After experimenting around some with volcanion, I think I made a pretty good volcanion team (Currently 1600 and climbing). Just wanted to get some input/feedback and share the team.
TEAM OVERVIEW:
Heracross-Mega @ Heracronite
Ability: Moxie
EVs: 24 HP / 252 Atk / 4 Def / 228 Spe
Adamant Nature
- Substitute
- Pin Missile
- Rock Blast
- Close Combat
Sub-heracross gets a field day against stall. Even without a swords dance, it hits a monstrous 515 Atk. It lacks a bit in the speed department, but its bulk allows it to live most non SE hits. Heracross gives me a great wallbreaker, and has decent synergy with Volcanion. The substitute set allows it to beat stall.
Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 72 HP / 4 Def / 248 SpA / 184 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Fire Blast
- Sludge Wave
- Earth Power
Volcanion is another monstrous breaker with 500 something SpA. Its unique typing and great ability make it hard to check, and nearly impossible to OHKO. Volcanion is like Heracross in that it lacks in speed, but has the bulk to live multiple hits. Together to Hera/Volc core tear through any balance or stall teams you may face.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge
With a good offensive core, I wanted to add a good defensive cores. Lando is the best mon in the meta imo, and its helmet set allows it to punish physical attackers. Main switch in for mons like Zard X, Drill, and other strong physical hitters. The 88 speed allows it to outspeed modest Volc, but the loss in bulk means its 2HKO'd by mega lop's ice punch. Still on the fence about making it fast or not. Also my rocker with a standard set.
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost
For the other half of the main defensive core there is a latias. Latias sponges most special hits. I chose the bulkier spread with 72 hp to take hits a bit better, especially from volcanion, raikou, and manectric, which can be threats otherwise. Roost is for longevity, and healing wish is not needed because of my 6th mon anyways. Also provides solid hazard removal.
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty Nature
- Hurricane
- Knock Off
- Superpower
- Hidden Power [Ice]
Why not add another therian form to the mix? Tornadus-T is another great mon in the current meta. The life orb set is underused imo, and packs a punch. Life orb allows it to 2HKO the likes of slowbro, hippo, and most other mons that don't resist its main STAB Hurricane. Knock Off is a utility move, Superpower is to hit tran, ttar, drill, sharp, seeing as Volc deals with sciz pretty well anyways. HP Ice is to weaken chomp and lando to allow a sweep with either heracross, or the final mon. 76 Atk allows it to always OHKO offensive drill and ttar as well as 2HKO tran.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Iron Head
- Healing Wish
- Heart Stamp
Speaking of that last mon, its a nice scarfrachi. Scarfrachi is the glue of the team, outspeeding most relevant megas and scarfers. It gives me Healing Wish to restore my breakers, allowing me to run Roost on Lati. Of course I run dual STAB to Hax people as much as possible. Rachi also is a soft check to kyurem which otherwise is fairly problematic. All in all a great mon, and rounds off the team.
PASTEBIN:
http://pastebin.com/BFv3xiS7
TEAM OVERVIEW:

Heracross-Mega @ Heracronite
Ability: Moxie
EVs: 24 HP / 252 Atk / 4 Def / 228 Spe
Adamant Nature
- Substitute
- Pin Missile
- Rock Blast
- Close Combat
Sub-heracross gets a field day against stall. Even without a swords dance, it hits a monstrous 515 Atk. It lacks a bit in the speed department, but its bulk allows it to live most non SE hits. Heracross gives me a great wallbreaker, and has decent synergy with Volcanion. The substitute set allows it to beat stall.

Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 72 HP / 4 Def / 248 SpA / 184 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Fire Blast
- Sludge Wave
- Earth Power
Volcanion is another monstrous breaker with 500 something SpA. Its unique typing and great ability make it hard to check, and nearly impossible to OHKO. Volcanion is like Heracross in that it lacks in speed, but has the bulk to live multiple hits. Together to Hera/Volc core tear through any balance or stall teams you may face.

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge
With a good offensive core, I wanted to add a good defensive cores. Lando is the best mon in the meta imo, and its helmet set allows it to punish physical attackers. Main switch in for mons like Zard X, Drill, and other strong physical hitters. The 88 speed allows it to outspeed modest Volc, but the loss in bulk means its 2HKO'd by mega lop's ice punch. Still on the fence about making it fast or not. Also my rocker with a standard set.

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost
For the other half of the main defensive core there is a latias. Latias sponges most special hits. I chose the bulkier spread with 72 hp to take hits a bit better, especially from volcanion, raikou, and manectric, which can be threats otherwise. Roost is for longevity, and healing wish is not needed because of my 6th mon anyways. Also provides solid hazard removal.

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty Nature
- Hurricane
- Knock Off
- Superpower
- Hidden Power [Ice]
Why not add another therian form to the mix? Tornadus-T is another great mon in the current meta. The life orb set is underused imo, and packs a punch. Life orb allows it to 2HKO the likes of slowbro, hippo, and most other mons that don't resist its main STAB Hurricane. Knock Off is a utility move, Superpower is to hit tran, ttar, drill, sharp, seeing as Volc deals with sciz pretty well anyways. HP Ice is to weaken chomp and lando to allow a sweep with either heracross, or the final mon. 76 Atk allows it to always OHKO offensive drill and ttar as well as 2HKO tran.

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Iron Head
- Healing Wish
- Heart Stamp
Speaking of that last mon, its a nice scarfrachi. Scarfrachi is the glue of the team, outspeeding most relevant megas and scarfers. It gives me Healing Wish to restore my breakers, allowing me to run Roost on Lati. Of course I run dual STAB to Hax people as much as possible. Rachi also is a soft check to kyurem which otherwise is fairly problematic. All in all a great mon, and rounds off the team.
PASTEBIN:
http://pastebin.com/BFv3xiS7