Bewear

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Assault Vest
Bewear @ Assault Vest
Ability: Fluffy
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Hammer Arm / Superpower
- Return
- Ice Punch
- Shadow Claw / Earthquake / Thunder Punch

While Fluffy boosts Bewear's Defense for contact moves, its Special Defense still leaves a little to be desired. With an Assault Vest, Bewear can easily take hits from both physical and special attackers. Hammer Arm is the preferred Fighting STAB because this set is focused more on bulk than sheer power, however Superpower can be used if you prefer more power. Ice Punch beats Pokemon like Landorus-T and Garchomp, Shadow Claw beats Ghost-types which Bewear otherwise cannot touch, and Earthquake and Thunder Punch are extra coverage options. The EVs and nature are to maximize Bewear's power and bulk while outspeeding uninvested base 80 Pokemon.

All-Out Attacker
Bewear @ Choice Band
Ability: Fluffy
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Superpower / Hammer Arm
- Return / Double-Edge
- Ice Punch
- Earthquake / Shadow Claw / Thunder Punch

This set takes advantage of Bewear's high attack stat, boosting it to even higher levels. Fluffy allows Bewear to take a hit most of the time, so it can dish out hard hits regardless of whether Bewear outspeeds the foe. Like the Assault Vest set, the EVs and nature are to maximize power and bulk and outspeed uninvested base 80s. For this set, however, Superpower is probably the preferred Fighting STAB because of its higher power and because this is more likely to function as a hit-and-run attacker. Double-Edge is also an option for a stronger Normal STAB, but it is less spammable because of its recoil.

Substitute + Bulk Up
Bewear @ Leftovers
Ability: Fluffy
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Substitute
- Bulk Up
- Return / Shadow Claw / Pain Split
- Hammer Arm / Shadow Claw / Pain Split

This set takes advantage of Bewear's good bulk that gives it many opportunities to set up a Substitute. Then Bewear can set up with Bulk Up and clean up unprepared teams with its strong STABs. Shadow Claw is also an option so that Bewear isn't dead meat against Ghost-types. Pain Split can also be used as a form of recovery, but it isn't ideal because of Bewear's high HP stat.

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Gonna get back to this later today.

These are the sets I'm gonna post for now from the Uncharted Territory thread. I'd like some help on figuring out what sets to mention or not. I do believe a Swords Dance wallbreaker set merits a mention at least as well.
 
Please follow the format for analyses:

http://www.smogon.com/forums/thread...ons-read-before-posting.3588426/#post-7113521

I am aware it is a WIP, though I feel having the sets in the proper format would really help. :( Below is the format in case you need it.

[OVERVIEW]

* Generalize what the Pokemon does in the metagame and as a whole and why you should or shouldn't consider using it on your teams.
*
*
*

[SET]
name: SET NAME
move 1:
move 2:
move 3:
move 4:
item:
ability:
nature:
evs:

[SET COMMENTS]
Moves
========

* Describe what the moves on the set do.
*
*
*

Set Details
========

* Describe the other aspects of the set such as what the EVs do and nature/item.
*
*
*

Usage Tips
========

* Describe how to use the Pokemon in question.
*
*
*

Team Options
========

* Describe some teammates that would be a good idea to pair with this Pokemon.
*
*
*

[STRATEGY COMMENTS]
Other Options
=============

* List some options for the Pokemon user that are plausible but not always recommended due to either being not consistent enough or too outclassed by other Pokemon in the metagame.
*
*
*

Checks and Counters
===================

**Insert Threat Here**: Describe why the Pokemon is a threat.
 
Of the sets listed here, there should only be Choice Band. The formatting is also wrong and this thread hasn't been updated for over a week, so this is getting reassigned.
 
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