Berry Offensive

Berry Offensive


Team:
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Introduction:

I needed a new team for week 4 of POCL and decided to bring Rain Offense since it's something I don't really use and I obviously didn't want to get counter team'd and so I started testing with it with friends and on the ladder and it was very fun to use. The team looks very simple but it can really rape your opponent when using the key pokemon correctly. Let's move to individual analysis.


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Forretress (F) @ Custap Berry
Trait: Sturdy
EVs: 252 Atk
Brave Nature (+Atk, -Spd)
- Toxic Spikes
- Spikes
- Rapid Spin
- Gyro Ball


I first thought of Froslass being quite good in this type of team but then I thought about Forretress because of its ability of setting up Toxic Spikes and early game spinning as welll. This is pretty much what I use on offensive teams. Gyro Ball is just a coverage move that helps it beat Deoxys-S/A and Espeon. Toxic Spikes and regular Spikes because I wanted to beat set up sweepers with a phazing + entry hazards combination. I don't really know what to explain about this set since it's pretty standard lol.


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Genesect @ Choice Scarf
Trait: Download
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Iron Head
- Ice Beam
- Explosion


I chose Genesect to be my scarfer since I wanted to run a Genesect + Dragon core, meaning that I like using U-turn to get switch advantage and kill the Genesect resist with one of my dragons. The set is very standard as well, needed something for Mewtwo, Darkrai, Kyurem and Rayquaza. Genesect can also check Arceus Ghost with ease when Toxic Spikes and Iron Head if I'm feeling lucky. Genesect can also break the only Palkia (which is the main Pokemon of the team) counter in rain: Arceus-Grass. Explosion to deal with Ho-Oh and something that I really want to kill or wear down just so my next Pokemon can kill it.


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Dialga @ Lum Berry
Trait: Pressure
EVs: 240 HP / 16 SAtk / 236 SDef / 16 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Stealth Rock
- Fire Blast
- Roar


I wanted Dialga to be my Stealth Rock user since it has good synergy with the rest of my team, it is also my rain Ho-Oh counter. Dialga can be very annoying towards the opponent when used correctly, it takes Palkia early game with Draco Meteor and people for some reason don't expect Roar so they send in their Arceus to set up Swords Dance/Calm Mind. Fire Blast is just a standard coverage move for Forretress and Ferrothorn. Draco Meteor just takes out Palkia as well as other dragons. I chose Lum Berry over Leftovers just because I really hate Smash Pass and Thunder Wave. Dialga also has good synergy with Kyogre since it is able to cover Kyogre's weakneses with ease. It's just such a good Pokemon.


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Giratina-O @ Griseous Orb
Trait: Levitate
EVs: 212 Atk / 252 Def / 44 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Tail
- Earthquake
- Will-O-Wisp
- Shadow Sneak


I chose Giratina as my spin blocker since I figured out I would be weak to weather abusers like Kabutops and Excadrill so I needed a counter for those 2 as well a second Extremekiller check. The set may seem really weird but it's pretty useful since it takes a +2 Shadow Claw from any Extremekiller variant, also can take a +2 Iron Head from Life Orb Excadrill. Will-o-Wisp for burning Groudon/Arceus just in case they carry a Lum Berry. As you can see the team relies on hazards to really destroy the opponent rather than sweeping with something late game, it's called "phazing offense" I guess. Shadow Sneak and Dragon Tail are standard moves on Giratina as you already know. Also considered Arceus-Ghost but decided to go with Giratina since it covers the pokemon I listed below besides, Arceus would just make me more Ho-Oh weak.


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Palkia @ Haban Berry
Trait: Pressure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Spacial Rend
- Hydro Pump
- Thunder
- Fire Blast


Palkia is probably the most important member of the team, it is my Kyogre switch in and it is also the Pokemon that gets more kills during battles. Genesect + Palkia is an amazing offensive core since Palkia takes out the common U-turn switch-ins (Giratina, Ho-Oh, Ghosteus, Forretress). Spacial Rend is just the Dragon-type STAB move, nothing special. Hydro Pump in rain just nukes really, sometimes I just click Hydro Pump just to see what my opponent fodders since even Kyogre takes more than 30% when no HP investment. Hydro Pump also helps me beat Ghosteus with the help of Toxic Spikes it is impossible for it to set up Calm Minds. I had Dragon Tail first but I changed it to Thunder because I realized I don't really have anything to beat bulky water types like Manaphy or ResTalk Kyogre. Fire Blast is just a standard coverage move, I think I'm not exagerating when I say dealing with Palkia in rain just comes down to predictions if you don't have an Arceus-Grass or a Sp.Def Dialga, it's just so good. Something I forgot, Haban Berry over Lustrous Orb because it's my second Dragon check just in case a lose Dialga, it takes a Dragon move and retaliates back with Spacial Rend.


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Kyogre @ Leftovers
Trait: Drizzle
EVs: 248 HP / 240 Def / 20 Spd
Bold Nature (+Def, -Atk)
- Scald
- Rest
- Sleep Talk
- Roar

Last but not least, Kyogre, I already mentioned that I wanted rain with Palkia and I obviously wouldn't chose Politoed. I chose Physically defensive Kyogre I need Kyogre to be at a good amount of health to release the full potential of the team. Kyogre is also one of my Extremekiller checks as well as Calm Mind Arceus "check". Kyogre has good synergy with the rest of the team since most of the pokes can deal with common Kyogre switch ins with relative ease. I chose Scald and Roar because they are standard moves on ResTalk and the other 2 because it's not called ResTalk if it doesn't have Sleep Talk and Rest.
Conclusion:

As you can see most of the Pokes on the team force switches, which is what makes the team very simple and easy to use. I didn't really have a ladder peak with it since my luck on ladder is trash and I don't really think ladder is important to determine your skill lol. I'll post the biggest threats below as well as the importable, feel free to rate or give me your opinion about it if you're planning or you have used it. Good Luck!

Threats:
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I don't have a reliable switch in for this, Tailwind just wins if I lose Dialga.

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It hurts my team badly when it's offensive since no Dragon resist (Genesect gets popped by Fire Blast and also, >switching Genesct to Dialga)

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DOT

Shoutout to:

BanEvader777
IDM, you know who
#Solrocks
SOTI.


Importable:
Forretress (F) @ Custap Berry
Trait: Sturdy
EVs: 252 Atk
Brave Nature (+Atk, -Spd)
- Toxic Spikes
- Spikes
- Rapid Spin
- Gyro Ball

Genesect @ Choice Scarf
Trait: Download
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Iron Head
- Ice Beam
- Explosion

Dialga @ Lum Berry
Trait: Pressure
EVs: 240 HP / 16 SAtk / 236 SDef / 16 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Stealth Rock
- Fire Blast
- Roar

Giratina-O @ Griseous Orb
Trait: Levitate
EVs: 212 Atk / 252 Def / 44 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Tail
- Earthquake
- Will-O-Wisp
- Shadow Sneak

Palkia @ Haban Berry
Trait: Pressure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Spacial Rend
- Hydro Pump
- Thunder
- Fire Blast

Kyogre @ Leftovers
Trait: Drizzle
EVs: 248 HP / 240 Def / 20 Spd
Bold Nature (+Def, -Atk)
- Scald
- Rest
- Sleep Talk
- Roar
 
Seems like pretty stereotypical Rain HO. I don't really like Haban Palkia that much (the extra power from Lustrous Orb is really worth it, helps you stallbreak, and besides, it's not like you need another Dragon Switchin). Also, I don't really understand Dialga's EVs, lol, but I guess, if they work for you, you can go with them.

Also, you're wrong in stating that Genesect can beat Arceus-Grass; variants that invest in max HP just barely avoid the 2HKO from U-turn with no hazards up, meaning that they can Recover off the damage every time you U-turn into them. You could lock yourself into Ice Beam to remedy this, but locking Genesect into Ice Beam is really risky unless you absolutely need something dead.

The final thing I could nitpick about is your absolute lack of a safe switchin vs Kyurem-W and/or Zekrom.... Specs Kyurem-W just has to switch in and out and mindlessly spam Draco Meteor to win the game. I might run the standard specially defensive Ferrothorn in its place to remedy this.
 
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Ferrothorn became very situational in this meta, if anything it would ruin momentum. It's not really needed since specs Kyurem-W still beats it with Ice Beam/Fusion Flare and Zekrom is only a red flag when it's mixed which means it has Focus Blast which would 2HKO Ferrothorn on the switch. Thanks I guess.
 
Ferrothorn became very situational in this meta, if anything it would ruin momentum. It's not really needed since specs Kyurem-W still beats it with Ice Beam/Fusion Flare and Zekrom is only a red flag when it's mixed which means it has Focus Blast which would 2HKO Ferrothorn on the switch. Thanks I guess.

Well, there isn't really anything besides Chansey that can switch in on any one of Kyurem-W's moves at any given time, the implication is that you'll be able to predict around it. I was pointing out that literally nothing on your team can take a Draco Meteor (assuming Rocks are on the field) without dying in the process, but Ferrothorn can at least take a DM and set up spikes/leech seed their switchin. Also, Mixed Rom has to rely on a 70% accuracy move just to 2HKO you.... Mixed Rom is another thing that you just have to predict around, as there isn't really a safe switchin. Ferrothorn can easily take anything from it except Focus Blast regardless, so it can switch in on Bolt Strike or Dragon Claw and hurt the Zekrom with Iron Barbs+Life Orb Recoil, or it can switch in on Draco Meteor and force it out/set up spikes.

Also, I wouldn't say Ferrothorn ruins momentum... due to the sheer amount of things it walls and the switches it forces, it's an amazing pivot and it can easily litter the battlefield with Spikes and torment things with Leech Seed. Additionally the other mons on your team are bulky enough that it can switch out with little worry. It's just a suggestion, you don't have to take it. However I think it'll really help you out in the long run.
 
Remind me again what dialga does? From my point of view it's not doing much since it isn't a lead and it's coverage is lacking. It also doesn't help with synergy or your problems. Instead I suggest ditching toxic spikes on forry and replacing it with sr and then replacing dialga with steelceus which would allow you to preserve momentum and allow you a switchin to powerful dragons that you currently cannot stop. It could also soft check ekiller far better than dialga can.

Also lol
16+ SpA Dialga Draco Meteor vs. 0 HP / 0 SpD Ho-Oh: 163-193 (46.17 - 54.67%) -- 56.25% chance to OHKO after Stealth Rock
Can't even guarantee a ohko on a uninvested Ho oh after sr lol. After which Ho oh can just roost off the damage and be on its merry way. If Ho oh is invested however
16+ SpA Dialga Draco Meteor vs. 252 HP / 0 SpD Ho-Oh: 163-193 (39.18 - 46.39%) -- guaranteed 2HKO after Stealth rock.

Far from a solid answer to Ho oh.
 
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Remind me again what dialga does? From my point of view it's not doing much since it isn't a lead and it's coverage is lacking. It also doesn't help with synergy or your problems. Instead I suggest ditching toxic spikes on forry and replacing it with sr and then replacing dialga with steelceus which would allow you to preserve momentum and allow you a switchin to powerful dragons that you currently cannot stop. It could also soft check ekiller far better than dialga can.

Also lol
16+ SpA Dialga Draco Meteor vs. 0 HP / 0 SpD Ho-Oh: 163-193 (46.17 - 54.67%) -- 56.25% chance to OHKO after Stealth Rock
Can't even guarantee a ohko on a uninvested Ho oh after sr lol. After which Ho oh can just roost off the damage and be on its merry way. If Ho oh is invested however
16+ SpA Dialga Draco Meteor vs. 252 HP / 0 SpD Ho-Oh: 163-193 (39.18 - 46.39%) -- guaranteed 2HKO after Stealth rock.

Far from a solid answer to Ho oh.

Before I begin, if you have downs syndrome I severely apologize for being so abrupt with you. But frankly, if you don't play ubers, don't rate an ubers rmt. Or rather if you don't play ubers well anyone can load a team with sand veil chomp, even an ass user like you. the point of Dialga being a check to Ho-Oh is that Ho-Oh can't do shit to Dialga, sure Dialga can't touch a standard defensive or tank Ho-Oh. but while Ho-Oh is sitting there not being able to touch Dialga in rain, Dialga sets up stealth rocks for the battle and can roar Ho-Oh out if it tries to set up a sub for some god awful reason (I'm sure its a play you'd willingly make).

tl;dr Dialga is a pivot into Ho-Oh's not an offensive check. Get good before you post and give everyone cancer again plz

Also you're retarded if you say straight up Dialga doesn't synergize well with this man's team...
 
252+ Atk Life Orb Ho-Oh Earthquake vs. 252 HP / 0 Def Dialga: 265-315 (65.59 - 77.97%) -- guaranteed 2HKO


Is that considered unable to do anything to dialga? As for synchronizing with his team, how about you enlighten me on how it synchronizes well and explain how steelceus doesn't do a better job.

edit: 252+ Atk Life Orb Ho-Oh Sacred Fire vs. 252 HP / 0 Def Dialga: 199-235 (49.25 - 58.16%) -- 64.45% chance to 2HKO

lol. Yup dialga is an excellent defensive check to ho oh.
 
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252+ Atk Life Orb Ho-Oh Earthquake vs. 252 HP / 0 Def Dialga: 265-315 (65.59 - 77.97%) -- guaranteed 2HKO


Is that considered unable to do anything to dialga? As for synchronizing with his team, how about you enlighten me on how it synchronizes well and explain how steelceus doesn't do a better job.

edit: 252+ Atk Life Orb Ho-Oh Sacred Fire vs. 252 HP / 0 Def Dialga: 199-235 (49.25 - 58.16%) -- 64.45% chance to 2HKO

lol. Yup dialga is an excellent defensive check to ho oh.

Uh, I don't think hyper offense needs a counter for every poke in the meta but rather a way to check most of things. Steelceus doesn't do a better job than Dialga because I still lose to the same things on hindsight (Ho-Oh, Zekrom,Palkia, Offensive Dialga), it would only check Kyurem-W I guess. Try playing with the team before rating that might help you understand the mechanics of the team better, thanks anyways! :]
 
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