Best F/W/G Core?
Okay, so i tried standard vaporeon instead of kingdra and its doing amazing.
thanks for the help guys.
This IS my First RMT on Smogon.
This team is based around F/W/G Core and the 3 best pokemon the work together the best imo are Celebi Heatran and Kingdra
They all cover eachothers weakness and with mence gone they will wreck havoc on most teams.
(Team has been tested on PO and Shoddy and i usually win 4 times before i lose 1 (sometimes hax sometimes not))
Now onto the team...
AT A GLANCE







Heatran @ Life Orb
Ability: Flash Fire
EVs: HP 4/ ATK 0/ DEF 0/ SPE 252/ S.ATK 252/ S.DEF 0
Nature: Mild
- Overheat
- Stealth Rocks
- Explosion
- Hidden Power (Grass)
Great part of the F/W/G core imo. Takes all attacks aimed at celebi and vice versa. Overheat for quick damage to KO some pokes or weaken them alot.Stealth Rocks for well stealthrocks. Explosion is just finish off what the rest of my team cant handle or to get a quick kill before dieing. Hidden power grass is there for better coverage on most leads (swampert hippodown). Maybe Earth Power over Hidden power grass to hit Nape harder and other heatran harder. What are your opinions?
Lead Threats

SR then overheat

Overheat

switch out jirachi (or zapdos im not sure yet)

Over Heat

HP grass

Switch to zapdos because CC is an ohko on heatran

switch to zapdos because i dont have earthpower

overheat

sr predicting the protect then switch out

overheat and if im asleep then switch into rachi

Celebi @ Leftovers
Ability: Natural Cure
EVs: HP 252/ ATK 0/ DEF 0/ SPE 36/ S.ATK 220/ S.DEF 0
Nature: Timid
- Grass Knot
- Hidden Power Fire
- Thunder Wave
- Recover
The Grass type of the F/W/G Core. Celebi and Heatran Work perfectly together blocking each others weakness's. This was a lead untill Faladran told me heatran will work better as a lead so i switched them. Now its a standard tinkerbell set. ONCE i use this poke more on PO i will make this description a bit longer.

Machamp @ Leftovers
Ability: No Guard
EVs: HP 252/ ATK 252/ DEF 0/ SPE 6/ S.ATK 0/ S.DEF 0
Nature: Adamant
- Dynamic Punch
- Bulk up
- Stone Edge
- Pay Back
Standard Bulkup machamp. Hes mainly used to get rid of threats the rest of my team cant handle (ghosts in particular) and catch people off guard (no pun intended) with bulkup. When most people see a machamp they will be like sub 3 atk or 4 atk LO but when they switch (most of the time into a physical atker) they will see a bulkup. Most of the time there jaw drops as my atk increase and defence increases to skyhigh levels after 1 bulkup. Dynamic punch alone will cause switches with the confusion and with bulkup he can take hits from both sides even w/o sp and def ev's.

Kingdra @ Leftovers
Ability: Swift Swim
EVs: HP 24/ ATK 252/ DEF 0/ SPE 232/ S.ATK 0/ S.DEF 0
Nature: Adamant
- Dragon Dance
- Substitute
- Outrage
- Waterfall
I needed a dragon and a pokemon to fit in the F/W/G Core and Kingdra fitted perfectly. I love his 1/4 resist to fire and water atks. it gives him a free sub and or dragon dances if predicted correctly. my team cant really handle some fire and water types (suicune / heatran) and kingdra walls them amazingly (besides some weird sets). i was thinking lum over lefties but on PO lefties helped me more then lum so i sticked with it.

Zapdos @ Leftovers
Ability: Pressure
EVs: HP 248/ ATK 0/ DEF 228/ SPE 32/ S.ATK 0/ S.DEF 0
Nature: Bold
- Roost
- Discharge
- Heatwave
- Hidden Power (Ice)
Oh Zapdos, the Bulky attacker. Does serious damage with no ev investment and also takes hits like a beast. Zapdos tanks the hits and hits back hard. Zapdos is one of the best ou's hands down and having most of the ou's physical attackers makes this set amazing. Bolt Beam combo destroys almost every pokemon (magnezone and lanturn being the only 2 to tank it)and heatwave to finish off the rest. I would use hp grass but with celebi having leafstorm i dont really need it. And plus on PO and shoddy SO MANY flygons switch into me to get 1hitko'd by hp ice. so hp ice over hp grass. Discharge over Tbolt to assist machamp on handleing faster pokes.

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: HP 4/ ATK 252/ DEF 0/ SPE 252/ S.ATK 0/ S.DEF 0
Nature: Jolly
- Iron head
- U-turn
- Fire Punch
- Ice Punch
Flincher Annoyer Scarf'd, the works. Revenge kills alot of pokemon and can finish off big threats at high hp. i was thinking Trick over Fire punch because of zapdos and heatran taking care of the pokemon that get destroyed by fire attacks. and also ive been having some troubles with curselax so trick might be a good option, what do you think?? U-turn for easy predictions and Iron head for a good flinching stab move. I was thinking of using a different revenge killer instead of this beast but idk jirachi got me out of jams sometimes and also got me into jams some times (magnezones setting up)
Team is pretty dece only loses to some baton pass teams. (gliscor baton pass to metagross)
so help me out with the ev's natures moveset and maybe a poke or 2
Threat List
Aerodactyl- machamp can handle it with dynamic punch and jirachi can 1hitko it with iron head
Azelf- Jirachi's u-turn and Machamp using payback
Blissey- machamp d-punch
Breloom- celebi resists both stab and same with zapdos. heatwave can ko
Bronzong- heatran can hurt it with fireblast and it cant hurt zapdos unless explode
Celebi- jirachi's u-turn
Dragonite- zapdos can take hits and hit back with hp ice. jirachi can ice punch and kingdra can ko if it outspeeds
Dusknoir- i gotta play around with machamp and heatran to take it out. depends on the moveset
Electivire- earthpower from celebi or tran. jirachi can flinch hax it, machamp can d-punch it
Empoleon- zapdos can handle it and if not then celebi can earthpower and t-wave. Machamp can hit it with d-punch
Flygon- death by hp ice zapdos. outrage does around 55% to zapdos
Forretress- heatran or zapdos can use there fire atks on it.
Gengar- payback from machamp or iron head from rachi
Gliscor- hidden power ice from zapdos or icepunch from rachi. Kingdra can hurt it aswell
Gyarados- heatran can outspeed and ko with hp electric. and zapdos can take hits and kill with discharge
Heatran- my own heatran can take it and kingdra can waterfall as can machamp can d-punch
Hippowdon kingdra can hurt it and celebi can ko with leafstorm
Infernape- kingdra can waterfall it and celebi can take a hit (occa berry) and ko with earthpower or t-wave
Jirachi- tricky. heatran can take scarf physical ones and celebi can t-wave to assist machamp to outspeed and d-punch spam
Jolteon- earthpower with celebi does the trick. if dead then heatran can ko with earthpower
Kingdra- my own kingdra or zapdos
Lucario- zapdos can take physical ones as machamp can ko with d-punch
Machamp- jirachi can annoy it and it cant hurt zapdos much.
Magnezone- heatran fireblast and zapdos can annoy with heatwave. machamp with d-punch will knock it out i think
Mamoswine - d-punch from machamp or waterfall from kingdra
Metagross- zapdos walls this completely with heatwave. if heatran outspeeds then ill use fireblast on it
Ninjask - annoying as a lead cuz celebi cant damage it. but otherwise sr and zappy can handle it, same with tran
Roserade - tran and zapdos can handle it but 1 will prob be put asleep
Rotom-A - machamp can hurt it with payback or ko if not then heatran can wear it down with fireblast
Scizor - zapdos and heatran wall it
Shaymin- jirachi's u-turn and zapdos's heatwave (beware of earthpower aimed at heatran
Skarmory- heatran with fireblast and zapdos's discharge
Smeargle- nothing that celebi cant handle as a lead. any1 of my pokes can ko or come close to it
Snorlax- ROYAL PAIN if machamp is gone. but if its alive then its all good. i might have to flinch hax it with rachi. if it gets to many curses its game over
Starmie- kingdra can tank surfs and zapdos can hurt it with discharge but i mainly go in with rachi and u-turn to kingdra
Suicune- zapdos can handle it but with calm minds up im screwed. Crocune cant hurt kingdra but offensive cune might bring troubles
Swampert- celebi will ohko. if not then machamp can weaken it with d-punch and zapdos can fake it out if they think i got hp grass
Tentacruel- zapdos can handle it and same with celebi. jirachi can annoy it.
Togekiss- jirachi can annoy it and zapdos destroys it
Tyranitar- machamp and kingdra can ko it jirachi can ironhead it to death
Umbreon- u-turn with jirachi and d-punch with machamp. watch out for curses.
Vaporeon- zapdos can handle it as can kingdra. machamp can d-punch it to cause wish spamming and confusions
Weavile - machamp resists both stabs same with tran.
Zapdos-hard to kill. my own zapdos can hurt it and heatran can also do heavy damage with fireblast
zapdos, snorlax, dusknoir, and jirachi are my biggest threats atm
Azelf- Jirachi's u-turn and Machamp using payback
Blissey- machamp d-punch
Breloom- celebi resists both stab and same with zapdos. heatwave can ko
Bronzong- heatran can hurt it with fireblast and it cant hurt zapdos unless explode
Celebi- jirachi's u-turn
Dragonite- zapdos can take hits and hit back with hp ice. jirachi can ice punch and kingdra can ko if it outspeeds
Dusknoir- i gotta play around with machamp and heatran to take it out. depends on the moveset
Electivire- earthpower from celebi or tran. jirachi can flinch hax it, machamp can d-punch it
Empoleon- zapdos can handle it and if not then celebi can earthpower and t-wave. Machamp can hit it with d-punch
Flygon- death by hp ice zapdos. outrage does around 55% to zapdos
Forretress- heatran or zapdos can use there fire atks on it.
Gengar- payback from machamp or iron head from rachi
Gliscor- hidden power ice from zapdos or icepunch from rachi. Kingdra can hurt it aswell
Gyarados- heatran can outspeed and ko with hp electric. and zapdos can take hits and kill with discharge
Heatran- my own heatran can take it and kingdra can waterfall as can machamp can d-punch
Hippowdon kingdra can hurt it and celebi can ko with leafstorm
Infernape- kingdra can waterfall it and celebi can take a hit (occa berry) and ko with earthpower or t-wave
Jirachi- tricky. heatran can take scarf physical ones and celebi can t-wave to assist machamp to outspeed and d-punch spam
Jolteon- earthpower with celebi does the trick. if dead then heatran can ko with earthpower
Kingdra- my own kingdra or zapdos
Lucario- zapdos can take physical ones as machamp can ko with d-punch
Machamp- jirachi can annoy it and it cant hurt zapdos much.
Magnezone- heatran fireblast and zapdos can annoy with heatwave. machamp with d-punch will knock it out i think
Mamoswine - d-punch from machamp or waterfall from kingdra
Metagross- zapdos walls this completely with heatwave. if heatran outspeeds then ill use fireblast on it
Ninjask - annoying as a lead cuz celebi cant damage it. but otherwise sr and zappy can handle it, same with tran
Roserade - tran and zapdos can handle it but 1 will prob be put asleep
Rotom-A - machamp can hurt it with payback or ko if not then heatran can wear it down with fireblast
Scizor - zapdos and heatran wall it
Shaymin- jirachi's u-turn and zapdos's heatwave (beware of earthpower aimed at heatran
Skarmory- heatran with fireblast and zapdos's discharge
Smeargle- nothing that celebi cant handle as a lead. any1 of my pokes can ko or come close to it
Snorlax- ROYAL PAIN if machamp is gone. but if its alive then its all good. i might have to flinch hax it with rachi. if it gets to many curses its game over
Starmie- kingdra can tank surfs and zapdos can hurt it with discharge but i mainly go in with rachi and u-turn to kingdra
Suicune- zapdos can handle it but with calm minds up im screwed. Crocune cant hurt kingdra but offensive cune might bring troubles
Swampert- celebi will ohko. if not then machamp can weaken it with d-punch and zapdos can fake it out if they think i got hp grass
Tentacruel- zapdos can handle it and same with celebi. jirachi can annoy it.
Togekiss- jirachi can annoy it and zapdos destroys it
Tyranitar- machamp and kingdra can ko it jirachi can ironhead it to death
Umbreon- u-turn with jirachi and d-punch with machamp. watch out for curses.
Vaporeon- zapdos can handle it as can kingdra. machamp can d-punch it to cause wish spamming and confusions
Weavile - machamp resists both stabs same with tran.
Zapdos-hard to kill. my own zapdos can hurt it and heatran can also do heavy damage with fireblast
zapdos, snorlax, dusknoir, and jirachi are my biggest threats atm