Assault Vest
Bewear @ Assault Vest
Ability: Fluffy
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Hammer Arm / Superpower
- Return
- Ice Punch
- Shadow Claw / Earthquake / Thunder Punch
While Fluffy boosts Bewear's Defense for contact moves, its Special Defense still leaves a little to be desired. With an Assault Vest, Bewear can easily take hits from both physical and special attackers. Hammer Arm is the preferred Fighting STAB because this set is focused more on bulk than sheer power, however Superpower can be used if you prefer more power. Ice Punch beats Pokemon like Landorus-T and Garchomp, Shadow Claw beats Ghost-types which Bewear otherwise cannot touch, and Earthquake and Thunder Punch are extra coverage options. The EVs and nature are to maximize Bewear's power and bulk while outspeeding uninvested base 80 Pokemon.
All-Out Attacker
Bewear @ Choice Band
Ability: Fluffy
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Superpower / Hammer Arm
- Return / Double-Edge
- Ice Punch
- Earthquake / Shadow Claw / Thunder Punch
This set takes advantage of Bewear's high attack stat, boosting it to even higher levels. Fluffy allows Bewear to take a hit most of the time, so it can dish out hard hits regardless of whether Bewear outspeeds the foe. Like the Assault Vest set, the EVs and nature are to maximize power and bulk and outspeed uninvested base 80s. For this set, however, Superpower is probably the preferred Fighting STAB because of its higher power and because this is more likely to function as a hit-and-run attacker. Double-Edge is also an option for a stronger Normal STAB, but it is less spammable because of its recoil.
Substitute + Bulk Up
Bewear @ Leftovers
Ability: Fluffy
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Substitute
- Bulk Up
- Return / Shadow Claw / Pain Split
- Hammer Arm / Shadow Claw / Pain Split
This set takes advantage of Bewear's good bulk that gives it many opportunities to set up a Substitute. Then Bewear can set up with Bulk Up and clean up unprepared teams with its strong STABs. Shadow Claw is also an option so that Bewear isn't dead meat against Ghost-types. Pain Split can also be used as a form of recovery, but it isn't ideal because of Bewear's high HP stat.
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Gonna get back to this later today.
These are the sets I'm gonna post for now from the Uncharted Territory thread. I'd like some help on figuring out what sets to mention or not. I do believe a Swords Dance wallbreaker set merits a mention at least as well.
Bewear @ Assault Vest
Ability: Fluffy
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Hammer Arm / Superpower
- Return
- Ice Punch
- Shadow Claw / Earthquake / Thunder Punch
While Fluffy boosts Bewear's Defense for contact moves, its Special Defense still leaves a little to be desired. With an Assault Vest, Bewear can easily take hits from both physical and special attackers. Hammer Arm is the preferred Fighting STAB because this set is focused more on bulk than sheer power, however Superpower can be used if you prefer more power. Ice Punch beats Pokemon like Landorus-T and Garchomp, Shadow Claw beats Ghost-types which Bewear otherwise cannot touch, and Earthquake and Thunder Punch are extra coverage options. The EVs and nature are to maximize Bewear's power and bulk while outspeeding uninvested base 80 Pokemon.
All-Out Attacker
Bewear @ Choice Band
Ability: Fluffy
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Superpower / Hammer Arm
- Return / Double-Edge
- Ice Punch
- Earthquake / Shadow Claw / Thunder Punch
This set takes advantage of Bewear's high attack stat, boosting it to even higher levels. Fluffy allows Bewear to take a hit most of the time, so it can dish out hard hits regardless of whether Bewear outspeeds the foe. Like the Assault Vest set, the EVs and nature are to maximize power and bulk and outspeed uninvested base 80s. For this set, however, Superpower is probably the preferred Fighting STAB because of its higher power and because this is more likely to function as a hit-and-run attacker. Double-Edge is also an option for a stronger Normal STAB, but it is less spammable because of its recoil.
Substitute + Bulk Up
Bewear @ Leftovers
Ability: Fluffy
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Substitute
- Bulk Up
- Return / Shadow Claw / Pain Split
- Hammer Arm / Shadow Claw / Pain Split
This set takes advantage of Bewear's good bulk that gives it many opportunities to set up a Substitute. Then Bewear can set up with Bulk Up and clean up unprepared teams with its strong STABs. Shadow Claw is also an option so that Bewear isn't dead meat against Ghost-types. Pain Split can also be used as a form of recovery, but it isn't ideal because of Bewear's high HP stat.
-----------
Gonna get back to this later today.
These are the sets I'm gonna post for now from the Uncharted Territory thread. I'd like some help on figuring out what sets to mention or not. I do believe a Swords Dance wallbreaker set merits a mention at least as well.