My grammar is not the greatest so apologies in advance. Hello and welcome to my first RMT, my forum name is Justhavinfun but you can simply call me Gubs. So to start I might as well explain what this team was about initially and what it finally ended up becoming. Here is a glance at what the team started as.
Originally this team started as utilizing Thunder and Hurricane on Dragonite to spam really powerful special attacks. That team really didn’t work well though and after losing a few games with it I decided to do a massive overhaul. Below is the team as it stands now.
WB (Politoed) (F) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 208 Def / 48 SDef
Calm Nature
- Scald
- Protect
- Perish Song
- Hidden Power [Grass]
Obviously Politoed is still going to stay on this team because it is after all a team focused on utilizing the benefits of drizzle. The EV spread for this Toed is specifically designed to survive three volt switches from the bulky offensive Rotom-W in even without leftovers. The reason for that is simply an added precaution in order for Toed to not be completely shut down after losing lefties to a trick. Also, by running a specially defensive nature it allows Toed to have an easier time dealing with opposing Politoed’s and Ninetales.
Disaster (Tornadus) (M) @ Choice Scarf
Trait: Defiant
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Hurricane
- U-turn
- Grass Knot
-Focus Blast/Superpower
Tornadus in drizzle is still awesome regardless of whether or not he resides in the UU tier. I felt like instead of using a gimmicky Dragonite set I should instead focus on maximizing the benefits of essentially a zero drawback hurricane user. That is why I decided to roll with a Choice Scarfed Tornadus. The fact that it hits harder from the special side of the attacking spectrum, still has stab on hurricane, and can use U-turn in my mind make him a better fit for this team than Dragonite was. It also functions as one of the best revenge killers in OU because of the fact that timid scarf Tornadus outspeeds most scarfers and set up pokes after one speed boost in OU. You can change the nature to Naïve and run Superpower to hit Blissey and other special walls weak to fighting harder than Focus Blast will and it also helps buff the power of U-turn a bit.
Wilbur (Mamoswine) (M) @ Focus Sash
Trait: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Earthquake
- Ice Shard
- Superpower/Stone Edge
- Stealth Rock
This guy is going to keep your team in the game if you use him correctly. It fills three different roles for this team. First, it wins you the weather war by having the power to knock out all other three weather inducers you will find in OU (Mamoswine can’t take out Hippowdon unfortunately). Second, he gets stealth rock on the field almost every time because of focus sash. Third, he stops potential sweeps (specifically x4 ice weak dragons) with the combination of high power moves, priority, and focus sash if you saved it. There is an option to run Stone Edge over Superpower mainly in order to deal with balloon Ninetales. Personally I opt for Superpower as it is going to take out any non-focus sashed Tyranitar but if you feel balloon Ninetales is a threat go Stone Edge.
Far out... (Breloom) (M) @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Mach Punch
- Bullet Seed
- Swords Dance/Stone Edge
- Spore
Arguably one of the most potent offensive threats in OU if you can support it well enough. There is an option to run Leftovers as opposed to Life Orb but I find that added power is more valuable than maybe an extra turn or two of survival. Spore is going to force a lot of switches so I choose to run Swords Dance in order to initiate a potential sweep. If you really want to go Stone Edge instead of Swords Dance so Breloom can deal with opposing flyers that is fine but I think it’s a wasted move. Be patient when you use this set as setting up too early can mean the death of Breloom because of its fragility. If you are patient and set up at the right time a sweep is pretty much guaranteed barring any significant mishaps.
Dizzy (Tentacruel) (F) @ Black Sludge
Trait: Rain Dish
EVs: 140 HP / 116 SAtk / 252 Spd
Timid Nature
- Rapid Spin
- Knock Off/Sludge Wave
- Ice Beam
- Hydro Pump
Tentacruel is almost exclusively used as a tank/wall. With base 100 speed why not use Tenta as a quick special attacker/utility poke? The EVs are set up so Ice Beam will have just enough power to 2hko any dragons in OU other than the Lati twins and Kingdra. You can use Sludge Bomb in place of Knock Off. This decision comes down to whether or not you want to take out Breloom in one shot or not. I usually opt for Knock Off as it helps Tentacruel to shut down a lot of pokemon that switch into it. You will get a ton of surprise knock outs with this pokemon because of its ability to outspeed a lot of pokemon that your opponent will think outspeed because Tentacruel is normally running a slow wall set.
Annoying (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 96 Def / 44 SAtk / 116 Spd
Bold Nature
- Calm Mind
- Thunder
- Psyshock
- Substitute
This set doesn’t really look that intimdating I know but its way different in battle. The move coverage is not the best but this Jirachi can set up on pretty much any wall in the game. The EVs are set up so you do not get 2hko’d by anything CB Kyurem-B is gonna dish out and it is just fast enough to outpace any non-scarf Breloom. While this may look like a wall I suggest not treating it like that, instead come in on resisted hits or immunities in order to maximize Jirachi’s longevity. If you manage to get a free sub up your opponent is going to have one helluva time dealing with this Jirachi.
Closing Thoughts:
This team is built around having drizzle up in the battle so if you lose the weather war you are in for a world of hurt. As with most games of pokemon prediction is key and if you aren’t the best at knowing how to play around your opponent this team might not be the easiest for you to use. If there is a gaping hole in this team I have yet to find one let me know if you do.
Threat List:
Bulky Rotom-W (I don’t know if it’s a huge threat but is a pain in the bum to deal with)
Sun, Sand, & Hail (for obvious reasons)
Multiscale Dragonite (Arguably the most potent offensive threat in the game most teams have huge issues with it.)
CM Jirachi (Ironically it is also pretty effective against this team due to the lack of phazer.)
These are all of the blatant threats I can think of now let me know if you find more.
Current Ranking of the team as its composed now:






Originally this team started as utilizing Thunder and Hurricane on Dragonite to spam really powerful special attacks. That team really didn’t work well though and after losing a few games with it I decided to do a massive overhaul. Below is the team as it stands now.

WB (Politoed) (F) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 208 Def / 48 SDef
Calm Nature
- Scald
- Protect
- Perish Song
- Hidden Power [Grass]
Obviously Politoed is still going to stay on this team because it is after all a team focused on utilizing the benefits of drizzle. The EV spread for this Toed is specifically designed to survive three volt switches from the bulky offensive Rotom-W in even without leftovers. The reason for that is simply an added precaution in order for Toed to not be completely shut down after losing lefties to a trick. Also, by running a specially defensive nature it allows Toed to have an easier time dealing with opposing Politoed’s and Ninetales.

Disaster (Tornadus) (M) @ Choice Scarf
Trait: Defiant
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Hurricane
- U-turn
- Grass Knot
-Focus Blast/Superpower
Tornadus in drizzle is still awesome regardless of whether or not he resides in the UU tier. I felt like instead of using a gimmicky Dragonite set I should instead focus on maximizing the benefits of essentially a zero drawback hurricane user. That is why I decided to roll with a Choice Scarfed Tornadus. The fact that it hits harder from the special side of the attacking spectrum, still has stab on hurricane, and can use U-turn in my mind make him a better fit for this team than Dragonite was. It also functions as one of the best revenge killers in OU because of the fact that timid scarf Tornadus outspeeds most scarfers and set up pokes after one speed boost in OU. You can change the nature to Naïve and run Superpower to hit Blissey and other special walls weak to fighting harder than Focus Blast will and it also helps buff the power of U-turn a bit.

Wilbur (Mamoswine) (M) @ Focus Sash
Trait: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Earthquake
- Ice Shard
- Superpower/Stone Edge
- Stealth Rock
This guy is going to keep your team in the game if you use him correctly. It fills three different roles for this team. First, it wins you the weather war by having the power to knock out all other three weather inducers you will find in OU (Mamoswine can’t take out Hippowdon unfortunately). Second, he gets stealth rock on the field almost every time because of focus sash. Third, he stops potential sweeps (specifically x4 ice weak dragons) with the combination of high power moves, priority, and focus sash if you saved it. There is an option to run Stone Edge over Superpower mainly in order to deal with balloon Ninetales. Personally I opt for Superpower as it is going to take out any non-focus sashed Tyranitar but if you feel balloon Ninetales is a threat go Stone Edge.

Far out... (Breloom) (M) @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Mach Punch
- Bullet Seed
- Swords Dance/Stone Edge
- Spore
Arguably one of the most potent offensive threats in OU if you can support it well enough. There is an option to run Leftovers as opposed to Life Orb but I find that added power is more valuable than maybe an extra turn or two of survival. Spore is going to force a lot of switches so I choose to run Swords Dance in order to initiate a potential sweep. If you really want to go Stone Edge instead of Swords Dance so Breloom can deal with opposing flyers that is fine but I think it’s a wasted move. Be patient when you use this set as setting up too early can mean the death of Breloom because of its fragility. If you are patient and set up at the right time a sweep is pretty much guaranteed barring any significant mishaps.

Dizzy (Tentacruel) (F) @ Black Sludge
Trait: Rain Dish
EVs: 140 HP / 116 SAtk / 252 Spd
Timid Nature
- Rapid Spin
- Knock Off/Sludge Wave
- Ice Beam
- Hydro Pump
Tentacruel is almost exclusively used as a tank/wall. With base 100 speed why not use Tenta as a quick special attacker/utility poke? The EVs are set up so Ice Beam will have just enough power to 2hko any dragons in OU other than the Lati twins and Kingdra. You can use Sludge Bomb in place of Knock Off. This decision comes down to whether or not you want to take out Breloom in one shot or not. I usually opt for Knock Off as it helps Tentacruel to shut down a lot of pokemon that switch into it. You will get a ton of surprise knock outs with this pokemon because of its ability to outspeed a lot of pokemon that your opponent will think outspeed because Tentacruel is normally running a slow wall set.

Annoying (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 96 Def / 44 SAtk / 116 Spd
Bold Nature
- Calm Mind
- Thunder
- Psyshock
- Substitute
This set doesn’t really look that intimdating I know but its way different in battle. The move coverage is not the best but this Jirachi can set up on pretty much any wall in the game. The EVs are set up so you do not get 2hko’d by anything CB Kyurem-B is gonna dish out and it is just fast enough to outpace any non-scarf Breloom. While this may look like a wall I suggest not treating it like that, instead come in on resisted hits or immunities in order to maximize Jirachi’s longevity. If you manage to get a free sub up your opponent is going to have one helluva time dealing with this Jirachi.
Closing Thoughts:
This team is built around having drizzle up in the battle so if you lose the weather war you are in for a world of hurt. As with most games of pokemon prediction is key and if you aren’t the best at knowing how to play around your opponent this team might not be the easiest for you to use. If there is a gaping hole in this team I have yet to find one let me know if you do.
Threat List:
Bulky Rotom-W (I don’t know if it’s a huge threat but is a pain in the bum to deal with)
Sun, Sand, & Hail (for obvious reasons)
Multiscale Dragonite (Arguably the most potent offensive threat in the game most teams have huge issues with it.)
CM Jirachi (Ironically it is also pretty effective against this team due to the lack of phazer.)
These are all of the blatant threats I can think of now let me know if you find more.
Current Ranking of the team as its composed now:

The team was around 2-4 when I decided to change it to the build it is now so the team as it stands is more like 34-3.