Hi smogon, teamjolteon4ever here with a team I recently made myself, based around one of the best wall-breakers in the OU tier: Mega-Gardevoir. A very powerful offensive threat with very few, if any, consistent switch-ins, Mega-Gardevoir is a mon I've always wanted to build a team around. I did make this in only a day or so, so I could really use some constructive criticism. Let's begin!

I started off with Mega-Gardevoir, using the basic special wallbreaker set. I recognized that Gardevoir is very physically frail, so I wanted at least one or two mons that could soak up physical hits. Additionally, I wanted at least stealth rock (a staple on, like, every team ever), and potentially spikes as well to wear down my opponent's team and to help turn some 2HKOs into OHKOs. I settled with a defensive Landorus-Therian and Ferrothorn to provide rocks and spikes, respectively, as well as to eat up physical hits and beat many physical attackers that could KO Gardevoir.


Defog doesn't make sense on a hazard stacking team in general, so I opted for rapid spin support in the form of Starmie (Excadrill didn't synergize as well with the two I had just added, and I needed something for fire types that would plague Ferrothorn). With Starmie's spinning, I could afford to have entry hazard-weak mons, and so I added Talonflame to form a bit of a G-F-W core and to give my team some offensive presence outside of Gardevoir.


To complete my team, I wanted a volt switch user that could be paired with Landorus-T's u-turn, as well as something that could kill pesky steel types like scizor that could cause chaos for Gardevoir (I didn't want to always have to resort to flare-blitzing them to death, especially if I had to remove one before I could remove rocks from my side). Magnezone seemed to be the perfect fit for these roles.

Once I roughly laid out my team design, I needed to start filling in move sets.


Beyoncé (Gardevoir-Mega) (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt
Hyper Voice hits incredibly hard and does massive damage to most Pokemon that don't resist fairy. Psyshock hits special walls, most notably Chansey, on their Defense, allowing Gardevoir to break through them. Focus Blast hits the Steel-types that resist Gardevoir's STAB moves, such as Ferrothorn. Taunt allows Gardevoir to break through defensive Pokemon such as Chansey and Cresselia, and works well with Psyshock especially on Chansey and other dedicated special walls. The EVs and nature maximize its offensive presence and sheer damage output.


Mr. T (Landorus-Therian) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 248 Def / 8 SpD
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
Earthquake is Landorus-T's best STAB attack due to its great power and perfect accuracy; it provides defensive Landorus-T with a way of hitting opposing Pokemon hard and allows him to maintain some offensive presence. U-turn allows Landorus-T to pivot out and gain momentum; it works well with Landorus-T's defensive potential, as it can force a switch quite easily when sent in against a physical threat. Stone Edge hits Flying-types, such as Talonflame and Thundurus, and Levitate users that are immune to Earthquake for super effective damage. Stealth Rock bc stealth rock lol. The EVs and nature maximize its physical bulk.


Deathweed (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
Spikes lets Ferrothorn heavily pressure defensively oriented teams, provide residual damage upon switchins, and help Mega-Gardevoir wallbreaker more easily. Leech Seed gives Ferrothorn a way of recovering health, as it lacks reliable recovery. The damage Leech Seed does is also useful for chipping away at the opponent's health. Gyro Ball is Ferrothorn's primary choice for an attacking move, as it OHKOes opposing Mega Gardevoir, and does significant damage to many fast Pokemon such as Latios, Latias, Gengar, and Fairy-types such as Clefable and Sylveon. Power Whip is used so that Ferrothorn can deal with Substitute Mega Gyarados and hit Azumarill, Keldeo, Excadrill, and Hippowdon hard. The EVs and nature maximize its mixed bulk.

Patricia (Starmie) @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Recover
- Psyshock
Scald is an extremely spammable STAB move that threatens anything that wants to switch into Starmie with the chance of a burn, allowing it to wear down its bulkier switch-ins and cripple physical attackers entirely. Rapid Spin allows it to remove entry hazards while preserving its own, which is useful because I utilize both rocks and spikes. Recover gives Starmie longevity, potentially allowing it to outlast the opponent's entry hazard setters and remove their entry hazards permanently. It also allows Starmie to take on threats such as Keldeo and Mega Metagross multiple times, fulfilling an important defensive role. Psyshock allows Starmie to comfortably switch into and beat Calm Mind Keldeo, which it would lose to otherwise, meaning it can switch into any Keldeo lacking a super effective Hidden Power comfortably. It also has decent coverage alongside Scald, hitting Poison-types such as Mega Venusaur, Dragalge, and Gengar. Hitting Gengar is particularly important, as it prevents it from attempting to spinblock Starmie. The EVs and nature allow it to maintain its excellent speed tier while still having decent overall bulk.


Delphi (Talonflame) (F) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Swords Dance
- Will-O-Wisp
- Roost
- Brave Bird
Brave Bird is a strong STAB move that gets priority thanks to Gale Wings, making it the single best offensive move Talonflame can carrry. Roost is a very important move on this set, because without it Talonflame cannot consistently set up and will get worn down too much over the course of the battle. Swords Dance enables Talonflame to set up, letting it break past Mega Sableye and possibly pull off a sweep. After just one Swords Dance, it hits quite hard and can find many opportunities to set up thanks to its bulk. Will-O-Wisp enables Talonflame to disable physical attackers, such as Tyranitar, Rhyperior, and Tyrantrum. It also helps wear down defensive Pokemon, such as Rotom-W, Hippowdon, and Slowbro, as well as special attackers such as Mega Manectric, Thundurus, and Raikou. It also helps Talonflame dodge Sucker Punches from Bisharp and set up on Foul Play Mandibuzz that lack Toxic or Whirlwind. The EVs and nature allow it to hit as hard as possible while having decent overall bulk.


Dangerzone (Magnezone) @ Choice Scarf
Ability: Magnet Pull
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Flash Cannon
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
Volt Switch is a useful source of momentum for Magnezone, especially with a Choice Scarf, and completes the volt-turn core with Landorus-T. Hidden Power Fire is used in the second slot to 2HKO both Ferrothorn and Scizor, which Magnezone can trap with Magnet Pull and eliminate for its teammates, which is hugely helpful for Mega-Gardevoir. Flash Cannon serves as a consistent secondary STAB move that is useful for hitting Fairy-types super effectively and providing neutral coverage on Ground- and Dragon- types such as Garchomp, which otherwise give Magnezone a hard time. Finally, Thunderbolt is used in the last slot for stronger Electric-type STAB. The EVs and nature allow magnezone to outspeed as many threats as it can while hitting as hard as possible.
Deathweed (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
Mr. T (Landorus-Therian) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 248 Def / 8 SpD
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
Patricia (Starmie) @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Recover
- Psyshock
Delphi (Talonflame) (F) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Swords Dance
- Will-O-Wisp
- Roost
- Brave Bird
Beyoncé (Gardevoir-Mega) (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt
Dangerzone (Magnezone) @ Choice Scarf
Ability: Magnet Pull
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Flash Cannon
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
Mr. T (Landorus-Therian) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 248 Def / 8 SpD
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
Patricia (Starmie) @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Recover
- Psyshock
Delphi (Talonflame) (F) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Swords Dance
- Will-O-Wisp
- Roost
- Brave Bird
Beyoncé (Gardevoir-Mega) (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt
Dangerzone (Magnezone) @ Choice Scarf
Ability: Magnet Pull
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Flash Cannon
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
Thank you for reading! Please feel free to try out the team (importable above) and test it yourself. I would really appreciate some constructive criticism to make this team the best it can be. Thanks!
-teamjolteon4ever





