-o from being prone to priority moves like Extreme Speed or Bullet Punch. Scarf Victini is another strong option, offering Final Gambit support to help create setup opportunities for Kommo-o. Cresselia can use its Eject Button to disrupt Volt Switch from Rotom-W to stop it from switching out and bring Kommo-o in safely, and grants Lunar Dance support to bring Kommo-o back in top condition for another chance to clean up.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/alpha1013.565035/
Quality checked by:
https://www.smogon.com/forums/members/zinnias.569291/
Grammar checked by:
https://www.smogon.com/forums/members/user3.103/
Last edited: